Destiny |OT2| The Last Guardians

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I have a feeling (if its even technically possible to do at this point) Bungie might consider adding in the matchmaking AND/OR adding an opt in voice chat option or something that makes it easier rounding up randoms. The fact that you can inspect people in the tower or in the wild and invite them to your fireteam but not be able to talk beforehand is kind of silly...

I hope so. Loving the game, but with my schedule it's difficult to organize shit and it just keeps me playing in the crucible.

A bit of a hint for you guys, I found a treasure trove for chests on Venus, in the caves outside the entrance to the lair of the Winter Fallen and sometimes on the steel walkway as well.

There's about 6 caves all in the one area evenly spread out, and I did about 6 orbits of the place and managed to find about 12 chests. All of them gave me mostly glimmer and the consumable material you can find on Venus, but I did get lucky once and got a Mote of Light and various other weapons and armor that were well below my level, but I salvaged them for parts regardless.

Do you have to go in there through patrol?

It's hard to spot but it spawns in the chests scattered around old russia. I've been turning it in for 200 glimmer / faction rep. If it's used for later armor/weapon upgrades I'm going to start stashing it.

Anyone else finding the rank/rep thing moves way too slow?

Yes, everything is acquired slowly in this game unfortunately.
 
It's hard to spot but it spawns in the chests scattered around old russia. I've been turning it in for 200 glimmer / faction rep. If it's used for later armor/weapon upgrades I'm going to start stashing it.

Anyone else finding the rank/rep thing moves way too slow?

Hand in your materials to the Vanguard quartermaster in the Hangar of the Tower. You get reputation AND Vanguard marks.

Do you have to go in there through patrol?

Yes.
 
It's hard to spot but it spawns in the chests scattered around old russia. I've been turning it in for 200 glimmer / faction rep. If it's used for later armor/weapon upgrades I'm going to start stashing it.

Anyone else finding the rank/rep thing moves way too slow?
DONT TURN IN SPINMETAL OR ANY OF THOSE TYPES OF ITEMS!

They are not only used for upgrades, but they also are used to make ammo for certain legendary weapons.
 
I wish the frequency of chest spawns and enemy drops was increased a little bit. Patrolled Venus for like two hours and hardly got anything. Not to mention, Glimmer comes is such small amounts, its really grindy to wanna buy that expensive item. Don't get me wrong, its addicting as shit but the feeling of reward is lacking IMO.

Whats this "Venus Loot Exploit"??
 
This is an interesting bit of story I just found out from reading some grimoire.


The expansion 2 of destiny is called House of Wolves....

Interestingly enough.... (spoilers for after Venus, before Mars)
The Queen of the Reef has Fallen allies, turns out she is the master of the Fallen House of Wolves. I have a feeling this expansion will shed some new light on the queen.
 
a couple of things, the last boss in the moon strike is such a damage sponge; that fight is probably the most tedious so far. I'd like to see Bungie mix it up a bit. More about positioning and skill and less about damage bars.
the other point, getting kicked out of the world due to connection issues is annoying :(
 
What do you mean, make ammo? is there a guide explaining this shit haha?

Math means upgrades for your guns, specifically changing ammo type (fast rounds, heavy, etc). If you inspect a legendary weapon and look at its upgrades, you will see that you need hundreds of spin metal or whatever material to upgrade it.
 
Anyone know a good way to farm spin metal? I'm gonna need a lot of it for this legendary gear it seems. I've found it occasionally in patrol and on a few strikes but it seems pretty hard to spot.

I got a ton from farming chests on Earth. Rocket Yard I believe? Just go in a loop checking all the rooms. Chests were giving me 30-40 Glimmer and spin metal in every one, with some dropping gear as well. One gave me like 200 glimmer and some engrams! That was exciting.

Also a lot growing around there as well.
 
Got Destiny for PS3 and i have to say it is quite impressive on the old console.
Also think Bungie should have only released this on the new consoles and made a even better game.
 
Outside of The Crucible which is the best way to get weapons? I am stuck with my Hand Cannon for about 5-6 levels.

