Destiny - Review Thread

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I kinda want it to get raked over the coals for its glaring problems and overall review poorly. The game has so much potential and I would like Bungie and Activision to have an incentive to make a better product. It's obviously a commercial success.
 
Posted? Penny Arcade impressions:

Tycho said:
I got it when you did, so I don’t know much more than you do and I probably know less. Gabriel and I grabbed a few levels, gained access to the multiplayer Crucible, and generally saw a familiar face reflected as though by an odd mirror. The thought generally was that they were attempting to swerve toward Borderlands, but I don’t think that’s it: Borderlands is a first person Diablo. Loot sprays from slashed enemy jugulars in that legacy. You get loot here, but the game is not about loot. The game is about a combination of curated and algorithmic shotgun interactions with faces. It’s a shooter first.

I haven’t engaged with the fiction at all yet, and I feel somewhat disincentivized to do so by Peter Dinklage. Gabriel suggested that someone phoned it in for him, but I countered in the moment yesterday that phoning it in (whoever happens to have dialed) suggests that he didn’t care. I submit that he is reading this script with active, smoldering contempt which - if nothing else - suggests an expenditure of agency.

I’ll try to keep you up to date with our progress. We are hoping to have Onyxia on farm by Friday.

Gabe said:
I spent a good chunk of yesterday with Destiny. It’s definitely got some solid RPG hooks. The desire to go back in for one more mission is strong. Someone during my Twitch stream yesterday asked if it lived up to the hype and the honest answer is “no I don’t think so.” but to be fair what game could? I’ve been playing games a long time and I cannot remember a game with this much hype surrounding it. It is not the second coming of Christ. It’s just Halo by way of Phantasy Star Online and that’s pretty cool.

Gabe said:
Taking my custom character with all my skills and gear into a deathmatch sort of environment was a blast. It really is similar to battlegrounds in World of Warcraft in that you are matched with players around your level and then you get to bring your custom shit to the fight. If you’re a console gamer who hasn’t played an MMO my guess is this feels pretty incredible.

Gabe said:
Overall Destiny is super solid and feels very polished. I’d say The dialog from the Ghost is probably the worst part of the game. I know that’s been beaten to death since the Beta, hell they even made a shirt, but holy shit that is some terrible voice acting. Tycho suggested Peter Dinklage was phoning it in but honestly I think he had someone phone it in for him. I don’t think he could even be bothered to pick up the phone. It is especially bad when compared to Cortana and it is impossible not to be constantly comparing it to Cortana because you are essentially playing Halo. I don’t think it’s a bad thing, I mean these are the folks that created Halo and fine tuned that “feel” over the years. There’s no reason that work shouldn’t be present here. The reality is I bet there are a lot of Playstation fans who have never played a Halo game and those people are in for a fucking treat because I think Destiny is the best Halo yet.

More at the link.
 
I have been bent over a table by a few blade-dancers to the contrary.

This is more of a balance issue.

I never took issue with the definition of 'grind' I took issue with you equating it to an obsessive compulsive disorder.

I used OCD because it's the term used in World of Goo to get everything in every level :). I do not think gamers who enjoy loot/grind have a disorder but they are addicts.
When you are addicted, you know is the back of your mind that you are and that it's bad, but you just can't help it.

The grind in these mediums is a passive one, people watch soaps partly out of enjoyment and partly out of routine.
So you agree it's not about fun only.

No its not about the individual's skills, its about what the game will allow you to do. If the enemy is level ?? then no amount of skill will get you over the hump. Gain a higher level and you will have access to the weapons which deal higher damage and be able to face it.

It's a fabricated limitation created by the developer to extend artificially the length of the game. Would the game be less fun if you could dispath those enemies right away? I don't think so.
 
Is that literally it? That doesn't sound like "screen filling up with things to do"...

Heroic Daily Mission unlocks
Heroic Weekly Strike unlocks
Now able to run regular missions at much higher difficulties ( think Halo difficulty levels )
Now leveling up is via gear with the Light attribute, instead of experience based
Multiple new PVP game types unlocked at 20. Before it was just Control available for me to play.

And in Halo when you played the same mission on Legendary compared to Normal or whatever, it was the same mission but it was still a hell of a lot more fun due to the challenge.

Haters gonna hate, as they say.

Game is fun. Adding more challenge to the various missions and strikes and everything just makes it that much more fun.
 
I'm at level 20 (almost 21) since yesterday. Been playing some Vanguard Strike Playlist (IMO, the best part of the game).

