Bungie speaks out on Destiny review delay.

It's funny. People on GAF lambast gaming journalists for being PR mouthpieces but they fall for the same PR bullshit themselves.

If Bungie/Activision thought the game would review well (ie. 90s), they would have never held the game back. It's as simple as that.
 
I am wondering where the reviews will land on this one.

I played the alpha and loved the game. The beta came around and it killed all the hype I had for the game. I guess I had expected a bit more variety with a little more meat to the world. I still picked it up and I’m not sure what has changed but I’m enjoying it. Perhaps the beta lowered my expectations of what the game would be.

It is not the next gen experience I had hoped for at this time last year, but it’s far from a terrible game as well. If you are unsure on the game and need something to play until the October releases I would say you will get your fill from this game.

Just warning you, it doesn't offer much variety outside of what the beta did.

As disappointed as I am despite having loved the beta, I find it odd that there's people calling it straight up trash. The mechanics are solid, loot is good, and it makes the simplicity work. It's just uninspiring and, quite honestly, takes nowhere near advantage of Bungie's capabilities as a developer.
It's funny. People on GAF lambast gaming journalists for being PR mouthpieces but they fall for the same PR bullshit themselves.

If Bungie/Activision thought the game would review well (ie. 90s), they would have never held the game back. It's as simple as that.

It's an online only game. It should be played in the wild for review conditions. Even if that assumption of yours is true, I think it was a positive step. We as gamers should stop falling for the preorder culture and should discourage the practices that encourage it, including multiplayer games being played outside of the context of what the consumers would encounter.
 
It's funny. People on GAF lambast gaming journalists for being PR mouthpieces but they fall for the same PR bullshit themselves.

If Bungie/Activision thought the game would review well (ie. 90s), they would have never held the game back. It's as simple as that.

How is anyone falling for anything? People believing Bungie is them "falling" for their "PR bullshit"? I'm pretty sure that they have confidence in their product. I'd be shocked if this game doesn't achieve a 90+ Metacritic score.
 
How is anyone falling for anything? People believing Bungie is them "falling" for their "PR bullshit"? I'm pretty sure that they have confidence in their product. I'd be shocked if this game doesn't achieve a 90+ Metacritic score.

Better start preparing now then, because 90+ isn't going to happen.
 
How is anyone falling for anything? People believing Bungie is them "falling" for their "PR bullshit"? I'm pretty sure that they have confidence in their product. I'd be shocked if this game doesn't achieve a 90+ Metacritic score.
I'd be seriously. And I mean seriously shocked if Destiny scored in the 90s with the piss poor mission vaiety and story.
 
Better start preparing now then, because 90+ isn't going to happen.

:lol I mean, I don't really care. Scoring a 90 isn't going to validate this game for me. I love it.

To clarify: This game could score shit for all I care. Doesn't make a bit of difference to me - I'd just be surprised if critical reception was as "harsh" (if you could call it that) as some people make it out to be.
 
How is anyone falling for anything? People believing Bungie is them "falling" for their "PR bullshit"? I'm pretty sure that they have confidence in their product. I'd be shocked if this game doesn't achieve a 90+ Metacritic score.

Prepare to be shocked. If it gets 90s across the board I'll be extremely disappointed in the media
I know, I know
.

It's good to love it (I still like it), but it's a heavily flawed game. I loved Titanfall too, but I don't think I've ever excused the lack of modes and the 'campaign' of that game and feel that between the marketing Microsoft and the media did that it deserved the less than sought after reception.
 
Wow, all these people here worrying about review scores and I'm just sitting here enjoying the game.

But yeah, the mission variety is laughable. This game is going to be all about playing through the strikes and whatnot with friends. Hopefully the expansions add a good amount of content too for what they're charging.
 
I mean say whatever you say about halo... it has a decent story and varied gameplay. I still remember the first time i used an alien weapon, and vehicle. Bungie doesnt seem to be the same. There are such amazing set pieces and places that i will rember playing in halo that i will remember forever. Not even mentioning the fun with multiplayer.I think that the developers and writers have moved on. Even Marty and frank left. I personally am waiting for reviews and reading GAF impressions first, and am glad I did. I'm a huge halo fan... since i thought it was prounounced hallow LOL.
 
Just warning you, it doesn't offer much variety outside of what the beta did.

