CrimzonSamurai
Member
All I get from this is that all the races(including the darkness itself as a reaper paralell) tried to copy Mass Effect, except failed badly at doing so.
The Halo games narratives were nothing to write home about, they're the true average video game story. They were functional in that they told you just enough to let you know exactly why you're at war with the covenant, why you need to do this objective, who this and this character is and what their personalities are. The plot for the most part was coherent and made sense in context.
Destiny drops you into place in Russia with no explaination on how you got there beyond the ghost saying "Oh, hey, I just revived you. You're going to see a lot of things you don't understand. I won't explain them, but trust me bro."
The cutscenes are random nonsensical sci-fantasy drivel about how you have to kill knights to open the way to some grave for reasons. At no point in Destiny's story does it feel you actually have a purpose, beyond dicking around in the universe and being told what to do(but not why, beyond the "Save the traveler" line) by the handful of NPCs that take the time to talk to you.
Most video game stories are on par with Halo. Destiny is so far below that you can barely call it a story as such.
I think there are certainly issues with story delivery in Destiny. It feels more intentional than "bad design." I mean, it might be a poor design choice, but I don't think it's accidental. They clearly wanted to go the Dark Souls route of hidden background lore. I mean, they even have lore all over the item descriptions in Destiny. All of these quotes from characters that you can only figure out who they are by reading more of their quotes. I wish they would give you more, but I'd be willing to bet they have their own monstrous lore compendium that they plan to ease out over time.
The Halo narrative is only average if you get the lore through a compiled wiki or similar source, or if you read about 6 terrible pulp novels. If you go by the games themselves, there isn't even an explanation as to how Chief escaped Installation 007, or whatever the Halo in the first game is called.