Destiny - Review Thread

Status
Not open for further replies.
Not trusting Bungie on this, waiting for the big boys to rate it.

Given that Bungie blatantly lied while selling the game ("go anywhere you want to go"), you're making a wise decision. Personally I find the game to be good, but nowhere near great. The near complete lack of communication outside of 4 emotes is horrible beyond belief and ruins the experience imo. Biggest gaming disappointment I've had in a long time because I really loved what Bungie did with most of the Halos (sorry Halo 2, didnt like you).
 
Referring the content discussion I downloaded the digital edition and its only 22 GB....

They could of easily fitted a couple of more planets or areas into the main game...think Bobby is going to DLC the hell out this game every few months.

I really think with more content / locations and enemies this could have been far better....but those $$$
 
Yeah same here. There are very simple things they could do to add to the game, as it stands right now.

The only real complaint I have right now is how hardcore they nerfed the Public Event occurance. During Alpha / Beta I would run into an event a few times an hour, atleast. Now? I've run patrol missions for 3 hours gametime and only had 1 event trigger for me. And I have spent a large portion of time within the same zone of Earth too.

I loved the public events, so seeing them basically not happening anymore is the first thing they need to fix. The lack of the events occuring puts a damper on my want to go into Explore / Patrol mode and run patrol missions or just have fun out in the expanse of the world. During Beta I knew doing that I would be thrust into epic battles without warning pretty regularly ( but not so much regularly that it became a type of grind )

Doesn't really do much for those complaining that there isn't much in the way of content. And with that in mind, there can't be any significant free content updates because they already have announced 2 packs of content well before sending the game out.
 
How about playing the game to get better stuff AND get better at the game? Try it, it actually works. Eventually you will get the same stuff others have, and that makes the playing field equal. Than all you have left is skill. If you all we do is complain about the road until the "skill content" is unlocked, what does it say about us? Or about gaming? How is standing still at the year 2000 help any of us?

So you're saying adding grinding to games is the future? Not every game needs levelling up, or gear to be considered modern. I am trying it - I'm level 20 - don't assume people who have problems with the game are in the early levels. They aren't.
 
Doesn't really do much for those complaining that there isn't much in the way of content. And with that in mind, there can't be any significant free content updates because they already have announced 2 packs of content well before sending the game out.

This reminds me, does anyone know if the Comet expansion next year is supposed to be free or paid? I've seen it referred to as a patch sometimes, so I'm not sure.
 
I would call you an archaic gamer. Again, assumptions.

All I wanna do, is try and make some of you try to look beyond those magical days when quake was quake. There is nothing wrong with adding grind to an already great game. In Destiny you don't even have to grind that much. If you are an fps player, just play the multiplayer and will get what everyone else is getting. The halo-esq mechanics are always great and are as fan as they ever were.

I miss my time with quake 2 multiplayer ever day. But I can make the distinction between games and try to look beyond what is presented, and make my own fun. And I am having fun. So much fun. If you want to call me a modern gamer, I'd happily accept, but I don't think you really know the meaning of modern when you say it like that,

Also, no hard feelings, if I sound annoyed, just slide it. That is a part of a disscussion between gamers.

I understand your intentions, but what gives you the idea that I/we haven't looked past the 'magical days when quake was quake'? I've owned and played almost every fps on every platform since they've existed. I enjoy many 'modern' fps games. I don't sit and cross my arms and not play modern games because the old games were better.

...but they were.

I get that there are folks like you out there that enjoy grind. Many people have bought into the notion that without a grind or a task list, the game just serves no purpose or is less meaningful. I would ask those folks to look behind the curtain and ask what is enjoyable about timed/locked content and why they enjoy being strung along by a publisher/developer whose only desire is to keep them playing as long as possible in order to sell them goods and prevent them from playing another game (competition), but that may be obtuse. But let's not forget, it's called 'a grind' for a reason.

To those that think there is no, 'progression' without a grind or unlockables I would counter with: get better. There's your progression.

How about playing the game to get better stuff AND get better at the game? Try it, it actually works. Eventually you will get the same stuff others have, and that makes the playing field equal. Than all you have left is skill. If you all we do is complain about the road until the "skill content" is unlocked, what does it say about us? Or about gaming? How is standing still at the year 2000 help any of us?

Then what the hell is the point of "grinding" it out in the first place?
 
