[Digital Foundry] Hands-On With Steam Machine: Valve's Beautiful PC/Console - Specs, Impressions And More

I'm referring to the actual power of the card. 5050, 4060, 2080, 6650 XT, 7600 all perform very similarly across a large selection of games. Individual games will vary widely across platforms and vendors, especially a messy game like SM2.

Those cards are all roughly in the same ballpark as a PS5, assuming you not using DLSS or RT and you don't exceed the VRAM. Not exactly the same of course, but roughly the same tier.

For most games the Steam Machine will be slower vs the PS5, but the difference will be rather slight.
Texture quality on PS5 is still top tier in most games because of the IOcomplex and the 10-12GBs for VRAM of 16GBs. Texturing plays such a big part in game visuals, and Spiderman 2 being a proper current gen game and looking like that with that performance on the Steam Machine is a much better test for the box IMO.

The box will need to use FSR4 on its compute units to properly trade blows with a PS5 when games like SM2, Yotei and DS2 look as good as they do on base PS5 IMO.
 
I want steamos to support GOG without having to jump through hoops
It won't have official support as they sell the same games and compete with one another.

But switch to desktop mode, run the bundled Discover app and search for Heroic Launcher. Click install and then run it. Then log into your GOG account. Afterwards browse the list of games in your library and choose one to install, it will download, install, and link it within Steam automatically. Return to game mode and launch the game like any other game.

Heroic also supports Epic and Amazon libraries.
 
This is not a PC for PC builders but for the actual opposite audience, those that don't want to deal with it

There will be option to change gfx settings I am sure or just like steam deck at least. Moreover they are marketing this as a PC or hybrid so it can do other task as well and obviously mouse keyboard will work day1.
 
There will be option to change gfx settings I am sure or just like steam deck at least. Moreover they are marketing this as a PC or hybrid so it can do other task as well and obviously mouse keyboard will work day1.
It's still going to be a lot more convenient than a typical PC.
 
Exactly. If a individual buying these parts retail can get to $400, then buying bulk with the sprat to catch a herring % on all games through Steam, and expand their market share into lower spend console players, $299 is the ideal marketing price point for the least desirable SKU. Maybe $349, but at that $50 more it is competing with PS5 head on IMO.
LOL. It won't cost $299. Not even close.
 
Exactly. If a individual buying these parts retail can get to $400, then buying bulk with the sprat to catch a herring % on all games through Steam, and expand their market share into lower spend console players, $299 is the ideal marketing price point for the least desirable SKU. Maybe $349, but at that $50 more it is competing with PS5 head on IMO.
PC shills (Linus, Dave 2D, etc.) have already started carrying water for it, making excuses for the pricing well in advance of launch: "It will be priced like a PC, duh!". Linus for example compared this crappy hardware in price to PS5 pro, when it is barely PS5 level. Expect 700$ atleast for the 2 TB model.

I highly doubt anybody is planning to connect this to their TV to run excel and AutoCAD on it. It is primarily a single purpose device like consoles and needs to be priced as such: 300£ for the entry level model. If it is priced more than 500£, you will be better off building a cheap AMD 9060 or Nvidia 5060 based PC, which will be much more performant. Add a cheap W11 key and you can actually play the most popular PC games without jumping through the dual boot setup hoops.
 
LOL. It won't cost $299. Not even close.
Well I'm base it on the idea the device will be successful coming from smart people. More than $329/£329 and the perception of the price makes the device look rubbish coming 5years after the PS5 and being inferior for AAA games, half the storage and lack of out the box support for the most played multiplayer GaaS.

And there is a big difference between the perception of cost and what people actually pay, as it was with the 360 arcade console pitch versus a PS3 with all the features by default.

The 512GB version needs to be impulse buy price, even if the 1TB and 2TB versions are the real prices. It is the reason they've messed up with the specs. The default should have been 8GB RAM (user upgradable), OS on 32GB SD card, with 256GB SSD(user upgradable and OS overprovisioned) and 12GB VRAM on the 128bit bus with 3GB GDDR6 modules at $329/£329 with 1TB model being 8GB RAM still @ $400/£400 but with no sd-card and OS on the drive, and a 16GB model at $459/£459, and then the 2TB model at $559/£559.

Lots of people would see the default model and be impressed with the price think it is an easy upgrade, but then buy the 16GB RAM 1 or 2TB models.
 
