Tycho said:I got it when you did, so I dont know much more than you do and I probably know less. Gabriel and I grabbed a few levels, gained access to the multiplayer Crucible, and generally saw a familiar face reflected as though by an odd mirror. The thought generally was that they were attempting to swerve toward Borderlands, but I dont think thats it: Borderlands is a first person Diablo. Loot sprays from slashed enemy jugulars in that legacy. You get loot here, but the game is not about loot. The game is about a combination of curated and algorithmic shotgun interactions with faces. Its a shooter first.
I havent engaged with the fiction at all yet, and I feel somewhat disincentivized to do so by Peter Dinklage. Gabriel suggested that someone phoned it in for him, but I countered in the moment yesterday that phoning it in (whoever happens to have dialed) suggests that he didnt care. I submit that he is reading this script with active, smoldering contempt which - if nothing else - suggests an expenditure of agency.
Ill try to keep you up to date with our progress. We are hoping to have Onyxia on farm by Friday.
Gabe said:I spent a good chunk of yesterday with Destiny. Its definitely got some solid RPG hooks. The desire to go back in for one more mission is strong. Someone during my Twitch stream yesterday asked if it lived up to the hype and the honest answer is no I dont think so. but to be fair what game could? Ive been playing games a long time and I cannot remember a game with this much hype surrounding it. It is not the second coming of Christ. Its just Halo by way of Phantasy Star Online and thats pretty cool.
Gabe said:Taking my custom character with all my skills and gear into a deathmatch sort of environment was a blast. It really is similar to battlegrounds in World of Warcraft in that you are matched with players around your level and then you get to bring your custom shit to the fight. If youre a console gamer who hasnt played an MMO my guess is this feels pretty incredible.
Gabe said:Overall Destiny is super solid and feels very polished. Id say The dialog from the Ghost is probably the worst part of the game. I know thats been beaten to death since the Beta, hell they even made a shirt, but holy shit that is some terrible voice acting. Tycho suggested Peter Dinklage was phoning it in but honestly I think he had someone phone it in for him. I dont think he could even be bothered to pick up the phone. It is especially bad when compared to Cortana and it is impossible not to be constantly comparing it to Cortana because you are essentially playing Halo. I dont think its a bad thing, I mean these are the folks that created Halo and fine tuned that feel over the years. Theres no reason that work shouldnt be present here. The reality is I bet there are a lot of Playstation fans who have never played a Halo game and those people are in for a fucking treat because I think Destiny is the best Halo yet.
I have been bent over a table by a few blade-dancers to the contrary.
I never took issue with the definition of 'grind' I took issue with you equating it to an obsessive compulsive disorder.
So you agree it's not about fun only.The grind in these mediums is a passive one, people watch soaps partly out of enjoyment and partly out of routine.
No its not about the individual's skills, its about what the game will allow you to do. If the enemy is level ?? then no amount of skill will get you over the hump. Gain a higher level and you will have access to the weapons which deal higher damage and be able to face it.
Is that literally it? That doesn't sound like "screen filling up with things to do"...
Checks take a couple of days to clear..
Heroic Daily Mission unlocks
Heroic Weekly Strike unlocks
Now able to run regular missions at much higher difficulties ( think Halo difficulty levels )
Now leveling up is via gear with the Light attribute, instead of experience based
Multiple new PVP game types unlocked at 20. Before it was just Control available for me to play.
And in Halo when you played the same mission on Legendary compared to Normal or whatever, it was the same mission but it was still a hell of a lot more fun due to the challenge.
Haters gonna hate, as they say.
Game is fun. Adding more challenge to the various missions and strikes and everything just makes it that much more fun.
What the hell does that mean? I can't make any kind of sense out of that terribly written paragraph.Penny Arcade impressions:
I havent engaged with the fiction at all yet, and I feel somewhat disincentivized to do so by Peter Dinklage. Gabriel suggested that someone phoned it in for him, but I countered in the moment yesterday that phoning it in (whoever happens to have dialed) suggests that he didnt care. I submit that he is reading this script with active, smoldering contempt which - if nothing else - suggests an expenditure of agency.
Heroic Daily Mission unlocks
Heroic Weekly Strike unlocks
Now able to run regular missions at much higher difficulties ( think Halo difficulty levels )
Now leveling up is via gear with the Light attribute, instead of experience based
Multiple new PVP game types unlocked at 20. Before it was just Control available for me to play.
