The point is Warframe not having matchmaking is fair game because you have the tools to deal with that in-game.
Meanwhile Destiny needs you to get out of it and get friends.
Yeah you need to use StreetPass for Destiny.
The point is Warframe not having matchmaking is fair game because you have the tools to deal with that in-game.
Meanwhile Destiny needs you to get out of it and get friends.
I'm making a joke based on what both Destiny and Ninjician said.
Destiny is enjoyable, and social/story are not what makes Destiny a mediocre experience. But yeah, here I am still playing, patrolling the moon trying to find chests and world items to upgrade my armour...
I think calling this clearly addictive game with fun classes and mechanics mediocre is pretty damn extreme. Many shooters can't even get close to this fun factor on the mechanics side.
World side? Story side? I get it. But again, I had a great time getting to 20 which took longer than many game campaigns so I'm not sure the issue. Besides it not living up to the hype of some gigantic world
Adding people in game is very easy. I have two dozen active players on my FL. Half of those are up for raiding on Tuesday.
The raid will take effort. Much more effort than finding 6 players will.
Should they add more social options? Absolutely. A party board where you could advertise looking for a raid group would be amazing for example.
Is it difficult to find players willing to try the content? Absolutely not.
Again, your solution is to add people randomly with no chat beforehand until you find 'good people' to form raids.
You have active people now - but let's revisit that in a month or two, because my guess is that your active list will be halved by then. Without a in game clan system, I don't envision much raid use over time.
So Warframe have matchmaking in all events/missions... I give up guys because the point is not having chat or not it is about having matchmaking.. even if the game have chat it will be a issue... I was just point the wrong assumption Warframe have matchmaking for all missions.The point is Warframe not having matchmaking is fair game because you have the tools to work around that in-game. Digital Extremes never went "Ok, no chat, go on the Steam forums and get some people to play with you"
Meanwhile Destiny needs you to get out of it and get friends.
Do you really think it's that difficult to add people, play a few games with them, and see if they're the right person for you to raid with?
Ok, there will be people who aren't very good socially who might find this daunting, and that's one of the /many/ reasons why they should DEFINITELY ADD MORE SOCIAL OPTIONS (see, I agree they should).
However, unless you are socially restricted claiming it will be difficult to find players in game is just ridiculous.
Have no idea why people who complain in every page of this topic still play the game.
Oh IGN lazy basterds......still no review.
No one said it was difficult, just silly there is no matchmaking.
Oh IGN lazy basterds......still no review.
Cut the "socially restricted" bullshit, that has nothing to do with it.Do you really think it's that difficult to add people, play a few games with them, and see if they're the right person for you to raid with?
Ok, there will be people who aren't very good socially who might find this daunting, and that's one of the /many/ reasons why they should DEFINITELY ADD MORE SOCIAL OPTIONS (see, I agree they should).
However, unless you are socially restricted claiming it will be difficult to find players in game is just ridiculous.
The post you made about requiring 5 friends and no social options implies that.
Do you really think it's that difficult to add people, play a few games with them, and see if they're the right person for you to raid with?
Ok, there will be people who aren't very good socially who might find this daunting, and that's one of the /many/ reasons why they should DEFINITELY ADD MORE SOCIAL OPTIONS (see, I agree they should).
However, unless you are socially restricted claiming it will be difficult to find players in game is just ridiculous.
Yes all my posts.
So...
This is basically a REALLY, REALLY polished early acces game, right?
Meh, to each his own here. I am partly addicted. It's nothing I would recommend. If it wasn't a "current" game all of my mates are talking about, I wouldn't play it over even the oldest RPGs.
I think it's mediocre, you love it. If anything, if Destiny is great because of its gunplay alone, then Halo is extremely fucking incredible... (In a way...)
Watching they live review I guess the score would be a 8-8.5 right now. And it's pretty interesting that they are waiting for the raids. After that I would say that the IGN review is going to be the most compete of all review.
Art Direction team got their shit together, its everyone else on the development side that is behind the curve.
IGN is waiting Raids
And Iron Banner
Saying "many shooters" is so damn vague, lets compare it to some recent shooters instead, like lets say: Wolfenstein and Titanfall both nailing the mechanics much better than Destiny. Something that is suppose to be Destiny's high point because the shallow world and laughable writing surely isn't.
Again, your apparently logical progression with meeting new people in games is to.
#1. Randomly invite them without any interaction beforehand.
#2. Hope they accept
#3. Then ask if they want to do X content, if not, they leave.
#4. Repeat until you find a full group
#5. Then you run the mission.
You know in every other online game in existence that blind invites without interaction are frowned upon? Blind invites normally trigger automatic ignores from most plays in MMOs.
