ProvenDeadly
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Disappointing reviews but not really shocking. This game had way too much hype to live up to.
I think it fell short of even modest expectations.
Disappointing reviews but not really shocking. This game had way too much hype to live up to.
Wait, four planets?! 3 of which already have me backtrack multiple times?
Dax, I'm surprised you feel this way about Destiny's gameplay design considering how you describe Halo 3's variety. It would be interesting to read your review and read an in-depth analysis of what you're fond of.
Wait, four planets?! 3 of which already have me backtrack multiple times?
Well, there's that planet that you watch (shitty, unskippable) cutscenes on, too.
Doesn't this mean that oddly, Titanfall is the highest rated AAA retail FPS this gen?
FPS dont got the review pool they used to. All that's left is COD AW, BF5, and Halo 5 to change FPS up a bit.
Well, there's that planet that you watch (shitty, unskippable) cutscenes on, too.
I'm unsure why people believe those theories at all.
Bungie held back review copies. They knew.
Man, the fact people keep mentiong AC1 must mean it really has become the poster child of a shaky first game which you'd expect devs to avoid 7 years in.I feel that Assassin's Creed 1->2 comparisons don't go so well for Destiny. Back in 2007-2009 console market was far more forgiving than it is now. Beside Assassin's Creed is one of a kind game even to this day, Destiny largely just aims at shooter market in the end where there are several other games fighting for the audience. Bungie is probably under some tight deadline imposed by their contract too when ubi montreal was an internal studio with the most man power in the industry. Assassin's Creed's LOST like, conspiracy driven story had a lot of hooks, as silly as it is now it did have its audience and every game had some hook in the end to keep you interested, LOST itself was kinda big deal at the time, not anymore of course but then, Destiny has none of these things. There isn't really any reason to come back for story right now. Nobody cares despite the super cool setting they just wasted. I'm still in disbelief how wasted it is...
Are there some other success stories like that which could be more applicable here?
Far Cry 4 will be the followup to a game that scored 91 on Metacritic. Be interesting to see how that one goes over.
Its looking good. Although I wish it was instead a full blown BD sequel or they somehow worked Vaas into it.Far Cry 4 will be the followup to a game that scored 91 on Metacritic. Be interesting to see how that one goes over.
Yup, I think Far Cry 2 and 3's pacing was immensely damaged by their open world design (damnit, Ubisoft).I am really curious about how Far Cry 4 will turn out. For both Far Cry 2 and 3 I loved them for the first half but as soon as the second half opened up I lost all interest because I felt I had already done enough (especially in 3 where I had already leveled up all my gear by the time I reached the second island).
I feel that Assassin's Creed 1->2 comparisons don't go so well for Destiny. Back in 2007-2009 console market was far more forgiving than it is now. Besides, Assassin's Creed is one of a kind game even to this day, Destiny largely just aims at shooter market in the end where there are several other games fighting for the audience. Bungie is probably under some tight deadline imposed by their contract too when ubi montreal was an internal studio with the most man power in the industry. Assassin's Creed's LOST like, conspiracy driven story had a lot of hooks, as silly as it is now it did have its audience and every game had some hook in the end to keep you interested, LOST itself was kinda big deal at the time, not anymore of course but then, Destiny has none of these things. There isn't really any reason to come back for story right now. Nobody cares despite the super cool setting they just wasted. I'm still in disbelief how wasted it is...
Are there some other success stories like that which could be more applicable here?
I'm looking into making a thread to address some of that stuff in regards to blacklisting and such. I'll send you a PM when it's up.I'm unsure why people believe those theories at all.
I totally acknowledge and don't disagree with the reasoning behind giving this game scores in the 60s/70s, and yet, though I see the repetitiveness they talk about and the dumb ai and the lackluster story, the game is still sucking me in and I'm loving it.
Weird case where a game I couldn't really review higher than an 80 or 85 at best is gonna be one of my most played of the year. For me, it's greater than the sum of it's sometimes lacking parts.
I just don't get how EVERY "boss" is just a bullet sponge ... with no interesting mechanics whatsoever.
They really couldn't think of like the countless things you could do for bosses in an FPS to make them interesting?
I don't see how Destiny could be prevented from having a come back, and AC really didn't have anything to do with LOST unless you really stretch the mystery/conspiracy angle.