And in Halo when you played the same mission on Legendary compared to Normal or whatever, it was the same mission but it was still a hell of a lot more fun due to the challenge.
Haters gonna hate, as they say.
Game is fun. Adding more challenge to the various missions and strikes and everything just makes it that much more fun.
I used OCD because it's the term used in World of Goo to get everything in every level. I do not think gamers who enjoy loot/grind have a disorder but they are addicts.
When you are addicted, you know is the back of your mind that you are and that it's bad, but you just can't help it.
What the hell does that mean? I can't make any kind of sense out of that terribly written paragraph.
Yes. But we basically re-run the same shit over and over in the same locations with a different "frosting" coating.
'The reality is I bet there are a lot of Playstation fans who have never played a Halo game and those people are in for a fucking treat because I think Destiny is the best Halo yet.'
I was completely agreeing with Gabe until I read that last line. What?! The only things in my opinion that are done better in Destiny are the things that Halo doesn't do at all (the RPG/MMO elements). From map design, to voice acting, to story line, to the weapons, etc. I firmly believe all are better done in the Halo franchise. Destiny does have a great addictive quality to it though and the game play certainly is solid and well polished, but don't get carried away.
This is what I don't understand. I played Halo 3 when it came out. Don't remember the story. Only remember running through waves of mobs and a few vehicle missions and a hilarious betrayal. I'm not seeing the "Oh man Halo was soooooo much better - " in this game to be honest.
I think Bungie's problem was that they failed to articulate exactly how the world of Destiny was going to be setup. From the E3 demo folks were expecting an open world experience, and that's not what was delivered. I also think folks expected tons of story content in the same vein of a Borderlands setting, but that's not what they had in mind obviously. Personally I'm enjoying the game for what was delivered, not what I expected to get.
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Where was it posted? Thats exactly what it! The guy nailed it!
Wow, them saying Destiny is the best Halo yet is straight blasphemous. Leveling up and some basic rpg mechanics is all that it has over Halo. The mp is a huge step down from Halo and the story isn't even there. The vehicle combat in Destiny sucks...and that's a Halo staple. I guess I just have very different impressions from PA.
Am I the only person who thinks Destiny plays/feels nothing like a Halo game (besides a slight hint of reach)??
I think Destiny is the best Halo yet.
What the hell does that mean? I can't make any kind of sense out of that terribly written paragraph.
and the PvP unlocks for all people, regardless of level 20.
There's no "real game starts at level 20" people keep harping on about. The exact same thing you were doing the first 20 hours will be the same thing you'll be doing the next 20. Replay strikes with higher numbers over the enemies head, the same boring-ass quests in Exploration mode, the same maps and modes in PvP, the same random gear that more times than not is terrible.
That's it.
This is more of a balance issue.
I used OCD because it's the term used in World of Goo to get everything in every level. I do not think gamers who enjoy loot/grind have a disorder but they are addicts.
When you are addicted, you know is the back of your mind that you are and that it's bad, but you just can't help it.
So you agree it's not about fun only.
It's a fabricated limitation created by the developer to extend artificially the length of the game. Would the game be less fun if you could dispath those enemies right away? I don't think so.
Err...just no. I mean come on. Setting aside the story and voice acting which aren't even a contest, the weapons, enemies, AI, level design, vehicles, and especially the multiplayer are all vastly superior in Halo.
Yes. But we basically re-run the same shit over and over in the same locations with a different "frosting" coating.
I think Sony should revive Santa Monica's project that was so similar to Destiny. it shouldn't matter now that it was so similar.
Wow, them saying Destiny is the best Halo yet is straight blasphemous. Leveling up and some basic rpg mechanics is all that it has over Halo. The mp is a huge step down from Halo and the story isn't even there. The vehicle combat in Destiny sucks...and that's a Halo staple. I guess I just have very different impressions from PA.
And in Halo when you played the same mission on Legendary compared to Normal or whatever, it was the same mission but it was still a hell of a lot more fun due to the challenge.
Haters gonna hate, as they say.
Game is fun. Adding more challenge to the various missions and strikes and everything just makes it that much more fun.
He's saying that "phoning it in" implies that Dinklage didn't care. When, in actuality, the voice acting is so bad it seems more like he did it on purpose, out of a complete hatred of the project.