As disappointed as I am despite having loved the beta, I find it odd that there's people calling it straight up trash. The mechanics are solid, loot is good, and it makes the simplicity work. It's just uninspiring and, quite honestly, takes nowhere near advantage of Bungie's capabilities as a developer.


It's an online only game. It should be played in the wild for review conditions. Even if that assumption of yours is true, I think it was a positive step. We as gamers should stop falling for the preorder culture and should discourage the practices that encourage it, including multiplayer games being played outside of the context of what the consumers would encounter.

You do realize that the likes of Sony, Activision and Microsoft heavily "encourage" preorder?
 
You do realize that the likes of Sony, Activision and Microsoft heavily "encourage" preorder?

I'm sorry, I don't quite understand where you're going with that. I know that they do, as does the entirety of the AAA industry, but I don't see what that has to do with what I said in regards to the practices in regards to reviews to preorders. By that I mean in controlled environments or early on before server issues and other 'in the wild' occurrences take place.

I mean, Evolve and Alien Isolation I believe are going to be the first games to have substantial/valuable preorder content, so it's not like there's been any real loss to not preordering. Especially with Destiny unless you wanted to spend the extra money for the Limited and Ghost editions.
kinda OT but I wonder when we will see digital foundry between the PS4 and Xbox one ?

I would think by the end of the week. Pretty sure they want to get the most situations out of it as they can in their testing, and that will take some time.
 
I'm a bit disappointed. I thought this would have a tons of interesting stuff to do and a variety of different quests (something like Fallout 3 / NV), but it's very underwhelming grinding. I'll continue to play, but expected more with all the hype going on.

And what's the thing with the subtitles? They just dump the whole text on the screen at once. Feels very lazy.
 
I'm a bit disappointed. I thought this would have a tons of interesting stuff to do and a variety of different quests (something like Fallout 3 / NV), but it's very underwhelming grinding. I'll continue to play, but expected more with all the hype going on.

And what's the thing with the subtitles? They just dump the whole text on the screen at once. Feels very lazy.

It feels like the close captioning provided by TV networks rather than real subtitles.
 
Just thinking about the "Borderlands without the charm" comment: remember when Borderlands was supposed to be more realistic? Is this basically Destiny?

Honestly I prefer the Borderlands take on this formula to Destiny's, even without considering the art style, there's just more interesting characters and loot to find, it's much more rewarding especially as a SP experience. Though I won't lie, the Borderlands art-style is what drew me into the game initially, if it were drab and boring like Destiny's I probably wouldn't have given it a second glance.
 
Honestly I prefer the Borderlands take on this formula to Destiny's, even without considering the art style, there's just more interesting characters and loot to find, it's much more rewarding especially as a SP experience. Though I won't lie, the Borderlands art-style is what drew me into the game initially, if it were drab and boring like Destiny's I probably wouldn't have given it a second glance.

I think Destiny has it clearly beat on moment to moment gameplay. Combat just feels so much better and more dynamic here than it ever did in Borderlands to me. I also wouldn't call Destiny's art/visuals drab or boring at all.
 
Honestly I prefer the Borderlands take on this formula to Destiny's, even without considering the art style, there's just more interesting characters and loot to find, it's much more rewarding especially as a SP experience. Though I won't lie, the Borderlands art-style is what drew me into the game initially, if it were drab and boring like Destiny's I probably wouldn't have given it a second glance.

Seeing the Moon and the interior ruins, and I gotta say I can't see how you think this.
 
It's not for me. I got really excited about it during the alpha, but I'm not exactly interested in a loot grindy game, which seems like the impressions people have of it. If anything, I'm glad I managed my hype level for this.
 
Just warning you, it doesn't offer much variety outside of what the beta did.

As disappointed as I am despite having loved the beta, I find it odd that there's people calling it straight up trash. The mechanics are solid, loot is good, and it makes the simplicity work. It's just uninspiring and, quite honestly, takes nowhere near advantage of Bungie's capabilities as a developer.


It's an online only game. It should be played in the wild for review conditions. Even if that assumption of yours is true, I think it was a positive step. We as gamers should stop falling for the preorder culture and should discourage the practices that encourage it, including multiplayer games being played outside of the context of what the consumers would encounter.

Yes it is online only but I have not had the feeling that it matters at all! I mean you need a fireteam but other than that seeing like 5 other people that I can't really interact with does not really change anything.
 
