irfaanator
Banned
the hori stick is 150 bucks which is what I'll probably pick up.
i can't quite put my finger on the cell shading they use for 3ds smash. it's like pastel images, without the dark hard edge lines that are usually done.
my reddit account is sekrit and legit
i'm practically a mod at /r/juicyasians
Aksys Games ‏@aksysgames 2m
Let's Rock! We just announced the #GGXrd LE! Read the details here and preorder today! #FGC #fightinggame #PS4 #PS3 http://ow.ly/BrBsO
OK, so let's get this started.
- The overall pace of the game feels faster. The ground game feels great, characters travel fast on their dashes and walks. Fox trotting allows a very fast way to close distances too. Moving through the air doesn't feel like you can float about on cloud nine for ten years before needing to do anything. The gravity isn't Melee/Project M but it trends closer to that side of things than to Brawl's.
- Changes to how air dodges work were MUCH appreciated. Now doing them close enough to the ground puts your character in a landing state with a recovery animation to punish wanton abuse of the mechanic. And of course, you can't use them mid hit stun to bail out in a non-committal way.
- Pivot tilts are FUN. There's going to be a lot of ground mix up once people weave forward dashes, sliding turn-arounds and pivot tilts together. (The following is a general comment on dashing sorry) No way to cancel the forward momentum early to go into neutral standing states or play footsies with crouch tilts currently though.
- Ledge game is going to be interesting. There's now a cool down mechanic on re-grabbing the ledge after an initial grab (meaning no rapid fire M2K style ledge stalling) where the player has to spend a certain amount of frames off the ledge before it allows you to grab it again. Of course after grabbing the ledge once, you don't get invincibility any time afterwards until you either get on the stage and drop back down or have to recover from being launched. You can still use the ledge stalling tactics (drop and double jump to sweet spot the ledge perfectly) for mind games though. Just remember that ledge trumping (someone else can just run off the stage, turn around and grab the ledge causing you to pop off further out in the blast areas) exists!
- Unfortunately, while shields cancel your dash, this is only after a certain number of frames into the dash meaning that you have to carefully eyeball when your character is out of their dashing frames before the shield will pop up to cancel your current action. Shields in general seem buffed in terms of what they allow one to do after them. Also as I was typing this, I found out that you can do dash - turn around (slide animation) - roll to Pivot Roll. This one looks fucking crazy.
- Dash dancing is in with two variations. The classic Melee version is ridiculous hard to do due to a combination of how small the window is to turn around and go in the opposite direction and the slide pad itself. At the same time, with the combination of pivot tilts, there might be some funky things you could do with it. The other variant involves skidding about the character's sliding turn around animation bobbing and weaving until you can put a tilt in the other person's face. It's a little slow looking but I think there might be some fun things there.
Miscellaneous:
- My God why does this game look so good? It's on a 3DS, what the fuckkkkkk.
- At the same time, using items like the Pokeballs or Assist Trophies and seeing them slide show around is REALLY jarring.
too bad it got delayed again
This is really good stuff, thank you. Where is the best place to go to learn these movement strategies?
@Pappas: Never thought of the implication of the shield being used for ghetto jump canceled grab shenanigans. Good call.
Oh I don't know if there's any resource for Smash 4 currently, I'm just summarizing (half-assing) what I can about the game's basics comparing to my past Smash experience for folks.
Also, shield dropping (the act of falling through a platform while holding shield) is still in. It's harder to do because of the slide pad but it's about the same timing as it is in Brawl/Project M.
Though your post could quite easily be interpreted as being as whiney fanboyish for the PS4
Flunked the Capcom interview. This has sort of put a major downer on my Lockdown trip. :/
I guess I am not good enough as per usual.
Flunked the Capcom interview. This has sort of put a major downer on my Lockdown trip. :/
I guess I am not good enough as per usual.
Would you give me $200 because "reasons"?
How do you flunk that interview? Like what did they ask?
What is the pivot tilt? Is it just in the middle of your dash if you do a tilt in the opposite direction it will come out instead of a dash attack, is it that easy? Would it work for up tilt and down tilt?
Your not a big enough nintendo fani don't like this "select" platinum members why can't i be one of those platinum members![]()
How do you do shield drop? I've tried to do it, but I've only been able to get sidestep
Maybe if you're insane ya sure.
nah but I might give you 200 bucks if you made a solid arcade stick that worked on ps4.
Were you this mad when companies literally ripped money from your wallet and forced you to buy a 360/PS3 stick when your previous-gen sticks wouldn't work anymore, NeoGAF Member Laconic?
I agree with all of this so far.
With shield canceling a dash and then grabbing you can pretty much get the same effect as jump canceling grab in melee.
