Destiny - Review Thread

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Bungie has proven time and time again that they work best with limited time and limited budget.

Halo CE and ODST are living proof. When you give Bungie too much time and too much money, they spend most of their time LANing and goofing off.

So its no coincidence the game they've spent the most time and money on is their worst.

Not strictly true. Halo 2's campaign is the negative product of a hard deadline (albeit with some self-imposed project restarts).
 
Damn I was ready to buy this game today but seeing this thread I think I'll wait a bit.
I enjoyed my time with the Alpha/Beta but asumed it was just a small glimpse into something much bigger, from what I read here it isn't.

Reading all these comments make me wish they had just continued with the Halo formula. A fun single player you can play with friends and a strong competitive multiplayer mode.

From the reviews and users comments this sounds like a it wants to be a hybrid of a regular action FPS with a MMO but in doing so it lacks what makes both of those genres fun.


PS: As for the year in general and the gen, It hasn't been that bad. People now act as if the Ps3/360 had 10/10 titles every month
 
Being serious, hearing some of the criticism about the game (and that UI dev's tweet) makes me really averse to purchasing this game right now since it seems very barren as a whole. But then, if I wait, I have to grind my way to burn down all of the beginner content to get to the good stuff that may or may not come later on?

Not really inspiring purchasing intent from me in the short or long term.

I'd be wary of purchasing the game since the best content will most likely be paid DLC, which would compound an already uneasy purchase.

This is my thinking, at least. This game's environments are gorgeous, but as soon as I saw the absolute linearity of the game's level progression, it became clear that there is a core problem in the game's design.
 
The game's metacritic is right where it should be around 7.0 for missing basic features, but that doesn't mean its not fun. PvP is awesome and i'm still optimistic about the upcoming raid. I'm still having a blast and can't stop playing.
 
Being serious, hearing some of the criticism about the game (and that UI dev's tweet) makes me really averse to purchasing this game right now since it seems very barren as a whole. But then, if I wait, I have to grind my way to burn down all of the beginner content to get to the good stuff that may or may not come later on?

Not really inspiring purchasing intent from me in the short or long term.

For me it comes down to one simple statement...

What else are you going to play?
 
1. Bullet sponge enemies. Welcome to a FPS-RPG. Borderlands has those too. It's common in this type of game.

2. Our solar system is mostly abandoned according to Destiny's lore. Should they just have NPCs wandering the maps FFXIII-2 style just yammering about?

3. The dialogue is merely serviceable and the story doesn't really pick up it seems like. Universal complaint at this point.

Bordelands rewards me at the end of each encounter...different enemy types react very differently to different sets of weapons, since i am not too far in the game does this happen with Destiny too?

That's the worst excuse to build massive environments and leave the player to do absolutely nothing there...humanity isnt completely dead i assume according to the lore..just to give an example i walked to the other end of a map since there was a long and winding road only to hit a dead end

Player engagement is far too low right now in the game i hope there is better loot across the worlds because i scampred all around and have only found 2 loot boxes so far
 
I see a very very solid base for a great game.

Just look at Diablo 3. Vanilla was so.... unbalanced and incomplete. Right now is a solid and well deserved 10/10 (IMHO), it's a completly different game.

That's an understatement. D3 vanilla was hot garbage. I picked up the ultimate edition only because a couple friends who moved far away were looking forward to it. Didn't expect it to improve this much. Definitely worth the $60 this time.
 
Really?

  • No endgame at all.

    Sounds familiar
  • Act 2 Inferno was totally unbalanced. From easy enemies to instant kill from the very first bunch of mobs. I had to grind Act 1 for days/months until I gave up/get bored.

    You have to beat the game 3 times to even get to this point.

The base was solid. The gameplay was so fucking polished. But It was an empty shell after all. Opinions I guess...
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https://www.youtube.com/watch?v=Y1OjUWw43co

Are they even talking about the same game???

Britney-confused_zps9eff516a.gif
 
I wouldn't say it's barren but I wouldn't say it's absolute chock full of great content either. It's somewhere in the middle, which is not good for the first entry of a big, new IP.

They're opening up new playlists for the weekend. Heroic Strike roulette, relic capture, and raids. It's a start.

I'm guessing Bungie wanted to give players a chance to grab gear and level up before opening these events up to players, but it feels odd to hold back these things so close to release. Were they tied to a pre-order/new copy access code or something?
 
