Digital Foundry: Performance Analysis: Destiny on Xbox One

No, it isnt big difference. Look at any PC GPU in 200-250$ and compare that. Let alone any decent CPU. Not my fault that current gens are based on low-end up to lowest mid-end hardware.
But hey, keep fighting a good fight that consoles are far off in terms of processing power.
It's probably because you choose to frame your argument in the most disingenuous way possible. When comparing two things, you generally compare them to each other rather than pulling in something else just to diminish someone's point. It would be like saying a V8 Mustang and a V6 Mustang are almost the same because Bugatti has a 1001 horsepower car. But you know that.
 
Why is it so hard for people to think that Bungie was set for a standard in graphical quality, they reached it first on Ps4 and they said, that's good, now let's get to work on the X1 to see if it can reach the same standard...

and it happened!



It's also hilarious to read that kind of stuff about a cross-gen title lol

EXACTLY!!! You know what makes Destiny such a beautiful game? Art and the fact that it has a rock solid engine. You can keep the extra effects if you can't maintain good image quality. The frame rate is smooth at 30fps and the screen is crystal clear at 1080p and the textures beautiful! I'll take polish over whiz bang any day of the week.

Great choice Bungie. I applaud you.
 
I guess some were hoping the xb1 version would be inferior, but because its not you want better. Nothing has changed from yesterday to today, just enjoy the game.

Parity was perfectly fine for third party games on ps3\xb360 so shouldn't be any different here.

The fact the Xbox One version is not inferior means they have left headroom available on the PS4 version. They could have easily used an upgraded AA method on the PS4 to make use of the extra power. Probably not the most efficient use of it but a very simple, almost free to develop way of taking advantage of it.
 
As a PS3 owner that was different :P

But even then not many X360 games seemed to be held back by PS3, more they made it on X360 and 'shoe-horned' it into PS3. That doesn't seem to be happening now...well at least not with this game.

Nah, I get that.. I'm just talking about equal "man hours" here, so if the PS3 version wasn't coming along as smoothly, they'd be all like "Nope! that's it, the PS3 has had too much of our time. Time to go back to making the 360 version even better."

The "held back" argument has no place in this thread... with the 360 version looking mostly the same as both next gen versions, lol.
 
I mean it's a cross-gen game, so I don't know exactly what people wanted Bungie to do with the PS4 version. However, I think the headline take away from the story should really be "XB1 finally able to keep up with PS4 in game also playable on X360 and PS3."
 
What kind of advantages were PS4 owners really expecting when it was announced that the Xbox One version would be 1080P?
 
Oh dear, is that your argument? Something that "on-paper" is 50% better? Im talking in real terms, as in the final game, have you seen anything recently that looks 50% better?

And I don't know how I am trolling when I said the PS4 had slightly more powerful hardware - I just to believe the end results are 50% better!

I think most ps4 owners bought that console purely because of the power difference , which sadly, doesnt seem to be paying off at this point in time...so they have to keep reenforcing the fact that the ps4 is a supercomputer and lazy devs.

Dont know why there has to be so much hate for either system to be honest, just buy both consoles and enjoy life.
 
I'm not mad at all, and I'm not really sure what I've said that makes you think that. I'm just interested in what people mean when they say that 'each platform should be fully exploited'. It's an easy thing to say but in practice it seems virtually impossible to cash out into a sensible rule of thumb that you'd like developers to stick to.

Is just whacking extra AA and AF onto the game 'fully exploiting the platform'? It doesn't really seem like it to me. Should they add extra effects? Dial up asset detail? Use higher quality shader algorithms? Totally reengineer the renderer to take advantage of architectural strengths?

Or should it be economic considerations? Equal man-hours on each platform? Divided by userbase percentages? By projected sales breakdown?

'They should utilise each platform to its fullest' is a shallow answer to a complex problem.

No, at least from my perspective.

Given the fact that the new machines have 4 or 5 gigs of usable memory and 6(?) threads plus the efficiencies of an APU, we should have bigger worlds, more enemies on screen at once, more complex AI, and yes better visuals. Thats what I'd like, and I doubt we'll get until AC:Unity, hopefully.


