Destiny - Review Thread

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Call me crazy but I'm actually starting to enjoy how the overall storyarch is being told. Currently exploring the moon in seach of the ghost and the reading the tibits of story the unlock. The way I see it Bungie deliberately wanted to throw us into this and exlaining only very little. It does kinda makes sense because a lot of the world shaping events seem to be very long ago so no one knows what happend any more. Seeing on how many fractions each race in the game has there is really a lot of room to expand and I think Bungie will do that. What they certainly need to do is to implement memorable characters because if they really want to make this story big they're gonna need some. Lets hope for the best.
 
I love Destiny but I can accept Destiny review score. It is truth. I cannot deny it.

Anyway, other games review score are ridiculously high while they are a lot worse than Destiny.

Watchdog and MGSGZ are joke and they have higher score than Destiny.
 
I'd give this game an 8/10 and I can see it easily becoming a 9/10 maybe even a 10 as it develops over the coming months.

Reviews, IMO, are being far too critical. They seem to be applying concerns to Destiny that they let other games get away with, and giving more weight than usual to certain critiques.

I honestly think many opinions will change as this game develops. What Bungie have made here is special, the combat is absolutely amazing and the game has incredible potential. I very much doubt there going to waste it.

Time will tell.

To be frank, this tu quoque nonsense is silly.

They should be critical. They shouldn't be lambasted for doing their jobs too well. What, should they rate Destiny more highly than they think it deserves because they rated a different game more highly than you thought it deserved? What would be the point of reviewing it?
 
I actually agree with him. The writing and characters are so much better in Borderlands 2. Not to say I don't like Destiny's, but BL2 was hilariously awesome and even intentionally cheesy (IMO, a good thing).

I think I am in the minority but I couldn't stand the writing in Borderlands 2. It was one try hard joke after another it was so painful to listen to that robot after awhile I muted all that shit. When I go and see a comedy in the theater and there are certain people that laugh way too hard at everything. These are the folks that found BL2 hilarious.
 
To be frank, this tu quoque nonsense is silly.

They should be critical. They shouldn't be lambasted for doing their jobs too well. What, should they rate Destiny more highly than they think it deserves because they rated another different more highly than you think it deserved? What would be the point of reviewing it?

No way man, critics shouldn't be critical. Everyone knows that.
 
mediocre reviews aside,

I still plan on getting this for ps3 and for ps4 (when I get one)

It looks fun as can be to me and I love co-op type stuff (resistance 2 anyone?). My buddy was over yesterday and was praising the hell out of it, this guy is no slouch either when it comes to gaming.

Also, while I don't know too much about what Bungie has said concerning the game's future, it seems like they will bring more content to it in the months/years to come. At least I would assume they would.

I hope you enjoy it, sounds like you're ready, willing, and able
 
First, the story missions have zero variety. Deploy ghost, waves of enemies, progress further, sudden no respawn zone where more enemies are deployed and then a boss. The issue there is also one with the way the world is designed. The shared open part, to work with both 20+ and 5 makes it so across the board there is nothing but fodder spawning on 98% of the area, and it makes it so each mission has to funnel you into tunnels so they can instance you out of the game and plop down higher level enemies. As a shooter, this gets very grating as encounter design is the key to keep things fresh and when you can predict how everything is going to happen, it gets boring. Beyond this is the completely incomprehensible plot itself, the only thing that sheds any light on stuff is accessed via an app, and all of the characters are just giving you no reason to care about them. The vendors in the tower could be made an actual vending machine and lose nothing in the translation, as they never have an introduction or any real interaction beyond saying a one line quip randomly when you view their store. Unlike other shooters, Destiny doesn't capitalize on tight well designed encounters, nor does it craft a story worth a shit.