Also I've really been feeling the lack of crouch canceling. I miss it a lot and I think it would make this game way better.
Then just wait for a PS4 adapter. What's the problem?What are you talking about?
I played all of my PS3 fighting games on my HRAP1 Mirror Top.
http://i51.photobucket.com/albums/f352/pieces_of_eight/610rPr6WOyL__SL1000__zpsff5f8015.jpg
$5, on Amazon.
Then just wait for a PS4 adapter. What's the problem?
Edit: Just to be clear, I'm not picking a fight here. Genuinely confused why you're angry about PS4 sticks when you play on a adapter anyways.
That reassuring. I'm not that hyped since it looks like Brawl, but if it doesn't feel like it, then I'm satisfied...ish.OK, so let's get this started.
- The overall pace of the game feels faster. The ground game feels great, characters travel fast on their dashes and walks. Fox trotting allows a very fast way to close distances too. Moving through the air doesn't feel like you can float about on cloud nine for ten years before needing to do anything. The gravity isn't Melee/Project M but it trends closer to that side of things than to Brawl's.
- Changes to how air dodges work were MUCH appreciated. Now doing them close enough to the ground puts your character in a landing state with a recovery animation to punish wanton abuse of the mechanic. And of course, you can't use them mid hit stun to bail out in a non-committal way.
- Pivot tilts are FUN. There's going to be a lot of ground mix up once people weave forward dashes, sliding turn-arounds and pivot tilts together. (The following is a general comment on dashing sorry) No way to cancel the forward momentum early to go into neutral standing states or play footsies with crouch tilts currently though.
- Ledge game is going to be interesting. There's now a cool down mechanic on re-grabbing the ledge after an initial grab (meaning no rapid fire M2K style ledge stalling) where the player has to spend a certain amount of frames off the ledge before it allows you to grab it again. Of course after grabbing the ledge once, you don't get invincibility any time afterwards until you either get on the stage and drop back down or have to recover from being launched. You can still use the ledge stalling tactics (drop and double jump to sweet spot the ledge perfectly) for mind games though. Just remember that ledge trumping (someone else can just run off the stage, turn around and grab the ledge causing you to pop off further out in the blast areas) exists!
- Unfortunately, while shields cancel your dash, this is only after a certain number of frames into the dash meaning that you have to carefully eyeball when your character is out of their dashing frames before the shield will pop up to cancel your current action. Shields in general seem buffed in terms of what they allow one to do after them. Also as I was typing this, I found out that you can do dash - turn around (slide animation) - roll to Pivot Roll. This one looks fucking crazy.
- Dash dancing is in with two variations. The classic Melee version is ridiculous hard to do due to a combination of how small the window is to turn around and go in the opposite direction and the slide pad itself. At the same time, with the combination of pivot tilts, there might be some funky things you could do with it. The other variant involves skidding about the character's sliding turn around animation bobbing and weaving until you can put a tilt in the other person's face. It's a little slow looking but I think there might be some fun things there.
Miscellaneous:
- My God why does this game look so good? It's on a 3DS, what the fuckkkkkk.
- At the same time, using items like the Pokeballs or Assist Trophies and seeing them slide show around is REALLY jarring.
I feel like everyone has the Smash demo but me. :-(
Y'all see dat Xrd stick?
http://shoryuken.com/2014/09/12/arc...longside-guilty-gear-xrd-sign-console-launch/
I take it a step further and think its bullshit the same kind of discs don't work.The PS4 uses the same plug as the PS3. Yet last gen sticks will not work on them, by default.
Tried the Smash Demo, it looks great.
The art is ugly, but I feel that it's pretty comfortable to play with. I feel that the surface areao f my TE stick is kinda restrictive sometimes.
I spent $3 to buy a code off someone in the buy/sell/trade thread.I feel like everyone has the Smash demo but me. :-(
o so ps4 is good to go? Then PS4 it is! Thanks Q!
Had a chance to play it at AX but was so busy that I just forgot. I wonder which one was the main focus.
so GG + ps4 + stick = about 700 bucks. god damnnn
William Hjelte ‏@L3ff3n
Just found some REALLY cool movement techniques with a character. Melee-type movement even! Video tonight hopefully
I feel like everyone has the Smash demo but me. :-(
What stick?
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Not directed at you, but Unreal Engine on PS3 vs Unreal Engine on PS4? PS4 -- it's not even a contest.
That reassuring. I'm not that hyped since it looks like Brawl, but if it doesn't feel like it, then I'm satisfied...ish.
I feel like everyone has the Smash demo but me. :-(
This is the first time in like...five years that I wasn't Platinum. -_-If I get another code somehow I'll send it your way.
time to test out how remote play and fighting games work!