Most MMOs have to sacrifice in other areas to achieve that and they launch with subscription fees. Do you want a great playing fps MMO or one with shitty moment to moment gameplay but a plethora of activities. The latter already exists. Go play Defiance. Spoiler: It sucks.

This isn't a reason as to why Destiny is such bare bones. The truth is Bungie didn't make a decent MMO. It's less than mediocre. There isn't build diversity, there isn't social features, there isn't plenty of group content, there isn't much customization, there isn't much to the weapons and armor, there isn't much world content, there isn't much to this game in general. It is no where near great. Saying it is, is willfully ignorant.
 
Them are some straggler ass sites to post game reviews from, it's pretty funny the sites that has actually posted reviews.

Where's that Christian Digest review I've been waiting for? /s

Yeah I feel like we should wait for review sites that can be trusted like ign and polygon before we write the game off.
 
Anyone have YouTubers that they like to rely on for console (PS4) reviews? I know many people don't like him, but because he gets technical, I love using TotalBiscuit for PC stuff. Not sure where to look for this game though. I don't trust the big boy reviewers all too much.
 
Did anyone play the beta that was open to everyone? Seems like a lot of people could have saved their money by just trying it out first.
 
Anyone have YouTubers that they like to rely on for console (PS4) reviews? I know many people don't like him, but because he gets technical, I love using TotalBiscuit for PC stuff. Not sure where to look for this game though. I don't trust the big boy reviewers all too much.

It's not really what you're asking for, but my favourite way to check out games on YT is to watch Giant Bomb quick looks. They always seem to be very candid and honest, though they only touch a part of the game.
 
Did anyone play the beta that was open to everyone? Seems like a lot of people could have saved their money by just trying it out first.

Beta =/= Demo. People were hoping that Beta is just small, limited portion of game published for testing purposes.
 
So you're saying adding grinding to games is the future? Not every game needs levelling up, or gear to be considered modern. I am trying it - I'm level 20 - don't assume people who have problems with the game are in the early levels. They aren't.

I am saying grinding is an added content. And if you have no problems with grinding and playing for skill, than what exactly is the problem regarding this point? I'm not talking about the bigger gaming picture, I asking about destiny. If you have no problems with the grind and the skill, than what is wrong (besides more)?

Did anyone play the beta that was open to everyone? Seems like a lot of people could have saved their money by just trying it out first.

Only a few million people.
 
This isn't a reason as to why Destiny is such bare bones. The truth is Bungie didn't make a decent MMO. It's less than mediocre. There isn't build diversity, there isn't social features, there isn't plenty of group content, there isn't much customization, there isn't much to the weapons and armor, there isn't much world content, there isn't much to this game in general. It is no where near great. Saying it is, is willfully ignorant.

No this post is willfully ignorant. People are entitled to their opinions. Calling someone ignorant because they thoroughly enjoy the game despite what ever you deem it lacks is what is really ignorant.
 
Did anyone play the beta that was open to everyone? Seems like a lot of people could have saved their money by just trying it out first.

Betas tend to fix bugs and improve the game before initial release. Destiny revealed the game and fixed nothing. If they wanted a stress test they should have said so not a beta test. The confusion is acceptable.
 
No this post is willfully ignorant. People are entitled to their opinions. Calling someone ignorant because they thoroughly enjoy the game despite what ever you deem it lacks is what is really ignorant.

Well, does Destiny have lots of content that matches current MMORPG releases these days? No. SWTOR had more content than this and THAT was a bare bones game.Bungie said they were going to make a MMO that will last 10-ish years. Right out the gate they have no content. In the MMO world that's a failure.
 
This game would be a lot better with random matchmaking for all missions.

Otherwise it's totally fine.

That would add at least 20% to any review score I would give it.

It is a blast with people, tedious as all hell solo

For a social game, the tools are totally shit.

At least I learned how to invite people you meet in the work buy damn

run to person...R3...Options...Wait for menu screen to load...invite player...wait for send button to be clickable...return to game and 2 minutes have passed and the dude is nowhere to be found :P

They seriously could not have done this with a single button that keeps you in the game?
 
The review system has been fucked for a long time but could it at least be consistently fucked? There seem to be two review scales and I can't even tell anymore what promotes you to the better one. The normal scale is the one where every game that isn't completely shit gets 7.0-9.0 and then there's the promoted super doritos(tm) hype-mode scale of 9.X with X being the actual review score most of the time. I thought I had the system all figured out but then Titanfall and Destiny happened and I don't know anymore. I guess being a completely new IP automatically revokes your doritos classification.
 