Then there's the loot. The majority of the weapons are very similar looking, and the brunt of everything interesting is all in the endgame which leaves the 1-20 climb not very interesting. You can rock it 5 games in a row in PvP and only get one single weapon the entire time that ends up being worse. You can run through the same strikes and get similar results, and nothing but green drops from the enemies which are totally useless once Light comes into play. The endgame focus becomes focusing on reputation and marks to afford loot and purchase it yourself, which is counterintuitive to the point of a loot game. The game frequently will give engrams to decode, but these can all jump down in value. A legendary engram can become a rare weapon, which keeps happening to me. It can also become an item for ANY OTHER CLASS, which literally never happened with commons, uncommons, and rares. They just make it even less likely to get a legendary you can even use, when it is already so incredibly rare to have one drop. It's possible you decode these and they just become actual items/special currency...this, again, is why everything is just focused on buying it all yourself. Unlike other loot games, Destiny doesn't integrate it well enough to feel like it's a satisfying chunk of the game. There's so much frustration involved, and the guns are all still grounded so you won't be seeing things like cows being summoned to fight for you, or a gun that as you reload you throw it and it levitates towards enemies shooting them until it blows up. Instead it gives you the same armor pieces twenty times each.

Next up, Patrols. I could use their video where they threw a grenade far into the distance then turned around because they had no time, but these issues stand out just by playing and don't even need that on top of it. You can go wherever you want, so get to exploring! First off, you probably want to find chests. And sure, there's a decent amount of them, all hidden away...but they tend to have barely anything. Here's some glimmer and whatever resouce the planet has on it. Also more uncommon gear, since that's just fantastic. Next, is actually finding these. They are at times pretty well hidden, which is actually clashing with how these landscapes are designed. The game is full to the fuckin' brim with these little caves that are clear spawn closets. They all look the same, are a single room with a rock jutting out, they're all over the place. Sometimes like on the moon they even have these little buildings that you can go in and look oddly similar, a single dead end room....because they're the same. These tend to have nothing in it, but CAN hold chests. This means the game encourages you to check these little spawn closets even if they're all copy and pasted, because some of them will hold shit. Why would you encourage players to do that? Otherwise, there's exploring with your guardian's abilities. All three classes can get very high with their jump, but the level design does not let you do much.

0YN02GD.jpg


Here's an example. This is on top of a building on the moon, where a piece is broken off and serves as a bridge over to this hill. Can you tell me where the player can go, and where he can't? That lower part the bridge goes directly towards works, but just a little bit to the right with all the circles is a giant invisible wall that pushes you off. But sometimes you can get to areas like this totally fine, AND sometimes they have loot...so there is no consistent ingame logic about boundaries which is incredibly frustrating and immersion shattering. To add some more hilarity, there was once a chest I found at this spot on the other side of that hill, right by the invisible wall. After opening it, I stepped forward a bit to look out into the distance and found out that the back half of this has zero collision so you fall right through the moon to your death.

cfDcYnW.jpg


Here's another. Looks like a decent place to possibly put a chest or matierial, yeah? until you take a step down here and get a TURN BACK countdown warning that kills you. This entire spot in front of me is a giant killzone...but you can get to the spot behind it, and to the left of it. You circle around this whole spot, but the circle itself is death for...some reason. Again, this clashes with what a player would expect to be consistent ingame logic, and instead becomes guesswork on "can I actually go here, or will I die/smack into a wall?" and that is damning critique to an 'open world' game.

Moving on, Strikes! Fight through enemies, hit a big boss at the end. Sounds like fun, yeah? Most of the bosses are not well designed for this type of game. They are designed incredibly samey, having ranged attacks with an AoE splash, and a shockwave attack if you get close (gg to Titans who have a totally useless skillset as CQC is impossible and their super is suicide unless they're the subclass). On top of THAT, they have absurd amounts of HP for you to grind through as they keep walking around, shifting focus around players as you keep hitting them slowly but surely. Very few function like the spider tank which has a weakness to exploit to the point where it topples and opens up for a lot of damage. Though even this guy just sits idly by as everyone rains fire upon him instead of leaping around the massive space to fight him, which would have been a much more organic and hectic fight. To counterbalance, Bungie just takes a super easy way out and keeps spawning in enemy fodder to both pressure you from the sides and possibly distract you from the boss who will blindside you. But, mainly, you just save you super for them and get ammo back because you're running out pelting this sponge. The endgame content, apparently, is meant to be using a strike playlist to keep doing these at higher level, but ultimately these problems are hardly fixed at other difficulty levels. And then after you finally beat these, the game has the same issues with loot distribution where it's likely to give jack and shit all to actually progress you forward. And there's 6 of them total. And there's no way to vote on a map, so it keeps sending you to the same couple.

