Destiny |OT2| The Last Guardians

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I'm actually not sure if there's a reason to ever switch from a hand cannon in pve. They're the best weapons in the game by far.

I honestly find my Plasma Rifle to be weaker, I rarely use it. I've got a hand cannon with 9 rounds per clip, headshots one hit any weak enemies and one round will usually beat any elite enemy. Completely swung the difficulty around.
 
After 5 matches of clash pvp to finish a bounty, I don't think I'll pvp anymore, the maps are shit and its terribly unbalanced. Strikes have been the flavor for me, PVE is a little samey, but I the shooting mechanics are solid, so I don't mind the waves. Also cloaks
 
Where did the 500 million dollars go? I have played for 4 hours and this story is basicly Titan Fall 2.0. And why dont the NPC months move when they talk?

Activision stated that they're willing to invest that amount of money long term. This game clearly wasn't a product of 500 million dollars.
 
Sorry if this has been mentioned here but can you really only redeem the red sparrow, the emblems and the shades on on character per account?
 
After 5 matches of clash pvp to finish a bounty, I don't think I'll pvp anymore, the maps are shit and its terribly unbalanced. Strikes have been the flavor for me, PVE is a little samey, but I the shooting mechanics are solid, so I don't mind the waves. Also cloaks

I thought PvP doesn't take into account leveling and was even playing field for all?
 
Seems like the overall early consensus is that Destiny is afflicted by many of the same high-level issues that damaged other high-profile AAA games such as Titanfall and Watch_Dogs. Rushed development, handicapped by last-gen consoles, directed by focus group, lack of content, lack of cohesion. Bungie may have been in over their heads with this game.

It looks like the game could get a lot of scores in the 6 and 7 range.

Out of all of those, maybe focus groups and lack of content can be applied.

They've been working on Destiny for quite some time, and what we got were just pretty poor foundations. If it truly was rushed, we'd see high concepts brought down by poor execution, not simple concepts being met and refined rather well.

What in the game is held back by last gen? I'm struggling to think of anything except possibly in-game player numbers in an area, and that's not really an issue
as things seem hit or miss in running into a decent amount of folks.

I don't see what isn't cohesive. Resident Evil 6 is a game that lacked cohesion, as it felt like many different parts haphazardly taped together by its combat mechanics and a touch of mercenary mode glue. Destiny feels cohesive, though it does feel incomplete in a few areas outside of course the yet-to-be-unlocked Vault of Glass raid.

I wonder if most outlets would entertain going down to the 6 range, but 7s are going to be more common than what I thought back with my time in the Alpha and Beta.
 
This has probably already been discussed before, but is anybody else experiencing some rubberbanding/lag with enemies? More specifically, bosses. One moment this mammoth of a boss will be standing one place, then he'll vanish and appear somewhere else.

I don't think it's just a standard teleport like some mobs use either. It happens whether I'm playing with others or by myself. Probably my biggest problem with the game right now.

Other than that, the Moon was a blast, and I can't wait to visit Venus tomorrow after my shift.
 
Yep. I'm certainly enjoying the gameplay. But, feels like Halo all over again. All this awesome looking shit but they just use it as background dressing instead of trying to tell a story with real characters and shit.

Halo's story is far from award winning, but I think it's certainly far more compelling than Destiny's. I seriously have not clue what this game is actually about, and the sad part is, at this point I don't really care to find out since I'm already lvl 18. For me, Halo was a much more compelling experience.
 
Or rather that it was just designed with the widest audience in mind, with a focus on a shallow, but compelling grinding loop to keep player retention for inevitable DLC.

The Teen rating says it all. It's like a watered-down, PG-13 summer blockbuster (in September).

The biggest take away I get is that, once again like with the kinect, you truly can sell anything with a large enough budget :(
 
Review thread in a week or so is gonna be glrorious. Oh the drama. I can smell it coming
The only drama that is going to come is if the reviews all gave it 10/10 which this game is not. I expect lots of 8s for this game, maybe some 7s maybe some 9s. Pretty standard affair for AAA games these days regardless of quality ala Watch Dogs.

This is the first time where the general public actually has a leg up on the critics so we will know in advance who got money hatted and who didn't.
 
No, Bungie already said that number was Activision's side of the 10 year agreement. The First game and its marketing is only a portion of that.
Well, okay. That makes more sense.