I am saying grinding is an added content. And if you have no problems with grinding and playing for skill, than what exactly is the problem regarding this point? I'm not tlaking the bigger gaming picture, I asking about destiny. If you have no problems with the grind and the skill, than what is wrong (besides more)?

Grinding ISN'T added content - that's my issue. It's tricking players into thinking they're making some kind of progression to cover up the lack of real content. You get a new weapon and think "SWEET! Now I'm getting somewhere!" When in reality you're covering the same ground again with a weapon that hits for 10 damage more.
 
Grinding ISN'T added content - that's my issue. It's tricking players into thinking they're making some kind of progression to cover up the lack of real content. You get a new weapon and think "SWEET! Now I'm getting somewhere!" When in reality you're covering the same ground again with a weapon that hits for 10 damage more.

And that's why I stopped playing Warframe, I'd hate to imagine what it's like in a game that doesn't have randomly generated dungeons.
 
And then when Bungie said there was one area per world, they still thought that?

It still does not matter what Bungie said about maps. They chose to not add in more zones on release therefore they get a lower score. Them warning us doesn't make the game better.
 
Are you complaining about the overworld areas outside of the instanced "respawning restricted" areas? Of course you're going to run into the same enemies repawning in the same places. What you're saying shows a fundamental ignorance of open world MMO-style design.
Ahh... the old, "It's just an MMO" excuse. The problem with that is that while MMOs have the issue of a static world, they make up for that with a ton of content. So Destiny inherited the generic missions and static spawns of MMOs without inheriting the large expansive worlds. It also didn't inherit the social tools like chat that MMO have that make use of the fact that you are playing with other people.

Honestly, I'd like someone to tell me what Destiny has gained by adding its MMO elements that is worth it losing so much due to adding those same elements. In my opinion the game would have been so much better if it had stuck with a more traditional game and added a matchmaking service on top of it.

I could also see keeping the MMO elements but making the world feel more alive by randomizing mob placements and having more events in the overworld. They also need the option for proximity chat and a way to autojoin instanced missions with other players who enter at the same time.

Oh, I can totally understand people not enjoying a grind. My question would be why would you play a game that borrows MMO aspects if you hate those things so much?
Umm... I'm not. I'm commenting about my perceived failings of a major game on a gaming forum.

I really wanted to like Destiny. I was hours away from playing it when I realized that my concerns about the game were going to come true and canceled my preorder. I still want to play this flawed game but will get it off EBay when the price drops below $30. At that price I can overlook the game's problems.
 
Well, does Destiny have lots of content that matches current MMORPG releases these days? No. SWTOR had more content than this and THAT was a bare bones game.Bungie said they were going to make a MMO that will last 10-ish years. Right out the gate they have no content. In the MMO world that's a failure.

I am not saying I disagree with you.

But you cannot look at Destiny as an MMO. The moment you do it fails. It's a first person shooter with MMO elements.

Plus its still really too early to discuss its "content"

We have no clue how the expansions over the next few years will round the game out.

Bungie refused to call it strictly an MMO for this very reason.
 
A beta is just a demo, you can't judge a 20 hr game's longevity on a demo.

And 'grinding' as it currently exists in fps didn't exist in a widespread way before CoD4, everyone knows that.

I would dispute that CoD4 was grindy. Sure you got exp for playing, but it never felt necessary to go out of you way to get exp, it was just a result of playing the game.

True grind is when you're repeating content you've already done many times and don't want to keep doing, solely for the purpose of getting experience or gear. MMOs are grindy. From what I read Destiny appears to be grindy as well.
 
I am not saying I disagree with you.

But you cannot look at Destiny as an MMO. The moment you do it fails. It's a first person shooter with MMO elements.

Plus its still really too early to discuss its "content"

We have no clue how the expansions over the next few years will round the game out.

Bungie refused to call it strictly an MMO for this very reason.

The moment the game became always online so you can randomly meet X amount of people per map made it a MMO. Path of Exile fits this criteria as well. It is still a MMO despite what the developer says. They do not get to redefine genres.

Destiny is a MMO. It isn't a good MMO.
 
I find it interesting that not loving it and sharing that opinion is considered an "attack" on Destiny to you.