So as you can imagine, all of these pieces and parts intertwine and hold eachother back. The patrol worlds themselves seem barely designed around the actual jump capabilities of your guardian, and are trying to link up with people so the surface is full of fodder and generally uninteresting fights, so the game funnels you down into tunnels but still manages to just toss uninteresting boss fights at you which focus far too much on enemies that you know within the first few minutes you can already beat as you go through the motions again. Then the loot based part makes it so you're grinding this all to just buy the better weapons, which feels like an empty loop as the actual content being grinding has so many issues already.

The other part is PvP, which has its own slew of issues. Again, no map vote, so expect to see the same ones. Though special mention here as Bungie has always been so forward focuses with these types of things, how the hell did they go so far backwards on basic functionality? Weapon balance is still off from the beta though it's likely they're tweaking the hell out of this, but ARs and shotguns are overwhelmingly powerful, and each class can just pull nonsense out of their hat on a whim. Turn a corner into a guy with a golden gun, instant death. See a team capping a point as a titan drop a shield...I dunno, you got outplayed. Warlock and Titan yolo bombs, titans in particular starting up in an instant and having a hitbox the size of a nuke so you instantly die even if you see it coming and get away. You can fight it at some points, but on many others it's just a no win scenario based on a 2 second split decision as there's not enough notification that a player has a super ready. Grenades with AoE damage all over the place, and no way to track who tossed it. Did an enemy leave this behind? Only way to know is run on in. Maps themselves are serviceable but not totally standing out in any way, aside from Blind Watch which is one of the worst maps I have ever seen in any shooter. The main mode being control, the placements are just baffling here, putting A by itself on one spawn and on the entire other side of the map having B in some very close quarters room, with C being right beside it outside the window. The entire game is people rushing these points desperately trying to control both as without them your spawns keep shooting you back to A and everyone else can watch over B and C with ease without moving. It is obvious that this issue exists just playing the map two or three times, yet it somehow got playtested and exists in this state in the retail game. And again, random ass loot that doesn't seem curved to benefit actual skill.

so there's a few of the issues the game has. there's still more, like the lack of proper communication, barely seeing worlds populated, the tower being an awkward quiet zone where all you can do is dance with people or smack your face off a ball, etc. but I'll just stop here.

Well done. I was hoping someone would really dedicate a detailed post to explaining the poor level design.
 
they deserve everything on the reviews and much more. urk straight up lying saying the beta was 5% of the content and that ''every platform is being used to its maximum potential''.
fortunately i saw all of this in the beta, while it was fun, it also became repetitive very quickly, and since we knew it was only one are per planet, it was going to be like that the entire game.
 
The story is used to (poorly) mask the fact that what you're doing now, is the same thing you were just doing 15 minutes ago.

When I played Titanfall what I was doing now is the same thing I was doing 15 minutes ago, but there is no mask.

If you feel that's totally acceptable then there is no middle-ground, we will never agree.

All I know is I've already put more time in on Destiny than I did on Titanfall, because I got bored with Titanfall faster than any other high profile game pretty much ever. Because repetitive as the content is in Destiny, it actually has content.
 
Exactly. And it seems to be the case with gamers as well.

If you're seeing this in everyone from the media to individual players, and the extent of the criticism is that it's fun but flawed, which do you think is more likely:

(A) Everyone but you is being unreasonable

(B) You're seeing a normal range (and a lot of consensus) of criticisms of a game

My view is that the game has well-understood problems, and different types of games come with different expectations from players.
 
19 hours in, lv. 21.

