IAWTPMejilan said:Zelda is cel shaded (mostly), DC2 is not. Those are purposefully cartoonish (though otherwise traditional) textures, with black borders.
IAWTPMejilan said:Zelda is cel shaded (mostly), DC2 is not. Those are purposefully cartoonish (though otherwise traditional) textures, with black borders.
I don't think I've ever seen this in any game, ever. :lolDark Dragon said:![]()
hmmm
silver said:I've seen some people say that on this POSTER, it iswho stands next to Link and as an argument they use her height. But as you can see from the way Link is depicted, the 'photo' was taken from above. Which in turn would make the other figure next to Link appear taller than our hero, when in fact she is not. I think it's very clear that this figure isImpa.Princess Zelda
Cyan said:![]()
"You said you were on the pill!"
"I'm sorry Link. It was an accident. Hey, that's a pretty big rupee bag...you'll be hearing from my lawyer."
midnightguy said:the best realtime "toon shading" i ever saw on current-gen consoles was the *techdemo* of Luigi's Mansion.. that blew the living hell out of Wind Waker's cel-shaded toon shading.
drohne said:"cel shading" describes any number of graphics techniques used to make 3d graphics look like cel animation. if you're going to claim that dark cloud 2 isn't cel-shaded because it uses detailed textures, you might as well claim that wind waker isn't cel-shaded because it lacks outlines. in fact, outlines are a more inherent quality of cel animation than solid colors.
drohne said:no. cel-shading doesn't refer to any specific techique, and and outlines are a component of what cel-shading refers to.
drohne said:no. cel-shading doesn't refer to any specific techique, and and outlines are a component of what cel-shading refers to. do a google search on the definition of cel-shading. you'll find a number of resources. i've been through the argument a dozen times, and i won't go through it again.
drohne said:thank you, bigboss. the salient points of that definition are that:
1. there's more than one way to generate the effect olimario describes; "cel-shading" does not refer to a particular graphics process
2. black outlines are a component of cel-shading
the wikipedia link also provides a more general definition of cel-shading: "Cel-shaded animation or cel-shading is the art of turning computer graphics into cartoon and comic book style art and attempting to mimic a more stylistic cartoon style, such as charcoal, watercolors or etching."
here's my understanding: any game that uses rendering techniques to create the subjective appearance of 2d artwork is cel-shaded. this covers jet set radio, wind waker, and dark cloud 2, in spite of their varying approaches. it doesn't cover, say, kingdom hearts 2, which looks like cel animation, but uses no special rendering techniques to achieve this effect.
drohne said:here's my understanding: any game that uses rendering techniques to create the subjective appearance of 2d artwork is cel-shaded. this covers jet set radio, wind waker, and dark cloud 2, in spite of their varying approaches. it doesn't cover, say, kingdom hearts 2, which looks like cel animation, but uses no special rendering techniques to achieve this effect.
Deku said:Cel-Shading is a rendering technique.
DC2 cheated on this by rendering black outlines and flat shaded polygons then applying stylized textures on the polygon. As to how the dark outline is achieves is open to question is dark outlines is not a feature of cel shading, it's something you can do with cell shading but not exclusively.
The meat of cel shading is exactly what DC2 avoided, which is to shade the polygons in such as way that the colors are not gradients but stark shades which is lit in real time. In that context, DC2 is clearly not cel shaded since it went out of its way to cover it up with textures.
drohne said:both of those processes fall under the general heading of "cel shading." if you think one of those processes is more important than the other, that's your arbitrary and personal problem.
drohne said:both of those processes fall under the general heading of "cel shading." if you think one of those processes is more important than the other, that's your arbitrary and personal problem. now let us never speak of this again.
oli said:I'm inclined to go with Deku Tree on this one. Not like it really matters.
Deku said:It doesn't, but im always curious when Drohne is involved in a Nintendo discussion.
Amir0x said:How the fuck is talking about Dark Cloud 2 cel-shading technique a Nintendo discussion?
Edit: I see you changed your comment, that was quite the interesting change.
Deku said:For one, forcing an issue that is wrong. The wiki entry doesn't even help at all, it describes how the dark outline effect is achieved with cel-shading but it's quite clear in describing it as a rendering technique and not a glorified cartoon maker of dark outlines. Cel shading is not about dark outlines, if you haven't been clear about that yet.
As for my edited comment, the sentence was truncated when I added the smiley. I'll go and fix it right after this.
drohne said:gouraud shading is exactly what cel-shading is not like. gouraud shading refers to one specific mathematically-defined process. cel-shading refers subjectively to a set of techniques. even the particular component of cel-shading that olimario describes can be achieved by a number of different processes.
it's depressing but unsurprising that deku thinks this is really about nintendo.
Thanks. I'm sure he'll just tell you that it's your definition of cell-shading and go on believing his fantasy. Looks like Amir is now onboard as well.Ecrofirt said:drohne, from everything I've read about DC2 (which is admittingly on GAF. The old GAF which I can no longer pull quotes from), the game is not cel shaded.
drohne said:pm me the link to that forum, would you? maybe they can provide a definition.
hkk said:
drohne said:that's...certainly convenient. i'm only too happy to be laughed at -- i'm just a layman trying to work out what cel-shading refers to. when your private design forum works out a definition of cel shading that includes banded real-time lighting but excludes black outlines, maybe they'll let you post it here.
I dont really care about the grunts and whatnot, I was referring to conversations with voice acting. i wouldnt mind it as long as they don not make Link talk. One of the great thinbgs about Zelda is how Link doesnt talk or he does but you only hear the response of the person he is talking to. It does actually help you feel as though you are Link himself.Deku said:There might be expanded voice acting since Link technically has had voice acting since Oot with the grunts, and what not.
The 3D approach is what makkes me like the graphics so much. I think that the game looks incredible when you play it and I would love to see a Zelda game with Graphics like that,m especially with a grown up Link. If Nintendo ever decied they want to use cel-shading again, I hope it is something like SMT and not Zelda: WWhkk said:I haven't played the games but from what I've seen in pics like this:
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My answer would be yes, in some form or another. The difference is however, Shin Megami Tensei: Noctoure and DDS use a more 3d approach. But looking at the lighting and shading, it uses a cel shading approach.
Ofcourse, this is just based on images. I haven't seen the game in motion nor played it for myself.