It doesn't matter though. That's pocket change for Activision, and they can probably back out if Destiny doesn't perform to their expectations, which is just my guess.
 
Hmm, digging deeper into the story, and wow Dinklage phoned this one in. He's a terrific actor so I am guessing his direction was poor.
 
I don't get the 'don't play this solo' comments. Nonsense, I am having tons of fun. Of course I roll up on randoms from time to time in order to help out and the public events and strike missions add in enough co-op for me to keep things interesting. Other than that, I am liking it just fine solo.

for me, playing Solo story missions is like poor man's Halo. Its like Halo, but with worse enemy encounter design, less interesting weapons, no narrative momentum or cohesion whatsoever, incredibly repetitive mission design, and Dinklage's monotone nothing instead of Cortana. I know you could say Halo was just "go from A to point B, kill dudes, hit button", but lacking in all those other areas makes the seams show when you're not in a group working together and laughing with your friends.
 
I don't get the 'don't play this solo' comments. Nonsense, I am having tons of fun. Of course I roll up on randoms from time to time in order to help out and the public events and strike missions add in enough co-op for me to keep things interesting. Other than that, I am liking it just fine solo.

Sorry, I didn't mean to imply you cannot have fun in solo (most my time was and I enjoyed it), just that the most fun I had was when playing with my brothers and battle buddies so I think that is where the game is at its best. Individual experience may vary^^
 
Activision stated that they're willing to invest that amount of money long term. This game clearly wasn't a product of 500 million dollars.

We don't know how much the development portion of that is. Remember that the 500 million includes the manufacturing, certification, distribution, marketing, etc.

I imagine that at least a third of that is marketing costs.
 
The missions on the moon are great. Save for the bad Warframe imitation sequence. I still wish MP had a ranking structure similar to Halo 3. A lot of objective matches basically like everything else that has come out in the past five years - a lot of people running around and shooting, not playing the objectives.

Fortunately, the scope and structure of the campaign is living up to my expectations. Not as much plot as I thought there would be, but it is all quite a bit of fun.
 
It fails even as a very very lite MMO cause there's no variety and the world feels empty and bland. It's pretty but that's it. Adter playing the Alpha i was pretty hyped. The i played the beta and started to get bored cause it was the same thing and now the full game is exactly the same. I'm a level 7 already and i've played in the same small area against thw same type of enemies for 5 hours.

I'd play a linear more tightly focused game over this any day.
 
Is anyone having an issue with the sound after going idle for a while, or, say, going to the YouTube or Internet Explorer apps on XB1? If I return to the game after doing any of those things, I get no sound. At all. I have to quit the game and reboot.
 
for me, playing Solo story missions is like poor man's Halo. Its like Halo, but with worse enemy encounter design, less interesting weapons, no narrative momentum or cohesion whatsoever, incredibly repetitive mission design, and Dinklage's monotone nothing instead of Cortana. I know you could say Halo was just "go from A to point B, kill dudes, hit button", but lacking in all those other areas makes the seams show when you're not in a group working together and laughing with your friends.
At this point I think it's probably more apt to compare this to Warframe than Halo in terms of the way the "campaign" is structured.

Yeah I went there.
 
It fails even as a very very lite MMO cause there's no variety and the world feels empty and bland. It's pretty but that's it. Adter playing the Alpha i was pretty hyped. The i played the beta and started to get bored cause it was the same thing and now the full game is exactly the same. I'm a level 7 already and i've played in the same small area against thw same type of enemies for 5 hours.

I'd play a linear more tightly focused game over this any day.

Are you outside of the areas availible in Alph/beta?
 
for me, playing Solo story missions is like poor man's Halo. Its like Halo, but with worse enemy encounter design, less interesting weapons, no narrative momentum or cohesion whatsoever, incredibly repetitive mission design, and Dinklage's monotone nothing instead of Cortana. I know you could say Halo was just "go from A to point B, kill dudes, hit button", but lacking in all those other areas makes the seams show when you're not in a group working together and laughing with your friends.

Which is why there should have been a dedicated single-player campaign with a co-op option (like a Halo campaign) so that this game would truly have something for everyone -- and I guarantee the story would have been better as a result. I just said it, but why do the story missions even happen in the Patrol areas? That makes no sense (I had this complaint in the beta though).

With that said, everything else as far as the actual gameplay is on point. I haven't played enough to judge the loot yet.

