sixteen-bit
Member
Damn, Japan must love Ike. I've faced three in a row.![]()
In Japan is Ike pronounced "ee-keh"?
Damn, Japan must love Ike. I've faced three in a row.![]()
Keep using ZSS online tryhards. You can't out ZeRo ZeRo.
In Japan is Ike pronounced "ee-keh"?
That's actually pretty cool haha. Who said this game doesn't have combos?
Seriously though, is this really any worse than something like the Ice Climbers?
I'll try to unlock more for you. I'll work on her now. Got standard b 3, now. Fires a multi-hit ball that travels a short distance. Possibly causing interrupts?
Keep using ZSS online tryhards. You can't out ZeRo ZeRo.
Keep using ZSS online tryhards. You can't out ZeRo ZeRo.
lolwatDefinitely not. At least not in the demo.
Fighting Lv. 9s are pretty much like this.
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Maybe it just takes some practice. I'm glad the AI is very difficult though. It's no fun to get first every match!
Keep using ZSS online tryhards. You can't out ZeRo ZeRo.
And I was playing Smash Run, got a decent amount of settings and a high score, and the game crashed out, went to the home menu saying there was an error.
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Interesting, thanks for the info! Hopefully it doesn't become too prevalent/isn't too easy to do, that would be a cool thing to see in as a last resort in a tournament or something.You could do footstool infinites like that in Brawl.
See here
And, no, it's not but if it's easy to set up it could become problematic. The thing about ICs in Brawl was that their CGs were easy as hell to set up and do, so much so that the only way to play that MU in Brawl is literally to never get grabbed and KO Nana as quickly as possible. Which sounds easy to do on paper but in actuality it's not lol. So whenever ICs were on-screen it degenerated to a slow game of chipping away at each other because the non-ICs opponent didn't want to commit to anything that could get him grabbed and then infinited to KO.
I would think if the footstool infinite with ZSS becomes prevalent (which means it'd have to be easy to set up and do) on For Glory, it'll be patched out. Otherwise, if it's a situational infinite then it won't be patched at all and could be something ZSS gets to do when the opportunity arises.
Is that hyper voice?![]()
Thanks for the stellar analysis posts, JoeInky.
Nah, it's Jigglypuff getting fucked up by BowserIs that hyper voice?
Character salt is always the best. I'll be the first to tell you how much I hate fighting against certain characters in games when they hit the right combination of stupid (hello Project M Mario, Brawl Metaknight, Marvel 3 Zero & Vergil) but I always wonder why people extend that to hating people who play those characters.
This is even more so relevant when I consider the "fuck Marth" brigade earlier in the Smash OTs and my own interest in adding Zero Suit Samus to my ever growing short list (heh) of veterans to give a second look.
In Japan is Ike pronounced "ee-keh"?
Character salt is always the best. I'll be the first to tell you how much I hate fighting against certain characters in games when they hit the right combination of stupid (hello Project M Mario, Brawl Metaknight, Marvel 3 Zero & Vergil) but I always wonder why people extend that to hating people who play those characters.
This is even more so relevant when I consider the "fuck Marth" brigade earlier in the Smash OTs and my own interest in adding Zero Suit Samus to my ever growing short list (heh) of veterans to give a second look.
Unlocking things are dumb in general, then they make it worse with this shit.Wooooooooowwwwwww, that is amazing...
Almost making me not want to unlock all the custom moves and just get the ones for the characters I'm interested in playing. (Knowing me, though, I probably will try to get them all anyway... in advance for the Wii U version).
I know it's not that much of an issue, but I really hope the next game will have slightly better facial animation.
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Glubglubglubglub.
Hopefully it's fixed in the Wii U version.I know it's not that much of an issue, but I really hope the next game will have slightly better facial animation.
Glubglubglubglub.
Unlocking things are dumb in general...
Unlocking things are dumb in general, then they make it worse with this shit.
Have we seen people talking in WiiU yet? I remember Ike looking like that in Brawl when he talked too.Wii U version has just that
Japan doesn't have 2DS.My dad is going to Japan tommorow for a several meetings with Bandai Namco. So tempted to ask him to pick up a 2DS and Smash Bros for me...But the wait is going to be so difficult.
