Fighting Games Weekly | Sept 8-14 | Fining Nemo

I'm honestly still skeptical about the Up Tilt combos, but they're legit for now. We still don't know what changes were made to DI and we probably won't know until we get the retail version. Talking about balance in any shape or form at this point is silly.

Truth be told, much of the impressions surrounding this game (including my own) are more of the ilk "Wow, this game really isn't as shallow as I thought it was going to be!" - mostly from the Melee crowd. Expectations were very low, and people are pleasantly surprised. I think some people are taking that surprise and running with it: turning it into an effusive enthusiasm for a larger potential they so desperately want to be there. Mostly the non-Melee crowd.
I think they really wanted to please the serious crowd this time. Sure the game might not be as fast as melee but that doesn't make it bad. I'm starting to believe the reason they had Namco help was to help bring it to a healthy in between. Of hard core and casual.

But honestly the hardcore melee crowd is like the hardcore sf2 crowd nothing will ever really be better than their first love no matter how solid the game is

Edit: pain meds kicking in so can't really respond for long. Well I can I just will probably say something dumb
 
But honestly the hardcore melee crowd is like the hardcore sf2 crowd nothing will ever really be better than their first love no matter how solid the game is

That's probably true, but not due to nostalgia as much as the fact that every game the series has been designed with a very distinct, core philosophy.


The main thing that's disappointed me with this iteration is that there seems to be no new mechanics whatsoever. I hope that's not really the case.
 
That's probably true, but not due to nostalgia as much as the fact that every game the series has been designed with a distinct, core philosophy.


The main thing that's disappointed me with this iteration is that there seems to be no new mechanics whatsoever. I hope that's not really the case.
Well even if there ends up not having any new mechanics if the game gains combos like the 64 version *though not as drastic as I can tell so far* it could be a nice melting pot of the last 3 smashes. That alone would make it pretty unique in it's own right. But I say give it time for little tricks to pop up.
 
That's probably true, but not due to nostalgia as much as the fact that every game the series has been designed with a very distinct, core philosophy.


The main thing that's disappointed me with this iteration is that there seems to be no new mechanics whatsoever. I hope that's not really the case.

Well what we see is probably what we are going to get. I remember hearing something from a few pros on twitter talking about how some of the characters may have some N64 Smash mechanics like Fox shining as he lands to negate lag or something like that. Probably not the case but who knows.
 
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Super Smash Bros doesn't have any little girls.
Unless you count Villager and Wendy, I guess.

Marvel vs Capcom had Roll.
 
Yo Bonchan at Thaiger Uppercut? Hype.

Well it's fitting that the best Sagat player should be at a tournament called Thaiger Uppercut which takes place in Thailand. They have a good line up of players so this tournament should be pretty fun to watch.

It's also crunch time for the Capcom Pro Tour. With only a few months left it should get a lot more interesting to see who can get in. Right now it's a close race for the final 3 spots among non-automatic qualifiers. I hope it goes down to the wire. Like if Kbrad fell out of the top 6 and has to travel to foreign tournament at the last second and finish at least 2nd to get in. But that foreign tournament has some killers and they won't be doing him any favors.
 
I've played it some. I like the ideas, but it just feels like the game needs more stuff in it.

what kinda stuff? i think there are some pretty unique characters and some are pretty fascinating imo (mainly hanzo) but yeah the roster is quite small. that will be fixed to some degree by fall. mechanically im pretty happy with where its at overall and don't think they need to add more stuff in this regard.

aesthetically i think its alright but damn thats gonna be a hang up for a lot of people which is a shame because i think its a game a lot of people from different communities would dig. all stream monsters say is "is this mugen" whenever its on levelup.

gotta get rid of that new grungy ass hit counter at least.

mainly i just hope this sells well so the developers continue making fighting games full time and possibly expand their team. they did a good job for a 3 man dev team working in their off time and i'd like to see what else they can do.
 
what kinda stuff? i think there are some pretty unique characters and some are pretty fascinating imo (mainly hanzo) but yeah the roster is quite small. that will be fixed to some degree by fall. mechanically im pretty happy with where its at overall and don't think they need to add more stuff in this regard.

aesthetically i think its alright but damn thats gonna be a hang up for a lot of people which is a shame because i think its a game a lot of people from different communities would dig. all stream monsters say is "is this mugen" whenever its on levelup.

gotta get rid of that new grungy ass hit counter at least.

mainly i just hope this sells well so the developers continue making fighting games full time and possibly expand their team. they did a good job for a 3 man dev team working in their off time and i'd like to see what else they can do.

Well, damage is very high, not KOF95 high, but higher than ST.
Really my main issue is the lack of normals, not lack of specials.
 
Everything about last year's Thaiger uppercut was great. A bunch of big names went and hopefully they'll go this year too. Infiltration has been MIA for a little while now, I wonder if he's going.
 
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