Destiny - Review Thread

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All I can say is that *actual* game really starts after LV20, when all options, features and modes are unlocked and player gets access to mechanics and design in whole.

It is a completely different game from LV20 onwards and it will be so sad to read all badmouthing and critique points from those that never actual bited into the core game.

But nevermind, enjoyment is subjective thing.

The problem with that thinking is: Why should I have to reach level 20 to get this "different" and somehow "better" game. If the game is boring until level 20, then start me at level 20. A "core" of a game shouldn't begin late. That would be horrible design and in my opinion it is just an excuse.
 
I'd like to point out that the game came out Monday night/Tuesday morning for a lot of people. It's now Thursday, and none of the major review sites have a review up. This is ridiculous from any publisher, and I'd like to think that Ubisoft would have been raked over the coals if they'd tried something similar on say, Watch_Dogs or Assassin's Creed Unity.

This is setting a terrible precedent for the entire AAA industry. You can't sell people a game, collect the money, and simultaneously complain that your game isn't ready to be reviewed yet.

They never said it wasn't ready post release, the moment the servers were online for all that is when Bungie wanted their game to be judged, which is fair enough IMO.

Sites take weeks to come out with MMORPG reviews, this is extremely MMOlite.... but still has a lot of the facets of an online only, massively multiplayer game.

A few hundred reviewers on a test server would not make for very quick PvP loadups, Public event success or Strike matchmaking testing etc, it does make sense that they would want the game to be 'alive' before being judged.
 
...

So yes, you can sell people a game, collect the money, simultaneously say it isn't ready to review and use that money to develop additional expansions and content for the game.

Maybe so, but it shouldn't be that way or even considered acceptable. Reviews are/should be based on what's released, not what may happen in the future.
 
It has to constantly recycle the limited content that's there, like Dragon Age 2. Almost every single story mission is the exact same thing spread across repainted or straight up reused levels. Go here, deploy ghost, hold off enemies, rinse and repeat. You also get the pleasure of listening to Peter Dinklage give the most phoned in performance of all time, to the point where I feel like he looks down on me for playing such a stupid video game that he only worked on to make a ton of cash.

You know there is more to do than go through story missions.

The content is there guys, but if all of you who aren't impressed with the game only latch on to one aspect that is of most important to you (like story for example), than there is no point. Like with every game, you need to look at the total package. And the total package is extremely polished, and extremely fun. I am level 21, and have yet to finish the story, have yet to see raids or participate in all of the pvp modes. Am I doing it wrong? Is my opinion wrong? Am I not informed enough?

The problem with that thinking is: Why should I have to reach level 20 to get this "different" and somehow "better" game. If the game is boring until level 20, then start me at level 20. A "core" of a game shouldn't begin late. That would be horrible design and in my opinion it is just an excuse.

There is no problem in that thinking, it's how games with levels work. Every single rpg game that keeps you playing after you finished the story has end game. This is what it means. When I play an RPG I always look forward to higher level and how my character abilities will develop. As I menioned, I am level 21 and still didn't max my starting class abilities, let alone my secondary class - which I have yet to even use.
 
Some people in the past few days:

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They never said it wasn't ready post release, the moment the servers were online for all that is when Bungie wanted their game to be judged, which is fair enough IMO.

Sites take weeks to come out with MMORPG reviews, this is extremely MMOlite.... but still has a lot of the facets of an online only, massively multiplayer game.

A few hundred reviewers on a test server would not make for very quick PvP loadups, Public event success or Strike matchmaking testing etc, it does make sense that they would want the game to be 'alive' before being judged.

Except I don't think I've even seen a hundred players total over the last 2 days. I know they're playing (my friends list is full of them) but in the actual game the number of players you're likely to encounter is vanishingly small. This game could have been reviewed pre launch without losing anything, IMO.
 
I think the main problem that people have with Destiny is not that it is a bad game per se, but that it falls so far behind what people were expecting. And who can blame them, when we consider what kind of promises were made by Bungie and Activision. Turning the FPS "on it's head", "revolutionary gameplay", "a never before seen experience" etc. But now having seen the story to it's conclusion, I ask: where is any of this revolutionary, never before seen stuff?

I mean, where is the innovation? In my view Destiny brings nothing new to the table. Sure, the gameplay is good, as has always been the case with Bungie games. But there is no revolution in it either - it's pretty much a carbon copy of Halo gameplay. And there isn't even something to spice it up like space battles in Halo Reach. I mean, why the hell do we have this cocktease spacecraft but there is absolutely nothing to do with it but to look at the same orbiting animations over and over again? Surely space battles would have fitted to Destiny perfectly...and with 500mil budget there is really no excuse for lack of content.

