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Crimson Desert | Review Thread

What scores do you think Crimson Desert is getting?


  • Total voters
    400
  • Poll closed .
Some design decisions are simply nonsensical tbh, I can definitely see some people giving it 7s and 6s:

I'm pretty sure I read a reviewer say that once you read them, they're stored/archived in the journal so you can discard them from your inventory. Does he need a tutorial for that?
 
This game is such an interesting social case because it seems like every reviewer that I care about likes the game, and every reviewer that I don't like hates the game. And this is happening which such consistency, which is really, really, really weird.
 
Maybe RDR2 world is great for you but I personally think the game is overrated dog shit with pisspoor movement.

Not every game appeals to everyone.
Why do all of you keep talking about things that i dont even mention 🤣

Im talking of rdr2 open world SPECIFICALLY. Im also SPECIFICALLY talking about a line parroted by multiple previews which was clearly stipulated so in the press junket because post reviews those same lines have since evaporated. Its like when a new star wars movie comes out and all the "first" reviewers take to Twitter to gush and everyone seems to say some variation of the words, "fun and exciting".

And people bring up handholding when not once did I mention a fucking thing about handholding.
 
Is it weird that I just feel relief this game wasn't a 90+ must play? The thought of committing to another 100-200 hour game felt too daunting, but if this had been a GOTY-tier game, I would have likely done so.
 
Is there perhaps a story mode setting, normal, hard and hardcore options upon starting or is it just you'll play it how we (developers) see fit? General question, not aimed specifically at you.

Yeah if there is a story mode and not a lot of difficult combat challenge I'll be all over it. I'm the same boat that I don't have the reflexes / patience to fight the same fucking boss for hours on end only to end in defeat.

I'm not sure if this got answered earlier (I'm having trouble keeping up with the thread), but there are no difficulty settings. Just one difficulty. Maybe they'll patch other difficulty settings in eventually, but as of now, it's just one.

I have the same concerns as you. I'm old, and I don't have the time/patience to spend half an hour whacking away at a mob or a boss or learning a complicated control scheme. I'm a filthy casual.
 
Cause I've probably already watched the cutscene and am being forced to watch it again and again after dying to the boss.

It's unlikely there is some sort of profound story nuance in watching a giant enemy slowly emerge from the shadows a dozen times. 😂
I am sure you will survive until they patch it in
 
Is it weird that I just feel relief this game wasn't a 90+ must play? The thought of committing to another 100-200 hour game felt too daunting, but if this had been a GOTY-tier game, I would have likely done so.

Not to be a dick but this is so fucking weird to me to say, how do you know it isn't a must play incredible game? Because some rando said so? I just do not and will never get the mentality of what you said in a hobby such as gaming where experiences are so vast and variable.
 
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Not to be a dick but this is so fucking weird to me to say, how do you know it isn't a must play incredible game? Because some rando said so? I just do not and will never get the mentality of what you said in a hobby such as gaming where experiences are so vast and variable.
Remember that lots of ppl didnt played God Hand cause reviews and thats was 20 years ago.

Ppl being brainless retards that ll follow some soy eater opnion on the Internet is nothing new, experiencing something and having critical thinking is too tiresome nowadays.
 
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Is it weird that I just feel relief this game wasn't a 90+ must play? The thought of committing to another 100-200 hour game felt too daunting, but if this had been a GOTY-tier game, I would have likely done so.
That is one of the weirdest takes on why a person is not playing a game I have ever heard.
 
Lol Eurogamer give it a 3* obviously didn't like the buff men and good looking women and not enough trans bar they/thems to warrant anything more... Meanwhile here's an indy game about grown ass naked people with horse heads running around kids... Fucking multiple opinion pieces on how wonderful it is..