I'm a bit disappointed to be fair. I was hoping for some major release with tons of content and a world that i could explore.

The exploration in this game is almost non-existent. There are some chests around the world, but they are so few that you can't rely ALL the exploration factor on them. It's absolutely frustating go cave to cave thinking that you might find something and... Nothing is in there to be found.

About the loot: It's pretty ok, but simpler than it should be. In those Strike missions (Earth for example), you kill that goddamn spider and... Nothing drops from it. A chest, an item, nothing. This really makes the experience a lot more frustrating than it should be. Obviously you get a "reward" after every strike, but almost all the itens on them doesn't matters. They START to really make a difference only on the Vanguard playlist.

The Tower was a mass disappointment for me. It's way too small and not that pretty. The hangar is a confusing mess and the other side of the tower is almost useless until level 20.

The "story" is like a slap on the face of every Halo fan. This game doesn't have a structure on it's narrative.

It feels like every single thing in this game could be absolutely outstanding, but it turn out to be just "ok". The multiplayer/co-op interaction is horrible, you can't communicate in no reliable way. The "dynamic events" that they spoke so much about happened TWICE the WHOLE GAME with me. The "only 3 members" fireteam is a bit frustating too, 4 would be nice.

The gameplay is what holds everything up. It's amazing, feels great and makes you never stop playing. I'm still having fun, the game IS fun (if you like infinite grinding), but i can't deny my disappointment.

TL;DR

The game has an awesome gameplay but fails on being a great co-op game and on being a great single-player game. The shooting mechanics will make you play all the way trough, but the lack of content, variety and not delivering on the hype that PR made is frustating.
 
I almost bought the CE but then gamefly sent it to me instead and I feel that i've dodged a fuckin bullet on that one.

that said, I do think i'll see it through to completion and probably play some raids/grind strikes. I've always enjoyed that stuff so I like it more than I dislike it but I dont think i've seen a single complaint that isn't valid.



Checks take a couple of days to clear..

Are you being facetious or is this level of stupidity actually existent in this topic?
 
Posted? Penny Arcade impressions:

More at the link.

I read them a few minutes ago... I wonder what he meant by "I played Destiny a long time ago and it wasn't what you played, it could have gone either way but I think they chose the right path" (approximate quote from memory).
Does it mean they changed things from the original formula ? Or that future updates will bring things that are very different from the current experience ?
 
Heroic Daily Mission unlocks
Heroic Weekly Strike unlocks
Now able to run regular missions at much higher difficulties ( think Halo difficulty levels )
Now leveling up is via gear with the Light attribute, instead of experience based
Multiple new PVP game types unlocked at 20. Before it was just Control available for me to play.

And in Halo when you played the same mission on Legendary compared to Normal or whatever, it was the same mission but it was still a hell of a lot more fun due to the challenge.

Haters gonna hate, as they say.

Game is fun. Adding more challenge to the various missions and strikes and everything just makes it that much more fun.

This is what I don't understand. I played Halo 3 when it came out. Don't remember the story. Only remember running through waves of mobs and a few vehicle missions and a hilarious betrayal. I'm not seeing the "Oh man Halo was soooooo much better - " in this game to be honest.

I think Bungie's problem was that they failed to articulate exactly how the world of Destiny was going to be setup. From the E3 demo folks were expecting an open world experience, and that's not what was delivered. I also think folks expected tons of story content in the same vein of a Borderlands setting, but that's not what they had in mind obviously. Personally I'm enjoying the game for what was delivered, not what I expected to get.
 
I'm enjoying Destiny, but it's hard not to notice when I walk through the same area fourteen times to do missions that there could have been a lot more wandering space. I mostly enjoy the gunplay, because everything else is sort of iffy.

The story, such as it is, moves at a glacial pace, all basically narrated by sleepy Tyrion. The boss battles tend to be the same sorts of things over and over again - a giant thing to kill that constantly spawns smaller attackers. Each mission is either go here and kill something or go here and activate something and then kill something.

If the gunplay weren't so much fun, I'd probably be done with this already, because it doesn't seem to go much of anywhere. I gather that once you reach certain levels there will be more customization of characters with armor shaders and whatnot, but find it pretty silly that you have to crank up levels before you can dress yourself. Consequently, all the people you see running around tend to look the same.

I have to say I'm a little disappointed.
 
