You're supposed to be out of the loop. The story is from the perspective of your character, who has been dead for centuries. To expect them to know almost everything about a situation they were forced into is quite asinine, in my opinion. The beginning of your story starts when your Ghost revives you.
Also, read the grimoire cards and a lot of the questions in the OP are addressed through them. It isn't hard to read them as you earn them. Just keep your phone next to you.
The Awoken represent the majority in the Reef, but they are not the only race there. They don't care about outsiders, regardless of race.
It would have been cool to have a line of dialogue or something to at least acknowledge that, though.
We're not asking for more bullshit exposition about what happened before we came along all that much, it'd just be nice to have some of the basics of a story. You know, logic, character development, a sound structure.... Just one of those things would've made the story much better.
The only arc any character has in the game is a hunter's arcblade.
I don't know how it works when developers hire writers, like how do they find them and how they know if they're good enough, but I could imagine sort of a "writer's audition" and they probably hired Destiny's lead because he wrote a paragraph that sounded very deep or something.
But like just about every single line in the game it's more like 2deep4u than it's anything substantial.
I shaked my head so many times. At first I was confused but towards the end of the campaign it was pretty obvious the writing was completely clueless. A very basic principle for writing is that when you tell a story you need to make it clear what's going on, who are the characters, and who wants to do what and such. In Destiny nothing was clear. The intro left me with questions and the ending left even more of the initial questions left unanswered.
This is not right, in the sense you have to use your phone to read Grimoire cards.
I highly disagree with that. Ghost thinks Vex being able to time travel is ridiculous, yet the grimoire / details of the Vex on the website tell us immediately that the Vex can time travel. That in and of itself means the grimoire is for the player, but the characters in the game and the story we're playing obviously don't have access to this info.
Which, again, makes the story incoherent and confused. The story itself doesn't understand what's going on.
I liked the story.
I was asking me who is this powerful mage called Traveler that changed the life of everybody and now all the guardians are trying to find him.
There are a good end that give you a taste of the universe with more races, planets, etc that I believe Bungie have plans to fill up at least this generation.
So more read the grimoire for context huhThe Awoken represent the majority in the Reef, but they are not the only race there. They don't care about outsiders, regardless of race.
It would have been cool to have a line of dialogue or something to at least acknowledge that, though.
Is this really supposed to be a story driven game? IDotA2 also has a terrible story, but that's mostly because they don't want it to have a good story. The lion's share of the most popular games these days don't have stories or only pay passing lip service to a narrative.
That's a lazy excuse, and even still you're character is not "completely out of the loop," as a Guardian he would know what the The Traveler is and how Space Travel and all that works. Also, funny how a character "out of the loop" for centuries immediately knows how to operate all machinery and structures from the future.
The story is beyond crap, don't try and give them praise as some Dark Souls inspiration when they most definietly were not going for that. The fact that there are even actual cutscenes trying to tell a traditional story disproves that entire theory.
The ultimate goal is to revive the Traveler and reclaim the territories lost in the Golden Era, which have since been taken over by hostile alien races, who also happen to be encroaching on the city as well, which is the last human stronghold. Sounds logical to me. Seems like people were expecting a linear campaign with what I'm gathering here.
So more read the grimoire for context huh
Again, not a lot of people know that much at all. A very small amount of people survived The Collapse. Vast amounts of information were lost.
Is this really supposed to be a story driven game? IDotA2 also has a terrible story, but that's mostly because they don't want it to have a good story. The lion's share of the most popular games these days don't have stories or only pay passing lip service to a narrative.
Is this really supposed to be a story driven game? IDotA2 also has a terrible story, but that's mostly because they don't want it to have a good story. The lion's share of the most popular games these days don't have stories or only pay passing lip service to a narrative.
well they keep forcing me to watch unskippable cutscenes and listen to bad dialogue, so I imagine soIs this really supposed to be a story driven game? IDotA2 also has a terrible story, but that's mostly because they don't want it to have a good story. The lion's share of the most popular games these days don't have stories or only pay passing lip service to a narrative.
Is this really supposed to be a story driven game? IDotA2 also has a terrible story, but that's mostly because they don't want it to have a good story. The lion's share of the most popular games these days don't have stories or only pay passing lip service to a narrative.
That might help, but I kind of intuited that part based on the fact that the Queen had Fallen guards.
Was the player character a guardian before they died or just a random person who was fleeing to the Cosmodrome during the collapse?