I think Destiny has it clearly beat on moment to moment gameplay. Combat just feels so much better and more dynamic here than it ever did in Borderlands to me. I also wouldn't call Destiny's art/visuals drab or boring at all.

Maybe drab was too strong of a word, but it just looks so ho-hum to me considering where gaming has been for the entire last generation, my eyes just glaze over. To be fair even Borderlands looks pretty boring nowadays, but at the time it came out I couldn't get enough of it.
 
It's not for me. I got really excited about it during the alpha, but I'm not exactly interested in a loot grindy game, which seems like the impressions people have of it. If anything, I'm glad I managed my hype level for this.

Clearly you didn't manage your hype if you found the game wasn't for you.

I'm kidding. Just having some fun at the expense of some folks in the OT
Yes it is online only but I have not had the feeling that it matters at all! I mean you need a fireteam but other than that seeing like 5 other people that I can't really interact with does not really change anything.

I agree, it's not the really the shining example, but I [optimistically] view it as progress. With the game being pretty much the Alpha/Beta with new environments and enemy varieties and how those were received, it's kind of hard to see Activision/Bungie viewing it in a manner where they would purposely hold back reviews.
 
I'll continue to play, but expected more with all the hype going on.
Other people's hype has never been a good indication of anything, especially when no one had the game yet. Look at Watch Dogs. It's all marketing along with the way we falsely interpret what's shown and what we are told. A lot of it is so misleading... Not really "incorrect" but purposely exaggerated.
 
Since everyone who cares has played the game...I don't see any imploding coming unless the game still manages to get 10's. 7's and 8's seem reasonable from my 13 hours so far.

This game had people upset because one screenshot of concept art didn't get turned into a full level, and that either Bungie lied to them about it, or that Bungie purposely cut that content for future dlc. You're telling me those same people aren't going to flip at a "$500 million game" receiving less than a "9"?
 
Maybe drab was too strong of a word, but it just looks so ho-hum to me considering where gaming has been for the entire last generation, my eyes just glaze over. To be fair even Borderlands looks pretty boring nowadays, but at the time it came out I couldn't get enough of it.

What non-ho-hum/boring looking shared world shooters could you point me in the direction of kind sir?
 
We'll see how the advertising hype money juggernaut clashes with all the people thinking it had more social/loot/content than it actually does (Non Beta players).

I watched several streams including from level 2 up to level 12/13 Strikes and it just doesn't look engaging or rewarding. 84 sounds right in my head.
 
It's been described that way pretty much from the beginning.

Sounds like marketing bullshit there. I still consider it an action RPG, you know the genre that these kinds of loot games fell under since the 90's. But to answer the other guy, as a sci fi shooter I don't find the art particularly interesting.
 
The honeymoon period isn't even going to happen - people are seeing how drab and boring this game is on day one. A month or 2 of bad word of mouth and this game will be a ghost town in no time.
 
I think this is the right way to go. MAG on PS3 suffered (in terms of review scores) from the lack of players who knew what they were doing. The game was completely different a month after launch from what it was before it. Any Destiny review published this week will probably be missing all insight.
 
The single player consist out of one thing.

-deploy ghost
-survive waves
-if lucky you fight a boss

except that sword on moon mission. I'm now at the start of Mars but haven't seen another mission like that.
 
It's funny. People on GAF lambast gaming journalists for being PR mouthpieces but they fall for the same PR bullshit themselves.

If Bungie/Activision thought the game would review well (ie. 90s), they would have never held the game back. It's as simple as that.

Amen. Acti never had a problem with giving out review codes for CoD early despite relying heavily on the multiplayer part of the game that only shines when there's enough players. Same for WoW addons.
 
We'll see how the advertising hype money juggernaut clashes with all the people thinking it had more social/loot/content than it actually does (Non Beta players).

I watched several streams including from level 2 up to level 12/13 Strikes and it just doesn't look engaging or rewarding. 84 sounds right in my head.


The combat is incredibly engaging and rewarding IMO. The AI has even seen some tweaks since the beta and the bastards are even harder now. Admittedly if you just jump into a much harder level strike for example then level differences come into play and the RPG/loot aspect shows but I like the fact that the enemies aren't extremely capable and fun to fight against. One of the smarter FPS I've played in recent years AI wise.
 
