Destiny - Review Thread

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I'm making a joke based on what both Destiny and Ninjician said.

Destiny is enjoyable, and social/story are not what makes Destiny a mediocre experience. But yeah, here I am still playing, patrolling the moon trying to find chests and world items to upgrade my armour...

I think calling this clearly addictive game with fun classes and mechanics mediocre is pretty damn extreme. Many shooters can't even get close to this fun factor on the mechanics side.

World side? Story side? I get it. But again, I had a great time getting to 20 which took longer than many game campaigns so I'm not sure the issue. Besides it not living up to the hype of some gigantic world
 
I think calling this clearly addictive game with fun classes and mechanics mediocre is pretty damn extreme. Many shooters can't even get close to this fun factor on the mechanics side.

World side? Story side? I get it. But again, I had a great time getting to 20 which took longer than many game campaigns so I'm not sure the issue. Besides it not living up to the hype of some gigantic world

Meh, to each his own here. I am partly addicted. It's nothing I would recommend. If it wasn't a "current" game all of my mates are talking about, I wouldn't play it over even the oldest RPGs.

I think it's mediocre, you love it. If anything, if Destiny is great because of its gunplay alone, then Halo is extremely fucking incredible... (In a way...)
 
Adding people in game is very easy. I have two dozen active players on my FL. Half of those are up for raiding on Tuesday.

The raid will take effort. Much more effort than finding 6 players will.

Should they add more social options? Absolutely. A party board where you could advertise looking for a raid group would be amazing for example.

Is it difficult to find players willing to try the content? Absolutely not.

You have active people now - but let's revisit that in a month or two, because my guess is that your active list will be halved by then. Without a in game clan system, I don't envision much raid use over time.
 
Again, your solution is to add people randomly with no chat beforehand until you find 'good people' to form raids.

Do you really think it's that difficult to add people, play a few games with them, and see if they're the right person for you to raid with?

Ok, there will be people who aren't very good socially who might find this daunting, and that's one of the /many/ reasons why they should DEFINITELY ADD MORE SOCIAL OPTIONS (see, I agree they should).

However, unless you are socially restricted claiming it will be difficult to find players in game is just ridiculous.

You have active people now - but let's revisit that in a month or two, because my guess is that your active list will be halved by then. Without a in game clan system, I don't envision much raid use over time.

Time will tell, but I really don't think this game will have any trouble sustaining high volumes of players.
 
About the social stuff and no raid matchmaking.

Fist I prefer games with matchmaking... I don't bother to play with random guys waiting my friends get online.

But like Destiny don't support it my friends and I created a Clan just to play Raids... the Clan is growing and already have 18 members... we are in talk everything about Destiny even when we are not playing it (so the interaction is happening).

The issues we faced for now:

- No ingame Clan list, this is even bigger issue than lack of chat because to you see your Clam members in the game you need to add him in your friend list and know he is part of your Clan.
- No ingame chat to talk with random guys... my friends I will talk via Party Chat but we need something to talk with ramdom guys in the game.
- No ingame Clan management... not a big deal but it will be easy and nice to have.
- In game requests like Warframe (don't need to use the PSN requests to break the imersion)

There are more but I don't remember now to list :D the first point is my biggest complain.

The point is Warframe not having matchmaking is fair game because you have the tools to work around that in-game. Digital Extremes never went "Ok, no chat, go on the Steam forums and get some people to play with you"

Meanwhile Destiny needs you to get out of it and get friends.
So Warframe have matchmaking in all events/missions... I give up guys because the point is not having chat or not it is about having matchmaking.. even if the game have chat it will be a issue... I was just point the wrong assumption Warframe have matchmaking for all missions.
 
Do you really think it's that difficult to add people, play a few games with them, and see if they're the right person for you to raid with?

Ok, there will be people who aren't very good socially who might find this daunting, and that's one of the /many/ reasons why they should DEFINITELY ADD MORE SOCIAL OPTIONS (see, I agree they should).

However, unless you are socially restricted claiming it will be difficult to find players in game is just ridiculous.

No one said it was difficult, just silly there is no matchmaking.
 
Oh IGN lazy basterds......still no review.

Watching they live review I guess the score would be a 8-8.5 right now. And it's pretty interesting that they are waiting for the raids. After that I would say that the IGN review is going to be the most compete of all review.
 
Do you really think it's that difficult to add people, play a few games with them, and see if they're the right person for you to raid with?

Ok, there will be people who aren't very good socially who might find this daunting, and that's one of the /many/ reasons why they should DEFINITELY ADD MORE SOCIAL OPTIONS (see, I agree they should).