Again, I was replying to somebody's comment who used the word ''defend'' so therefore I used ''attack''

Because if somebody in here says : ''hey I like the enemy AI'', somebody else replies with ''the AI sucks''
 

Agreed. I read more than a handful of reviews and all seem to share a common theme - the game seems to suffer from an identity crisis, in that it tries to blend multiple genres but the only one it delivers exceptionally well on is the shooting.

MMO standards have long been set and those players expect more social communication options, and a larger sense of size and scale to the world. Destiny is also not a glimmering lootfest that action RPG'ers coming from Diablo and Borderlands were hoping for.

So what, then? Based on its own merits, Destiny is a fine game. The problem is the $550M spent on marketing - the hype machine and Bungie's statements to date gave reason to expect more, such as the missing MMO elements and borrowed phat loots from other action RPG's. At the end of the day, one can't possibly argue that it was possible to "not buy into the hype" and judge Destiny accordingly off zero expectations.
 
Grinding ISN'T added content - that's my issue. It's tricking players into thinking they're making some kind of progression to cover up the lack of real content. You get a new weapon and think "SWEET! Now I'm getting somewhere!" When in reality you're covering the same ground again with a weapon that hits for 10 damage more.

New weapons is content. You may not like it, or what it represent, and I'm kinda with you on the represent point. but it is more content. Everything you do in a game is related to content. Like it or not, grind has many similarities to how the world works in real life, only in a very small and focused way. Anyway, the point was about skill, so if were done with that and came to a conclusion that it's not an issue (I think/hope), then good.

Grinding is an issue I'm willing to grind this much.
 
The moment the game became always online so you can randomly meet X amount of people per map made it a MMO. Path of Exile fits this criteria as well. It is still a MMO despite what the developer says. They do not get to redefine genres.

Destiny is a MMO. It isn't a good MMO.

Again, it isn't redefining genres.

Look at the game for what it is. FPS with MMO tendencies.

You also ignored the fact that the games only been out less then a week.

Most people are happy with the amount of content available.

We really do not know how the expansions will round out the game in the future. It's really that simple.
 
My biggest problem with Destiny is the boss design -- bullet sponges are not fun. At all.

I love just wandering around collecting stuff and killing things, though.

This!!

I had a really great time doing the raids (Only did Devil's Lair so far) but that arachnid thingy and the final purple eyed boss were exhausting to kill. On the other hand I LOVED the part when waves of enemies appear to take us down and I thought the mechanic of reviving/respawning was well thought out.
On the patrol mission... they could at least avoid putting mission on one side of the map and have you run all the way to the other side only to have to come back in order to get another mission. I hate the backtracking required to do several missions.

The story so far is... is there a story? The robot thingy woke me from my death and I am guardian and something's last hope (humanity? Earth? i dont really know). And there are some enemies from darkness or something and... well.. i guess they just want to end it all. Its a nonsense story but it gets through the feeling that you need to work cooperatively with other players.

I'd give it a 8.5/10.
 
Grinding ISN'T added content - that's my issue. It's tricking players into thinking they're making some kind of progression to cover up the lack of real content. You get a new weapon and think "SWEET! Now I'm getting somewhere!" When in reality you're covering the same ground again with a weapon that hits for 10 damage more.

Basically, they just added a linear talent tree and xp levels to a standard fps campaign with some co-op. There's also multiplayer. It just takes more time to get through the standard content because it's walled behind higher leveled mobs/areas.


Now having said that... I really enjoy the game. I think the gameplay is great. My only criticisms are with the small scope of the levels/content and what seems to be a lack of real customization on your character (so far).
 
New weapons is content. You may not like it, or what it represent, and I'm kinda with you on the represent point. but it is more content. Everything you do in a game is related to content. Like it or not, grind has many similarities to how the world works in real life, only in a very small and focused way. Anyway, the point was about skill, so if were done with that and came to a conclusion that it's not an issue (I think/hope), then good.

Grinding is an issue I'm willing to grind this much.

"Grinding" in real life is almost the exact opposite of what you're suggesting. If I "grind" and go to a French language class every week my ability to speak that language will be better. I won't get better by attending the class that teaches me the same thing every week and get better by getting a slightly fancier beret.
 
This!!