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Texture quality on PS5 is still top tier in most games because of the IOcomplex and the 10-12GBs for VRAM of 16GBs. Texturing plays such a big part in game visuals, and Spiderman 2 being a proper current gen game and looking like that with that performance on the Steam Machine is a much better test for the box IMO.

The box will need to use FSR4 on its compute units to properly trade blows with a PS5 when games like SM2, Yotei and DS2 look as good as they do on base PS5 IMO.

That is true, but there is one caveat.
Most games on the PS5 sacrifice anisotropic filtering due memory bandwidth.
 
Let the new war begin

Ah....fuck it...it was getting too peaceful around here lately anyway.



Daniel Day Lewis Fight GIF by MIRAMAX
 
The specs on this are interesting in the sense it has a better CPU but worse GPU/memory than the consoles.

If you look at how the more recent AAA games run on the PS5 for instance....it's hard to see this being a 4K/60 machine. 1440p/60 is more like it but perhaps even a 1080p/60 machine in the most demanding cases.
That's a 1080p machine for modern AAA games. 1440p for less demanding and older stuff.
 
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Yea it's clearly a budget box


That could be a good thing, especially if the price undercuts current and next gen consoles. It could be an alternative to the usual big three for a new generation of gamers (the younger gen z and gen alpha). A lot is changing in the gaming landscape and with the economy. even if we are the guys that may be preparing (bracing?) for 700-1200 on our next gen consoles and willing to buy them, there needs to be that 299-399 gaming box that goes under the TV and hooks up easy. A lot of low income households with kids and them current and next gen prices have probably already priced a lot of customers out of interest for those products at a time when kids prefer tablets for gaming. So i think its important that a sub 400 dollar gaming box exists. and maybe one of these steam boxes is the best option for such customers. and its cheaper than ever to build a steam library probably compared to a switch for example. I think this thing will find its feet better than their first attempt at a console. steam OS has matured since then and im sure they have learned a thing or two.




I think that contoller looks ugly though
 
If theres one thing I would say to valve...and MS/Xbox, its this...... if you are going to make PC-console hybrids really work. Add a PCI slot for GPU upgrades or maybe even TB4 port for adding an external GPU enclosure. DF say the ram is upgradable but its a chore to open this thing up? I think thats where this whole 'hybrid' idea is gonna really work. what will who can make upgrading components, the most...'fool proof' for the average consumer, while still having all the simplicity of access that a console provides. thats what im hoping for in the next xbox. one of the best things about PC gaming is the ability to upgrade components individually, except maybe the CPU, that could still be the somewhat 'generational' part of the hardware. I would love to see that in a console like form factor. A console with upgradable RAM and a PCI slot and enough room for GPUS to fit in there.
 
That could be a good thing, especially if the price undercuts current and next gen consoles. It could be an alternative to the usual big three for a new generation of gamers (the younger gen z and gen alpha). A lot is changing in the gaming landscape and with the economy. even if we are the guys that may be preparing (bracing?) for 700-1200 on our next gen consoles and willing to buy them, there needs to be that 299-399 gaming box that goes under the TV and hooks up easy. A lot of low income households with kids and them current and next gen prices have probably already priced a lot of customers out of interest for those products at a time when kids prefer tablets for gaming. So i think its important that a sub 400 dollar gaming box exists. and maybe one of these steam boxes is the best option for such customers. and its cheaper than ever to build a steam library probably compared to a switch for example. I think this thing will find its feet better than their first attempt at a console. steam OS has matured since then and im sure they have learned a thing or two.




I think that contoller looks ugly though

Yeah the problem is there is a lot of indications that this will be not be undercutting consoles on price. Seemingly the opposite in fact. It will be higher.

I am skeptical that this will have a better performance/price value than consoles. If you want a PC in the general price range of a console it might be a good option.
 
If theres one thing I would say to valve...and MS/Xbox, its this...... if you are going to make PC-console hybrids really work. Add a PCI slot for GPU upgrades or maybe even TB4 port for adding an external GPU enclosure. DF say the ram is upgradable but its a chore to open this thing up? I think thats where this whole 'hybrid' idea is gonna really work. what will who can make upgrading components, the most...'fool proof' for the average consumer, while still having all the simplicity of access that a console provides. thats what im hoping for in the next xbox. one of the best things about PC gaming is the ability to upgrade components individually, except maybe the CPU, that could still be the somewhat 'generational' part of the hardware. I would love to see that in a console like form factor. A console with upgradable RAM and a PCI slot and enough room for GPUS to fit in there.
You started trying to describe a hybrid and ended up describing a PC with a fancy case. You start making everything user upgradable by default and supported and you lose any semblance of the console like benefits you can provide to the experience.
 