Penny Arcade impressions:

I haven’t engaged with the fiction at all yet, and I feel somewhat disincentivized to do so by Peter Dinklage. Gabriel suggested that someone phoned it in for him, but I countered in the moment yesterday that phoning it in (whoever happens to have dialed) suggests that he didn’t care. I submit that he is reading this script with active, smoldering contempt which - if nothing else - suggests an expenditure of agency.
What the hell does that mean? I can't make any kind of sense out of that terribly written paragraph.
 
Heroic Daily Mission unlocks
Heroic Weekly Strike unlocks
Now able to run regular missions at much higher difficulties ( think Halo difficulty levels )
Now leveling up is via gear with the Light attribute, instead of experience based
Multiple new PVP game types unlocked at 20. Before it was just Control available for me to play.

And in Halo when you played the same mission on Legendary compared to Normal or whatever, it was the same mission but it was still a hell of a lot more fun due to the challenge.

Haters gonna hate, as they say.

Game is fun. Adding more challenge to the various missions and strikes and everything just makes it that much more fun.

Yes. But we basically re-run the same shit over and over in the same locations with a different "frosting" coating.
 
I used OCD because it's the term used in World of Goo to get everything in every level :). I do not think gamers who enjoy loot/grind have a disorder but they are addicts.
When you are addicted, you know is the back of your mind that you are and that it's bad, but you just can't help it.

Why don't you keep your judgement/labels of people you don't know to yourself.
 
'The reality is I bet there are a lot of Playstation fans who have never played a Halo game and those people are in for a fucking treat because I think Destiny is the best Halo yet.'

I was completely agreeing with Gabe until I read that last line. What?! The only things in my opinion that are done better in Destiny are the things that Halo doesn't do at all (the RPG/MMO elements). From map design, to voice acting, to story line, to the weapons, etc. I firmly believe all are better done in the Halo franchise. Destiny does have a great addictive quality to it though and the game play certainly is solid and well polished, but don't get carried away.
 
Yes. But we basically re-run the same shit over and over in the same locations with a different "frosting" coating.

and the PvP unlocks for all people, regardless of level 20.

There's no "real game starts at level 20" people keep harping on about. The exact same thing you were doing the first 20 hours will be the same thing you'll be doing the next 20. Replay strikes with higher numbers over the enemies head, the same boring-ass quests in Exploration mode, the same maps and modes in PvP, the same random gear that more times than not is terrible.

That's it.
 
'The reality is I bet there are a lot of Playstation fans who have never played a Halo game and those people are in for a fucking treat because I think Destiny is the best Halo yet.'

I was completely agreeing with Gabe until I read that last line. What?! The only things in my opinion that are done better in Destiny are the things that Halo doesn't do at all (the RPG/MMO elements). From map design, to voice acting, to story line, to the weapons, etc. I firmly believe all are better done in the Halo franchise. Destiny does have a great addictive quality to it though and the game play certainly is solid and well polished, but don't get carried away.

Am I the only person who thinks Destiny plays/feels nothing like a Halo game (besides a slight hint of reach)??
 
This is what I don't understand. I played Halo 3 when it came out. Don't remember the story. Only remember running through waves of mobs and a few vehicle missions and a hilarious betrayal. I'm not seeing the "Oh man Halo was soooooo much better - " in this game to be honest.

I think Bungie's problem was that they failed to articulate exactly how the world of Destiny was going to be setup. From the E3 demo folks were expecting an open world experience, and that's not what was delivered. I also think folks expected tons of story content in the same vein of a Borderlands setting, but that's not what they had in mind obviously. Personally I'm enjoying the game for what was delivered, not what I expected to get.

After six hours, I was done with the Halo 3 campaign.

Six hours in Destiny, I feel like I've only scratched the surface. Destiny has far more incentives for replayability than any Halo campaign ever had.
 
destiny_review.png

Where was it posted? Thats exactly what it! The guy nailed it!

It's the top comment on this IGN article
 
Posted? Penny Arcade impressions:

More at the link.
Wow, them saying Destiny is the best Halo yet is straight blasphemous. Leveling up and some basic rpg mechanics is all that it has over Halo. The mp is a huge step down from Halo and the story isn't even there. The vehicle combat in Destiny sucks...and that's a Halo staple. I guess I just have very different impressions from PA.
 
Am I the only person who thinks Destiny plays/feels nothing like a Halo game (besides a slight hint of reach)??

I completely agree with you. There are some elements of course because it IS a Bungie game after all. Some enemy design, art design, setting, the floaty jumping, etc. But the feel of playing it is not very similar at all. I can see why some would think that though when comparing it to other popular FPS titles - maybe it veers more towards Halo than towards BF or COD.
 