It's a fact that for the next 4 or 5 years, X1 will be the boat anchor limiting game development potential. But the X1 is still leaps and bounds ahead of the ps360, and it would have been nice if Destiny had fully exploited that fact.
 
Which makes it even more baffling... Why limit the vision so much? It's true that it's more bearable on a TV though.

Looks like the PS4 version doesn't even have decent AF? (If this picture is from PS4).



Is this the "goal" that people are talking about in this thread? :p Good job Bungie.
Higher level anisotropic filtering's like thousands of man-hours to implement.
 
Nah, I get that.. I'm just talking about equal "man hours" here, so if the PS3 version wasn't coming along as smoothly, they'd be all like "Nope! that's it, the PS3 has had too much of our time. Time to go back to making the 360 version even better."

The "held back" argument has no place in this thread... with the 360 version looking mostly the same as both next gen versions, lol.

The problem is they spent a lot of time getting a game that ran perfectly well within the expectations of the h/w on both machines and then spent any extra time concentrating on getting more from one machine than the other.
 
I don't believe the myth that the PS4 is 40%/50% more powerful than the XB1 - most devs say the PS4 has little or slightly more powerful hardware but in real terms they are close.

The reason the early titles were 1080p on PS4 and 720/900p on XB1 was down to the poor XB1 sdk that it launched with compared the PS4 sdk.

Don't believe the media hype and fanboy rubbish, do your research from the devs that code the games, this will give you a more accurate assessment of the two consoles.

I think the next AC and COD will be a good test

I know there's a difference in power but the question is how big is it now? All the examples people come up with where there is a big difference tend to come from the earlier titles when it was rumoured that the X1 sdk was really poor and the kinect was eating up power.

From what I can see games seem to be closer right now. (Looking at Destiny,Diablo 3). I think a better test of how close they really are will be seen this holiday when AC,COD and other multiplats are released.

Heh...
 
Its awesome that they got the XB1 version up and running on par with the PS4 version with this being their first cross-gen multiplatform game.
Now if they do not utilize the PS4 computing power for Destiny 2 then I will be a little miffed it being held back because for parities sake.
 
Anyone else find it a bit stupid that some people are trying to say that the X1 version has held back the PS4 version when its a cross gen game?, the 360/PS3 version has held back the next gen consoles if anything.

Also the PS4 version (the only version i have played) has plenty of slowdown, especially in multiplayer so i doubt it had tons of spare power to use.
 
EXACTLY!!! You know what makes Destiny such a beautiful game? Art and the fact that it has a rock solid engine. You can keep the extra effects if you can't maintain good image quality. The frame rate is smooth at 30fps and the screen is crystal clear at 1080p and the textures beautiful! I'll take polish over whiz bang any day of the week.

Great choice Bungie. I applaud you.
16xAF and 4xMSAA would have been polished. What they've got is far from crystal clear.

Shadow map resolution could easily have gotten a boost too.
 
The 360 version actually compares pretty well to the current gen version.

I agree, the 360 version holds up surprisingly well. It's a bit blurrier and without the pretty skyboxes, but it doesn't really impact gameplay. It's amazing for far good art direction can take you. I played both versions during the beta and was surprised to find that switching between them didn't really bother me after I got accustomed. In fact, I got the free digital upgrade offer so I can play the game on either for convenience.
 
Anyone else find it a bit stupid that some people are trying to say that the X1 version has held back the PS4 version when its a cross gen game?, the 360/PS3 version has held back the next gen consoles if anything.

yup, that's the truth.
 
16xAF and 4xMSAA would have been polished. What they've got is far from crystal clear.

Shadow map resolution could easily have gotten a boost too.

This seems like a very reasonable expectation here. People love to make it sound like the parity talk people have crazy expectations and are asking the devs to do something extraordinary. That's really not the case. People just want to see some indication that you really pushed the hardware in some way.
 
It's a cross gen title hencech easier to hit parity.