I had a really great time doing the raids (Only did Devil's Lair so far) but that arachnid thingy and the final purple eyed boss were exhausting to kill. On the other hand I LOVED the part when waves of enemies appear to take us down and I thought the mechanic of reviving/respawning was well thought out.
On the patrol mission... they could at least avoid putting mission on one side of the map and have you run all the way to the other side only to have to come back in order to get another mission. I hate the backtracking required to do several missions.

The story so far is... is there a story? The robot thingy woke me from my death and I am guardian and something's last hope (humanity? Earth? i dont really know). And there are some enemies from darkness or something and... well.. i guess they just want to end it all. Its a nonsense story but it gets through the feeling that you need to work cooperatively with other players.

I'd give it a 8.5/10.

Well there is part of your problem. Go and do the moon strike, that final boss is at least more challenging, specially with all the enemies around it.
 
Some people in the past few days:

BxQCghACMAAwIJS.png

Perfection
 
My biggest problems with the game:

-Piss-poor communication tools. "Social" game with absolutely no social tools unless you're in a fireteam. This isn't like Journey where the goals are always the same and is relatively linear. If you see someone out in the field you have no way of knowing what they're working on or what they want to accomplish, you don't know what direction they want to go in or what they want to do, so what the fuck is the point unless you're supposed to just run around with strangers for no reason and hope you're both on the same bounty or fetch quest.

-Small explorable areas for what is considered an "open world" or "mmo-lite" game. This feels like the major area of the game that is hindered by last-gen consoles. Missions are very linear by design, and even in the "explore" mode of the area there are frequent invisible walls and a lot of currently blocked off areas.

-Loot is boring, weapon variety is poor.

Everything here, I think, can be fixed with added content updates and expansions. Not sure yet if Bungie is planning on doing free content updates at any point, but it would be a sign of good will because right now it seems like they've released an unfinished game content-wise, hoping that their name would be enough to get the first few million sales sooner rather than later, and the big push will come when they have their first expansion ready. Maybe I'm wrong for assuming, but I thought this game was going to launch with dozens of hours of "single player" or straight up co-op content. It doesn't feel completely barebones but there is a lot that feels like it's "missing."

Of anything I take issue with in the game, I do expect an update to the social aspect at some point in the near future, if not then I think Bungie has completely dropped the ball on the most appealing part of the game. I don't know if they expect most people to just blast through the story content in 10-15 hours and then stick with PVP until the first expansion - I'm lucky to have enough IRL friends playing on PS4 to have a fireteam going most of the time. Game must be really boring for people with no other friends online.

That said, I'm still having fun and will continue to enjoy exploring what content is there. I don't play a lot of FPS games so I'm not feeling burned out already or like I'm wasting my time, the mechanics are still very solid and PVP is a blast. Not like anyone really cares but I'd give the game a 7/10 and I definitely think it has potential for the future - just not too impressed with the initial package.
 
I would call you an archaic gamer. Again, assumptions.

All I wanna do, is try and make some of you try to look beyond those magical days when quake was quake. There is nothing wrong with adding grind to an already great game. In Destiny you don't even have to grind that much. If you are an fps player, just play the multiplayer and will get what everyone else is getting. The halo-esq mechanics are always great and are as fan as they ever were.

I miss my time with quake 2 multiplayer ever day. But I can make the distinction between games and try to look beyond what is presented, and make my own fun. And I am having fun. So much fun. If you want to call me a modern gamer, I'd happily accept, but I don't think you really know the meaning of modern when you say it like that,

Also, no hard feelings, if I sound annoyed, just slide it. That is a part of a disscussion between gamers.

Counter Strike: GO is one of the biggest online games around right now though? It technically has a "grind" element but it has zero relevance to gameplay and if you ignored it you wouldn't even know it was there.
 
The review system has been fucked for a long time but could it at least be consistently fucked? There seem to be two review scales and I can't even tell anymore what promotes you to the better one. The normal scale is the one where every game that isn't completely shit gets 7.0-9.0 and then there's the promoted super doritos(tm) hype-mode scale of 9.X with X being the actual review score most of the time. I thought I had the system all figured out but then Titanfall and Destiny happened and I don't know anymore. I guess being a completely new IP automatically revokes your doritos classification.

Are there any next gen games with a 95% + on gamerankings/metacritic? After Super Mario 3D World (93%), I think Mario Kart might be the closest with 88%, with TitanFall at 86 and NBA 2k14 at 85%.