No, no its not
What of the people who waste time watching sports, or soaps, or films? are they also wasting their time?
much like an athlete who trains or practices the same things over and over again, he or she doesnt have or is exhibiting OCD behaviour, they do it to reach a certain goal. You want to enter the crucible and not spanked or beat the final boss, you gotta earn them fancy gear and weapons.
Much like life, if you want that new home or car, you will 99.9% of the time have to grind out some hours at work to afford it.
What the hell does that mean? I can't make any kind of sense out of that terribly written paragraph.
I was referring to other media like soaps or sports
Again I feel you are not seeing the forest for the trees,
this is a universal game design, you don't go straight to the end boss after the start-up screen,
Hard not to hate considering the awful lines he was given. Much like the Star Wars prequels, give fine actors terrible lines and direction, and they'll still turn out shit. They need something to work with.He's saying that "phoning it in" implies that Dinklage didn't care. When, in actuality, the voice acting is so bad it seems more like he did it on purpose, out of a complete hatred of the project.
as for non MMO as this game is, thats a very MMO loop.
Now in wow once you hit max level, you rerun the same dungeons you played through on your way to level cap but now it's on heroic difficulty. You'll rerun those same dungeons over and over because a guy in a cave has a hat for your warrior, but he didn't drop the god damn hat he dropped his stupid necklace for the mage and fuck the mage.
That loop doesn't bother me at all because I've done it for years.
MMOs, and diablo style loot games are very "play this with something on your other monitor" and Destiny is basically that for me so far except I dont have a second monitor so it's just playing destiny
I think it dilutes the experience. Grinding shoudn't be a necessity. It is padding and poor game design IMO.
Yes it is... HOWEVER, destiny gives us SUCH a small set of explorable "loop" that its mind numbingly repetitive.
Speaking of Diablo.... just look at how much more there is to "replay" than Destiny. And how enemies and enemy types aren't set in the same fucking location and respawn every 20 seconds. Destiny doesn't have roaming hoards like Diablo and random Nemesis encounters and other "life-extending" elements. It has.... the same horde mode over and over and over and...
I think it dilutes the experience. Grinding shoudn't be a necessity. It is padding and poor game design IMO.
yeah I'm not sure what the mindset with 3 player fireteams was
Grinding is pretty much a staple of RPG esque games, where you have so many different items, loot, gear, skill tree's, progression systems etc. Destiny simply wouldn't work without it. That's the whole point of it's time investment reward factor, the same as with other RPG's, MMO's etc. If you want instant gratification and no grind, just do the Story missions and jump straight in to Crucible and don't worry about collecting the Legendary or High end gear and equipment. The whole point is that the latter stuff is supposed to be rare and require extra effort and investment to earn.
I think Sony should revive Santa Monica's project that was so similar to Destiny. it shouldn't matter now that it was so similar.
I'm not going to compare Destiny to PSO, anymore, because fighting Dark Falz was fucking amazing and a memorable part of my early teenage years.I’ve been playing games a long time and I cannot remember a game with this much hype surrounding it. It is not the second coming of Christ. It’s just Halo by way of Phantasy Star Online and that’s pretty cool.
I think it dilutes the experience. Grinding shoudn't be a necessity. It is padding and poor game design IMO.
Grinding is a term that pretty much needs to be nuked from the gamer lexicon, because one person's grinding is another person's content.
If I like it, it's content.
If I don't, it's grinding.
Because the fact of the matter is every game has repeat content in it, whether it's the hours spent walking through an RPG or practicing multi-player matches to get better. It's all "grinding".
I'm not even talking about destiny specifically here btw, just your argument:
You can take all the loot out of dragon's dogma and just unlock all the abilities for the classes from the start and it would be just as entertaining and rewarding to play.
People can play dark souls without leveling up and staying naked with the starter mace and get all of their enjoyment out of the combat, encounter design ,exploration and lore , the game has a great learning curve to keep you entertained.
If your game isn't compelling/fun/rewarding without the compulsion loop then it's not a well designed game and people are going to feel empty after finishing it. Most people I played diablo 3 ROS for a long time with felt regret for wasting their time after they got caught in the gear grind cycle for a bit too long and realised the futility of what they were doing and why they kept doing it.
I've never seen anyone who played cs for 4 years say their time spent on the game was a waste.