Destiny - Review Thread

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Doesn't this mean that oddly, Titanfall is the highest rated AAA retail FPS this gen?

FPS dont got the review pool they used to. All that's left is COD AW, BF5, and Halo 5 to change FPS up a bit.
 
I feel that Assassin's Creed 1->2 comparisons don't go so well for Destiny. Back in 2007-2009 console market was far more forgiving than it is now. Besides, Assassin's Creed is one of a kind game even to this day, Destiny largely just aims at shooter market in the end where there are several other games fighting for the audience. Bungie is probably under some tight deadline imposed by their contract too when ubi montreal was an internal studio with the most man power in the industry. Assassin's Creed's LOST like, conspiracy driven story had a lot of hooks, as silly as it is now it did have its audience and every game had some hook in the end to keep you interested, LOST itself was kinda big deal at the time, not anymore of course but then, Destiny has none of these things. There isn't really any reason to come back for story right now. Nobody cares despite the super cool setting they just wasted. I'm still in disbelief how wasted it is...

Are there some other success stories like that which could be more applicable here?
 
Doesn't this mean that oddly, Titanfall is the highest rated AAA retail FPS this gen?

FPS dont got the review pool they used to. All that's left is COD AW, BF5, and Halo 5 to change FPS up a bit.

Far Cry 4 will be the followup to a game that scored 91 on Metacritic. Be interesting to see how that one goes over.
 
I love Halo: Reach though...

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I feel that Assassin's Creed 1->2 comparisons don't go so well for Destiny. Back in 2007-2009 console market was far more forgiving than it is now. Beside Assassin's Creed is one of a kind game even to this day, Destiny largely just aims at shooter market in the end where there are several other games fighting for the audience. Bungie is probably under some tight deadline imposed by their contract too when ubi montreal was an internal studio with the most man power in the industry. Assassin's Creed's LOST like, conspiracy driven story had a lot of hooks, as silly as it is now it did have its audience and every game had some hook in the end to keep you interested, LOST itself was kinda big deal at the time, not anymore of course but then, Destiny has none of these things. There isn't really any reason to come back for story right now. Nobody cares despite the super cool setting they just wasted. I'm still in disbelief how wasted it is...

Are there some other success stories like that which could be more applicable here?
Man, the fact people keep mentiong AC1 must mean it really has become the poster child of a shaky first game which you'd expect devs to avoid 7 years in.
 
Been interesting to watch the reactions to Destiny come in over time. I haven't played the game myself, I came really close to picking it up on release day but decided against it.

I played the Alpha and I came away from it thinking it played nice but felt completely barren - and it seems that the actual game does not improve that aspect at all. I feel like we're in some weird bizzaro land with this game where people are actually championing that the game will get better with DLC. Yeah! Spend more money on an average game to make it what it should be at launch.
 
Far Cry 4 will be the followup to a game that scored 91 on Metacritic. Be interesting to see how that one goes over.

I am really curious about how Far Cry 4 will turn out. For both Far Cry 2 and 3 I loved them for the first half but as soon as the second half opened up I lost all interest because I felt I had already done enough (especially in 3 where I had already leveled up all my gear by the time I reached the second island).
 
I am really curious about how Far Cry 4 will turn out. For both Far Cry 2 and 3 I loved them for the first half but as soon as the second half opened up I lost all interest because I felt I had already done enough (especially in 3 where I had already leveled up all my gear by the time I reached the second island).
Yup, I think Far Cry 2 and 3's pacing was immensely damaged by their open world design (damnit, Ubisoft).

I would like to see another Far Cry game designed more in the style of Far Cry 1 and Crysis 1.
 
I feel that Assassin's Creed 1->2 comparisons don't go so well for Destiny. Back in 2007-2009 console market was far more forgiving than it is now. Besides, Assassin's Creed is one of a kind game even to this day, Destiny largely just aims at shooter market in the end where there are several other games fighting for the audience. Bungie is probably under some tight deadline imposed by their contract too when ubi montreal was an internal studio with the most man power in the industry. Assassin's Creed's LOST like, conspiracy driven story had a lot of hooks, as silly as it is now it did have its audience and every game had some hook in the end to keep you interested, LOST itself was kinda big deal at the time, not anymore of course but then, Destiny has none of these things. There isn't really any reason to come back for story right now. Nobody cares despite the super cool setting they just wasted. I'm still in disbelief how wasted it is...

Are there some other success stories like that which could be more applicable here?

I don't see how Destiny could be prevented from having a come back, and AC really didn't have anything to do with LOST unless you really stretch the mystery/conspiracy angle.

If Bungie can actually demonstrate they learned from this, and not just talk about it, then there's no reason why people won't come back except on shortsighted principle.
I'm unsure why people believe those theories at all.
I'm looking into making a thread to address some of that stuff in regards to blacklisting and such. I'll send you a PM when it's up.
 
I totally acknowledge and don't disagree with the reasoning behind giving this game scores in the 60s/70s, and yet, though I see the repetitiveness they talk about and the dumb ai and the lackluster story, the game is still sucking me in and I'm loving it.