I also can't judge the story yet apart from the early missions, but despite how bad the story is told the world itself seems to be really interesting with unique ideas (so the story has potential even if the first game doesn't deliver on how the story is told).
 
As a level 20, the added abilities really let me wreck the lower levels in PvP, even if it is flattened out.

Just running and kneeing / shoulderblocking all day.

Also, spoilers..

Final mission is too easy. End cinematic is too short. The Stranger's pulse rifle is badass,though..looking, anyways.
 
At this point I think it's probably more apt to compare this to Warframe than Halo in terms of the way the "campaign" is structured.

Yeah I went there.

Except the lack of loot :(. I honestly think with a higher level cap and much more variety in weapons and armour this could have been something a lot better. At least have different weapons for different classes.
 
Like every other FPS game..I either dominate or do poorly. This match was ass because it was taking 2-3 point blank shotguns to the head for anything.
 
In regards to the story I really expected something more after Halo. Bungie made a fantastic universe and told cool, entertaining stories with Halo. Destiny is like they decided to take the standard MMO method of story telling by telling everything in text in quest logs (or grimoire cards here). We're just told things and expected to roll with them, our character just shows up and has no backstory (were we always a guardian? are we "the chosen one"? If we were a guardian what happened to our ghost? Is Dinklebot our ghost from before he found us? How long were we 'dead'?).

And the thing that was the focus from the second half onwards.
was that the darkness? did we stop it in this game? It sounds like the Vex are the darkness but I dunno.



Don't get me wrong, me not liking the story isn't me "bitching" or setting my hopes too high it's just me not liking the story and would have liked them to do more with it. The game is still super fun and I can see myself putting a lot of time into the strikes.
 
I gotta give this game props. I have a few very real beefs with it, but what it does well, it does VERY well. And one thing it absolutely knocks out of the park is the atmosphere, the feel and sounds of the world. I don't know how much you guys have actually paid attention to the music, but having played the past two night with headphones on let me say that it's just phenomenal. The sound design in general is incredible, even if the music can be a bit overbearing depending on what you're doing at the moment haha.

But man oh man when you're in the Tower and just overlooking the cityscape, and listening to the music and all the ambient noises, it really outclasses most other games. It's very, very, very well done. So much so that I can feel myself overlooking what I don't like about the game just because I like hanging out in the world so much.
 
for me, playing Solo story missions is like poor man's Halo. Its like Halo, but with worse enemy encounter design, less interesting weapons, no narrative momentum or cohesion whatsoever, incredibly repetitive mission design, and Dinklage's monotone nothing instead of Cortana. I know you could say Halo was just "go from A to point B, kill dudes, hit button", but lacking in all those other areas makes the seams show when you're not in a group working together and laughing with your friends.

I don't know, it's just fun as hell to play for me and I feel driven to level up and get better gear. Having a great time.
 
Right now Bungie has a lot of convincing to do with the planned DLC and updates to the title. I can see loads of reviewers giving this title just an ok rating, because it's an easy game to make arguments over it having lots of issues and the hype bringing it down.
 
About the mission variety, surely it could have been better but in the end it's still a shooter. You will be killing enemies over and over and over. Not sure what people expected?
 
I gotta give this game props. I have a few very real beefs with it, but what it does well, it does VERY well. And one thing it absolutely knocks out of the park is the atmosphere, the feel and sounds of the world. I don't know how much you guys have actually paid attention to the music, but having played the past two night with headphones on let me say that it's just phenomenal. The sound design in general is incredible, even if the music can be a bit overbearing depending on what you're doing at the moment haha.

But man oh man when you're in the Tower and just overlooking the cityscape, and listening to the music and all the ambient noises, it really outclasses most other games. It's very, very, very well done. So much so that I can feel myself overlooking what I don't like about the game just because I like hanging out in the world so much.

Agree. I've been playing with a good set of headphones, and the audio and sound design is fantastic. I'm really liking the score as well. Definitely one of the highpoints of the game.
 
at a crossroads here.

Been waiting for reviews on this game but hearing about playing it alone sucks and I have friends playing it right now and I'm not trying to play catch-up due to hearing the negative comments about the solo way to play.

sigh, such is life.
 
Played with some old friends for hours tonight. So good. I'm level 8 and have completed the first moon mission so I'm totally past the beta content. Can't wait to jump back in tomorrow for all the new stuff!
 
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