If Bungie can actually demonstrate they learned from this, and not just talk about it, then there's no reason why people won't come back except on shortsighted principle.
Or the way unique mobs in Diablo III have a variety of random properties that change up the strategies required to fight them.
SOMETHING, ANYTHING to mix it up would have been nice. I've played a lot of shooters and a lot of loot games over the years, Destiny has nothing to keep me interested.
Destiny is an amalgamation of inspiration from other games, but it doesn't take enough. And it certainly doesn't innovate enough. So it feels lame.
I think this game will be hit hard by hype backfire, but at least bungies first multiplat game wasn't as bad as...Fuse.... Not sure what insomniac was thinking with that one.
I thought it seemed far fetched at the time but seeing how big a bet Sony has placed on density makes it seem a plausible factor. I'm sure the game also can't have been shaping too well if they were willing to cut their losses and can it 3 years into development.
Or the way unique mobs in Diablo III have a variety of random properties that change up the strategies required to fight them.
SOMETHING, ANYTHING to mix it up would have been nice.
Doesn't this mean that oddly, Titanfall is the highest rated AAA retail FPS this gen?
FPS dont got the review pool they used to. All that's left is COD AW, BF5, and Halo 5 to change FPS up a bit.
I'm unsure why people believe those theories at all.
It's especially crazy given Bungies talent and pedigree.I don't need the bosses to be like Diablo.
Lower their HP pools and give them more interesting mechanics.
Why aren't there more bosses with a lot of destructable weapons on them that you could aim at to weaken or make the fight easier.
Levers or such that would change the environment you're in to make Void/Solar/Lightning etc do more or less damage.
Make certain dudes immune to damage UNLESS you hit their weak spots .... and let them evolve through the course of the fight and change their weakspots.
Bosses that you can melee .... instead of being literally one shot by every boss if you get into melee range.
Do shit like Deathwing had in WoW ... where you have to knock armor plates off of him to expose his weak points.
I'd love more interactivity with the environment during fights ... maybe you can flip levers to make large fixed turret emplacements available during the fight ... or vehicles.....
Adds that heal the boss ... or give the boss shields ...
I don't get it. I'm no game developer but have played a lot of games ... why the developers couldn't implement ANY of this in the strikes is beyond me. This was all stuff I literally thought of in 5 minutes.
AT LEAST MAKE THESE "BOSSES" NOT BE RETEXTURES OR LARGER/SMALLER VERSIONS OF NORMAL ENEMIES.
Dax, I'm surprised you feel this way about Destiny's gameplay design considering how you describe Halo 3's variety. It would be interesting to read your review and read an in-depth analysis of what you're fond of.
Power in unity. Stay tight, hold hands, give many hugs and use the criticisms to positively influence game design.
-bite-
As someone who finds destiny lacking I'm baffled titanfall scored so well considering even just the multiplayer portion of destiny blows titanfall away.
I know this is an opinion but man its a bad oneAs someone who finds destiny lacking I'm baffled titanfall scored so well considering even just the multiplayer portion of destiny blows titanfall away.
As someone who finds destiny lacking I'm baffled titanfall scored so well considering even just the multiplayer portion of destiny blows titanfall away.
I like it too. Can we be friends?i like this game.
A vendor will totally increase the breadth and scope of DestinyIn before Xur.
What's so cool about Destiny's PvP? It's so basic.As someone who finds destiny lacking I'm baffled titanfall scored so well considering even just the multiplayer portion of destiny blows titanfall away.
So....does this prove that publishers dont pay for high review scores for AAA games?
i like this game.
Awesome to hear as I LOVE Titanfall more than you hate me.
Awesome to hear as I LOVE Titanfall more than you hate me.
I should hate you because you like a game I find to be horrible? That seems flimsier than titanfalls frame rate on xbone.
Meh if it sells a ton they won't give a shit. All they really care about is if it drives console sales for a few months and sells better on ps family or royalties.Also, poor Sony just can't get the online shooter experience they want so much.
Killzone didn't meet expectations and while Destiny isn't exclusive they sure put a lot of effort in positioning the Ps4 as the best place to play it (exclusive content, exclusive ads, exclusive alpha, console bundle, Destiny showing up in every Sony conference, etc).
Now this also turned out to be an ok game that's just that... "ok"