MilitanT07
Unconfirmed Member
Not trusting Bungie on this, waiting for the big boys to rate it.
Not trusting Bungie on this, waiting for the big boys to rate it.
Yeah same here. There are very simple things they could do to add to the game, as it stands right now.
The only real complaint I have right now is how hardcore they nerfed the Public Event occurance. During Alpha / Beta I would run into an event a few times an hour, atleast. Now? I've run patrol missions for 3 hours gametime and only had 1 event trigger for me. And I have spent a large portion of time within the same zone of Earth too.
I loved the public events, so seeing them basically not happening anymore is the first thing they need to fix. The lack of the events occuring puts a damper on my want to go into Explore / Patrol mode and run patrol missions or just have fun out in the expanse of the world. During Beta I knew doing that I would be thrust into epic battles without warning pretty regularly ( but not so much regularly that it became a type of grind )
How about playing the game to get better stuff AND get better at the game? Try it, it actually works. Eventually you will get the same stuff others have, and that makes the playing field equal. Than all you have left is skill. If you all we do is complain about the road until the "skill content" is unlocked, what does it say about us? Or about gaming? How is standing still at the year 2000 help any of us?
Doesn't really do much for those complaining that there isn't much in the way of content. And with that in mind, there can't be any significant free content updates because they already have announced 2 packs of content well before sending the game out.
I would call you an archaic gamer. Again, assumptions.
All I wanna do, is try and make some of you try to look beyond those magical days when quake was quake. There is nothing wrong with adding grind to an already great game. In Destiny you don't even have to grind that much. If you are an fps player, just play the multiplayer and will get what everyone else is getting. The halo-esq mechanics are always great and are as fan as they ever were.
I miss my time with quake 2 multiplayer ever day. But I can make the distinction between games and try to look beyond what is presented, and make my own fun. And I am having fun. So much fun. If you want to call me a modern gamer, I'd happily accept, but I don't think you really know the meaning of modern when you say it like that,
Also, no hard feelings, if I sound annoyed, just slide it. That is a part of a disscussion between gamers.
How about playing the game to get better stuff AND get better at the game? Try it, it actually works. Eventually you will get the same stuff others have, and that makes the playing field equal. Than all you have left is skill. If you all we do is complain about the road until the "skill content" is unlocked, what does it say about us? Or about gaming? How is standing still at the year 2000 help any of us?
Most MMOs have to sacrifice in other areas to achieve that and they launch with subscription fees. Do you want a great playing fps MMO or one with shitty moment to moment gameplay but a plethora of activities. The latter already exists. Go play Defiance. Spoiler: It sucks.
Them are some straggler ass sites to post game reviews from, it's pretty funny the sites that has actually posted reviews.
Where's that Christian Digest review I've been waiting for? /s
Anyone have YouTubers that they like to rely on for console (PS4) reviews? I know many people don't like him, but because he gets technical, I love using TotalBiscuit for PC stuff. Not sure where to look for this game though. I don't trust the big boy reviewers all too much.
Did anyone play the beta that was open to everyone? Seems like a lot of people could have saved their money by just trying it out first.
So you're saying adding grinding to games is the future? Not every game needs levelling up, or gear to be considered modern. I am trying it - I'm level 20 - don't assume people who have problems with the game are in the early levels. They aren't.
Did anyone play the beta that was open to everyone? Seems like a lot of people could have saved their money by just trying it out first.
This isn't a reason as to why Destiny is such bare bones. The truth is Bungie didn't make a decent MMO. It's less than mediocre. There isn't build diversity, there isn't social features, there isn't plenty of group content, there isn't much customization, there isn't much to the weapons and armor, there isn't much world content, there isn't much to this game in general. It is no where near great. Saying it is, is willfully ignorant.
Did anyone play the beta that was open to everyone? Seems like a lot of people could have saved their money by just trying it out first.
No this post is willfully ignorant. People are entitled to their opinions. Calling someone ignorant because they thoroughly enjoy the game despite what ever you deem it lacks is what is really ignorant.
This game would be a lot better with random matchmaking for all missions.
Otherwise it's totally fine.
Beta =/= Demo. People were hoping that Beta is just small, limited portion of game published for testing purposes.