Eurogamer can fuck right off
 
Not to be a dick but this is so fucking weird to me to say, how do you know it isn't a must play incredible game? Because some rando said so? I just do not and will never get the mentality of what you said in a hobby such as gaming where experiences are so vast and variable.
Exactly, Luke Stephens kept saying he loves this game but it's not for everyone and some will hate it, whilst it has it's flaws he can see past them because everything else ticks his particular boxes.. same with Horizon games, people hated them but I got absolutely lost in them and the gameplay loop.. ya gotta make your own mind up and especially not listen to mainstream game "journalists" review scores who are rushing through the game day in day out.. how the fuck that wouldn't burn you out I don't know, I'm in for the exploration and it sure as shit has nailed that
 
So, 8/10 average. That sounds very very good, particularly from a dev that's never made a AAA console game.

But it seems like the hype train will make this look like a disaster.
 
Ultimately people put too much stock on the actual score rather than the content.

There are games which have scored highly but knew they wouldn't be for me within minutes of watching / reading reviews. Same with lower scores.

The first Death Stranding is probably in my top ten games of all time and that only scored in the 70s iirc but took a gamble on it as the actual content in reviews got me interested in it. And you know, Kojima.

Not sure if I'm going to like Crimson Desert yet as some things put me off ( annoying puzzles) but there's enough in reviews for me to at least give it a go
 
I'm pretty sure I read a reviewer say that once you read them, they're stored/archived in the journal so you can discard them from your inventory. Does he need a tutorial for that?
I just think this is basically QoL tbh. I tend to read these things as soon as I get them, but I don't really get why I need to manage my document load here?

Like what is the revolutionary gameplay mechanic here?
 
This game is such an interesting social case because it seems like every reviewer that I care about likes the game, and every reviewer that I don't like hates the game. And this is happening which such consistency, which is really, really, really weird.
It's not weird at all when you think about it. The people that you follow are actually gamers, not the audience this hobby picked up by becoming mainstream.
 
Really interested in this but it's one of those games where it's doing too much for its own good. Gonna have a huge cult following that's for sure. Not really surprised by the score tbh
 
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I thought you guys stopped caring about games journalists opinions years ago. Did we all forget the Cuphead incident? I don't think I've taken main stream game reviews seriously since I got duped into buying Deathloop. It sounds like this game is an ocean for all intents and purposes. Why would I get a review of the ocean from people who can't swim?

The game sounds like it will be a slow burn, treat it like a single player MMO, don't try and rush the finish, hop on and just explore. The few actual negatives I've heard about are that the story is a little weak and some puzzles elemements can be unintuitive / clunky. I've heard mixed stuff on how much there is to do but it's hard for me to take those complaints seriously from journalists that gazed BotW / TotK and gave them both 10/10 despite them being some of the most empty open worlds ever.
 
Remember that lots of ppl didnt played God Hand cause reviews and thats was 20 years ago.

Ppl being brainless retards that ll follow some soy eater opnion on the Internet is nothing new, experiencing something and having critical thinking is too tiresome nowadays.
Unless the next wave of reviews do an upswing, This game is cursed to become the next Dragon's Dogma 1:


Hopefully as the more people play, the more they patch based on feedback, the more the fan base grows over time whether through word of mouth or sales.

I don't want Pearl Abyss to reel back or stop trying for whatever they make after this.

This is a great first effort for a massive single player game and I'd rather it end up as a learning lesson and not a cautionary tale.
 
Not to be a dick but this is so fucking weird to me to say, how do you know it isn't a must play incredible game? Because some rando said so? I just do not and will never get the mentality of what you said in a hobby such as gaming where experiences are so vast and variable.
GAF the other 364 days of the year: Fuck critics and journos, bunch of woke retards, who cares what they say.

GAF when Crimson Desert reviews drop: Wow, game must be shit!!
 
Not trying to be a hater but I saw this coming, no chance in hell it was all going to come together and be a masterpiece. I already see the "reviewers who didn't like it are playing it wrong" cope.
 
to be fair steam ccu is a waaaay better metric of how good the game is doing than any review out there.
No, not for single player RPGs.