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Texture quality on PS5 is still top tier in most games because of the IOcomplex and the 10-12GBs for VRAM of 16GBs. Texturing plays such a big part in game visuals, and Spiderman 2 being a proper current gen game and looking like that with that performance on the Steam Machine is a much better test for the box IMO.

The box will need to use FSR4 on its compute units to properly trade blows with a PS5 when games like SM2, Yotei and DS2 look as good as they do on base PS5 IMO.
Yes, a number of games indeed require that 12GB of VRAM, but for most games 8GB does do the job. I think they should have gone with the 16GB 7600 XT instead of the 7600m they have now, but I guess they really wanted to hit as low as price as possible. For a lot of titles the experience will be very similar, but all the Sony 1st party games will be better on the PS5, as well as a lot of the newer AAA releases.
 
For this box to make sense to a person I think you need to value PC gaming over console gaming and also just accept it as a 1080p machine that will not have much RT future proofing.

There probably is some market for that the question is just how much.
 
You are describing a hybrid and end up describing a PC with a fancy case. You start making everything user upgradable by default and supported and you lose any semblance of the console like benefits you can provide to the experience.


In essence what makes the console experience is its simpicity. in the same way what makes a PC its expandability. A device that truly meshes both of those ideals would be something. sure we got gaming NUCs that could almost pass for a console on first glance. but we dont have a device where changing the GPU or upgrading the RAM is a simple as plugging a 32X into a sega genesis cartridge slot. That ...is the level of simplicity im talking here.


Perhaps with the arrival of this new steam deck and the next xbox we will start to see more refined and evolved approaches to the whole console-PC hybrid idea.
 
For this box to make sense to a person I think you need to value PC gaming over console gaming and also just accept it as a 1080p machine that will not have much RT future proofing.

There probably is some market for that the question is just how much.



I agree about the 1080p machine thing and I think thats just fine in most cases for most casual gamers


I believe if its priced right and they market the shit out of it, it will find its place among the budget consious, low income house holds it could tempt people away from a switch or a series S...potentially. in other cases it could prove to be a popular secondary console for people who may be accessing steam for the first time. it has potential. I could see it doing well in markets like brazil, latin america and the carribean. just tell them it plays king of fighters and street fighter and costs less than an xbox or a PS5 and they will gobble it up. just for the fighting games available on it. steams library and a low price combined with their regular sales, would really sell well in markets outside the US and EU if they market it and price it right.


They just need to show off the fact that it plays games like this and its cheaper than a series S or a switch, and it even plays xbox and a few PS games (even if not as well as a series X or PS5, but it wont matter, because its cheaper) :

 
I agree about the 1080p machine thing and I think thats just fine in most cases for most casual gamers


I believe if its priced right and they market the shit out of it, it will find its place among the budget consious, low income house holds it could tempt people away from a switch or a series S...potentially. in other cases it could prove to be a popular secondary console for people who may be accessing steam for the first time. it has potential. I could see it doing well in markets like brazil, latin america and the carribean. just tell them it plays king of fighters and street fighter and costs less than an xbox or a PS5 and they will gobble it up. just for the fighting games available on it. steams library and a low price combined with their regular sales, would really sell well in markets outside the US and EU if they market it and price it right.


They just need to show off the fact that it plays games like this and its cheaper than a series S or a switch, and it even plays xbox and a few PS games (even if not as well as a series X or PS5, but it wont matter, because its cheaper) :


It will not be priced like this though. They said it themselves.
 
For this box to make sense to a person I think you need to value PC gaming over console gaming and also just accept it as a 1080p machine that will not have much RT future proofing.

There probably is some market for that the question is just how much.

Would you buy this laptop?

It's basically what you are getting in a fancy box

 
The question is, how much better is Steam Frame when paired with the Steam Machine?

(internal CPU/GPU power vs streamed CPU/GPU power from the box)
 
In essence what makes the console experience is its simpicity. in the same way what makes a PC its expandability. A device that truly meshes both of those ideals would be something. sure we got gaming NUCs that could almost pass for a console on first glance. but we dont have a device where changing the GPU or upgrading the RAM is a simple as plugging a 32X into a sega genesis cartridge slot. That ...is the level of simplicity im talking here.


