AusRoachman
Member
I feel like multiplayer should have had weapon spawns on the levels and everyone starting with the same guns . Worked for all their halo games. Too late to change now though.
I feel like multiplayer should have had weapon spawns on the levels and everyone starting with the same guns . Worked for all their halo games. Too late to change now though.
I'm really not enjoying Destiny because playing on your own is not fun/exciting so,
If anyone wants someone to play with add me GT : Tommytosser (UK)
I only have 2 friends that bought a XBONE and they haven't even got it yet ;(
Can anyone explains the point in clans ?
I thought it would show the connected players in game, like in every other MMO but it doesn't. Nobody gives a shit about a 3 letters tag, we want practicality. Do I seriously need to have everyone on my friend list ?
Can anyone explains the point in clans ?
I thought it would show the connected players in game, like in every other MMO but it doesn't. Nobody gives a shit about a 3 letters tag, we want practicality. Do I seriously need to have everyone on my friend list ?
So what is put on an equal level for crucible? I assume weapon damage and healt/defense are the big ones, but stuff like rate of fire, stability and reload speed still seem to matter on the weapons right? And offcourse skills, I guess.
So what is put on an equal level for crucible? I assume weapon damage and healt/defense are the big ones, but stuff like rate of fire, stability and reload speed still seem to matter on the weapons right? And offcourse skills, I guess.
Just curious. After you reach level 20, is there a cap on the "light" level? I got my first piece of light armour tonight and reached level 8
I believe a Gaffer posted it either yesterday or the day before, cant find it though >.<
Hey guys. I have an issue with this game. I'm not a huge FPS fan, but I see a major problem in the concept of the multiplayer. Maybe I'm not getting it. But basically I'm put into a match with level 20s. I'm a level 8. And they all have their fancy guns and armor. I couldn't get a single kill on them. And i would get killed almost instantly. Where is the fun in that? Just because they put more hours into a game doesn't mean they should be given an advantage that's not based on their skill. I am frustrated with this concept. Why not put everyone on equal playing field? Something similar to halo.
weapon stats except damage basically remain the same. all players have 200 health.
So gun modifiers apply too (stuff like increased reload speed after kill)? Same goes for armor mods? Cause I have this pretty cool AR with high stability and increased reload speed after a kill, but for my level at PvE the damage is shit. Might be ideal for PvP then.
Howdy! First post here (am I excited?! Yes!)
Noob player here and I'll be starting tonight. If anyone wants to add me my PSN ID is DaytimeDreamer
yes. my pulse rifle has the full auto upgrade and it works, along with the reduced recoil upgrades.
Has anybody found out why the story missions icons are sometimes different? There are 2 of them.
no you are not, lvl 20's have ALL abilities unlocked and autoshotguns and whatnot![]()
and i mean sure you CAN defeat them but the odds are tipped in their favor with the abilities and bigger magazines in shotguns etc.
How does the exp works? If i kill an enemy at a higher level will i get more exp points?
Picture of cap, all DAT Spinmetal!
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Traded in 50 to Vanguard to see what the rewards were
+25 Vanguard Reputaion, +5 Marks, and 250 Glimmer per 50 trade in
Future DLC strikes or something?
How do you get marks?
I've been getting reputation but I don't know the difference between the two.
How do you get marks?
I've been getting reputation but I don't know the difference between the two.