vinnygambini
Why are strippers at the U.N. bad when they're great at strip clubs???
Where does one get the Playstation exclusive ships?
So if I understand you correctly this still means I should avoid patrols - or do they have 'hard' patrol missions? Seems weird if so since so much of them take place in the open world with other players about.exceptions:
-don't ever play normal mode. I assume this is there for less skilled/casual players who just want to play without much challenge and get help when they need it- in normal mode, a high level WILL completely obliterate everything and render it pointless.
-does not work in the other direction. e.g. grouping with a level 15 doesn't enable a level 5 to be able to hold their own in the Moon strike
After moving to a new place, buying a new kitchen and waiting for Driveclub I didn't feel like buying Destiny at all.
Today I came home and my wife bought me a new pair of Adidas and a copy of Destiny!
Can't play it till Tuesday since my new high speed Internet connection is due Tuesday!
But damm.... My wife rocks!![]()
Should have given 2. 2 for a loss and 3 for a win. Are you at the cap?Does losing in a crucible match not give crucible marks? I'm lvl 20 and didn't get any
So if I understand you correctly this still means I should avoid patrols - or do they have 'hard' patrol missions? Seems weird if so since so much of them take place in the open world with other players about.
So, missions scale, but in open world exploration you'll still be uber compared to other players of the appropriate level?
Sorry for the million questions - but my biggest concerns with this game from the very first reveal have all centered around levels and scaling and balancing - both in terms of balancing with a group of players of different levels as well as how levels play into replaying missions and exploring the world.
You have to be Vanguard/crucible rank 1 before getting any marks.I got to level 18 but i'm still not getting any Vanguard or Crucible marks, wth?
I am really liking the way my Warlock looks right now. Shaders bring everything together really nicely.
I am really liking the way my Warlock looks right now. Shaders bring everything together really nicely.
Just did the Moon mission that allows you to use the.sword
We need more of that.
So if I understand you correctly this still means I should avoid patrols - or do they have 'hard' patrol missions? Seems weird if so since so much of them take place in the open world with other players about.
So, missions scale, but in open world exploration you'll still be uber compared to other players of the appropriate level?
Sorry for the million questions - but my biggest concerns with this game from the very first reveal have all centered around levels and scaling and balancing - both in terms of balancing with a group of players of different levels as well as how levels play into replaying missions and exploring the world.
Where does one get the Playstation exclusive ships?
Just jumping into the 360 version, could someone give a quick rundown of the different classes? Are they very different in terms of how they play, pros/cons?
Considering Hand Cannon is my most used and it's the only gun type I don't have a Rare version of I'm going to say yeah lol. I've had numerous rares for most others but no hand cannons =(
Getting 5000 kills with a primary, 2500 with special or 1000 with a heavy weapon type makes that weapon type start getting more XP though, so there's that.
You have to be Vanguard/crucible rank 1 before getting any marks.
Ok guys my mind was just fucking blown with the stuff they put into this game. i need to know if anyone else has noticed this yet or if I am the first. If I am the first, which I doubt, then just wow at putting something like that in just as a cool touch:
When you arrive in the tower a few seconds after you get transmat in, you can SEE YOUR SHIP FLY BEHIND YOU INTO THE SHIP HANGAR. If someone stands in the hangar at that time, he can SEE YOUR SHIP LAND AND GET TAKEN DOWN AN ELEVATOR.
The same is true for anyone who shows up in the tower. Three people just teleported in? Three ships will fly in and land at the hangar, one a bit after the others cause there are only 2 elevators.
Just. My mind is just blown. Bungie put in a totally missable, not even really obvious way of showing you where the hell your ship goes after you land. And of course it is YOUR ship,the one you bought which ever one it is.
Anyone else blown away by that? I'd post a video but fuck linking my PSN to my Facebook.
I am really liking the way my Warlock looks right now. Shaders bring everything together really nicely.
My God, once you get the Shingen-C, is there any reason to ever use another gun?
I didn't get any marks until I hit rank 1 vanguard.Not true, I've gotten about 50 and haven't hit either rank.
So if I understand you correctly this still means I should avoid patrols - or do they have 'hard' patrol missions? Seems weird if so since so much of them take place in the open world with other players about.
