Destiny - Review Thread

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Not a lot, although it's arguably that they implied in a number of ways that the game would have more content than it did.

As far as claims that wound up being more or less blatatly false, all I can recall off the top of my head:
-In the E3 2013 presentation, they looked at the skybox in Old Russia and said that you could explore that space.
-They once said we could go to Saturn.
-They much more recently said that "after level 20 there are a bunch of strikes that become available to you", which is false unless you consider higher difficulty levels and other basic modifiers to be newly-available strikes.


Wow.


It was fun reading the defence force after the beta.

Now it's hilarious.
 
Bungie's pleas sound like:

Don't review our game as an MMO because it doesn't run a persistent world.

Don't review our game as an FPS because it is much more than that.

Don't review our game as a loot game because that's oversimplifying it.


They are almost saying... Don't review our game period. It's nothing like anything out there... yet it is like everything out there.
 
Not everyone falls under the results of your skills of deduction. There's 66 pages where plenty of people are talking about the problems within the game itself, and not some fantasy conjured up in their minds.

Seriously, I just feel these hype arguments are just a forum-acceptable way of shitting on other people's opinions. It surely doesn't actually engage the issues in the game, whether someone enjoys it despite them or not.

Most of the "issues" with the game were evident from the Alpha and Beta and may not necessarily bother everyone. Those who were expecting the full game to be "so much more" were either making unfounded assumptions about the game or engaging in wishful thinking. Those who purchased the game without playing the Alpha or Beta almost certainly did so on the basis of word of mouth or media hype. Word of mouth is forgivable I suppose, but swallowing the media hype goes back to the original issue I mentioned.

Out of 66 pages of comments, how many GAFers do you think were NOT influenced by the media the hype and did NOT play the alpha or beta, yet still ended up very disappointed in the game? Without the hype why would anyone set their expectations for the game so high to begin with?

I'm not saying there aren't legitimate flaws with the game, I'm just saying that the flaws should have been expected given we knew about them months ago. Expecting the game to fundamentally change in a two-month period is what is unreasonable.
 
I don't get why anyone would claim reviewers should hold off. Reviews are to give the consumer guidance on what to buy. Reviews aren't for the developer, they're for the consumer.

What good is having the product on shelves for weeks without anyone knowing if it's good or not? They should have to pay $60-70 to find out?

If Bungie's going to live by pre-orders and Day One sales records, they need to accept similarly rapid judgement from the media.
 
I'll take boring sci-fi with good art design over try hard video game/internet humor thing with absolutely horrid aesthetics that were ripped off from someone else's short film.

I'll admit Bordlerlands isn't for everyone, but what it does - it does well.
 
Yep, I'd agree with that, I would rather play Killzone: Shadow Fall than Destiny.

lolno.gif
 
People keep saying "review what's in the box," but the raid unlock's a mere week from launch and is included in the cost of the game.

MMO fans, if reviewers were scoring games without even doing a raid, wouldn't you consider that extremely uninformed?

We have no idea how Destiny is going to handle in a 6-man fireteam setting, which could potentially be a huge gamechanger.

If Destiny's raid is anything like a true MMO raid it will be content for 5% of all player if that.

I've put a little over 200 hours into FFXIV and I am not even close to "Clearing" T9.
 
Bungie's pleas sound like:

Don't review our game as an MMO because it doesn't run a persistent world.

Don't review our game as an FPS because it is much more than that.

Don't review our game as a loot game because that's oversimplifying it.


They are almost saying... Don't review our game period. It's nothing like anything out there... yet it is like everything out there.

You don't understand our vision enough to review it.
 
So, I guess MS isn't really regretting much at all now like some people thought.

It still made Sony boatloads of money, and that partnership isn't just going to end because the first game in a planned 3 game series crapped the bed with reviewers. I'm sure MS still wishes they didn't mess up that relationship.
 
Bungie made a huuuuuge mistake handling the reviews.

Reviewers are just getting further and further away from the honeymoon period post release, making any flaws the game has more apparent to them.
I agree. This game actually makes a very strong and good first impression. It's got fantastic production values, and it promises you the world(s) early on. It's only after playing the 5th straight cookie cutter mission within the same 60 acre industrial environment, (boastfully referred to as a "world") that the doubts start to creep in.

"Wait", you ask. "Is this really all that happens?"

No, there's 3 other tile sets you'll get to see, but in terms of game play? Yeah, it's kinda just more of the same from there on out.
 
Somewhat random Q: For owners of both, which do you like better... Destiny or Borderlands 2?

I will probably have the same experience with them: Really like them for a few weeks, then never play again. I am still really enjoying Destiny, but once I hit the point where I am no longer compelled to play it regularly, I doubt I will want to come back for the DLC/updates unless there is really significant additions.
 
I'll admit Bordlerlands isn't for everyone, but what it does - it does well.

Destiny also does some things well but the hype was impossible to meet. I wanted Halo with diet MMO features and that's what I got for the most part.

Expecting something transcendent from a mass-market shooter means you bought the hype and that was your first mistake. It's obvious that Bungie tried to please everyone but it backfired.
 
I don't get why anyone would claim reviewers should hold off. Reviews are to give the consumer guidance on what to buy. Reviews aren't for the developer, they're for the consumer.