I am saying grinding is an added content. And if you have no problems with grinding and playing for skill, than what exactly is the problem regarding this point? I'm not tlaking the bigger gaming picture, I asking about destiny. If you have no problems with the grind and the skill, than what is wrong (besides more)?
IF ONLY THERE WAS AN OPEN BETA PEOPLE COULD HAVE PLAYED
Grinding ISN'T added content - that's my issue. It's tricking players into thinking they're making some kind of progression to cover up the lack of real content. You get a new weapon and think "SWEET! Now I'm getting somewhere!" When in reality you're covering the same ground again with a weapon that hits for 10 damage more.
And then when Bungie said there was one area per world, they still thought that?
Ahh... the old, "It's just an MMO" excuse. The problem with that is that while MMOs have the issue of a static world, they make up for that with a ton of content. So Destiny inherited the generic missions and static spawns of MMOs without inheriting the large expansive worlds. It also didn't inherit the social tools like chat that MMO have that make use of the fact that you are playing with other people.Are you complaining about the overworld areas outside of the instanced "respawning restricted" areas? Of course you're going to run into the same enemies repawning in the same places. What you're saying shows a fundamental ignorance of open world MMO-style design.
Umm... I'm not. I'm commenting about my perceived failings of a major game on a gaming forum.Oh, I can totally understand people not enjoying a grind. My question would be why would you play a game that borrows MMO aspects if you hate those things so much?
Eh, I think he's more using my comment as an example. Opposite ends would Destiny and that Aliens game that came out. Destiny isn't a broken piece of shit.
Well, does Destiny have lots of content that matches current MMORPG releases these days? No. SWTOR had more content than this and THAT was a bare bones game.Bungie said they were going to make a MMO that will last 10-ish years. Right out the gate they have no content. In the MMO world that's a failure.
A beta is just a demo, you can't judge a 20 hr game's longevity on a demo.
And 'grinding' as it currently exists in fps didn't exist in a widespread way before CoD4, everyone knows that.
I am not saying I disagree with you.
But you cannot look at Destiny as an MMO. The moment you do it fails. It's a first person shooter with MMO elements.
Plus its still really too early to discuss its "content"
We have no clue how the expansions over the next few years will round the game out.
Bungie refused to call it strictly an MMO for this very reason.
I find it interesting that not loving it and sharing that opinion is considered an "attack" on Destiny to you.
My thoughts / review
http://www.cheapassgamer.com/blog/3907/entry-24403-destiny-thoughts-review-ps4/
- Quite disappointed
Grinding ISN'T added content - that's my issue. It's tricking players into thinking they're making some kind of progression to cover up the lack of real content. You get a new weapon and think "SWEET! Now I'm getting somewhere!" When in reality you're covering the same ground again with a weapon that hits for 10 damage more.
The moment the game became always online so you can randomly meet X amount of people per map made it a MMO. Path of Exile fits this criteria as well. It is still a MMO despite what the developer says. They do not get to redefine genres.
Destiny is a MMO. It isn't a good MMO.
My biggest problem with Destiny is the boss design -- bullet sponges are not fun. At all.
I love just wandering around collecting stuff and killing things, though.
Grinding ISN'T added content - that's my issue. It's tricking players into thinking they're making some kind of progression to cover up the lack of real content. You get a new weapon and think "SWEET! Now I'm getting somewhere!" When in reality you're covering the same ground again with a weapon that hits for 10 damage more.
New weapons is content. You may not like it, or what it represent, and I'm kinda with you on the represent point. but it is more content. Everything you do in a game is related to content. Like it or not, grind has many similarities to how the world works in real life, only in a very small and focused way. Anyway, the point was about skill, so if were done with that and came to a conclusion that it's not an issue (I think/hope), then good.
Grinding is an issue I'm willing to grind this much.
This!!
I had a really great time doing the raids (Only did Devil's Lair so far) but that arachnid thingy and the final purple eyed boss were exhausting to kill. On the other hand I LOVED the part when waves of enemies appear to take us down and I thought the mechanic of reviving/respawning was well thought out.
On the patrol mission... they could at least avoid putting mission on one side of the map and have you run all the way to the other side only to have to come back in order to get another mission. I hate the backtracking required to do several missions.
The story so far is... is there a story? The robot thingy woke me from my death and I am guardian and something's last hope (humanity? Earth? i dont really know). And there are some enemies from darkness or something and... well.. i guess they just want to end it all. Its a nonsense story but it gets through the feeling that you need to work cooperatively with other players.