Still a 9/10 game for me. When the base gameplay of a game is this good, it never stops getting old killing things. Which is the whole point of a shooter. The same people running around in circles RIGHT NOW in Call of Duty or Battlefield or Titanfall killing the same people over and over and over in the exact same ways over and over and over are now complaining about killing the same enemy over and over and over. Well ... the same 4 types of enemy races over and over .. with 5-6 enemy types with each race.

Perhaps that is the main issue for some. They went in thinking one thing, and got another. Some went in thinking Borderlands + Halo but then got a strong dose of WoW thrown at them and it wasn't their thing. Hence the complaining about repetitiveness. Some went in thinking Halo + Call of Duty but then got a fireball launched at their face that they couldn't dodge in PVP and had to mess around with skill trees and leveling and it wasn't their thing.

All understandable.

The weird thing to me though is the Story stuff. I have actually loved the story missions throughout. Right when one planet would of gotten a little repetitive with any more missions, boom you are thrown onto a new planet with a new set of enemies with their own different sets of perks and variety. I f'in loved the entire set of moon missions, save the first one. Loved fighting the Vex and on Mars now almost done with it all and really loving fighting the Cabal.

The end-game dynamic is the same as you'll find in dozens of other games of this style. You take the skills you have picked up over the course of the beginning, apply it to your new set of weapons and face against the toughest challenges. The Raid is coming up Tuesday which is recommended for LEVEL 26 Guardians. Soooooo ... yeah even me with my near 20 hours put into a single guardians skill tree is not close to ready for that. Only level 21 right now. Likely will take me another 20 hours to get the equipment necessary to go gungho on that Raid, if I'm ever able to find the time for it. But it supposedly saves your progress during the Raid, so we'll see how it all works out.

Then you have the equipment, and from what I am seeing Bungie has done a damn fine job making tons of Exotic / Legendary gear and cosmetic equipment that will allow you to make your Guardian stand out completely from the rest. Each weapons has a chance of being good against Fallen / Hive / Cabal or Vex also since various enemies use various elemental type shields that can be quickly smashed by the right damage type weapon. Then the weapon themselves had their own trees that you can unlock for more power and different bullet types, more range, more damage, etc. And yes, adding a range boosting scope on your sniper rifle or assault rifle actually adds an item onto the weapon, like a scope.

I can see where the complaints are coming from. I just don't agree with the severity of those complaints. You say repetitive, I say welcome to gaming. You say bullet sponge, I say welcome to this style of game. If the actions you are performing are altogether fun to do, isn't that what it is all about? What would it change if the missions had different objectives other then stay in this room and fight off hordes of monsters? You do have gathering missions, go to X location missions, random Public Event missions of various types, etc. In the end, all you will be doing no matter the mission is shooting people. That is the game. Shooting things, and looking good doing it.

Other games are all about just shooting people. Soooooooooo ... I'm missing the difference here.
 
I'd give this game an 8/10 and I can see it easily becoming a 9/10 maybe even a 10 as it develops over the coming months.

Reviews, IMO, are being far too critical. They seem to be applying concerns to Destiny that they let other games get away with, and giving more weight than usual to certain critiques.

I honestly think many opinions will change as this game develops. What Bungie have made here is special, the combat is absolutely amazing and the game has incredible potential. I very much doubt there going to waste it.

Time will tell.

There is literally no story. Even the worst, half assed Korean MMO has more story than Destiny does. The PVP is busted beyond compare. And I'm talking basic shit like control maps having two of the three flags right next to each other, giving the team that spawns on that side a decisive advantage.
 

It was weird watching his impressions video, he was level 17 and actually was praising the core mechanics of the game being fun, and the gorgeous look of the game, as he played through primarily just doing co-op/strikes

he did criticise elements like story and variety expressing his thoughts that the single player story missions would likely address these issues (which they dont of course)

so yeah gonna be a classic I think. be interesting his final score, I liked his titanfall review and he gave it proper score IMO.

personally, I way prefer Destiny over Titanfall and am looking forward to the series despite all the issues I have with the game. I have a feeling he will score destiny no higher than 5.
 