And even in the normal combat scenarios, couldn't there be something new, and by new I mean new to a Bungie game - not necessarily something done the first time. Ground deformation/destruction? Added particle and dust effects on next-gen at least (I hate that as beautiful as the world is it feels like a diorama)? New ways to move (like in Titanfall)? Asymmetric gameplay (like in Evolve)? Interesting, well developed NPCs who you want to interact with? Huge, explorable worlds full of loot, places to find (as we were promised btw...)...something? anything? But alas, Destiny doesn't bring any of this. It just plays it safe. And if somebody thinks I am asking too much, am I really? Aren't at least some of the features I mentioned above to be expected now, seeing as most of it was done already on last gen? The sad part is that I would have been happier even if Destiny was Halo, but everything done slightly better. But it is not.

Sure, sometimes playing it safe is good. Look at The Last of Us. One of the best games of last generation, but it doesn't really bring anything revolutionary. Why? It doesn't need to, because every single element is fine tuned to almost perfection. Immersive story, top notch gameplay, amazing voice acting talent, great production values and PvP, well build and explained believable gameworld, even exploration...etc. You can play it safe if everything you offer is absolutely top of the line stuff. And this is where Destiny fails. It gets the gameplay part, but is woefully lacking in world building, story, voice acting, exploration, world size. It plays so safe it makes itself boring and lackluster.

In my opinion it is totally unacceptable for a major production like Destiny be lacking in so many ways and bringing so little content. In an age where even indie titles like No Man's Sky are bringing game chancing innovation, it is ridiculous that with 500mil budget all we get is this play-it-safe cookie cutter FPS with little content, repetitive gameplay and almost no exploration whatsoever. How is this the space epic we have been promised for the last 12 months? It wouldn't even matter so much if we weren't promised so much more - like I said Destiny is not a bad game - it's just that it is not great either.

I can't really give Destiny more than 7/10. And it saddens me.
Yeah I gotta agree with this, I'm enjoying playing and all, but I really love fps and will have fun with most. Destiny doesn't seem to live up to the hype. I would have said 8/10 when I first started, but prolly drop that to 7/10 (note I'm not at level 20 so this may go up). As Citadel previously said, the journey needs to be there. I can see myself going back to BF4 and Titanfall much sooner than I originally thought.
 
Looks like Bungie needs to update their motto:
Bungie's Motto said:
In Halo 1, there was maybe 30 seconds of fun that happened over and over and over and over again. And so, if you can get 30 seconds of fun, you can pretty much stretch that out to be an entire game.

No!!! No you can't stretch that out to be an entire game. Well a game that is any good anyway.

However actually that's not what was intended. The intent was...
(bold added)
So really, the point of the whole quote goes back to the AI talk, where you have a 3-second loop inside of a 30-second loop inside of a 3-minute loop that is always different, so you get a unique experience every time," he says.

Bungie seems to have forgotten that key bolded part.
 
The lack of exploration really irks me. The moon especially. Earth Old Russia concealed it a little better, so it kind of felt a bit like a Borderlands level say... But then I got to the Moon andI don't fee like I'm in an open world. I've died 4x to TURN BACK NOW!!!! (being that I was jet packing to an interesting looking place, I couldn't turn back on time). Just boom, insta killed by the game for looking around. One time, I literally just stepped into a crater, thats in the middle of the damn map. TURN BACK NOW instadeath.

Its not Medal of Honor bad, but the moon sure has a lot of rock formed hallways/roadways to keep me going in the preferred direction. I really expected more. What happens when the free roam stuff gets old? I did an hour or so free roam on the moon yesterday to fulfill a collect style bounty.. it was tedious and didn't improve my character in any noticeable way.
I'm a little concerned about that.

Load times are pretty crappy. Even with a 7200rpm drive in there. And yeah, as others pointed out, why even bother with different ship types if we don't get to fly them. The game kind of screams for space combat. Or even planetary combat. All those drops ships wouldn't be so brazen if we could attack them with our own ships! So I'm kind of amazed there isn't any ship combat.

Game is not all bad. I'm still having some fun. But it's definitely not amazing.
 
You know there is more to do than go through story missions.

The content is there guys, but if all of you who aren't impressed with the game only latch on to one aspect that is of most important to you (like story for example), than there is no point. Like with every game, you need to look at the total package. And the total package is extremely polished, and extremely fun. I am level 21, and have yet to finish the story, have yet to see raids or participate in all of the pvp modes. Am I doing it wrong? Is my opinion wrong? Am I not informed enough?