Perhaps with the arrival of this new steam deck and the next xbox we will start to see more refined and evolved approaches to the whole console-PC hybrid idea.
Hybrids give up a bit on either side. Part of the reason the console or Steam Deck experience is simple and flows well is that the HW is fixed and the UI, OS, and drivers can be optimised.

Steam Deck gives up some of that console like polish because they do allow a lot of software customisability in Game and Desktop OS modes.
 
Why are guys talking about a ps6 that's 2 to 3 years away? lol

This thing is going to big in the markets where all those people have old 3060s. And I'd imagine it will be updated more often than the steam deck... idk we will have to wait and see.
 
Why are guys talking about a ps6 that's 2 to 3 years away? lol

This thing is going to big in the markets where all those people have old 3060s. And I'd imagine it will be updated more often than the steam deck... idk we will have to wait and see.

I mean this is early 2026 and PS6 could be as early as fall 2027. That's not a huge gap. Especially when news and info about PS6 comes out before the actual release.
 
Why are guys talking about a ps6 that's 2 to 3 years away? lol

This thing is going to big in the markets where all those people have old 3060s. And I'd imagine it will be updated more often than the steam deck... idk we will have to wait and see.
its already worse than a 5 y.o console with hinted price of entry level pc, still a joke without ps6 even entering the picture

also why do you think it'll be updated more often when it probably will not even do steamdeck numbers.

not to mention an update just 2 years down the line will make this launch potato even bigger slap in the face for consumers.
 
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As much as I like the idea of a Steam Machine, I honestly don't think it will have all that much of an impact.

It's simply wayy too underpowered and I am not seeing what incentive there is to purchase this who is already invested in the Steam ecosystem.

The Steamdeck was a totally different way to play games and brought something different to the table.

This....is just a Linux PC.

The only way I see this being successful is if it's priced absurdly low.

I want it to be successful if only to help push more gamers to Linux and solve the HDMI 2.1 issue with AMD GPUs in Linux.
 
That is true, but there is one caveat.
Most games on the PS5 sacrifice anisotropic filtering due memory bandwidth.
Do they?

AF above x2 - x4 is a paradox developer choice IMO. If you need or have the headroom for x8 or x16 AF, then you need to rework the renderer/art and camera logic to eliminate the edge texture smearing cases, or push the graphics harder elsewhere with that abundance of render time for an overall superior PSNR. If you are able to run x8 and x16 AF on PC it is because the game wasn't made for that hardware and you have the headroom which the Steam Machine won't.

Just look at Nintendo's output. They rarely waste excess resources on AA or AF, and still produce very low noise graphics.

So I wouldn't say they sacrifice AF, just they balance things better with low use of AF, between nanite moving more higher frequency detail back into the geometry and temporal upscalers alleviating motion artefacts that higher AF typically deals with I would say x8 AF and x16 AF. In any edge cases it will be cheaper to use a procedural texture shader that will provide per fragment accurate texels even at the shallowest of angles instead of treating the symptoms with x8-x16 AF rather than cure the cause of the smearing IMO.
 
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This thing's hardware is pretty mediocre, and I don't even mean it in a (previously) Nintendo way, price it at over 300$ and it's DOA. A RX 7600 with less CUs and bandwidth just ain't it, even if you ignore the fact this will struggle heavily with any half-demanding RT workload.
 
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I know, AF at 16x is something I feel like I was doing back in DOS.
Highly unlikely when it was called trilinear filtering by even Carmack back in the day in Quake3 and that released in 1999 IIRC, long after DOS/Win 3.0/3.1 were long gone and we were still in the infancy of 3D accelerators on PC with most not even having full h/w T&L with a zbuffer.
 
Yeah, I feel like any game where you play in first person or third person, and have a path leading down a horizon, like a street in a town textured with stone, the texture line where it swaps further down the road is super noticeable to me, and 16xAF has always been the best solution on older games for that, with typically no hit at all on framerate which I notice.
 
Do they?

AF above x2 - x4 is a paradox developer choice IMO. If you need or have the headroom for x8 or x16 AF, then you need to rework the renderer/art and camera logic to eliminate the edge texture smearing cases, or push the graphics harder elsewhere with that abundance of render time for an overall superior PSNR. If you are able to run x8 and x16 AF on PC it is because the game wasn't made for that hardware and you have the headroom which the Steam Machine won't.

Just look at Nintendo's output. They rarely waste excess resources on AA or AF, and still produce very low noise graphics.