What the hell does that mean? I can't make any kind of sense out of that terribly written paragraph.

He's saying that "phoning it in" implies that Dinklage didn't care. When, in actuality, the voice acting is so bad it seems more like he did it on purpose, out of a complete hatred of the project.
 
and the PvP unlocks for all people, regardless of level 20.

There's no "real game starts at level 20" people keep harping on about. The exact same thing you were doing the first 20 hours will be the same thing you'll be doing the next 20. Replay strikes with higher numbers over the enemies head, the same boring-ass quests in Exploration mode, the same maps and modes in PvP, the same random gear that more times than not is terrible.

That's it.

Exactly! Why don't more people see it? Are people just content with mediocre... are there that many Bungie apologists? I just dont get it.
 
This is more of a balance issue.



I used OCD because it's the term used in World of Goo to get everything in every level :). I do not think gamers who enjoy loot/grind have a disorder but they are addicts.
When you are addicted, you know is the back of your mind that you are and that it's bad, but you just can't help it.


So you agree it's not about fun only.



It's a fabricated limitation created by the developer to extend artificially the length of the game. Would the game be less fun if you could dispath those enemies right away? I don't think so.

I was referring to other media like soaps or sports

Again I feel you are not seeing the forest for the trees,

this is a universal game design, you don't go straight to the end boss after the start-up screen,
 
I'm really enjoying it so far. A few things bug me though. Some are bugs, some are gameplay elements.

Footstep sounds are off. They are way faster than the up and down movement of walking that my gun shows. A minor annoyance, but it's there.

I'm getting randomly booted from my fireteam a lot. Probably just server growing pains, but still annoying.

I distinctly remember them talking about how you could "go to any place you can see in the distance" during the game's reveal. I really wish that were true. It's my biggest disappointment with the game. Invisible walls in really odd places, and tiny cliffs of death take a lot of fun out of the exploration. If you're gonna go back on that statement, fine, but at least don't taunt us with really cool looking areas in the distance that we'll never be able to visit.

I would like to see more weapon variety. Melee weapons or bow type weapons would be neat.

Class armor is basically useless. Also, not particularly impressive. As a Titan I get a towel around my waist? Blah.

Can't say much on PvP since I haven't played more than one match, but it seems pretty fun.

Also, if I do a strike and we kill a boss, I should get SOMETHING for my efforts. We did one yesterday on Heroic or Hard or whatever difficulty and I got zero pieces of gear. I mean, come on... Even if it wasn't something I could directly use, I could at least break it down for parts/cash.

Just my thoughts so far. I'm having fun, but some things just irritate me.
 
Err...just no. I mean come on. Setting aside the story and voice acting which aren't even a contest, the weapons, enemies, AI, level design, vehicles, and especially the multiplayer are all vastly superior in Halo.

Yeah. I also feel sorry for people if this is their first "MMO".
 
Yes. But we basically re-run the same shit over and over in the same locations with a different "frosting" coating.

as for non MMO as this game is, thats a very MMO loop.

Now in wow once you hit max level, you rerun the same dungeons you played through on your way to level cap but now it's on heroic difficulty. You'll rerun those same dungeons over and over because a guy in a cave has a hat for your warrior, but he didn't drop the god damn hat he dropped his stupid necklace for the mage and fuck the mage.

That loop doesn't bother me at all because I've done it for years.

MMOs, and diablo style loot games are very "play this with something on your other monitor" and Destiny is basically that for me so far except I dont have a second monitor so it's just playing destiny
 
Wow, them saying Destiny is the best Halo yet is straight blasphemous. Leveling up and some basic rpg mechanics is all that it has over Halo. The mp is a huge step down from Halo and the story isn't even there. The vehicle combat in Destiny sucks...and that's a Halo staple. I guess I just have very different impressions from PA.

He also thought Halo 4 was the best Halo, so...
 
And in Halo when you played the same mission on Legendary compared to Normal or whatever, it was the same mission but it was still a hell of a lot more fun due to the challenge.

Haters gonna hate, as they say.

Game is fun. Adding more challenge to the various missions and strikes and everything just makes it that much more fun.

The difference being that you just play on Legendary the first time since you don't need to unlock it. Your screen is filling up with the same stuff to do except the enemies do more damage. They could have at LEAST augmented abilities like in Diablo.
 
He's saying that "phoning it in" implies that Dinklage didn't care. When, in actuality, the voice acting is so bad it seems more like he did it on purpose, out of a complete hatred of the project.

The voice acting is really good, the script is just a bit dull.