Are you suggesting that other people are wrong for disagreeing with you? I've played all the PvP modes - they're all variations on deathmatch. No King of the hill, no capture the flag, no VIP - it's fun mechanically, but super limited content wise.
 
The content is repetitive in the same way Monster Hunter, PSO and Soul Sacrifice content is repetitive. In these cases repetition isn't an issue but suddenly with Destiny, a game that is almost structurally similar to the above games, it's a big problem. This is that kind of game. These games "recycle" like crazy but they're still really fun because the "recycled" content isn't the focus or why they're fun. Those games aren't well regarded by the general games press either but people confident enough in their own tastes to not need someone to tell them what's good or bad don't care.
 
Anyone going to answer what happens at level 20 with specifics?

Not much, apparently. You start grinding for gear with Light in the Heroic versions of the levels we've been playing thus far. I have no idea what huge change people are talking about; the level 20s I was playing with earlier were just finishing out the story. Nothing particularly special had happened to them.
 
Are you suggesting that other people are wrong for disagreeing with you? I've played all the PvP modes - they're all variations on deathmatch. No King of the hill, no capture the flag, no VIP - it's fun mechanically, but super limited content wise.

Not at all. But there is also more to do than pvp. Did you do heroics? Did you do raids? How about the six man raids? I don't even have scavenge mode or whatever its called in pvp unlocked.

Al I'm saying is that most people play until they come across the first thing that bothers them, and they stop there. Opinions don't have to be fair, they are just opinions.
 
They never said it wasn't ready post release, the moment the servers were online for all that is when Bungie wanted their game to be judged, which is fair enough IMO.

Sites take weeks to come out with MMORPG reviews, this is extremely MMOlite.... but still has a lot of the facets of an online only, massively multiplayer game.

A few hundred reviewers on a test server would not make for very quick PvP loadups, Public event success or Strike matchmaking testing etc, it does make sense that they would want the game to be 'alive' before being judged.

Considering a few of the modes exclude matchmaking entirely, and many areas forbid voice chat with non-friends, the review restriction for "a more populated server experience" makes even less sense.

Waiting to judge a game on post-release content is ridiculous. Consumer reviews are for consumers to review what's in the box they are looking to buy. They are accurate up to the day they are written. Destiny isn't an MMO, it has less content even than PSO, Borderlands, or Diablo, and most reviews I imagine would focus around the content available, as the actual mechanics of the game have been known for months.

As it's the content that is getting the most glaring criticisms, I find it saddening that so many are willing to accept this model of "we, the publisher, know better than the review community when it's the right time to let people know how awesome our game is. If that's a week after we've collected a billion dollars, so be it."
 
Not at all. But there is also more to do than pvp. Did you do heroics? Did you do raids? How about the six man raids? I don't even have scavenge mode or whatever its called in pvp unlocked.

Al I'm saying is that most people play until they come across the first thing that bothers them, and they stop there. Opinions don't have to be fair, they are just opinions.

But... that's not the case here. There are strikes, yes. But the heroic versions are just harder versions of those strikes. If you're already sick repeating content, just jacking up the difficulty won't help. And the (singular) raid isn't even out until next week, because, I don't know, reasons?

People such as myself have gotten all the way through the story mode with a number of things bothering them, and it's not fair to say that anyone who doesn't appreciate the game must just not be getting it.
 
I think Destiny is the equivalent of Mass Effect 1. A flawed new IP but with lots of love and care put into it, it just needs a sequel to really work the kinks out.
 
i'm getting a pinch of nostalgia going back to the halcyon summer of 1999 following the phantom menace's release.

that film actually reviewed okay and plenty of people seemed to find a way to enjoy it with an asterisk. it took a while to fully process just how disappointing it was.
 
The content is repetitive in the same way Monster Hunter, PSO and Soul Sacrifice content is repetitive. In these cases repetition isn't an issue but suddenly with Destiny, a game that is almost structurally similar to the above games, it's a big problem. This is that kind of game. These games "recycle" like crazy but they're still really fun because the "recycled" content isn't the focus or why they're fun. Those games aren't well regarded by the general games press either but people confident enough in their own tastes to not need someone to tell them what's good or bad don't care.

Well I think FPS gameplay in general has limits but I think that's especially true with this game. Despite the classes, I think it's more restricted than something like Borderlands or even Bioshock with the different plasmids to some extent. It really doesn't have vehicles per say like Battlefield and Halo. The shooting feels satisfying though, but there's only so many weapons and ways that you can shoot them.
 