All of the other big releases thus far, even in the major franchises (CoD/BF/AC/Forza/Killzone/Metal Gear), have been mid 70's to low 80's. I'd say reviewers have been remarkably restrained considering we're nearly two years into the Wii U's life and nearly a year into XBOne and PS4. Are there any games releasing this year that might actually end up at 90+ besides Bayo 2 and Smash 4? It's kind of weird to think about.
 
My biggest problems with the game:

-Piss-poor communication tools. "Social" game with absolutely no social tools unless you're in a fireteam. This isn't like Journey where the goals are always the same and is relatively linear. If you see someone out in the field you have no way of knowing what they're working on or what they want to accomplish, you don't know what direction they want to go in or what they want to do, so what the fuck is the point unless you're supposed to just run around with strangers for no reason and hope you're both on the same bounty or fetch quest.

-Small explorable areas for what is considered an "open world" or "mmo-lite" game. This feels like the major area of the game that is hindered by last-gen consoles. Missions are very linear by design, and even in the "explore" mode of the area there are frequent invisible walls and a lot of currently blocked off areas.

-Loot is boring, weapon variety is poor.

Everything here, I think, can be fixed with added content updates and expansions. Not sure yet if Bungie is planning on doing free content updates at any point, but it would be a sign of good will because right now it seems like they've released an unfinished game content-wise, hoping that their name would be enough to get the first few million sales sooner rather than later, and the big push will come when they have their first expansion ready. Maybe I'm wrong for assuming, but I thought this game was going to launch with dozens of hours of single player content. It doesn't feel completely barebones but there is a lot that feels like it's "missing."

Of anything I take issue with in the game, I do expect an update to the social aspect at some point in the near future, if not then I think Bungie has completely dropped the ball on the most appealing part of the game. I don't know if they expect most people to just blast through the story content in 10-15 hours and then stick with PVP until the first expansion - I'm lucky to have enough IRL friends playing on PS4 to have a fireteam going most of the time. Game must be really boring for people with no other friends online.

This pretty much sums up my feelings entirely about the game.

And it is exactly why I said we have to wait for more content. I do believe Bungie will address many of these things, adding worlds, weapons, social aspects, and content.

One thing for sure is Bungie always listens to the community. So I have faith.
 
Well there is part of your problem. Go and do the moon strike, that final boss is at least more challenging, specially with all the enemies around it.

Just did the weekly heroic Devil's Lair.

Holy shit that played out totally different than the original. More enemy reinforcement, and different enemy combination as well. I had to change most of my loadout as well as subclass to stay alive. Definitely got some of those really hard WOW dungeon boss vibe in it.
 
Again, it isn't redefining genres.

Look at the game for what it is. FPS with MMO tendencies.

You also ignored the fact that the games only been out less then a week.

Most people are happy with the amount of content available.

We really do not know how the expansions will round out the game in the future. It's really that simple.

Look at the game for what it is? It is a MMO. It's a clear cut MMO. How is it a "FPS with MMO tendencies?" Wait, don't answer that I don't want to go around in circles.

Doesn't matter if the game's been out less than a week. We now know what's all in the current game. Expansions are meaningless. We score other MMOs without their expansions. Destiny is not special in this regard.
 
This pretty much sums up my feelings entirely about the game.

And it is exactly why I said we have to wait for more content. I do believe Bungie will address many of these things, adding worlds, weapons, social aspects, and content.

One thing for sure is Bungie always listens to the community. So I have faith.

Agree all points except the Bungie adding things - I think they will add stuff every 2 months at £ 15 a pop....

The game was only 22 GB, it needs more locations than the measly staring ones - each planet should have had 2 maps...
 
I really wanted to like Destiny. I was hours away from playing it when I realized that my concerns about the game were going to come true and canceled my preorder. I still want to play this flawed game but will get it off EBay when the price drops below $30. At that price I can overlook the game's problems.

And there we have. I can't believe I wasted time even talking to you.
 
Look at the game for what it is? It is a MMO. It's a clear cut MMO. How is it a "FPS with MMO tendencies?" Wait, don't answer that I don't want to go around in circles.

Doesn't matter if the game's been out less than a week. We now know what's all in the current game. Expansions are meaningless. We score other MMOs without their expansions. Destiny is not special in this regard.

So by your logic, Destiny is a complete failure and it doesn't matter if Bungie fixes some of the issues it has?

Because that's the impression I'm getting from your posts
 
Status
Not open for further replies.
Top Bottom