I find I get more weapons in strikes than PvP but I get a few greens too with them. Generally the gear I get in PvP is better but less frequent. Make sure if you do strikes though to check in with the post master for any goodies you may have missed on the mission.
 
Imagine having an internet hiccup right as the raid is about to be completed lol
The raid saves your progress. So if you make it so farv and you disconnect it will save you and your friends location.

So if you really want the raid can last a week. (It will reset after a week though)
 
My bloke.

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Game is great fun but I feel slightly cramped by the amount of strikes available. Also, the time it takes for stock refreshes and the Vanguard marks a week thing discourages lengthy sessions of play.
 
Anyone know if the heroic strikes are soloable? I don't have a group yet to run them with, and I want my shot at exotic and legendary gear. Any suggestions?
 
AUGHHK

I played like 12, 15 crucible matches. This morning I FINALLY saw The Anomaly. But I STILL haven't hit the ONE DAMN ONE I WANNA SEE:

BURNING SHRINE.

WHYYYYY
 
Was playing my first strike (with a GAFfer natch) last night, Devil's Lair. It was so hilarious, we finally beat the Devil in the big courtyard and I'm like jumping around for loot and just chilling and then the Sepkis notification comes up and I'm like "WHAT?? THAT WASN'T THE END?????"

God damn. I just love this game, you know?
 
I'm trying to hammer down all the big problems that I think could be fixed in future revisions and updates. Feel free to comment or add to the list.

-The socialization stinks, flat out. There's no way to communicate with the 1-3 randoms you may run into out in the field. You need to get close, then press R3, then press options, THEN press invite to Fireteam, THEN press send invite, and hope they join. God forbid one of you enter a darkness zone or your fireteam is filled up and maybe you just want to talk to them. You got 4 emotes they could fit on a d-pad and that's the extent of it. There's a clan feature, but its currently has NO actual in-game usage and is essentially pointless.

Ideas to fix this: Proximity chat on/off. Make it so we can actually communicate with other people in game more easily. Put SOME kind of in-game clan system, so we can easily and freely see how many people in your clan are online and maybe they would like to play together.

-The loot is boring. There aren't many weapon types, and the variety of machine guns simply don't cut it. The main weapons don't have much difference between them, there's nothing like Critical Hit Chance or elemental damage or anything really interesting about them except higher attack numbers and magazine. You still get a lot of garbage white/green/currency/items that have nothing to do with your class, you can beat Strikes/PvP and get nothing. The post-level 20 leveling system is tied to armor, but the armor drops are totally random and more chances than not, they're awful. You can grind in Strikes and PvP for hours and come out with barely any advancement, if at all..for a loot game its just not a very good loot game.

Ideas to fix this: More, better guaranteed loot for performing certain tasks. I should not come out of a 15-20 minute Strike with nothing to show for it. I should not go several PvP games in a row with various K/Ds and points and get an uncommon gear for a Warlock I'm not using. Loot drops should be tailored to your class, and your level. I shouldn't even see another white item once I'm post level 20.

-The mission design is uncreative and highly repetitive. Practically every story mission plays out the exact same way: there's an unskippable exposition dump that you don't really understand and given very little reason to care about, you fly off on your ghost to whatever location the arrow tells you do, fight waves of enemies until you get to press square at certain intervals to spawn even more waves of enemies. There will be a big yellow guy at the end, so kill him and his wave of enemies. Ghost will then say something no one knows anything about and can't possibly care about it either, then you dance around for 30 seconds. Rinse and repeat for 20 hours. The "final" story mission feels like all the other story missions, and when its over you shrug your shoulders and wonder how this game took 5 years to make.

Its like playing Halo, but with worse...everything. Worse encounter design, less interesting weapons, zero dramatic stakes or narrative cohesion whatsoever, no sense of character, the exact same pacing every single time out. There's one interesting part where you get a sword, and there's the other interesting part where you kinda storm the beachhead, fighting up the hill into whatshisface's ship with some great music, and that's it.