I don't know what Bungie or From Software were going for with either of their stories. All I know is that my experience with both games, story-wise, is comparable. And I like this method of storytelling much better than the linear exposition so common in this medium.
Honestly, I still don't know what the *%&# is going on in Dark Souls and I beat it several times. Part of the fun is uncovering different things over a time and piecing it together in your head with the help of clues here and there. Both games have very real feeling game worlds that I enjoy coming back to.
Maybe all revived guardians are dead gamers.
Is this really supposed to be a story driven game? IDotA2 also has a terrible story, but that's mostly because they don't want it to have a good story. The lion's share of the most popular games these days don't have stories or only pay passing lip service to a narrative.
Because he loved Jackie Estacado?They should have ripped off the Darkness. Then you'd know why the traveler is ded.
'Read the Grimoire' is a fucking lazy excuse. That info should've been in the game. When trying to make an epic (lol) story, and something like Star Wars or Lord of the Rings, you don't halfass it by directing players out of the game.
So far as I can tell, it's just an overly serious and dramatic story only Bungie can tell. They're trying way too hard to create an epic story. It's boring, it makes no sense and there isn't even a bit of humour. So fucking bland.
Wisest comment I seen here. On any game I would not expect Candide, I know who are making these games and none of them are bards, they may wish they were bards but they ain't.Your comment lives up to your tag line, unfortunately.
I've come to accept that not every game will be TLOU. I bought Destiny and I'm enjoying it. I think that's likely because I wasn't expecting a Shakespearian story. And boy, I wasn't disappointed.
Because he loved Jackie Estacado?
Agreed, but then you're proving my point. You can't use the grimoire cards as anything other than points of interest for the player, outside of the game. It's irrelevant to the game's story.
It felt like they wanted it to matter based on earlier trailers. Then the live-action trailer ht, so maybe you're right.
Again, the mystery element and enviornmental story is just not there. This is just traditional linear story telling done VERY BADLY.
So at some point will the traveler pop open and we find out what is inside it?
The ultimate goal is to revive the Traveler and reclaim the territories lost in the Golden Era, which have since been taken over by hostile alien races, who also happen to be encroaching on the city as well, which is the last human stronghold. Sounds logical to me. Seems like people were expecting a linear campaign with what I'm gathering here.
There's an entire "mission" in this game that consists of a 5-6 minute cutscene and nothing else. Games that don't care about their stories don't do that.
well they keep forcing me to watch unskippable cutscenes and listen to bad dialogue, so I imagine so
That's because the people who make those games don't have the faith in themselves to put out a proper story. I don't think story and good games are opposed , it's just that people who make games tell stories that they did at 12.
GUYS.
I'd like someone to read what I have so far for this Destiny fanfiction. Seriously.
It's sitting at 1200 words. More or less.
Please.
Don't ignore me, guys.![]()
I doubt it was the writers fault that much, COD routinely hires big name writers and the games always have mediocre to crappy stories because the reality is the designers care more about the gameplay. With COD, and as we can see with Destiny, the designers cared more about gameplay and putting you into coll situations. So, what happens is they say "we built this Venus level except Venus is now a garden world, write something up explaining why this is and how the player got there. Okay?" The Story is nothing more than a piece of flimsy context to explain how and why you got from the ice planet to the fire planet.
So those of us who’ve played, we know that the story starts with you being dead in a rusted out hulk of a car in the Russian Cosmodrome. Or maybe next to it. Hard to say. Ghost brings us back and is all “Hey, welcome back, but I just rez’d you in an area where we’re in deep shit. Let’s move so you don’t die again.”
We also don’t know why some humans have light and others don’t. How does Ghost know I was qualified to be a Titan? Maybe I was a pacifist toll booth attendant for all he knows? He could have found that old assault weapon and I could not have known how to use it? Yeah, the whole set-up has a lot of issues.
True. But I think it's fairly obvious at this point we can't trust the designers to make the two work together.Well, tight mechanics and story push in different directions. That doesn't mean you can't make a game that is good and story driven, just that mechanics and story are often at odds. There are lots of ways to handle this problem, though. For instance, Bungie's previous game, Halo, helped alleviate the problem somewhat by essentially making two separate games; a single player, story driven game, and a multiplayer game.
The worst point of the story for me was when the random hunter girl asks us if we heard of the black garden and our ghost replies "we've heard the rumors"
Excuse me? There is no we in that. No one in this goddamn solar system told us anything. We are just mindlessly doing things cause people are telling us to. We could just ask questions but the game doesn't allow that.