Weird case where a game I couldn't really review higher than an 80 or 85 at best is gonna be one of my most played of the year. For me, it's greater than the sum of it's sometimes lacking parts.


You've summed it up for me there, too.

If I was a professional critic, I would probably make the same complaints about missions being repetitive, about the clan and social interaction system being lacking and the story being hidden away in the grimoire.

I'm not though. I'm just a consumer and I'm really happy with Destiny. I've played it solidly for a week and I'm still finding more things to do and enjoy. Yes, they all involve blasting of some kind, but I enjoy blasting.

I feel sorry for Bungie, tbh. To me, this is a good (maybe great) game. I wasn't expecting it to be so divisive.
 
I just don't get how EVERY "boss" is just a bullet sponge ... with no interesting mechanics whatsoever.

They really couldn't think of like the countless things you could do for bosses in an FPS to make them interesting?
 
I just don't get how EVERY "boss" is just a bullet sponge ... with no interesting mechanics whatsoever.

They really couldn't think of like the countless things you could do for bosses in an FPS to make them interesting?

Perhaps something like the way unique mobs in Diablo III have a variety of random properties that change up the strategies required to fight them.

SOMETHING, ANYTHING to mix it up would have been nice. I've played a lot of shooters and a lot of loot games over the years, Destiny has nothing to keep me interested.

Destiny is an amalgamation of ideas from other games, but it doesn't take enough. And it certainly doesn't innovate enough. So it feels lame.
 
I don't see how Destiny could be prevented from having a come back, and AC really didn't have anything to do with LOST unless you really stretch the mystery/conspiracy angle.

If Bungie can actually demonstrate they learned from this, and not just talk about it, then there's no reason why people won't come back except on shortsighted principle.

by LOST-like I mean the shock/cliffhanger driven narrative, stuff like that.

I guess one example could be FFXIV ARR, it was really really tough to pull that off, though the base game was utter garbage in that case. Destiny isn't like that.
 
Or the way unique mobs in Diablo III have a variety of random properties that change up the strategies required to fight them.

SOMETHING, ANYTHING to mix it up would have been nice. I've played a lot of shooters and a lot of loot games over the years, Destiny has nothing to keep me interested.

Destiny is an amalgamation of inspiration from other games, but it doesn't take enough. And it certainly doesn't innovate enough. So it feels lame.

I think this game will be hit hard by hype backfire, but at least bungies first multiplat game wasn't as bad as...Fuse.... Not sure what insomniac was thinking with that one.
 
does anyone have a link to that image explaining why destiny was hyped and why it was wrong?

its an image of text of somebody breaking down all the points, it says posted 18 hours ago on it.

I can't seem to find it now
 
I think this game will be hit hard by hype backfire, but at least bungies first multiplat game wasn't as bad as...Fuse.... Not sure what insomniac was thinking with that one.

I really enjoyed Fuse, liked it much more than Resistance 1 and 2! Very underrated that game.
 
I thought it seemed far fetched at the time but seeing how big a bet Sony has placed on density makes it seem a plausible factor. I'm sure the game also can't have been shaping too well if they were willing to cut their losses and can it 3 years into development.

Where is all of this information coming from? We had very few details on the project. We didn't know what it was, when it had started, how many people were working on it, and the reasons it was canned. Sony did not cancel a first party game 3 years into development because destiny was coming out and they thought "Oh well I guess we can flush our investment down the toilet."
 
Or the way unique mobs in Diablo III have a variety of random properties that change up the strategies required to fight them.

SOMETHING, ANYTHING to mix it up would have been nice.

I don't need the bosses to be like Diablo.

Lower their HP pools and give them more interesting mechanics.

Why aren't there more bosses with a lot of destructable weapons on them that you could aim at to weaken or make the fight easier.

Levers or such that would change the environment you're in to make Void/Solar/Lightning etc do more or less damage.

Make certain dudes immune to damage UNLESS you hit their weak spots .... and let them evolve through the course of the fight and change their weakspots.

Bosses that you can melee .... instead of being literally one shot by every boss if you get into melee range.

Do shit like Deathwing had in WoW ... where you have to knock armor plates off of him to expose his weak points.

I'd love more interactivity with the environment during fights ... maybe you can flip levers to make large fixed turret emplacements available during the fight ... or vehicles.....

Adds that heal the boss ... or give the boss shields ...

I don't get it. I'm no game developer but have played a lot of games ... why the developers couldn't implement ANY of this in the strikes is beyond me. This was all stuff I literally thought of in 5 minutes.

AT LEAST MAKE THESE "BOSSES" NOT BE RETEXTURES OR LARGER/SMALLER VERSIONS OF NORMAL ENEMIES.
 
Doesn't this mean that oddly, Titanfall is the highest rated AAA retail FPS this gen?

FPS dont got the review pool they used to. All that's left is COD AW, BF5, and Halo 5 to change FPS up a bit.


As someone who finds destiny lacking I'm baffled titanfall scored so well considering even just the multiplayer portion of destiny blows titanfall away.
 