Ideas to fix this: Difficult, actually. The entire structure of this game would have to be reconfigured, but that's not feasible. I guess the only thing they can do now is add more story missions and make them more interesting. Maybe a platforming challenge or a puzzle or some interesting NPCs to interact with or some flying missions or fuckin' SOMETHING besides the same damn mission they've got here.

-Unskippable cutscenes/exposition. Its bad enough the storytelling in the game is so awful, but the fact that you can't skip it either? The fact that if you ever get disconnected, you have to sit through that again? Why? There was already a 30 second load time before I even got into the game, you can't be masking those.

Ideas to fix this: Skip button, done.

-PvP is merely competent. It has about the same amount of features you'd expect in a mid-tier shooting game like Timeshift or Singularity. There's few maps, a few bland gametypes with nothing to really call their own like UT's Assault or TF2's Payload. There's no custom games, no Forge or Theater or ranks or easy ways to invite people like Bungie's previous Halo titles, just an odd derivative mix of Halo's movement and floaty jumps and CoD's kill streaks, unpredictable weapons, and ADS.

Ideas to fix this: More modes. More maps. Custom games. Maybe a Crucible ranking system separate from the leveling stuff.

-No Map Vote. This is for PvP as well, but it may be an even bigger problem for the Strike playlist. Its very easy to start to playing the same maps and strikes again and again and there's no way to change it. I don't want to play this map, my team doesn't want to play this map, the guys on the other team who stuck around just played this so I'm sure they don't want to play this map again, either. So why can't we do anything about it?

Ideas to fix this: Map vote, duh.

-Exploration is limited and unrewarding. If you played through the story missions, there very little unbeaten paths to see here. There aren't any interesting NPCs with unique quests hiding out there, or secret levels/missions you can activate. There are mountains back there, but there's no way to get to them through a combinations of lots of invisible walls and kill zones. Public events rarely happen, and its not like its easy to run into someone and team up with them anyway. All the available quests are rudimentary, uncompelling, and have you backtracking through areas you've seen again and again so you can press square at this random object or stand outside and scout a random area. There are a very loot chests placed around the environment, but chances are you won't run into something interesting. They built a sizable, pretty environment and there's nothing to do in it. The same shit you were doing in the Beta or at level 1, you'll be doing post level 20 and the story mode complete.

Ideas to fix this:
Unique NPCs per planet with interesting missions you can do outside the story. Better quests in general, like find the Golden Vox Battlemaster hiding out in...oh God does anyone remember what any of the areas in the game are called? Some funny goofball stuff ya know, it such a self-serious game that thinks its derivative sci-fi universe is more unique and interesting than it really is, some levity missions will flesh out the world a bit I feel.

-Strike bosses are boring bullet sponges
. They have one or two attacks at the most they repeat for 5-10 minutes of shooting shooting shooting, and then waves of enemies come out to distract you from its one dimensional encounter design and hopefully give you ammo. You peak behind cover, keep hitting him with shots, then go back to cover when he's looking at you until a teammate distracts, rinse and repeat until he finally goes down. Then you get a green sniper that's worse than everything else and a blue engram that ends up being a Strange Coin.

Ideas to fix this: IDK, quite honestly. They have so much health because they got to accommodate this leveling system somehow, but the battles themselves have all the complexity of the Cyberdemon from Doom about 20 years ago, but take waaaay longer and thus makes it feel like a grind instead of really intense encounter. The Raid boss better have all sorts of moves if he's gonna take that long, I mean some real attack patterns you gotta learn, stuff he brings out when his health is at the halfway mark, or the 1/3rd rage mode that speeds things up, SOMETHING, Bungie.
 
I find I get more weapons in strikes than PvP but I get a few greens too with them. Generally the gear I get in PvP is better but less frequent. Make sure if you do strikes though to check in with the post master for any goodies you may have missed on the mission.

Thanks. Guess I am doing the right thing then. I have done The Devil's Lair for a couple of times but the only thing I got were armor pieces.
 
Man, i did two public events last night and got Gold Tier on both....too bad i abandoned the bounty for that one :(


haha same thing happened to me this morning. I abandoned it because I wasn't getting any to show, and already had 2 now since then...
 
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