What good is having the product on shelves for weeks without anyone knowing if it's good or not? They should have to pay $60-70 to find out?

If Bungie's going to live by pre-orders and Day One sales records, they need to accept similarly rapid judgement from the media.

All completely true.
 
Bungie's pleas sound like:

Don't review our game as an MMO because it doesn't run a persistent world.

Don't review our game as an FPS because it is much more than that.

Don't review our game as a loot game because that's oversimplifying it.


They are almost saying... Don't review our game period. It's nothing like anything out there... yet it is like everything out there.
Outside of David Candland's tweet, what Bungie pleas are you talking about?

And even though he took it down, I did think David Candland had a point in that reviewers these days tend to rush through games because they usually don't have time to spend hours upon hours with them. It's a problem when reviewing certain games like Destiny because there may or may not be free content coming that really adds to the experience, because Bungie wants to keep players coming back.
 
See, that's not fair. For example, nobody I've seen has used "this is a halo style game" in response to someone wanting/expecting more MMO elements. If anything, I think Bungie was pretty adamant in steering away from describing Destiny as an MMO.

Destiny and Halo share some of the same DNA, but they're different games.

I would say this post kind of does.
 
People keep saying "review what's in the box," but the raid unlock's a mere week from launch and is included in the cost of the game.

MMO fans, if reviewers were scoring games without even doing a raid, wouldn't you consider that extremely uninformed?

We have no idea how Destiny is going to handle in a 6-man fireteam setting, which could potentially be a huge gamechanger.

Then the question is (as has been pointed out): should the game be treated as an MMO or shouldn't it?

Many defenders in this thread think its unfair or straight out inaccurate to call it an MMO.
 
Gies' biggest problem with Destiny is lack of content.

Gies gave Titanfall a 9.

Come on now.

Yeah. I've been harping on Destiny's lack of content, but Titanfall's is even much worse. Of course, Titanfall wasn't hyped to be nearly as ambitious from a content perspective as Destiny, so I suppose expectations are different.
 
"excessive marketing"

do you get super hyped when car commercial feature a car that's absolutely perfect and has tons of awards and look at all these features
You're not really saying that there is no such thing as "responsible marketing"? The job of marketing is to sell the game obviously, but that doesn't mean there aren't any moral boundaries to be crossed.

I don't care about cars myself, but yes, many commercials for example for cars can absolutely be criticised as purposefully too misleading. Because those exist it doesn't make it any more right to do it for another product.

You also ignored my other point by the way.

Gies' biggest problem with Destiny is lack of content.

Gies gave Titanfall a 9.

Come on now.
Not that fair comparisons. Titanfall doesn't even try to have that much content. It's just pvp (with bots).
Though yes, I'd be very critical when reading Gies's reviews.
 
Marathon and Myth are all incredibly well respected games.

Marathon is one of the few well-respected games that makes me want to puke due to the weird motion stuff that's going on there. I wish I could have played more but it's probably 1 of 3 games that activates motion sickness for me.
 
To those saying Bungie made a mistake with review embargo, I really dont agree.

Most games sell huge day one and week one (then drop off dramatically) and we basically had almost an entire week before the bad reviews came out in force (and yellow'd the metacritic)

I think poor reception will hurt it in the long run given the 10 year plan, but it looks like the game is a big sales success regardless.

Personally, I think the game is great in some ways, bad in others. I have this urgent need to play it however, which I cant really explain since in practice I am using same guns against same enemies but its so addictive.
 
I haven't played Shadow Fall in a long time, but I don't remember it being a repetitive bore. I enjoyed Killzone: Shadow Fall actually, don't understand all the hate towards it.

The needless hang-gliding part? The horrid map design? Rain that looks like milk? Moving orbs and batteries around as an objective? The campaign is absolute tedium. The multiplayer is serviceable but is now drying up as people move on to other things.

Should I go on?
 
I mainly wish that...

  • There was more variety to missions. You're either fighting waves of enemies while the ghost hacks stuff or fighting bullet sponge bosses. That's pretty much it for the missions.
  • There was more interesting weapons. For a game that feature so much tech and ease of space travel, you'd think we'd have more than modern weapons that could be in CoD. The only weapon that's futuristic is the fusion rifle.
  • The maps were bigger. The planets, as they are now, feel like snippets. Like the worlds in Kingdom Hearts.
 
Gies' biggest problem with Destiny is lack of content.

Gies gave Titanfall a 9.

Come on now.

To be fair, Titanfall never purported to be an RPG/sorta-MMO/whatever we're calling Destiny now. It definitely lacked content but I think that's a bit different from a game like Destiny lacking content.
 
Shadow Fall is quite honestly one of the worst first person shooters I've ever played in my life. Destiny stands up pretty well compared to that, lol
 
It's a problem when reviewing certain games like Destiny because there may or may not be free content coming that really adds to the experience, because Bungie wants to keep players coming back.

But shouldn't reviewers review the game as it is currently available? If meaningful free content is released (and I hope it is) or the weekly events add some new dimension to the game they can update their reviews.

Reviewers are answering the question "how is the game today" they aren't saying the game won't get better or can't improve.
 
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