I don't need the bosses to be like Diablo.

Lower their HP pools and give them more interesting mechanics.

Why aren't there more bosses with a lot of destructable weapons on them that you could aim at to weaken or make the fight easier.

Levers or such that would change the environment you're in to make Void/Solar/Lightning etc do more or less damage.

Make certain dudes immune to damage UNLESS you hit their weak spots .... and let them evolve through the course of the fight and change their weakspots.

Bosses that you can melee .... instead of being literally one shot by every boss if you get into melee range.

Do shit like Deathwing had in WoW ... where you have to knock armor plates off of him to expose his weak points.

I'd love more interactivity with the environment during fights ... maybe you can flip levers to make large fixed turret emplacements available during the fight ... or vehicles.....

Adds that heal the boss ... or give the boss shields ...

I don't get it. I'm no game developer but have played a lot of games ... why the developers couldn't implement ANY of this in the strikes is beyond me. This was all stuff I literally thought of in 5 minutes.

AT LEAST MAKE THESE "BOSSES" NOT BE RETEXTURES OR LARGER/SMALLER VERSIONS OF NORMAL ENEMIES.
It's especially crazy given Bungies talent and pedigree.
 
Dax, I'm surprised you feel this way about Destiny's gameplay design considering how you describe Halo 3's variety. It would be interesting to read your review and read an in-depth analysis of what you're fond of.

Power in unity. Stay tight, hold hands, give many hugs and use the criticisms to positively influence game design.

-bite-

In before Xur.
 

And as Jeff explains iirc, he was only put into that situation because the new owner of the parent company at GameSpot wasn't familiar with these tactics and panicked. I'm pretty sure that individual is no longer with the company either because of that maneuver.

Most outlets these days can't be bullied that way. I think there's a writeup on Kotaku from a year back with Stephen going into detail about all the shit PR folks try to pull, including veiled to not-so-veiled intimidation.
 
As someone who finds destiny lacking I'm baffled titanfall scored so well considering even just the multiplayer portion of destiny blows titanfall away.

Probably because the mechs and parkour changed things up a bit to reviewers. Both lack content though.

We are still waiting for a true next gen FPS.
 
Bungie needs to patch a way to get into fireteams easier with random people. There's no one around to join in a mission for me.
 
As someone who finds destiny lacking I'm baffled titanfall scored so well considering even just the multiplayer portion of destiny blows titanfall away.
What's so cool about Destiny's PvP? It's so basic.

Titanfall is innovative, whether you want to admit it or not. No other game combines mech combat with infantry combat like Titanfall does, not even to say anything of the ridiculously fun wallrunning. The 16 shipping maps are expertly designed around the game's innovative mechanics, as well. Some of the best competitive FPS maps I've ever played.

Titanfall is certainly disappointing in proportion to the E3 200+ awards etc hype, but it's still a fucking great game when it stands on its own. The core gameplay is extremely enjoyable. And they've even patched in most of the silly bullshit "content" CoD-generation gamers demanded that wasn't there at launch.
 
So....does this prove that publishers dont pay for high review scores for AAA games?

Most people who stated such things, well and actually had any justification whatsoever, tended to put it in a far more realistic light. Publishers have never directly paid for high review scores. They don't need to. The system itself pushes reviewers towards high review scores. They're reviewing the products of the people who pay them. And they rely on those people giving them early access for review, way early access for previews, etc. If the people giving them their products for review don't see a net benefit in it, they may very well simply stop doing it. Not like ethics are a thing for games publishers, and critic/media unions damned sure aren't.

In the case of Destiny it looks like they chose to snub the review system in multiple ways. Compare the general site layout and presence of the Destiny compared to Titanfall and it seems quite clear that Destiny spent not even a fraction of what Titanfall did on marketing when it came to review sites. They may have had the biggest budget of all time, but it seems like review sites got left out in the cold. They furthered this snubbing by not only setting a day 1+ embargo, but actually refusing to even send out review copies to sites.

So in a nutshell, I think this game is somewhat indicative of quite the opposite. It's getting completely shit upon critically, and it seems to deserve it. However, so did a number of other recent releases that came out. However, the offered a bit more favor towards review sites and oddly enough ended up quite a bit higher review averages.
 
Also, poor Sony just can't get the online shooter experience they want so much.

Killzone didn't meet expectations and while Destiny isn't exclusive they sure put a lot of effort in positioning the Ps4 as the best place to play it (exclusive content, exclusive ads, exclusive alpha, console bundle, Destiny showing up in every Sony conference, etc).

Now this also turned out to be an ok game that's just that... "ok"
 
Also, poor Sony just can't get the online shooter experience they want so much.

Killzone didn't meet expectations and while Destiny isn't exclusive they sure put a lot of effort in positioning the Ps4 as the best place to play it (exclusive content, exclusive ads, exclusive alpha, console bundle, Destiny showing up in every Sony conference, etc).

Now this also turned out to be an ok game that's just that... "ok"
Meh if it sells a ton they won't give a shit. All they really care about is if it drives console sales for a few months and sells better on ps family or royalties.
 
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