To be frank, this tu quoque nonsense is silly.

They should be critical. They shouldn't be lambasted for doing their jobs too well. What, should they rate Destiny more highly than they think it deserves because they rated a different game more highly than you thought it deserved? What would be the point of reviewing it?

I honestly think it's become a fashionable trend to be super critical of this game, and that the critiques are being given more weigh than usual because of all the expectation.

I don't think people are being fair, bit I also think this feedback will push Bungie to go all out and really listen to feedback.

So it's a good thing people are being super critical when usually they would be complacent and just give out high scores.

IMO Destiny is already a much better game than Titanfall, and Borderlands, and Far Cry 3, etc... Games that got much higher scores overall despite having similar flaws. This hyper criticism will make Destiny better where those games will ride the easy praise.

Also, the game is going to sell regardless of these scores. Word of mouth doesn't reflect what's being said online. The majority of people I know and the dozens of people I've added in game really like Desitny, and these numbers are going to grow over time as Bungie develops it.

This is all good news, IMO.

There is literally no story. Even the worst, half assed Korean MMO has more story than Destiny does. The PVP is busted beyond compare. And I'm talking basic shit like control maps having two of the three flags right next to each other, giving the team that spawns on that side a decisive advantage.

The lack of story isn't even an issue imo. A good story would be a no is here, but his game will survive based on the content it has in terms of actual gameplay. This is built around co-op and pvp, and it's only going to improve in those regards.

Pvp as it stand is very good imo, especially Skirmish which I hope becomes a staple mode.

This game is going to last a long time despite and possibly even because of these scores as Bungie strives to improve.
 
There is literally no story. Even the worst, half assed Korean MMO has more story than Destiny does. The PVP is busted beyond compare. And I'm talking basic shit like control maps having two of the three flags right next to each other, giving the team that spawns on that side a decisive advantage.

Dude I have played Korean MMO's

This is hyperbole. The story is dirt simple like Halo and I wonder why anyone expected something the level of Mass Effect out of this

Can't comment on the PVP yet though since I haven't touched it.

Your criticism stands I just think the story wasn't the focus based on what I have played.
 
Except in Titanfall you can drop a Titan and make your way around the environment in that. You can also use the environment to gain faster access to other areas. You can hack droids and turrets. You can strategically go after the AI to build timers. You can jump on other titans and disable them or travel with them. Etc.

Titanfall has more compelling game design pillars that feed into its core design loop. It gives you more strategic options for every situation than Destiny does. Halo does more as well. This is why Destiny is getting hammered on this front. It doesn't offer enough strategic variety in its combat scenarios.
 
To be frank, this tu quoque nonsense is silly.

It's not entirely nonsensical to point out the unreal inconsistency between the way Destiny is being reviewed and the way other games have been. Obviously the reviewers have to start somewhere. Reviews being dumb before isn't a reason for reviews to be dumb now, but, this has to be the start, not a one off.
 
It is funny that most gaffers who bash on the game have not played the game yet.

This line of thinking is garbage. Besides the obvious not knowing who has and hasn't purchased the game, this assumes that a $60 entry fee is required to form a valid opinion on the game. Reading others experiences and/or watching others play can give as much information as buying and playing the game yourself.
 
First, the story missions have zero variety.

(wall text)

so there's a few of the issues the game has. there's still more, like the lack of proper communication, barely seeing worlds populated, the tower being an awkward quiet zone where all you can do is dance with people or smack your face off a ball, etc. but I'll just stop here.

An amazing overview.
 
I honestly think it's become a fashionable trend to be super critical of this game, and that the critiques are being given more weigh than usual because of all the expectation.

I don't think people are being fair, bit I also think this feedback will push Bungie to go all out and really listen to feedback.

So it's a good thing people are being super critical when usually they would be complacent and just give out high scores.

IMO Destiny is already a much better game than Titanfall, and Borderlands, and Far Cry 3, etc... Games that got much higher scores overall despite having similar flaws. This hyper criticism will make Destiny better where those games will ride the easy praise.