My only gripe is how many will wrongly assume this means either XB1 catching up performance wise or assume this is a conspiracy holding back on PS4.

The game clearly isn't maxing out PS4 and thanks to new SDK was able to hit XB1 with same assets.

Edit : also I suspect activision and Bungie targeted parity here. They wanted huge franchise and max sales on all platforms so why risk grumbling? The smallest grumble is hey PS4 and XB1 have parity so this was clearly path of least resistance.
 
The problem is they spent a lot of time getting a game that ran perfectly well within the expectations of the h/w on both machines and then spent any extra time concentrating on getting more from one machine than the other.

Well, apparently MS sent in some of their own engineers to help optimise the Xbox One version. So again the question becomes, what should Bungie have done in this situation? Turn down the help, and ship the Xbox One version at 900p, or accept the help and then go back and change the PS4 version on their own time to ensure it remains better?

Neither of these options seem like a reasonable thing to demand from them imo.
 
Good, but makes me wonder how much (or little) extra work they could have put in to make the PS4 version run at 60FPS.

Probably very little.

Look at Tomb Raider:DE, that was locked to 30FPS on the Xbox One and had barely any drops yet on PS4 it averaged 53.36 FPS. The Xbox One also had some slightly worse textures and a few other slight downgrades.

If Destiny is at complete parity then I think it would run at 55+ FPS average on the PS4 without the frame rate limiter.
 
This seems like a very reasonable expectation here. People love to make it sound like the parity talk people have crazy expectations and are asking the devs to do something extraordinary. That's really not the case. People just want to see some indication that you really pushed the hardware in some way.

It seems funny that people expect a developer to push the console a year into its life. The must just be scratching the surface right? The interesting stuff will come a few years into the lifecycle, when they start to show off more.
 
It's a fact that for the next 4 or 5 years, X1 will be the boat anchor limiting game development potential. But the X1 is still leaps and bounds ahead of the ps360, and it would have been nice if Destiny had fully exploited that fact.

That's a bit hyperbolic. The consoles have the same amount of RAM, same CPU power, disc capacity, and HDD. XB1 just has a weaker GPU. It's not the kind of difference that's going to hamper game design in any meaningful way.
 
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Saved.

Good for XB1 owners.
 
Why can't Bungie just give the PS4 a 60fps option? Seems like they could easily put that in.... It sucks to feel like your hardware is being intentionally underutilized in order to strive for "parity".
 
Anyone else find it a bit stupid that some people are trying to say that the X1 version has held back the PS4 version when its a cross gen game?, the 360/PS3 version has held back the next gen consoles if anything.

Let's also forget that the game could have easily been 900p on the Xbox One. I'm sure this thread would be different if that was the case (lol).

Ridiculous snobbery.
 
It seems funny that people expect a developer to push the console a year into its life. The must just be scratching the surface right? The interesting stuff will come a few years into the lifecycle, when they start to show off more.

We're not talking about things from that point of view here.

We're saying that if you have a substantial amount of extra power on the PS4 side, and you do nothing with it, you've obviously chosen to ignore that extra power. Improving the anti aliasing, or anisotropic filtering are not huge changes.
 
This seems like a very reasonable expectation here. People love to make it sound like the parity talk people have crazy expectations and are asking the devs to do something extraordinary. That's really not the case. People just want to see some indication that you really pushed the hardware in some way.

There will be plenty of games this gen that don't push either console hard and as a result, some games will be very close to each other in quality.
Its not a conspiracy or anything, it would just mean the developers made the game they wanted and it didn't end up pushing wither console hard so both versions end up similar.
 
Why can't Bungie just give the PS4 a 60fps option? Seems like they could easily put that in.... It sucks to feel like your hardware is being intentionally underutilized in order to strive for "parity".

I'm assuming it couldn't do 60fps locked on the PS4. An unlocked framerate option could have been doable though, I imagine.
 
The amount of angry PS4 owners in this thread really shows how sad and desperate people are to justify a 400 dollar purchase.

It's a machine guys, you didn't give birth or marry it. You don't need to constantly defend its honor.

Game looks great on both systems. Deal with it.
 