And you are trying to say that Bungie's design which goes against the common social constuct of every other online game is the norm?
Go randomly invite peoples without speaking to them for instances in WoW and see how far you get. Even in pre-lfg days, that shit would not fly.
Well you got me. In a halo fan
Yeah the shit talking in destiny reminds of the halo hate. Bungie has never been good at scripted scenarios . They are good at a mechanics driven sandbox to play in. If you don't like that, you probably won't like halo and you won't like destiny either.
Have no idea why people who complain in every page of this topic still play the game.
A buddy of mine HATES Halo, but apparently loved Destiny from the beta. I wonder if he feels the same way?
Again, your apparently logical progression with meeting new people in games is to.
#1. Randomly invite them without any interaction beforehand.
#2. Hope they accept
#3. Then ask if they want to do X content, if not, they leave.
#4. Repeat until you find a full group
#5. Then you run the mission.
You know in every other online game in existence that blind invites without interaction are frowned upon? Blind invites normally trigger automatic ignores from most players in MMOs.
And you are trying to say that Bungie's design which goes against the common social constuct of every other online game is the norm?
Go randomly invite peoples without speaking to them for instances in WoW and see how far you get. Even in pre-lfg days, that shit would not fly.
Honestly, the whole "delay the raid, delay the review" thing Activision/Bugnie's trying to pull is kind of pissing me off. You can tell that there wasn't any legitimate reason to not include it in the base game, nor was there any reason not to send the game out to reviewers early so the reviews could have come in before the game dropped. It's pretty clear that they only did it to avoid having the critical reception damper the sales. It's really kind of disgusting.
To be honest raids would not make the review better. I'm shocked to read some people here defending the no matchmaking in Raids thinking that is going to be an Epic Battle that need high communication just to beat it. There is no AAA game, with such huge marketing that use "ultra high" difficult content that they claim. Raids are going to be just big dungeon, bullet sponges and maybe some coordination needed but nothing that a person with basic read comprehension couldn't read on the guide that will appear the very first day.
Hope i'm terrible wrong.
^ Gets it.
He's not agreeing with you...
I hope you're wrong too.
An again, it isn't the difficulty that will make matchmaking raids an issue, but the commitment.
People can't seem to commit to a full strike even. So many times I've finished with 2/3.
I hope you're wrong too.
An again, it isn't the difficulty that will make matchmaking raids an issue, but the commitment.
People can't seem to commit to a full strike even. So many times I've finished with 2/3.
Diablo 3 was much worse at launch. The end game was broken on almost every level.After reading a bunch of reviews, how are any of these reviews different from what was said about Diablo 3 when it was first released? Not only with this game, but I get the impression that a lot of game reviewing websites internally discuss videogame scores, then post a score that is intentionally higher or lower than what they think the audience is expecting because they know the controversy will generate page views. For this reason, I really wish we would get away from a numerical scoring system.
Games with matchmaking also have punishments set in place to prevent abuse, from time outs to deprioritization. Bungie has countless games to draw inspiration from, saying the matchmaking would be iffy is no excuse.I hope you're wrong too.
An again, it isn't the difficulty that will make matchmaking raids an issue, but the commitment.
People can't seem to commit to a full strike even. So many times I've finished with 2/3.
Which highlights another one of Destiny's many failures - why are they not replacing quitters? Give me the option when I join a strike to join a new one or one in progress.
Really? I've finished most of my strikes with the same party I went into them, randoms or no randoms.
And at least Destiny isn't plagued with connection issues due to DRM like Diablo 3 at launch.Diablo 3 was much worse at launch. The end game was broken on almost every level.
I've had people replaced on the last boss in strikes. It's rare that it happens, but it does.Which highlights another one of Destiny's many failures - why are they not replacing quitters? Give me the option when I join a strike to join a new one or one in progress.
They do replace quitters, just not right away. In my experience it seems like you won't get a replacement until you've reached the boss. I've only had people quit on me about 2-3 times but each time I got a replacement once I got to the boss. I've also joined a strike in progress while they were at the end.Which highlights another one of Destiny's many failures - why are they not replacing quitters? Give me the option when I join a strike to join a new one or one in progress.
Games with matchmaking also have punishments set in place to prevent abuse, from time outs to deprioritization. Bungie has countless games to draw inspiration from, saying the matchmaking would be iffy is no excuse.
I think part of the problem is the lack of communication interfaces outside of voice chat on consoles. It's a lot easier to look for help in global chat channels.So, are we arguing about people not being social enough in a game with less social options than the usual?
If Bungie really wants you to be social, then put options, like, for example, a global in-game chat where people can talk and meet up for raids. Right now Bungie just capped the social interactions because reasons.