There are multi-million selling RPGs with barely a 30k concurrent.

That's a broken measurement for non-online games. The math simply doesn't work because people don't need to be online around the same time to play it.
 
Ultimately people put too much stock on the actual score rather than the content.

There are games which have scored highly but knew they wouldn't be for me within minutes of watching / reading reviews. Same with lower scores.

Completely agree; I haven't just looked at scores without reading the actual article in many years. Crimson Desert is a game that is right up my alley, but there's been enough digital ink spilt on bugs and annoyances - even in the most positive of reviews - that it makes it an easy "wait" for me.

I've been burned by the hype surrounding too many games at launch to fall for it again. Especially when it comes to sprawling single player affairs. I still very much want to play this but it seems like the best option is to let it simmer with critic and player feedback for a while then pick it up a few months down the line.
 
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No, not for single player RPGs.

There are multi-million selling RPGs with barely a 30k concurrent.

That's a broken measurement for non-online games. The math simply doesn't work because people don't need to be online around the same time to play it.
never said it was perfect, said it is better metric than review alone cause we at least have something to measure player engagement.

now, lets wait and see if PA ll share the number of copies sold in the next days.
 
Not trying to be a hater but I saw this coming, no chance in hell it was all going to come together and be a masterpiece. I already see the "reviewers who didn't like it are playing it wrong" cope.

It absolutely can be a masterpiece, just because a bunch of pinkos and retards and fucking losers who have a job no greater than being a fucking barista at Starbucks says it isn't doesn't make it so, imo
 
Not trying to be a hater but I saw this coming, no chance in hell it was all going to come together and be a masterpiece. I already see the "reviewers who didn't like it are playing it wrong" cope.
Quick questions for you…

You are given a very large game that you have to submit for review within a week.

In that week, you have to rush through to make it in time.

In the game itself, it asks you to check out side content, explore, solve puzzles, level up, take your time, and engage with it's many systems for rewards that will help you for the latter portion of the game.

Since you have no time for that, you skip most of it's systems and rush to the latter half of the game severely underleveled, frustrated at boss fights, not realizing the cooking system helps for fight-prep, not realizing pet systems exist, not realizing pets can auto-loot, not realizing that secret side content will help you find much stronger gear, not realizing that same side content will help level your perks up enough to keep up with the difficulty ramp (these are all things that different rush reviewers have done).

Would you feel that your review is 100% an adequate description of the game for a random person who's interested, or would it be more of a review for other game reviewers?

I'm not saying this game looks like a 10/10 experience, nor a 9/10 experience, but the negatives some people are listing (aside from core mechanics) are either not telling enough or very telling of what they didn't even bother doing in order to meet deadline.

So who are those reviews even for?

And to be fair, a part of this blame lies with Pearl Abyss in thinking a week or two is long enough to complete something this massive with so many systems in it.
 
This thread following the usual coping mechanisms for when a game underperforms on expected reviews.

"Well, 78 Metacritic is still a good score, right? Why is everyone complaining"

"(insert some game) scored similar and it's an awesome game (it's not)"

"Who cares about these reviewers anyway, they're all retarded"

"Obviously these people are just playing it wrong and don't get it"

etc. etc.
 
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I don't see how people are comparing the bosses to Souls games when you can just explore more and come back more powered in this?
Can't you retreat from bosses in elden ring?

Sure you lose your souls but you can go away and return after levelling a bit or finding new loot.

Am i forgetting something? Genuine question.
Am I the only one wishing they provided different camera modes? In third person RPGs I like to have the camera close to my character, that's why I really loved the last big update for Witcher 3 that gave an optional closer camera to Geralt and it seems to zoom out during combat, which is good.

I find the camera a bit too far away for my liking in CD.
I think you can chose 2-3 different level of zooms, but i'!m not 100% sure if that is only for exploration and maybe combat has a fixed distance
 
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