There are moments when the script shows potential, and the VA comes to life for a moment, but for he most part the actors are working with a pretty bland script.
 
No, no its not

What of the people who waste time watching sports, or soaps, or films? are they also wasting their time?

much like an athlete who trains or practices the same things over and over again, he or she doesnt have or is exhibiting OCD behaviour, they do it to reach a certain goal. You want to enter the crucible and not spanked or beat the final boss, you gotta earn them fancy gear and weapons.

Much like life, if you want that new home or car, you will 99.9% of the time have to grind out some hours at work to afford it.

So you're comparing playing destiny to working so you can do the things you actually enjoy (not working)


You should look up what a skinnerbox is, the thing the guy you quote is just that, movies, soaps and training for a sport are definitely not skinnerboxes.
He is talking about a compulsion loop. Which is something every lootgame has and it's a very real thing.

A game like diablo is 99 percent compulsion loop.

Btw if you work for a car the reward is all the pleasure you get from driving it afterwards.
In a compulsion loop like a loot skinnerbox, the reward is that you can work faster or more efficiently(so you can work faster so you can work faster)

People spend hundreds of hours on something like cookie clicker, go look up what cookie clicker is
 
I was referring to other media like soaps or sports

Again I feel you are not seeing the forest for the trees,

this is a universal game design, you don't go straight to the end boss after the start-up screen,

I think it dilutes the experience. Grinding shoudn't be a necessity. It is padding and poor game design IMO.
 
I'm really enjoying the crucible, but that said I haven't put much time into the game, maybe 6 or 7 hours total.

Maybe my expectations were set low, and also I haven't seriously played a shooter since Bioshock 2,but I'm not feeling let down by this game. I wish there was more reason to run around on the planets just fighting random enemies though. That gets old quickly.
 
He's saying that "phoning it in" implies that Dinklage didn't care. When, in actuality, the voice acting is so bad it seems more like he did it on purpose, out of a complete hatred of the project.
Hard not to hate considering the awful lines he was given. Much like the Star Wars prequels, give fine actors terrible lines and direction, and they'll still turn out shit. They need something to work with.
 
as for non MMO as this game is, thats a very MMO loop.

Now in wow once you hit max level, you rerun the same dungeons you played through on your way to level cap but now it's on heroic difficulty. You'll rerun those same dungeons over and over because a guy in a cave has a hat for your warrior, but he didn't drop the god damn hat he dropped his stupid necklace for the mage and fuck the mage.

That loop doesn't bother me at all because I've done it for years.

MMOs, and diablo style loot games are very "play this with something on your other monitor" and Destiny is basically that for me so far except I dont have a second monitor so it's just playing destiny

Yes it is... HOWEVER, destiny gives us SUCH a small set of explorable "loop" that its mind numbingly repetitive.

Speaking of Diablo.... just look at how much more there is to "replay" than Destiny. And how enemies and enemy types aren't set in the same fucking location and respawn every 20 seconds. Destiny doesn't have roaming hoards like Diablo and random Nemesis encounters and other "life-extending" elements. It has.... the same horde mode over and over and over and...
 
I think it dilutes the experience. Grinding shoudn't be a necessity. It is padding and poor game design IMO.

Grinding is pretty much a staple of RPG esque games, where you have so many different items, loot, gear, skill tree's, progression systems etc. Destiny simply wouldn't work without it. That's the whole point of it's time investment reward factor, the same as with other RPG's, MMO's etc. If you want instant gratification and no grind, just do the Story missions and jump straight in to Crucible and don't worry about collecting the Legendary or High end gear and equipment. The whole point is that the latter stuff is supposed to be rare and require extra effort and investment to earn.
 
Yes it is... HOWEVER, destiny gives us SUCH a small set of explorable "loop" that its mind numbingly repetitive.

Speaking of Diablo.... just look at how much more there is to "replay" than Destiny. And how enemies and enemy types aren't set in the same fucking location and respawn every 20 seconds. Destiny doesn't have roaming hoards like Diablo and random Nemesis encounters and other "life-extending" elements. It has.... the same horde mode over and over and over and...

Diablo 3 doesn't have "roaming hordes". It does have the possibility of spawning various enemies, champions, and elites at various locations so that the game doesn't feel the same, but they're not "roaming". But it still also has diverse locations and dungeons that reshape in each playthrough to be something slightly different.
 
yeah I'm not sure what the mindset with 3 player fireteams was

I guess it was just a balance they were comfortable with. The more players you have, the more enemy waves in missions you need, and the more bullet spongey the bosses need to be. Then if you happen to have less than the maximum number of players, you have to contend with even greater balancing issues and variables.