So I wouldn't say they sacrifice AF, just they balance things better with low use of AF, between nanite moving more higher frequency detail back into the geometry and temporal upscalers alleviating motion artefacts that higher AF typically deals with I would say x8 AF and x16 AF. In any edge cases it will be cheaper to use a material shader that will provide per fragment accurate texels even at the shallowest of angles instead of treating the symptoms with x8-x16 AF rather than cure the cause of the smearing IMO.

But on PC, I just turn it on to 16X and forget it.
For almost 2 decades, it's performance impact is negligeable.
 
Somebody probably already posted this but ETA Prime put up a video trying to recreate the Steam Machine with some benchmarks. Obviously isn't going to be 100% because it's not exact hardware and everything but I thought it was interesting either way.

 
Underpowered and late to the party. Pretty much a nothing burger, don't understand the hype.

What is there to understand?

Hype is two things mainly IMO.

- Valve. Valve doing anything = hype. It's like Apple releasing a new device, it's going to be hype because of Apple. No different here. Valve is the biggest name on PC gaming, because of Steam, so anything they do = hype. This device will have a console-like profile in the sense games will just run at the proper settings automatically, at least that's what it can provide when it's done correctly.
- SteamOS machine. People are hyped to not use Windows IMO. Windows is generally not considered a comfy couch OS.

Thinking people care about power, leads to false conclusions, like ones where you get Nintendo failing because they have shitty underpowered hardware.
 
Somebody probably already posted this but ETA Prime put up a video trying to recreate the Steam Machine with some benchmarks. Obviously isn't going to be 100% because it's not exact hardware and everything but I thought it was interesting either way.



I posted the comparable hardware 16 posts above yours

A laptop with an overclocked RX 6600s at 2.46 Ghz

Same card, comparable CPU, same amount of RAM

There's not much need to build

It's laptop hardware in a box
 
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I posted the comparable hardware 16 posts above yours

A laptop with an overclocked RX 6600s at 2.46 Ghz

Same card, comparable CPU, same amount of RAM

There's not much need to build

It's laptop hardware in a box
To be fair, laptop hardware generally is WAY WAY noisier running at full load/max performance ~130W+ and generally fails quicker than desktop hardware. Plus a laptop would occupy much more space than a mini-PC.
 
I'm interested to see how gaming performance on the GabeCube compares to Apples M5 chip.

What's the price level of the hardware containing the M5 chip? I know the iPad Air with the M3/M4 chip is ~$600+, and I don't expect you mean iPad performance, but MacOS hardware? I generally wouldn't expect a $500 hardware solution to compare favorably to a $3,000 one if were talking about a decked out MBP or something, but it should be interesting.
 
To be fair, laptop hardware generally is WAY WAY noisier running at full load/max performance ~130W+ and generally fails quicker than desktop hardware. Plus a laptop would occupy much more space than a mini-PC.

Sure, the power supply and cooling system will be better but that doesn't actually change the actual performance level, just "comfort " level

The hardware configuration is basically identical
 
But on PC, I just turn it on to 16X and forget it.
For almost 2 decades, it's performance impact is negligeable.
But you are playing on hardware unconstrained by the realities of console design and usually playing the highest AAA games from console some years later where by that time the consoles are effectively 4year old from design and made on a strict budget, unlike a entry level GPU that costs 2/3rds the price of the console.
 
Somebody probably already posted this but ETA Prime put up a video trying to recreate the Steam Machine with some benchmarks. Obviously isn't going to be 100% because it's not exact hardware and everything but I thought it was interesting either way.



Honestly watching this sorta bodes well for it imo. Should be a decent 1440p machine. 1080p for new AAA's.
 
Nice thing about this is that it will likely not suffer from any shader comp issues since Valve will distribute precompiled shaders for it, and Valve could convince developers to include a preoptimized "Steam Machine" preset automatically selected upon a game's launch, that would already be configured to achieve mostly stable 60fps in the given game. In some games that will mean bigger graphical compromises, in some lesser, but it would be nice to have this done.
 
It has been funny to see so many people not wanting to realize that most PC players don't play on PC just because of power and that power is just one of the many reasons
 
What's the price level of the hardware containing the M5 chip? I know the iPad Air with the M3/M4 chip is ~$600+, and I don't expect you mean iPad performance, but MacOS hardware? I generally wouldn't expect a $500 hardware solution to compare favorably to a $3,000 one if were talking about a decked out MBP or something, but it should be interesting.

I was thinking more mac Mini but we haven't got an M5 version of that yet.
 
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