Yeah, I can't wait for the opportunity to drop more money to drive my speeder bike to the icon on my minimap to deploy robo-Dinklage and fight off waves of generically named enemies with predictable behavior in new locations.

Yeah. Having a hard time seeing how this was thought to be a good idea. You don't have to have set pieces exactly, but come on. Most of the enemies are palette swaps and they react the same way. I also think because the enemies don't really say anything, it kinda loses that sense of intensity that Halo had at times where the covenant and other soldiers were yelling out stuff as they were directing attacks.

I'm somehow still compelled to try to make it to where I can take on the Raid, but I will be waiting to see if Bungie makes any comments based on the negative feedback and reveals their plans for the short-term. As the game is now, I'm glad I didn't immediately drop down the money for the DLC. And I'll definitely wait for reviews to see how that DLC will be. If it's more of what you described and bosses that aren't interesting to fight, I'll probably be done.
 
I wasn't on review embargo or anything, but I have played this for two days and love it, and I don't love too many bad games.

The press or the review space has become something else. Almost egotistical. This is a great game, and I think this might be what gets me to actually truly stop caring about 'Reviewz', and metacritic. Seeing how harsh the critical reception for this game has been an eye-openeing and experience. Seriously
 
Um go watch the vidocs from Halo 2.

They ran out of tine because they spent all their time LANing and goofing off.

There was at least a skeletal version of a much more ambitious, insanely detailed Halo 2 that we never got to see outside of that original E3 demo. Supposedly, the team pretty much unanimously agreed it sucked (I believe the quote from the making of book is "I don't want to play this. None of us want to play this" but it's been a while since I read it). The project restarted and we got a pretty half baked game.

Destiny seems eerily similar, honestly, just without the incredible multiplayer suite to back it up.
 
this game gets a 0/10 because i can't turn off the announcer in the crucible

Of all the problems with the beta, that was my most consistent. Could not stand that voice at all. I think they are setting it up for special guest voice over packs for DLC. Probably one for each of the actors already in the game.
 
I'm guessing Bungie wanted to give players a chance to grab gear and level up before opening these events up to players, but it feels odd to hold back these things so close to release. Were they tied to a pre-order/new copy access code or something?

Weekend/monthly events aren't tied to an internal online pass (obviously you need to buy into PS+, XBL, whatever). You're fine once you have the game. I think you have to be the appropriate level for heroic strikes and raids, though.
 
I'd be wary of purchasing the game since the best content will most likely be paid DLC, which would compound an already uneasy purchase.

This is my thinking, at least. This game's environments are gorgeous, but as soon as I saw the absolute linearity of the game's level progression, it became clear that there is a core problem in the game's design.

The point about all of the content coming in the form of paid DLC makes me even more uneasy, great point.

But ultimately, going back to MMO comparisons, I guess it could be analogous to a monthly subscription fee.

For me it comes down to one simple statement...

What else are you going to play?

I don't even own a next gen console yet. I have tonnes of stuff to play still in my backlog.
 
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Watching that Destiny vidoc I have no clue how Bungie employees could make such claims knowing what the game had to offer.
"What I believe will be the most exciting for people playing destiny will be the social experience of colliding with other people in this big world."

https://www.youtube.com/watch?v=Y1OjUWw43co

Yet the game lacks basic standard social features, you can't even text/mic chat with ease.

It's funny hearing Joe Staten saying that, considering he left Bungie and now works for Microsoft.
 
There was at least a skeletal version of a much more ambitious, insanely detailed Halo 2 that we never got to see outside of that original E3 demo. Supposedly, the team pretty much unanimously agreed it sucked (I believe the quote from the making of book is "I don't want to play this. None of us want to play this" but it's been a while since I read it). The project restarted and we got a pretty half baked game.

Destiny seems eerily similar, honestly, just without the incredible multiplayer suite to back it up.

I feel like Destiny was largely conceptual up until about 2 or so years ago.

The major work only seems to have started leading up to E3 2013. A lot of the early interviews are entirely about the vision and scope and ideas of Destiny.
 
I don't really get the hate either. But I also didn't mind the Pawns talking to me in Dragon's Dogma so what do I know?

its the frequency of voice samples the announcer spits out, not the actual voice. you can barely hear the gunshots over the voice in control point mode. POINT A LOST, POINT A CONTESTED, POINT A NEUTRALIZED, POINT A TAKEN, YOUR TEAM HAS TAKEN POINT A, POINT B LOST..........
its too frequent in a 12 player game with 3 points in small maps. a flag is always having something happen to it.
 