Why can't Bungie just give the PS4 a 60fps option? Seems like they could easily put that in.... It sucks to feel like your hardware is being intentionally underutilized in order to strive for "parity".

The PS4 version can barely hold 30fps lol.
Do some of you honestly think the PS4 is '30fps' more powerful than the X1?
 
Well, apparently MS sent in some of their own engineers to help optimise the Xbox One version. So again the question becomes, what should Bungie have done in this situation? Turn down the help, and ship the Xbox One version at 900p, or accept the help and then go back and change the PS4 version on their own time to ensure it remains better?

Neither of these options seem like a reasonable thing to demand from them imo.

so you're saying the PS4 version was delayed while MS engineers worked to (finally) hit parity with the PS4 version?
 
That's a bit hyperbolic. The consoles have the same amount of RAM, XB1 just has a weaker GPU. It's not the kind of difference that's going to hamper game design in any meaningful way.

No, X1 has more RAM and is thus better in this department. Don't forget the additional ESRAM
The ram type is more important than the amount...
 
We're not talking about things from that point of view here.

We're saying that if you have a substantial amount of extra power on the PS4 side, and you do nothing with it, you've obviously chosen to ignore that extra power. Improving the anti aliasing, or anisotropic filtering are not huge changes.

Or they don't know how to utilise all the power at this early stage.. They will never 100 percent the console.

Sure they could ignore the power differences in favour of parity for a larger audience on multiple platform, or they just make an exclusive title that pushes hardware more.
 
Didn't this game look great on PS4 like a month ago during the Beta Demo testing? What has changed now other than Digital Foundry saying it looks similar to another console? Everyone was raving about how good the game looked not too long ago, and now that's all changed just because the competition might look similar...
 
The PS4 version can barely hold 30fps lol.
Do some of you honestly think the PS4 is '30fps' more powerful than the X1?

Well, that claim was proved right in Tomb Raider, Anniversary. 60Fps + some extra effects here and there VS 30fps on the Xbox One.

Let's also forget that the game could have easily been 900p on the Xbox One. I'm sure this thread would be different if that was the case (lol).

Ridiculous snobbery.

Also, this.

The game was 900p until Microsoft stepped in, honestly, people should not be that mad at Bungie, I think this is one of the cases everybody should be happy and enjoy the game, serioursly.
 
The PS4 version can barely hold 30fps lol.
Do some of you honestly think the PS4 is '30fps' more powerful than the X1?

If Xbox One can do it then the PS4 can do it as well. The fact the Xbox One does not drop many frames at all suggests that it would run at an average above 30FPS if the frame rate was unlocked.

The last game to have a similar performance profile on XBox One was Tomb Raider:DE and that had a few asset upgrades on the PS4 version as well. In that scenario the PS4 averaged 53 FPS, given parity it seems reasonable to expect that an unlocked version on PS4 would run at 55FPS +.
 
Well, guess you could limit yourselves to 1st party exclusive titles and be happy with it, not being held back by inferior consoles and all.

It's a simple solution to this horrendous problem, really.
 
Didn't this game look great on PS4 like a month ago during the Beta Demo testing? What has changed now other than Digital Foundry saying it looks similar to another console? Everyone was raving about how good the game looked not too long ago, and now that's all changed just because the competition might look similar...

Beacuse one version has stayed about the same whereas another version has been greatly improved.
 
Didn't this game look great on PS4 like a month ago during the Beta Demo testing? What has changed now other than Digital Foundry saying it looks similar to another console? Everyone was raving about how good the game looked not too long ago, and now that's all changed just because the competition might look similar...
I don't get it myself.
 
Well, guess you could limit yourselves to 1st party exclusive titles and be happy with it, not being held back by inferior consoles and all.

It's a simple solution to this horrendous problem, really.

Sony are treating this as there 1st party title though.


Can't see what the fuss is myself.
 
Is it weird I'll be pissed if the next CoD gets parity but not this game?

Solid performance, Bungie. Would like to see how it holds up on last gen (wonder if it still has Mario shadows).
 
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