So, missions scale, but in open world exploration you'll still be uber compared to other players of the appropriate level?
Sorry for the million questions - but my biggest concerns with this game from the very first reveal have all centered around levels and scaling and balancing - both in terms of balancing with a group of players of different levels as well as how levels play into replaying missions and exploring the world.
Just jumping into the 360 version, could someone give a quick rundown of the different classes? Are they very different in terms of how they play, pros/cons?
I'll give it a shot.Well in Patrol there are areas with higher level enemies.
And no even in Patrol you won't just one shot everything but you'll definitely mince things. It all depends which area you are in. Honestly man,just play with your friends and see how it goes.
I just hit level 15. Is it better to wait until you are level 20 to start your sub class? Or does it not matter when? Kind of sucks, because I really want my triple jump. So I feel like I should keep leveling up my main class before jumping over to the other one. But then again, once you switch to the sub class, you would lose that triple jump anyways, as abilities don't carry over, right?
Correct. Really hurts going from Gunslinger to Bladedancer and losing your double jump. You feel so useless, but Bladedancer is fun.
I'm going all the way with Gunslinger. Hoping beyond hope to find that helmet that gives you a fourth round in your golden gun.
My God, once you get the Shingen-C, is there any reason to ever use another gun?
First Destiny hate mail!
I'll give it a shot.
But the other reason I ask is that the fact there are other players on a map have been more of a hindrance than a help and I'd like to not make matters worse. Like I'd start a beacon mission on the moon (Kill X enemies) only to find *all* of the nearby areas completely wiped out by groups of much higher leveled players. That was a bit too much MMO for my likes, so yeah, I also ask because I don't want us to go sprinting in and trample the areas that lower level players are exploring for the first time.
In general, I find level based games come with so many more problems to them than benefits. And its for all of these reasons - group balance, replayability, powerful characters trampling lowbie areas, etc.
But yeah, will solo explore a bit and see how it shakes out.
There's no voicechat unless you're in a fireteam with them. They're real players lolAre the other people running around really humans or just AI with human looking usernames, I can't hear any of them. It's really soulless in single player, how can an MMP feel so empty and void of life?
Are the other people running around really humans or just AI with human looking usernames, I can't hear any of them. It's really soulless in single player, how can an MMP feel so empty and void of life?
Where are my Titan Bro's at?
And I had no idea it worked this way. I figured matchmaking happened between orbit and landing and that was your same group of players in all open world areas - so they couldn't just reset for me personally. Or do you mean all inside areas? Because several beacon missions take place entirely outside.Also remember that you can pass zone boundaries to basically reset the "shard" you are in. If you go to say "Mothyards" and then back to "The Steppes" you'll be in a different instance and enemies can have respawned, etc...
They are all humans and there is no open proximity voice chat because otherwise every would be called a nigger faggot cunt dickbutt while music blares in the background.
]Are the other people running around really humans or just AI with human looking usernames,[/B] I can't hear any of them. It's really soulless in single player, how can an MMP feel so empty and void of life?
Ah sorry for not clarifying that.So if I understand you correctly this still means I should avoid patrols - or do they have 'hard' patrol missions? Seems weird if so since so much of them take place in the open world with other players about.
So, missions scale, but in open world exploration you'll still be uber compared to other players of the appropriate level?
So far as I can tell, they've put considerable effort into making it so that you can sort of just head out and do what you feel like and have a shot at decent rewards, no matter what level- with the tougher stuff obviously weighted more but nothing ever becoming totally irrelevant. Some people have complaints about the loot system's randomness in general, but within the confines of that system, I've got to say I think they pulled it off at least to some extent. I wouldn't have been able to say so confidently if I didn't just get 2 engrams from a level 5 story mission, one of which was an upgrade. I also leveled from 15 to 16 doing a level 8 story quest with an actual level 8 on the Moon.Sorry for the million questions - but my biggest concerns with this game from the very first reveal have all centered around levels and scaling and balancing - both in terms of balancing with a group of players of different levels as well as how levels play into replaying missions and exploring the world.
Are you level 18?Not getting vanguard marks for some reason
It's really soulless in single player, how can an MMP feel so empty and void of life?
Warlocks: Space magic. That's literally it.