However, unless you are socially restricted claiming it will be difficult to find players in game is just ridiculous.
Cut the "socially restricted" bullshit, that has nothing to do with it.

I shouldn't have to jump through hoops and waste my limited time to set up a raid if I don't want to. Again, even garbage F2P online games have this kind of basic stuff, Bungie doesn't get a free pass because they can't be bothered to code a party list. No one's saying they can't find people to raid with, they're saying that it's a goddamn hassle that shouldn't be this complicated.
 
Do you really think it's that difficult to add people, play a few games with them, and see if they're the right person for you to raid with?

Ok, there will be people who aren't very good socially who might find this daunting, and that's one of the /many/ reasons why they should DEFINITELY ADD MORE SOCIAL OPTIONS (see, I agree they should).

However, unless you are socially restricted claiming it will be difficult to find players in game is just ridiculous.

Again, your apparently logical progression with meeting new people in games is to.

#1. Randomly invite them without any interaction beforehand.
#2. Hope they accept
#3. Then ask if they want to do X content, if not, they leave.
#4. Repeat until you find a full group
#5. Then you run the mission.

You know in every other online game in existence that blind invites without interaction are frowned upon? Blind invites normally trigger automatic ignores from most players in MMOs.

And you are trying to say that Bungie's design which goes against the common social constuct of every other online game is the norm?

Go randomly invite peoples without speaking to them for instances in WoW and see how far you get. Even in pre-lfg days, that shit would not fly.
 
Yes all my posts.

Dunno, mang, seems like you have issues accepting that, at least to most folks I've talked to, Bungie under-delivered with Destiny. Judging from your posts (now after having glanced at them), I'll give you the benefit of the doubt that the game is a solid experience at face value, and has the backbone for potential greatness in the months/years to come.

This however doesn't excuse the fact that Bungie themselves, not just Activision, pumped up the hype for this game as "The Next Big Thing" or "A Vast Sci-Fi Experience". I had great expectations for this game a year and a half ago, but after hearing Joe Staten left, Mary O'Donnell was fired without cause and then seeing Alpha/Beta footage, my view of Bungie and Destiny soured rather quickly.
 
Dude seriously stop riding my jock.

alfred-nevah.gif
 
Meh, to each his own here. I am partly addicted. It's nothing I would recommend. If it wasn't a "current" game all of my mates are talking about, I wouldn't play it over even the oldest RPGs.

I think it's mediocre, you love it. If anything, if Destiny is great because of its gunplay alone, then Halo is extremely fucking incredible... (In a way...)

Well you got me. In a halo fan :p

Yeah the shit talking in destiny reminds of the halo hate. Bungie has never been good at scripted scenarios . They are good at a mechanics driven sandbox to play in. If you don't like that, you probably won't like halo and you won't like destiny either.
 
Watching they live review I guess the score would be a 8-8.5 right now. And it's pretty interesting that they are waiting for the raids. After that I would say that the IGN review is going to be the most compete of all review.

Honestly, the whole "delay the raid, delay the review" thing Activision/Bugnie's trying to pull is kind of pissing me off. You can tell that there wasn't any legitimate reason to not include it in the base game, nor was there any reason not to send the game out to reviewers early so the reviews could have come in before the game dropped. It's pretty clear that they only did it to avoid having the critical reception damper the sales. It's really kind of disgusting.
 
IGN is waiting Raids :P

And Iron Banner

IGN Podcast, I think it was Beyond...
Said that they were waiting a week for review on it, they weren't rushing it.
Sounds like they were enjoying it more or less though so long as you tapered back your expectations to a Borderlands-esque experience.
 
Saying "many shooters" is so damn vague, lets compare it to some recent shooters instead, like lets say: Wolfenstein and Titanfall both nailing the mechanics much better than Destiny. Something that is suppose to be Destiny's high point because the shallow world and laughable writing surely isn't.

The shooting in Wolfenstein is, IMO, nowhere near Destiny's.

I found the AI dull to fight and many of the encounters poorly laid out.

I loved the dual wielding, the general level design, the surprisingly engaging yet ridiculous story, and the way the weapons felt to fire, but to me that game isn't on the same level as far as satisfying minute to minute play goes.

Titanfall is different, and is incredibly fun to pick up and play in short bursts, but something about it just feels hollow after a short time. It doesn't keep me engaged. It's like a Michael Bay film, loads if massive explosions and excitement yet i start to glaze over despite it all.

Opinions. Plenty of you feel that way about Destiny.