At least the demo is easing the waiting.
speak for yourself, you Lucina hater![]()
Yea, Project M Mario is a pain. No lag on most of his normals, and hard to hit when performing airs and smash attacks.
Fuck him.
Welp I thought they did. Now that plan isn't looking so good in terms of cost.Japan doesn't have 2DS?
My dad is going to Japan tommorow for a several meetings with Bandai Namco. So tempted to ask him to pick up a 2DS and Smash Bros for me...But the wait is going to be so difficult.
At least the demo is easing the waiting.
Really? Is this in 7 or 8? I've never played as MM online in either so... Interesting.
OK, So ZSS so far
Neutral special
2: Falco style laser, causes 1% damage and interrupt. Can be charged (for 1 second) to do 3% damage.
3: blue electric ball, causes multi-hit, 1% each. Can be charged to do 1-3% per hit.
Side Special
3: Pull the opponent towards you if it hits.
Up special
2: rockets up faster, hits harder? Has a little bit of starting delay. Not sure what the true difference is, but it feels different? Oh, it only hits at the start and end, doesn't hit in the middle.
OK, So ZSS so far
Neutral special
2: Falco style laser, causes 1% damage and interrupt. Can be charged (for 1 second) to do 3% damage.
3: blue electric ball, causes multi-hit, 1% each. Can be charged to do 1-3% per hit.
Side Special
3: Pull the opponent towards you if it hits.
Up special
2: rockets up faster, hits harder? Has a little bit of starting delay. Not sure what the true difference is, but it feels different? Oh, it only hits at the start and end, doesn't hit in the middle.
how the fuck do I have 10059 coins
Side special 3 sounds like the Project M Plasma Whip. Has moderate knockback that sends the opponent toward you (generally over ZSS' head) instead of functioning as a KO move. (I'm assuming you don't mean it's a grab, since that would be the same as her Z grab.)
Not the first thing in the game that is similar to P:M either, I can't help but wonder if it had any influence on the devs.
"GET OVER HERE" confirmed?
Oh man, it's going to be great to play a character with Grapple setups again. I had fun with the last one.
I checked after my first few demo sessions, and already had like 5000. Apparently only 500 transfer over though. :/how the fuck do I have 10059 coins
It depends on your skill level. Level 9's are QUITE hard for me with crazy reaction times, and I've seen other people say the same thing.Definitely not. At least not in the demo.
Joe I found this if you need a new circle pad
http://www.amazon.com/gp/product/B00KCH4G56/?tag=neogaf0e-20
Down Special
2ressing B again after using down B causes a diagonal spike kick that goes in the opposite direction.
- Neutral Special (Paralyzer) - fires a paralyzing shot, charge to increase power and range
- Custom Neutral 1 (Blaster Shot) - range and speed increase, but power decreases and loses paralyzing effect
- Custom Neutral 2 (Spreading Paralyzer) - shot explodes in front of ZSS like a flare, travels a short distance, but hits a wide range
- Side Special (Plasma Whip) - brandishes the whip built into her gun, latches onto ledges
- Custom Side 1 (?)
- Custom Side 2 (Snare Whip) - ensnares opponent and draws them in, does not connect if you are too close to the opponent
- Up Special (Boost Kick) - uses her rocket heels to jump high, performs a multi-hit kick followed by a spinning finisher
- Custom Up 1 (Impact Kick) - launches opponents skyward with a jump kick, spinning finisher is extremely powerful
- Custom Up 2 (Slide Booster) - lowers the boost on her heels and performs a low jump kick, uses extra strength to boost forward
- Down Special (Flip Kick) - flips through the air and drives opponents into the ground, press the button while airborne to perform a powerful kick
- Custom Down 1 (Comet Kick) - press the button while airborne to deliver a sharp falling kick, does not drive opponents into the ground while flipping
- Custom Down 2 (?)
There you go!Also, I just had an AWESOME Pit vs Dark Pit match online! I made sure to save it in case someday we can find a way to put those on YouTube or something.
This one is confusing. In Brawl ZSS could choose which way to kick, and the kick did have a spike. Don't remember if it was the whole thing or just part of its hitbox though. Has the standard move changed?
I know it's not that much of an issue, but I really hope the next game will have slightly better facial animation.
![]()
Glubglubglubglub.
Everybody loves Ike.