Also, the game is going to sell regardless of these scores. Word of mouth doesn't reflect what's being said online. The majority of people I know and the dozens of people I've added in game really like Desitny, and these numbers are going to grow over time as Bungie develops it.

This is all good news, IMO.

Exactly, "IMO".

Maybe being disappointed in this game isn't "fashionable", but the consensus? That shouldn't change your enjoyment of the game, and clearly it isn't.

I don't get any sense that reviewers are being unfair to Destiny.
 
Then there's the loot. The majority of the weapons are very similar looking, and the brunt of everything interesting is all in the endgame which leaves the 1-20 climb not very interesting. You can rock it 5 games in a row in PvP and only get one single weapon the entire time that ends up being worse. You can run through the same strikes and get similar results, and nothing but green drops from the enemies which are totally useless once Light comes into play. The endgame focus becomes focusing on reputation and marks to afford loot and purchase it yourself, which is counterintuitive to the point of a loot game. The game frequently will give engrams to decode, but these can all jump down in value. A legendary engram can become a rare weapon, which keeps happening to me. It can also become an item for ANY OTHER CLASS, which literally never happened with commons, uncommons, and rares. They just make it even less likely to get a legendary you can even use, when it is already so incredibly rare to have one drop. It's possible you decode these and they just become actual items/special currency...this, again, is why everything is just focused on buying it all yourself. Unlike other loot games, Destiny doesn't integrate it well enough to feel like it's a satisfying chunk of the game. There's so much frustration involved, and the guns are all still grounded so you won't be seeing things like cows being summoned to fight for you, or a gun that as you reload you throw it and it levitates towards enemies shooting them until it blows up. Instead it gives you the same armor pieces twenty times each.


Ack. That's disappointing. Didn't realise that end-game was turning tokens into vendors for new gear. I thought the gear would actually drop for you in the wild. Decent write-up, btw.
 
I can see where the complaints are coming from. I just don't agree with the severity of those complaints. You say repetitive, I say welcome to gaming. You say bullet sponge, I say welcome to this style of game. If the actions you are performing are altogether fun to do, isn't that what it is all about? What would it change if the missions had different objectives other then stay in this room and fight off hordes of monsters? You do have gathering missions, go to X location missions, random Public Event missions of various types, etc. In the end, all you will be doing no matter the mission is shooting people. That is the game. Shooting things, and looking good doing it.

Other games are all about just shooting people. Soooooooooo ... I'm missing the difference here.
If people are complaining about repetition, it's because they aren't having fun doing the same thing over and over. "What would it change if the missions had different objectives other then stay in this room and fight off hordes of monsters?", well, variety for starters?

As for the bolded, what in the blue wide fuck
 
This line of thinking is garbage. Besides the obvious not knowing who has and hasn't purchased the game, this assumes that a $60 entry fee is required to form a valid opinion on the game. Reading others experiences and/or watching others play can give as much information as buying and playing the game yourself.

Or playing the Alpha and/or Beta, which everyone with a pulse was given access to.
 
Except in Titanfall you can drop a Titan and make your way around the environment in that. You can also use the environment to gain faster access to other areas. You can hack droids and turrets. You can strategically go after the AI to build timers. You can jump on other titans and disable them or travel with them. Etc.

Titanfall has more compelling game design pillars that feed into its core design loop. It gives you more strategic options for every situation than Destiny does. Halo does more as well. This is why Destiny is getting hammered on this front. It doesn't offer enough strategic variety in its combat scenarios.

I can't agree with that at all.

Destiny's loop is much more satisfying than TFs.
 
Im beginning to like the plot:; The Darkness, The Fallen,The Guardian, The Light, The Traveler, The City, The Awoken, The Story, .

Its basic and really just meant to be simple on purpose I imagine

Doesn't really bother me. The delivery, the adventure and the environments are supposed to be the selling point.

Considering this a narrative based game is dismissing the focus thats being directly presented through the gameplay

I suppose AAA games are expected to deliver in all areas but thats clearly not Bungie's Vision
 
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