Again, your apparently logical progression with meeting new people in games is to.

#1. Randomly invite them without any interaction beforehand.
#2. Hope they accept
#3. Then ask if they want to do X content, if not, they leave.
#4. Repeat until you find a full group
#5. Then you run the mission.

You know in every other online game in existence that blind invites without interaction are frowned upon? Blind invites normally trigger automatic ignores from most plays in MMOs.

And you are trying to say that Bungie's design which goes against the common social constuct of every other online game is the norm?

Go randomly invite peoples without speaking to them for instances in WoW and see how far you get. Even in pre-lfg days, that shit would not fly.

I guess I just enjoy the experience of adding and meeting new people. Fair enough if you don't. So far I've only had two friend requests ignored, and everyone else I added directly in game I've played multiple games with.

People seem to want to be added in Destiny. It feels entirely different to an MMORPG community in that regard.

But as I said, they should definitely add more social options.
 
Well you got me. In a halo fan :p

Yeah the shit talking in destiny reminds of the halo hate. Bungie has never been good at scripted scenarios . They are good at a mechanics driven sandbox to play in. If you don't like that, you probably won't like halo and you won't like destiny either.

A buddy of mine HATES Halo, but apparently loved Destiny from the beta. I wonder if he feels the same way?
 
Have no idea why people who complain in every page of this topic still play the game.

This is what happens when legitimate criticism of a game is hand waved off by some people. I like Destiny enough to keep playing it but I think it has so many problems that it's important to make it explained, known and heard about right now, so that Destiny 2 can be a better product.
 
That gametrailers blurb pretty much sums up my thoughts on the game. Reviewing it as is, it's just a decent game. Nothing special yet, but it has loads of potential and the core foundation is fantastic. There are just alot of frustrating design elements (legendary engrams, voice chat, etc.) that need tweaking. I'm willing to be patient with this series, and I think over time it's going turn into a beast.
 
A buddy of mine HATES Halo, but apparently loved Destiny from the beta. I wonder if he feels the same way?

Destiny is more exciting than halo on the mechanics side with classes and what not. You got supers and flashy abilities. I actually think it's better than halo in some ways I main stream appeal for gameplay, but worse in story and world
 
Again, your apparently logical progression with meeting new people in games is to.

#1. Randomly invite them without any interaction beforehand.
#2. Hope they accept
#3. Then ask if they want to do X content, if not, they leave.
#4. Repeat until you find a full group
#5. Then you run the mission.

You know in every other online game in existence that blind invites without interaction are frowned upon? Blind invites normally trigger automatic ignores from most players in MMOs.

And you are trying to say that Bungie's design which goes against the common social constuct of every other online game is the norm?

Go randomly invite peoples without speaking to them for instances in WoW and see how far you get. Even in pre-lfg days, that shit would not fly.

^ Gets it.

You run some Strikes with randoms, find some people that are exceptional, send message, send friend request, play a bit more together, then arrange a Raid.

Matchmaking blind is a bad idea. Sure, make it an option, and ruin the desired experience that Bungie wanted you to experience.
 
Honestly, the whole "delay the raid, delay the review" thing Activision/Bugnie's trying to pull is kind of pissing me off. You can tell that there wasn't any legitimate reason to not include it in the base game, nor was there any reason not to send the game out to reviewers early so the reviews could have come in before the game dropped. It's pretty clear that they only did it to avoid having the critical reception damper the sales. It's really kind of disgusting.

To be honest raids would not make the review better. I'm shocked to read some people here defending the no matchmaking in Raids thinking that is going to be an Epic Battle that need high communication just to beat it. There is no AAA game, with such huge marketing that use "ultra high" difficult content that they claim. Raids are going to be just big dungeon, bullet sponges and maybe some coordination needed but nothing that a person with basic read comprehension couldn't read on the guide that will appear the very first day.

Hope i'm terrible wrong.
 
For everyone complaining about not being able to find people for raids, go here. Just put in your platform, timezone and class and it will search for other people in your area looking to do raids.
 
To be honest raids would not make the review better. I'm shocked to read some people here defending the no matchmaking in Raids thinking that is going to be an Epic Battle that need high communication just to beat it. There is no AAA game, with such huge marketing that use "ultra high" difficult content that they claim. Raids are going to be just big dungeon, bullet sponges and maybe some coordination needed but nothing that a person with basic read comprehension couldn't read on the guide that will appear the very first day.

Hope i'm terrible wrong.

I hope you're wrong too.

An again, it isn't the difficulty that will make matchmaking raids an issue, but the commitment.

