Fighting Games Weekly | Sept 8-14 | Fining Nemo

i can't quite put my finger on the cell shading they use for 3ds smash. it's like pastel images, without the dark hard edge lines that are usually done.



my reddit account is sekrit and legit

i'm practically a mod at /r/juicyasians

you never disappoint rock
 
OK, so let's get this started.

- The overall pace of the game feels faster. The ground game feels great, characters travel fast on their dashes and walks. Fox trotting allows a very fast way to close distances too. Moving through the air doesn't feel like you can float about on cloud nine for ten years before needing to do anything. The gravity isn't Melee/Project M but it trends closer to that side of things than to Brawl's.

- Changes to how air dodges work were MUCH appreciated. Now doing them close enough to the ground puts your character in a landing state with a recovery animation to punish wanton abuse of the mechanic. And of course, you can't use them mid hit stun to bail out in a non-committal way.

- Pivot tilts are FUN. There's going to be a lot of ground mix up once people weave forward dashes, sliding turn-arounds and pivot tilts together. (The following is a general comment on dashing sorry) No way to cancel the forward momentum early to go into neutral standing states or play footsies with crouch tilts currently though.

- Ledge game is going to be interesting. There's now a cool down mechanic on re-grabbing the ledge after an initial grab (meaning no rapid fire M2K style ledge stalling) where the player has to spend a certain amount of frames off the ledge before it allows you to grab it again. Of course after grabbing the ledge once, you don't get invincibility any time afterwards until you either get on the stage and drop back down or have to recover from being launched. You can still use the ledge stalling tactics (drop and double jump to sweet spot the ledge perfectly) for mind games though. Just remember that ledge trumping (someone else can just run off the stage, turn around and grab the ledge causing you to pop off further out in the blast areas) exists!

- Unfortunately, while shields cancel your dash, this is only after a certain number of frames into the dash meaning that you have to carefully eyeball when your character is out of their dashing frames before the shield will pop up to cancel your current action. Shields in general seem buffed in terms of what they allow one to do after them. Also as I was typing this, I found out that you can do dash - turn around (slide animation) - roll to Pivot Roll. This one looks fucking crazy.

- Dash dancing is in with two variations. The classic Melee version is ridiculous hard to do due to a combination of how small the window is to turn around and go in the opposite direction and the slide pad itself. At the same time, with the combination of pivot tilts, there might be some funky things you could do with it. The other variant involves skidding about the character's sliding turn around animation bobbing and weaving until you can put a tilt in the other person's face. It's a little slow looking but I think there might be some fun things there.

Miscellaneous:

- My God why does this game look so good? It's on a 3DS, what the fuckkkkkk.
- At the same time, using items like the Pokeballs or Assist Trophies and seeing them slide show around is REALLY jarring.

I agree with all of this so far.

With shield canceling a dash and then grabbing you can pretty much get the same effect as jump canceling grab in melee.

Also I've really been feeling the lack of crouch canceling. I miss it a lot and I think it would make this game way better.
 
@Pappas: Never thought of the implication of the shield being used for ghetto jump canceled grab shenanigans. Good call.

This is really good stuff, thank you. Where is the best place to go to learn these movement strategies?

Oh I don't know if there's any resource for Smash 4 currently, I'm just summarizing (half-assing) what I can about the game's basics comparing to my past Smash experience for folks.

Also, shield dropping (the act of falling through a platform while holding shield) is still in. It's harder to do because of the slide pad but it's about the same timing as it is in Brawl/Project M.
 
@Pappas: Never thought of the implication of the shield being used for ghetto jump canceled grab shenanigans. Good call.



Oh I don't know if there's any resource for Smash 4 currently, I'm just summarizing (half-assing) what I can about the game's basics comparing to my past Smash experience for folks.

Also, shield dropping (the act of falling through a platform while holding shield) is still in. It's harder to do because of the slide pad but it's about the same timing as it is in Brawl/Project M.

How do you do shield drop? I've tried to do it, but I've only been able to get sidestep
 
Were we supposed to sign up for the demo beta or something? Or did they get emailed automatically?

edit: ah nvm you have to be selected from the platinum club members. How many points do u get per game?
 
Flunked the Capcom interview. This has sort of put a major downer on my Lockdown trip. :/

I guess I am not good enough as per usual.

speak to PapaYams, he'll help you out.

by the way, anyone has a smash demo code they willing to give to me? ill return the favor in the future!
 
I've learned that no matter what game I'm playing, SSIV, 3rd Strike, Skullgirls, Under Night, etc., I always lose the mirror. Always. Doesn't matter what character I'm playing, the mirror match is always 11/ -1 against me.

At least now I understand what I'm subjecting people to with Hilda online
 
How do you flunk that interview? Like what did they ask?

I don't want to go over the interview in detail as there is a degree of privacy involved in these things.

Suffice to say that I did not manage to give them the impression that I am well enough qualified for the role.

I am bad at interviews in general thanks to being on the autistic spectrum (I am at the Aspergers end) but I think I just flunked. Didn't answer with specific good examples and rambled. Ugh.
 
What is the pivot tilt? Is it just in the middle of your dash if you do a tilt in the opposite direction it will come out instead of a dash attack, is it that easy? Would it work for up tilt and down tilt?
 
