QisTopTier
XisBannedTier
I think they really wanted to please the serious crowd this time. Sure the game might not be as fast as melee but that doesn't make it bad. I'm starting to believe the reason they had Namco help was to help bring it to a healthy in between. Of hard core and casual.I'm honestly still skeptical about the Up Tilt combos, but they're legit for now. We still don't know what changes were made to DI and we probably won't know until we get the retail version. Talking about balance in any shape or form at this point is silly.
Truth be told, much of the impressions surrounding this game (including my own) are more of the ilk "Wow, this game really isn't as shallow as I thought it was going to be!" - mostly from the Melee crowd. Expectations were very low, and people are pleasantly surprised. I think some people are taking that surprise and running with it: turning it into an effusive enthusiasm for a larger potential they so desperately want to be there. Mostly the non-Melee crowd.
But honestly the hardcore melee crowd is like the hardcore sf2 crowd nothing will ever really be better than their first love no matter how solid the game is
Edit: pain meds kicking in so can't really respond for long. Well I can I just will probably say something dumb