Al I'm saying is that most people play until they come across the first thing that bothers them, and they stop there. Opinions don't have to be fair, they are just opinions.
Actually I don't think that is what is happening. What's happening is that people initially really like the game. Then over time they start to get a sense that something isn't right. Finally they realize that they are doing the same thing over and over again in the same places, and that the rest of the game will be just like that. Oh, and on top of that the story is nonexistent.
 
I'm about to hit level 10 with a Hunter, and so far I have been underwhelmed with Destiny. Both the story and online social interaction is about as advanced as Phantasy Star Online on the Dreamcast 13 years ago.
 
Right now we are enjoying this game.

I agree with the idea that games right now lack variety, but also, for the nature of the game, there are good chances that more content will be unlocked at level 20, like any other MMORPG where the real game and fun starts when you reach the level cap.

Destiny is not the game that will bring something new, it's a game with a very solid shooting mechanics, an awesome visual (I *love* the art direction of this game) and a world full of possibilities.

It's fun, especially with friends and right now it's all that matters.
 
All I can say is that *actual* game really starts after LV20, when all options, features and modes are unlocked and player gets access to mechanics and design in whole.

It is a completely different game from LV20 onwards and it will be so sad to read all badmouthing and critique points from those that never actual bited into the core game.

But nevermind, enjoyment is subjective thing.

That isn't a good thing. Having a game force you to get through the beginning just to enjoy the end isn't right, and shouldn't be accepted. Just like how the defence of MMO's is that "the end game is where its at." If I'm not having fun levelling up my character, then it becomes a chore and I lose interest very, very quickly.
 
Funny to see the people who love the game try to discredit the valid and rational opinions of the people who expected more from the game.


The reality is that Destiny was touted or marketed as the second coming. Game might not be bad but it clearly didn't live up to the expectations derived from the marketing.
 
Them are some straggler ass sites to post game reviews from, it's pretty funny the sites that has actually posted reviews.

Where's that Christian Digest review I've been waiting for? /s
 
Haven't they made all of the money back and then some?

Doesn't really matter how it reviews now to be honest, does it? They can just say they have improved everything by the time Destiny 2 rolls round.
 
I'm about to hit level 10 with a Hunter, and so far I have been underwhelmed with Destiny. Both the story and online social interaction is about as advanced as Phantasy Star Online on the Dreamcast 13 years ago.

PSO was so good though... it's a pity they didn't go all the way and had the ghost mirror the mags in PSO, with their evolution when you feed them, stat boosts, special attacks. Each time you had all the level replaced by the rainbow background of a mag super felt epic. :)
 
That isn't a good thing. Having a game force you to get through the beginning just to enjoy the end isn't right, and shouldn't be accepted. Just like how the defence of MMO's is that "the end game is where its at." If I'm not having fun levelling up my character, then it becomes a chore and I lose interest very, very quickly.

I'm finding it fun leveling my character in Destiny though. Leveling pretty quickly, too. Level 8 and I've only played for about 4 hours. The pace makes me think they want everyone at 20 sooner than later.
 
Would like to know this too.

Edit: Nobody going to answer this?

I finished the story(currently level 22), did all the strikes, played the Crucible a bit(all modes) and even did the activities that unlock after level 20.

Those activities that are a game changer to some,want to know what they offer? They are the same damn strikes and Missions except more difficult and on a separate playlist.

The daily activities/weekly have small challenges, I mean the current quest is a earth story that I've done at the begging of the game, except now I'm doing a level 20(or higher) version which is more challenging.

There is no difference, no new enemies nothing new about the mission, the strikes? Same bloody thing, harder but no different then the normal thing.

I'm honestly wondering where people are saying it is a completely different games once you reach level 20, as in my experience it isn't.

I see the defense that it is a loot game,I could see that point however in this case the loot is atrocious and you barely get shit.

I don't mind grind, however this game is testing my patience at how bad it is(the load times don't help),I'm sad that public events have not shown up the whole game.

I then go to do a bounty(old russia) and one finally appears, I was happy and it was fun,they need to up the chance of these appearing as this and strikes are the most fun I've had with this game.(Just wish Strikes had a better incentive to do them,I'm getting better loot from the crucible)
 
Talking about 3 of course. You click on stuff. That's basically it if you boil it down, the numbers do the rest. With Destiny this process is covered by pretty good fps mechanics.

Game mechanics = finger movements.

NeoGAF, redefining gaming.

Also, why the heck you think you did in D1 and D2 other than click on stuff? I don't recall these two games shipping with Advanced Game Mechanics (TM) rotary controls and analog switch boards.
 