People can't seem to commit to a full strike even. So many times I've finished with 2/3.
 
After reading a bunch of reviews, how are any of these reviews different from what was said about Diablo 3 or Dark Souls when it was first released?

Not only with this game, but I get the impression that a lot of game reviewing websites internally discuss videogame scores, then post a score that is intentionally higher or lower than what they think the audience is expecting because they know the controversy will generate page views. For this reason, I really wish we would get away from a numerical scoring system. My assumption is that game reviewers know Destiny has already made its money back, and figure that their reviews barely matter anyway in terms of whether the game is financially successful, so they put an intentionally low score on a game well-received by its audience to generate page views for themselves.
 
I hope you're wrong too.

An again, it isn't the difficulty that will make matchmaking raids an issue, but the commitment.

People can't seem to commit to a full strike even. So many times I've finished with 2/3.

Which highlights another one of Destiny's many failures - why are they not replacing quitters? Give me the option when I join a strike to join a new one or one in progress.
 
I hope you're wrong too.

An again, it isn't the difficulty that will make matchmaking raids an issue, but the commitment.

People can't seem to commit to a full strike even. So many times I've finished with 2/3.

Really? I've finished most of my strikes with the same party I went into them, randoms or no randoms.
 
After reading a bunch of reviews, how are any of these reviews different from what was said about Diablo 3 when it was first released? Not only with this game, but I get the impression that a lot of game reviewing websites internally discuss videogame scores, then post a score that is intentionally higher or lower than what they think the audience is expecting because they know the controversy will generate page views. For this reason, I really wish we would get away from a numerical scoring system.
Diablo 3 was much worse at launch. The end game was broken on almost every level.
 
I hope you're wrong too.

An again, it isn't the difficulty that will make matchmaking raids an issue, but the commitment.

People can't seem to commit to a full strike even. So many times I've finished with 2/3.
Games with matchmaking also have punishments set in place to prevent abuse, from time outs to deprioritization. Bungie has countless games to draw inspiration from, saying the matchmaking would be iffy is no excuse.
 
This game is such a troll.

I've played the game for like 50 hours, and today, I've finally seen my first exotic weapon. I got lucky too, because it was an awesome looking hand cannon, which also happens to be my favorite weapon type. Sounds amazing, right? Well, not really. Apparently, to unlock it I have to kill 500 players in the Crucible. LOL. Thanks, but no, Bungie. If the PvP was at least decent, I wouldn't mind so much, but I'm not touching that POS multiplayer with a ten foot pole.

Remember when Bungie games were not only an example of great game design, but kept the SP and MP completely separate? Those were the times...
 
Which highlights another one of Destiny's many failures - why are they not replacing quitters? Give me the option when I join a strike to join a new one or one in progress.

Eh, all this stuff can be patched in. Tweeting problems, testing stuff. Online games like these develop over time.

I'm sure we'll see these kinds of improvements.

Really? I've finished most of my strikes with the same party I went into them, randoms or no randoms.

Yep. Happens more often than not, especially in level 24 playlists.
 
Which highlights another one of Destiny's many failures - why are they not replacing quitters? Give me the option when I join a strike to join a new one or one in progress.
I've had people replaced on the last boss in strikes. It's rare that it happens, but it does.
 
So, are we arguing about people not being social enough in a game with less social options than the usual?

If Bungie really wants you to be social, then put options, like, for example, a global in-game chat where people can talk and meet up for raids. Right now Bungie just capped the social interactions because reasons.
 
Which highlights another one of Destiny's many failures - why are they not replacing quitters? Give me the option when I join a strike to join a new one or one in progress.
They do replace quitters, just not right away. In my experience it seems like you won't get a replacement until you've reached the boss. I've only had people quit on me about 2-3 times but each time I got a replacement once I got to the boss. I've also joined a strike in progress while they were at the end.
 
Games with matchmaking also have punishments set in place to prevent abuse, from time outs to deprioritization. Bungie has countless games to draw inspiration from, saying the matchmaking would be iffy is no excuse.

More like the entire history of online game development. These things are not special features that make games special.

These are the basic freatures that people expect when playing games online now.

Bungie has no excuse.
 
So, are we arguing about people not being social enough in a game with less social options than the usual?

If Bungie really wants you to be social, then put options, like, for example, a global in-game chat where people can talk and meet up for raids. Right now Bungie just capped the social interactions because reasons.
I think part of the problem is the lack of communication interfaces outside of voice chat on consoles. It's a lot easier to look for help in global chat channels.
 
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