JetBlackPanda
Member
can't wait for the expose on what happened with this game's development. is there any more info. on how it started off as a medieval themed game?
https://www.youtube.com/watch?v=WglHyI7G_wY
can't wait for the expose on what happened with this game's development. is there any more info. on how it started off as a medieval themed game?
Admittedly a few years back. I do know that I never remember the name or character of the Arbiter ever showing up until Halo 2. Most people don't even know what the title of Arbiter even means, I'm sure. I don't remember much about the rest of the plot threads being spoken of in the Library (and I spent a lot of time in that hellhole), but a couple of throwaway lines doesn't change a whole lot, in my opinion.
floating shapes?
Probably because it was mostly written and edited in one crazy sprint very close to launch.
You misunderstand me. My reaction to that post from the review thread:
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Wow. Now I really am in mourning for all of the story possibilities. Writers in the video game industry already get the short end of the stick a lot but the wasted opportunity to build a broad and immersive world is tragic...
I mean, if this was their best option for getting flavor and lore into the game, no wonder they don't have any characters or clear player motivation...
Tons of clicks would drop like green engrams at level 23.
Finished the story tonight. As many have mentioned already it feels like it's missing so much and it's a real shame because the universe feels like it has a ton of potential.
Yup, stuff was probably cut.
If you look at this video. starting at about 58 seconds. He gets updates for story mission for the Queen that includes the character "crow" who shows up on the IMDB as a voice actor.
at the same time we have proof that the grimoire was hastily written right before the game so who knows. I just have a hard time thinking they wanted this to be the campaign.
I do agree, why is this revelation in a random post on NeoGAF instead of being a headline on every gaming news site? Headline should read "Bungie admitting Destiny story was half-assed, read on..." Tons of clicks would drop like green engrams at level 23.
The lore and its implementation leaves a lot to be desired, but I did come across a piece I actually really enjoyed yesterday:
This is the kind of thing I was hoping we'd see - vague but evocative quasi-spiritual lore, not lists of what The Noun did to The Noun, which is unfortunately what most of the Grimoire is.
Fuck. I really want that game they are talking about.
Something more open world, where you can wander around and learn about the lore and mystery of the world.
They talk about seeing some ancient structure in the distance and wondering what's underneath it, and having the freedom to go down and explore.
In Destiny, we're assigned missions to go and explore, while being told little about the structure.
"See a derelict spaceship and explore it". Can you imagine how amazing a more free-roaming or free-mission mode would have been? If not free-roaming, then a timed event or alert that a spaceship has been found and you have a limited time to explore before it drops from orbit.
Everything they talk about is so limited compared to what we got.
Where are the beasts? Why can't you use your ship as anything other than a load screen device? Where are enemies that aren't bipeds or floating shapes?
I barely even noticed any of the details they mention about the last city, like the giant wall around it. Guess I missed that, but the tower feels TINY right now. Give us something to do there!
This video frustrates me. Love that they used Tarkovsky as an influence in their art style--it really shows.
EDIT: Can definitely see the Beksinski influence, too. I thought there was a lot of Giger influence in one of the Moon dungeons, actually.
Just finished the story missions and my verdict:
I don't remember a story as bad as this in videogames.
I mean I didn't even know what black garden was. Why I was going where I was going. Not that the game made anyone care... every mission was the same, every boss was the same story wise. The actors must've struggled to not punch themselves when delivering the nonsensical dialogue.
I could've wrote a better story. Anyone could've.
Shame on you Bungie I hope you get flamed forever for this shit.
Now you understand why people were so disappointed.
Especially if you're coming from an RPG gaming background like me.
The game is already very hand holding, I'm sure you could figure out the basics by yourself. *Hint* The main story missions have a different icon than a side mission despite both of them being labelled as 'Story'.
Granted, it doesn't follow well at all, but doing the right missions in order can smooth out the jumps in plot points better.
There are laws that govern the workings of the universe that have remained immutable for countless aeons. According to these laws, the forces of light and dark hold dominion over the world successively, the land belonging in turn to men, or to monsters.
Each cycle would be presaged by the appearance of a great comet, foretelling the rise of saviour or destroyer. Each golden age would give way to one of darkness, when foul things would stir beneath the earth, and evil spirits would plague the land. In turn, each dark age would fall to one of light; the evil would pass from the land just as the comet from the sky.