Were you this mad when companies literally ripped money from your wallet and forced you to buy a 360/PS3 stick when your previous-gen sticks wouldn't work anymore, NeoGAF Member Laconic?
 
I am right there with you on PS3 sticks not being compatible with PS4, but please adopt a less, er... combative tone...

also make the image smaller or put it in quotes.
 
I agree with all of this so far.

With shield canceling a dash and then grabbing you can pretty much get the same effect as jump canceling grab in melee.

Also I've really been feeling the lack of crouch canceling. I miss it a lot and I think it would make this game way better.

Crouch canceling is terrible, why would you miss it?
 
megaman's air normals are really good, especially his bair and fair. hell his dair is a really good spike that can prove useful in ledge game.
 
Then just wait for a PS4 adapter. What's the problem?

Edit: Just to be clear, I'm not picking a fight here. Genuinely confused why you're angry about PS4 sticks when you play on a adapter anyways.

$5 is a far, far cry from $200. PS2 sticks weren't deliberately rendered incompatible by design. It was incidental, at worst. The only thing keeping them from working on the PS3, was the plug, which is easily, and cheaply, circumvented.

The PS4 uses the same plug as the PS3. Yet last gen sticks will not work on them, by default.
 
OK, so let's get this started.

- The overall pace of the game feels faster. The ground game feels great, characters travel fast on their dashes and walks. Fox trotting allows a very fast way to close distances too. Moving through the air doesn't feel like you can float about on cloud nine for ten years before needing to do anything. The gravity isn't Melee/Project M but it trends closer to that side of things than to Brawl's.

- Changes to how air dodges work were MUCH appreciated. Now doing them close enough to the ground puts your character in a landing state with a recovery animation to punish wanton abuse of the mechanic. And of course, you can't use them mid hit stun to bail out in a non-committal way.

- Pivot tilts are FUN. There's going to be a lot of ground mix up once people weave forward dashes, sliding turn-arounds and pivot tilts together. (The following is a general comment on dashing sorry) No way to cancel the forward momentum early to go into neutral standing states or play footsies with crouch tilts currently though.

- Ledge game is going to be interesting. There's now a cool down mechanic on re-grabbing the ledge after an initial grab (meaning no rapid fire M2K style ledge stalling) where the player has to spend a certain amount of frames off the ledge before it allows you to grab it again. Of course after grabbing the ledge once, you don't get invincibility any time afterwards until you either get on the stage and drop back down or have to recover from being launched. You can still use the ledge stalling tactics (drop and double jump to sweet spot the ledge perfectly) for mind games though. Just remember that ledge trumping (someone else can just run off the stage, turn around and grab the ledge causing you to pop off further out in the blast areas) exists!

- Unfortunately, while shields cancel your dash, this is only after a certain number of frames into the dash meaning that you have to carefully eyeball when your character is out of their dashing frames before the shield will pop up to cancel your current action. Shields in general seem buffed in terms of what they allow one to do after them. Also as I was typing this, I found out that you can do dash - turn around (slide animation) - roll to Pivot Roll. This one looks fucking crazy.

- Dash dancing is in with two variations. The classic Melee version is ridiculous hard to do due to a combination of how small the window is to turn around and go in the opposite direction and the slide pad itself. At the same time, with the combination of pivot tilts, there might be some funky things you could do with it. The other variant involves skidding about the character's sliding turn around animation bobbing and weaving until you can put a tilt in the other person's face. It's a little slow looking but I think there might be some fun things there.

Miscellaneous:

- My God why does this game look so good? It's on a 3DS, what the fuckkkkkk.
- At the same time, using items like the Pokeballs or Assist Trophies and seeing them slide show around is REALLY jarring.
That reassuring. I'm not that hyped since it looks like Brawl, but if it doesn't feel like it, then I'm satisfied...ish.
 
Tried the Smash Demo, it looks great.



The art is ugly, but I feel that it's pretty comfortable to play with. I feel that the surface areao f my TE stick is kinda restrictive sometimes.

The TE2's got you covered for space then lol. The GG/ASW sticks have a lot of room...above the buttons for your red bull I guess?

My biggest gripe with the HRAP4 and the ASW sticks don't seem like they have a lot of wrist rest space to me.
 
I feel like everyone has the Smash demo but me. :-(
I spent $3 to buy a code off someone in the buy/sell/trade thread.

The thirst is real!

The demo is really fun and the game looks great on 3ds. Still difficult getting used to the controls after spending a decade playing smash with a GC controller tho.
 
o so ps4 is good to go? Then PS4 it is! Thanks Q!

Had a chance to play it at AX but was so busy that I just forgot. I wonder which one was the main focus.

so GG + ps4 + stick = about 700 bucks. god damnnn

What stick?

---

Not directed at you, but Unreal Engine on PS3 vs Unreal Engine on PS4? PS4 -- it's not even a contest.
 
What stick?

---

Not directed at you, but Unreal Engine on PS3 vs Unreal Engine on PS4? PS4 -- it's not even a contest.

the eventual madcatz stick for GG. We all know its coming.

Also I think I will wait for psvita+ps4 combo bundle if one comes out for the holidays. I wanted to give a vita to my friend as a gift so this will do.

time to test out how remote play and fighting games work!
 
I know very little about Smash, but even goofing around with the demo I can tell the gravity/movement potential blows Brawl out of the water. I would try to learn some tech but playing on a 3DS is starting to weird me out.
 
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