Bungie going with 3 player fireteams keeps things a bit more intimate, personal and manageable, but still allows for very grand and epic scenario's.

I would have personally preferred maybe 4 man fireteams for missions, but 3 works well in actual gameplay either way.
 
Grinding is pretty much a staple of RPG esque games, where you have so many different items, loot, gear, skill tree's, progression systems etc. Destiny simply wouldn't work without it. That's the whole point of it's time investment reward factor, the same as with other RPG's, MMO's etc. If you want instant gratification and no grind, just do the Story missions and jump straight in to Crucible and don't worry about collecting the Legendary or High end gear and equipment. The whole point is that the latter stuff is supposed to be rare and require extra effort and investment to earn.

I'm not even talking about destiny specifically here btw, just your argument:

You can take all the loot out of dragon's dogma and just unlock all the abilities for the classes from the start and it would be just as entertaining and rewarding to play. You can still easily put 60++ hours into it learning the different classes and going through the story, post game, bitterblack isle and bitterblack isle v2 after you finish it.
People can (and do) play dark souls without leveling up and staying naked with the starter mace and get all of their enjoyment out of the combat, encounter design ,exploration and lore , the game has a great learning curve to keep you entertained.

If your game isn't compelling/fun/rewarding without the compulsion loop then it's not a well designed game, and people are going to feel empty after finishing it. Most people I played diablo 3 ROS for a long time with felt regret for wasting their time after they got caught in the gear grind cycle for a bit too long and realised the futility of what they were doing and why they kept doing it.

I've never seen anyone who played cs for 4 years say their time spent on the game was a waste.
 
I’ve been playing games a long time and I cannot remember a game with this much hype surrounding it. It is not the second coming of Christ. It’s just Halo by way of Phantasy Star Online and that’s pretty cool.
I'm not going to compare Destiny to PSO, anymore, because fighting Dark Falz was fucking amazing and a memorable part of my early teenage years.

Fighting the final boss of Destiny left a hole in my heart that won't be filled for some time now.

Destiny doesn't deserve the comparison.
 
I think it dilutes the experience. Grinding shoudn't be a necessity. It is padding and poor game design IMO.

Grinding is a term that pretty much needs to be nuked from the gamer lexicon, because one person's grinding is another person's content.

If I like it, it's content.

If I don't, it's grinding.

Because the fact of the matter is every game has repeat content in it, whether it's the hours spent walking through an RPG or practicing multi-player matches to get better. It's all "grinding".
 
Grinding is a term that pretty much needs to be nuked from the gamer lexicon, because one person's grinding is another person's content.

If I like it, it's content.

If I don't, it's grinding.

Because the fact of the matter is every game has repeat content in it, whether it's the hours spent walking through an RPG or practicing multi-player matches to get better. It's all "grinding".

Collect a key from Mob X to unlock the door and advance is content. Collect 20 keys from the same mob that have a RNG chance of dropping is grinding made to inflate the length of the game.
 
I'm not even talking about destiny specifically here btw, just your argument:

You can take all the loot out of dragon's dogma and just unlock all the abilities for the classes from the start and it would be just as entertaining and rewarding to play.
People can play dark souls without leveling up and staying naked with the starter mace and get all of their enjoyment out of the combat, encounter design ,exploration and lore , the game has a great learning curve to keep you entertained.

If your game isn't compelling/fun/rewarding without the compulsion loop then it's not a well designed game and people are going to feel empty after finishing it. Most people I played diablo 3 ROS for a long time with felt regret for wasting their time after they got caught in the gear grind cycle for a bit too long and realised the futility of what they were doing and why they kept doing it.

I've never seen anyone who played cs for 4 years say their time spent on the game was a waste.

You're describing scenario's that simply don't exist. Fact of the matter is, not everything is unlocked in Final Fantasy from the start, nor is it in COD, or Dark Soul's or whatever, so you can't say if the games would be just as fun without the grind or not. For many people the grind is the fun. So long as the gameplay involved is fun, rewarding and exciting, the grind isn't a negative, in-fact it becomes a positive as your time investment is better rewarded.

For example, I'm thoroughly enjoying Destiny right now, and it's nice that after every mission or whatever, I'm rewarded with at least a few cool new trinkets. Be it new armour, weapons, individual upgrades to my weapons or armour, or upgrades to my main skill tree etc. Just adds a further layer of motivation and reward to the already fun gameplay and combat.
 
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