Well that's just great, 90 % of all buyers will never once get a level 70 character because they only keep playing for around ten hours. Even more so if everything until then is just a boring grind. But in reality it's just wrong, might be true for the hardcore Diablo players but there are challenges (and lots of them) way before level 70. Of course not if you use gifted and hacked items.

Same is true for Destiny. Only a select few will bother playing the same five or six endgame missions over and over again just to get a legendary drop that has +1 damage. Most will move to the next game.

Hey I didnt write the game dude!

Its not my fault!
 
PSO was so good though... it's a pity they didn't go all the way and had the ghost mirror the mags in PSO, with their evolution when you feed them, stat boosts, special attacks. Each time you had all the level replaced by the rainbow background of a mag super felt epic. :)

Oh, I'm not shitting on PSO in any way, I just expected more from Bungie. A game from 2014 shouldn't have the same level of depth of online interaction as a game from 2001 that I played on a dial-up connection. :\
 
There are a lo of valid criticisms and flaws but overall I haven't had this much fun in a video in a while. This game was built to play with friends and if you do that and not try to speed run the story, it's awesome
 
I'd like to play the game to see what the colossal buzz is about. I've watched some videos on it now and it's just leaving me completely baffled.
 
Enjoying the game, but yea its very flawed game and it feels like it should be epic game, when it really is very limited in scope. Over hype also plays in this. In many ways it feels like a mmo that has had so much scaled back to make it a non pay to play title.

Solid foundation for a game, but it needs much more to it as it really is going to get overly repetitive. The whole living world aspect is not there, it's very sterile in how the enemies spawn exactly same way, same spot, and will repeat same situations. You clear and area, few min walk back, and EXACT same combat scenario plays out. The game needed more of the random element tossed in as well as more use of the events, which after quite a few hours in, have yet to find one.

Longevity of the game is also being done via mmo like endgame grinds.

Enjoying it still though, but yea I dont think it will have much longevity with me.
 
Talking about 3 of course. You click on stuff. That's basically it if you boil it down, the numbers do the rest. With Destiny this process is covered by pretty good fps mechanics.

You can break down any game like this. Not to mention Diablo's loot and customization blows Destiny's out of the water.
 
Looks like Bungie needs to update their motto:

In Halo 1, there was maybe 30 seconds of fun that happened over and over and over and over again. And so, if you can get 30 seconds of fun, you can pretty much stretch that out to be an entire game.

No!!! No you can't stretch that out to be an entire game. Well a game that is any good anyway.

However actually that's not what was intended. The intent was...
(bold added)

So really, the point of the whole quote goes back to the AI talk, where you have a 3-second loop inside of a 30-second loop inside of a 3-minute loop that is always different, so you get a unique experience every time," he says.
Bungie seems to have forgotten that key bolded part.

Um, no, no they haven't. Destiny totally has the same kind of approach, except now instead of guns, grenades, melee you also have powers and better movement abilities.

Fucking A, the amount of vitriol being thrown around here and just plain misrepresentative information is annoying. We get it, you don't know why other people like the game. Beyond telling you to play on harder difficulty while pushing your own gameplay style (i.e. don't spend the whole game sniping from 100 yards behind boxes), nothing I or anyone else says will change what you feel about the game. That doesn't mean you should just make up a bunch of bullshit to post on the forums, though. Unless of course you aren't open to discussion and are just wanting to fling shit like the rest of the Destiny/Bungie hate mob.
 
The content is repetitive in the same way Monster Hunter, PSO and Soul Sacrifice content is repetitive. In these cases repetition isn't an issue but suddenly with Destiny, a game that is almost structurally similar to the above games, it's a big problem. This is that kind of game. These games "recycle" like crazy but they're still really fun because the "recycled" content isn't the focus or why they're fun. Those games aren't well regarded by the general games press either but people confident enough in their own tastes to not need someone to tell them what's good or bad don't care.

Monster Hunter forces you to be far more strategic than Destiny and each boss requires a different approach. Each weapon plays completely differently.

Never played Soul Sacrifice and don't remember PSO well enough.
 
Oh, I'm not shitting on PSO in any way, I just expected more from Bungie. A game from 2014 shouldn't have the same level of depth of online interaction as a game from 2001 that I played on a dial-up connection. :\

Yeah I get what you mean. As a matter of fact, even the PSO sequels didn't manage to catch my interest either, things should move forward.
I only played the beta of Destiny, but I immediately felt the similarities with PSO while doing it, with an impression of "been there, done that" (plus missing the charm and a few features like the ones I mentioned). I came out unimpressed by the game too, but like others mentioned before it wouldn't be as much of an issue if the publishers hadn't sold it as something "never seen before".
 
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