They wanted a fully populated world so reviewers can experience the completely random people popping up in your game with no reasonable/immediate way to communicate with them before the mysteriously disappear into thin air just as randomly as they showed up?

I really don't buy that they wanted to wait for reviewers to experience that aspect, whether the servers are fully populated or not makes absolutely no difference since you can barely freely communicate with randoms. The whole "MMO" aspect of the game is completely stunted, so how would that add to anyones experience?

Bottom line is this: Bungie and their marketing team wanted you to buy the game with as much hype in the air as possible. Having reviews could potentially steer some purchasers away. The beta did that for me, but there are tons of potential customers who didn't participate in that.
 
The honeymoon period isn't even going to happen - people are seeing how drab and boring this game is on day one. A month or 2 of bad word of mouth and this game will be a ghost town in no time.

I've been saying this since the beta, what the fuck made Activision think this was worth a half billion dollars and a 10 year deal?

I don't forsee this having CoD legs and so what happens if this doesn't meet Activision's crazy high ambitions? They keep saying it's the next billion dollar franchise.

Industry leading preorders only gets you so far at launch, and that is the strength of marketing alone.
 
I've been saying this since the beta, what the fuck made Activision think this was worth a half billion dollars and a 10 year deal?

I don't forsee this having CoD legs and so what happens if this doesn't meet Activision's crazy high ambitions? They keep saying it's the next billion dollar franchise.

Industry leading preorders only gets you so far at launch, and that is the strength of marketing alone.

It's true, Halo 4 sold more than any other Halo at launch, but the player count dropped like a rock. I dont think Destiny will have near as big a backlash, if any. But it could happen.
 
The combat is incredibly engaging and rewarding IMO. The AI has even seen some tweaks since the beta and the bastards are even harder now. Admittedly if you just jump into a much harder level strike for example then level differences come into play and the RPG/loot aspect shows but I like the fact that the enemies aren't extremely capable and fun to fight against. One of the smarter FPS I've played in recent years AI wise.
Even if the AI is smart what are they doing? I watched a 24 Strike to go back and it was same enemies all over the place. The game is just duck and cover and you sometimes get to you your cool guns but only sometimes and not too much, go find some ammo then use your primary for the next 3 hours so it gets slightly better in case you don't find a better one.

It just looks too muted for me. At least the skills and trees in Borderlands made impacts instead of calling cooldown reduction RPG stats.
They wanted a fully populated world so reviewers can experience the completely random people popping up in your game with no reasonable/immediate way to communicate with them before the mysteriously disappear into thin air just as randomly as they showed up?
The Journey experience.

A lot of the game feels like filler. Where are the raids even? Please.
 
Great atmosphere, music and visuals but the mission design and variety is lacklustre to say the least. Surely the team could of thought of some variety, even in co op it gets monotonous. It's certainly not game of the year material in my opinion.
 
They wanted a fully populated world so reviewers can experience the completely random people popping up in your game with no reasonable/immediate way to communicate with them before the mysteriously disappear into thin air just as randomly as they showed up?

I really don't buy that they wanted to wait for reviewers to experience that aspect, whether the servers are fully populated or not makes absolutely no difference since you can barely freely communicate with randoms. The whole "MMO" aspect of the game is completely stunted, so how would that add to anyones experience?

Yep, the whole MMO angle feels hollow and superficial. The only time it's actually relevant is during public events, which i've seen happen one time during hours of play.

I actually don't think the game is that short on content (from the perspective of how long it takes to finish the game), but what's there is just so uninteresting and uninspired.
 
Honestly I prefer the Borderlands take on this formula to Destiny's, even without considering the art style, there's just more interesting characters and loot to find, it's much more rewarding especially as a SP experience. Though I won't lie, the Borderlands art-style is what drew me into the game initially, if it were drab and boring like Destiny's I probably wouldn't have given it a second glance.

I'm with you on the Borderlands part but the artstyle of Destiny is actually one of its stronger points. It's far from drab and boring. The drab and boring part is the world itself having hardly anything to discover.
 
Man am I glad I held back.

This was to be the game I would buy a next-gen system for.

I had my doubts about this being a overhyped giant grindfest, a broken game, and it turned out to be true :/

A publisher/developer won't hold back positive reviews on launch day ...
 
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