I'd give it a 8.5/10.
Well there is part of your problem. Go and do the moon strike, that final boss is at least more challenging, specially with all the enemies around it.
Some people in the past few days:
![]()
I would call you an archaic gamer. Again, assumptions.
All I wanna do, is try and make some of you try to look beyond those magical days when quake was quake. There is nothing wrong with adding grind to an already great game. In Destiny you don't even have to grind that much. If you are an fps player, just play the multiplayer and will get what everyone else is getting. The halo-esq mechanics are always great and are as fan as they ever were.
I miss my time with quake 2 multiplayer ever day. But I can make the distinction between games and try to look beyond what is presented, and make my own fun. And I am having fun. So much fun. If you want to call me a modern gamer, I'd happily accept, but I don't think you really know the meaning of modern when you say it like that,
Also, no hard feelings, if I sound annoyed, just slide it. That is a part of a disscussion between gamers.
The final boss of the moon strike is even more spongey than the Spiderwalker.
The review system has been fucked for a long time but could it at least be consistently fucked? There seem to be two review scales and I can't even tell anymore what promotes you to the better one. The normal scale is the one where every game that isn't completely shit gets 7.0-9.0 and then there's the promoted super doritos(tm) hype-mode scale of 9.X with X being the actual review score most of the time. I thought I had the system all figured out but then Titanfall and Destiny happened and I don't know anymore. I guess being a completely new IP automatically revokes your doritos classification.
My biggest problems with the game:
-Piss-poor communication tools. "Social" game with absolutely no social tools unless you're in a fireteam. This isn't like Journey where the goals are always the same and is relatively linear. If you see someone out in the field you have no way of knowing what they're working on or what they want to accomplish, you don't know what direction they want to go in or what they want to do, so what the fuck is the point unless you're supposed to just run around with strangers for no reason and hope you're both on the same bounty or fetch quest.
-Small explorable areas for what is considered an "open world" or "mmo-lite" game. This feels like the major area of the game that is hindered by last-gen consoles. Missions are very linear by design, and even in the "explore" mode of the area there are frequent invisible walls and a lot of currently blocked off areas.
-Loot is boring, weapon variety is poor.
Everything here, I think, can be fixed with added content updates and expansions. Not sure yet if Bungie is planning on doing free content updates at any point, but it would be a sign of good will because right now it seems like they've released an unfinished game content-wise, hoping that their name would be enough to get the first few million sales sooner rather than later, and the big push will come when they have their first expansion ready. Maybe I'm wrong for assuming, but I thought this game was going to launch with dozens of hours of single player content. It doesn't feel completely barebones but there is a lot that feels like it's "missing."
Of anything I take issue with in the game, I do expect an update to the social aspect at some point in the near future, if not then I think Bungie has completely dropped the ball on the most appealing part of the game. I don't know if they expect most people to just blast through the story content in 10-15 hours and then stick with PVP until the first expansion - I'm lucky to have enough IRL friends playing on PS4 to have a fireteam going most of the time. Game must be really boring for people with no other friends online.
Well there is part of your problem. Go and do the moon strike, that final boss is at least more challenging, specially with all the enemies around it.
Again, it isn't redefining genres.
Look at the game for what it is. FPS with MMO tendencies.
You also ignored the fact that the games only been out less then a week.
Most people are happy with the amount of content available.
We really do not know how the expansions will round out the game in the future. It's really that simple.
This pretty much sums up my feelings entirely about the game.
And it is exactly why I said we have to wait for more content. I do believe Bungie will address many of these things, adding worlds, weapons, social aspects, and content.
One thing for sure is Bungie always listens to the community. So I have faith.
I really wanted to like Destiny. I was hours away from playing it when I realized that my concerns about the game were going to come true and canceled my preorder. I still want to play this flawed game but will get it off EBay when the price drops below $30. At that price I can overlook the game's problems.
Look at the game for what it is? It is a MMO. It's a clear cut MMO. How is it a "FPS with MMO tendencies?" Wait, don't answer that I don't want to go around in circles.
Doesn't matter if the game's been out less than a week. We now know what's all in the current game. Expansions are meaningless. We score other MMOs without their expansions. Destiny is not special in this regard.