I was having a lot of fun at the beginning, but with each new sub 80 score review I can feel my enjoyment of the game diminishing bit by bit.

I still enjoy Dark Souls 2 and Destiny despite any negative things said about them. Tying your enjoyment of media to other people's opinions on the internet never does you any favors.
 
its the frequency of voice samples the announcer spits out, not the actual voice. you can barely hear the gunshots over the voice in control point mode. POINT A LOST, POINT A CONTESTED, POINT A NEUTRALIZED, POINT A TAKEN, YOUR TEAM HAS TAKEN POINT A, POINT B LOST..........
its too frequent in a 12 player game with 3 points in small maps. a flag is always having something happen to it.

You *are* like... Diving down into earth, running across a huge map, and participating in all this crazy shit right? Or are you... just going to ... talk about the voice...

You act like it's like God in your head or something. It just seems like you're looking for something to hate.
I think this shit is fresh, and it is put together well. They did not get too ambitious, I think their ambition was spot-on, for the time being. Crazy fools
:P

Neuromancer said:
I was having a lot of fun at the beginning, but with each new sub 80 score review I can feel my enjoyment of the game diminishing bit by bit.

10/10
 
I have front-row seats on The Evil Within Hype Train.

But it's lonely here. :(

The Evil Within seems like the opposite of Destiny in a lot of ways. Destiny seems like this big budget game designed to be as accessible and attractive and unoffensive to as many people as possible. For all its big talk and marketing, its actually pretty damn unambitious. Nothing weird or unexpected(well there was that one part with the sword), no humor or style that might offend sensibilities, or cool out of left field gameplay concepts that people might not like. Sci-fi but not TOO sci-fi so bullets for everybody There's even a T-rating so everybody can play it. Vanilla, bland, competent.

The Evil Within has a lot of weird ass idiosyncratic Japanese game design elements that aren't really in fashion, will be called "archaic" and "clunky" in many reviews, maybe some rough edges that a lot of people aren't gonna be able to swallow...but its gonna have fuckin' personality and style of its own. Lot of "LTTP: uh this game rocks what the hell guys" in the future. Quirky, B-movie feel, INTERESTING.
 
Being serious, hearing some of the criticism about the game (and that UI dev's tweet) makes me really averse to purchasing this game right now since it seems very barren as a whole. But then, if I wait, I have to grind my way to burn down all of the beginner content to get to the good stuff that may or may not come later on?

Not really inspiring purchasing intent from me in the short or long term.

I agree and am in a similar dilemma. I bought the game but its unopened due to this thread. After reading that the game is basically the beta in disc form (single player content last 6 hours, the story is hard to follow or non-existence, locations that should have been in the retail game have been put behind a pay-wall, etc.), I have decided to return the game and wait for the inevitable finished product a year from now (hopefully). I would rather support another developer than have the game go back on the shelf after a few hours (since I am not interested in the repackaged Halo Multiplayer modes that I played 10+ years ago).
 
I was having a lot of fun at the beginning, but with each new sub 80 score review I can feel my enjoyment of the game diminishing bit by bit.

It's probably not the reviews. You're just exiting the honeymoon period of the game. You are starting to look at it for what it is. Some will enjoy it, others won't.

I agree and am in a similar dilemma. I bought the game but its unopened due to this thread. After reading that the game is basically the beta in disc form (single player content last 6 hours, the story is hard to follow or non-existence, locations that should have been in the retail game have been put behind a pay-wall, etc.), I have decided to return the game and wait for the inevitable finished product a year from now (hopefully). I would rather support another developer than have the game go back on the shelf after a few hours (since I am not interested in the repackaged Halo Multiplayer modes that I played 10+ years ago).

Destiny will be a better game 3-6 months now. Unless you really want to play it now, you can afford to play it at some point in the summer of 2015. You could probably get the core game for cheaper, too.
 
its the frequency of voice samples the announcer spits out, not the actual voice. you can barely hear the gunshots over the voice in control point mode. POINT A LOST, POINT A CONTESTED, POINT A NEUTRALIZED, POINT A TAKEN, YOUR TEAM HAS TAKEN POINT A, POINT B LOST..........
its too frequent in a 12 player game with 3 points in small maps. a flag is always having something happen to it.

I see what you mean but I can't really empathize as it doesn't bother me at all. Announcers in multiplayer FPS just blend into the background for me.
 
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