The saviours of each golden age were men who had risen to face the Dark and never turned away. They were men of unflinching heroism who would not rest until they had loosened the bloodless grip of wicked things which had dominated their lands. Many of these heroes were doomed to return in the following age...
reposting from OT
do you guys think the story in this game (assuming it was actually a story) would be better as a sequel or final title?
a lot of aspects of the universe -were- interesting, but by the time the game throws the player into the universe, everything has already settled down and you don't really feel any urgency at all. the traveller is already dead so it isn't doing much in the story. earth is reduced to old russia and the tower, neither of which seem to be in too much danger given how few fallen are actually invading the former and no one is touching the latter. the cabal are just space truckers so IMO they barely count as THE DARKNESS. there's a small force of hive on earth and on the moon but both get loose because of your character and kind of do nothing anyways.
the game likes to tease a lot of history and I feel like the first game of the series should have been set in those times; being part of humanity as it's pushed back to its Last City, or being the pioneer Guardians setting off to planets to defend against THE DARKNESS off world.
by the end of the game, it feels like you've pretty much dealt with the Vex and hurt the Fallen hard so where could a sequel go? this game was definitely missing a lot of despair and urgency a lot of the pre-release teasers suggested the game would have and it would stink if the sequel was about humanity on the offensive.
I posted this before but it feels relevant here. A scanning mechanic would enhance both gameplay and lore. I would love going on a collectible scanning adventure during patrols just to scope out what everything is. It would also help during missions to study the environment on the fly as you kill aliens. Metroid Prime showed beautifully how a relatively solitary adventure can be full of life when context is given to your surroundings. Destiny seems to love the idea environmental collectathons. Looking for things to scan would not only expand the lore in-game but also offer a new activity to break the monotony of patrols and killing. (And no, don't have me scan stuff only to get a prompt to visit bungie.net for the lore. Do it in-game like this:
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Just one of the many things that get mentioned and then forgotten for the rest of the game. I just cannot figure out how they managed to get it so wrong. This game has no story, with dialog worse than a Sci-fi channel movie.I still think there was major plot removed (for dlc) which makes the current story such a convoluted mess.
There is the mission on Mars (can't remember which one) where dinkleberry says that Rasputin has stretched through the universe. It is stated in almost an ominous way. I'd like to think that Rasputin was created by mankind to fight the darkness and little does mankind know, they created the darkness. At least that would have been better than what we got.
Fuck. I really want that game they are talking about.
Something more open world, where you can wander around and learn about the lore and mystery of the world.
They talk about seeing some ancient structure in the distance and wondering what's underneath it, and having the freedom to go down and explore.
In Destiny, we're assigned missions to go and explore, while being told little about the structure.
"See a derelict spaceship and explore it". Can you imagine how amazing a more free-roaming or free-mission mode would have been? If not free-roaming, then a timed event or alert that a spaceship has been found and you have a limited time to explore before it drops from orbit.
Everything they talk about is so limited compared to what we got.
Where are the beasts? Why can't you use your ship as anything other than a load screen device? Where are enemies that aren't bipeds or floating shapes?
I barely even noticed any of the details they mention about the last city, like the giant wall around it. Guess I missed that, but the tower feels TINY right now. Give us something to do there!
This video frustrates me. Love that they used Tarkovsky as an influence in their art style--it really shows.
EDIT: Can definitely see the Beksinski influence, too. I thought there was a lot of Giger influence in one of the Moon dungeons, actually.
Are you shitting me? Of course it doesn't need to have a true end but it also has no start and no middle.For what it's worth, the story isn't complete yet. The expansions will only elaborate further. Don't understand why people were expecting a game that Bungie plans on supporting for a very long time, through several expansions, would have a definitive 'end' before any content is released.
That being said, I quite like what is there already. Having the companion app ready when you unlock grimoire's is very handy too, as they provide quite a bit of information.
Hell yes, Bungie what he said.And having the grimoire stuff only on their website is absolute bullshit. They could have put those texts in all the loading screens.
The story is by far the weakest aspect of Destiny, and coming from Bungie, that is a real surprise. It's as if they didn't even care.
The worst thing about the story is that it was so goddamn pompous and "epic" without any meat in it. Everything was "fascinating" and "unbelievable" to Dinklebot followed by vague descriptions of "they really wanted to seal/cover/defend/destroy x". THEY CAN BE EVERYWHERE AT ANY TIME AND HAVE SPREAD THROUGH THE MULTIVERSE AND SPACE AND TIME AND ARE SUPER INTELLIGENT = Vex just being another stupid enemy.
Also the Reef cut-scenes were even worse because my character was an awoken... ugh.