Destiny Lore & Spoilers: Shakespeare it ain't

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This guy does a voice in Destiny. Having beaten the game, I have not even one single clue what his character's role/position are within the city, nor why I should be obeying his orders, nor why is he giving me orders, nor even what does his character look like. Is he a robo? Is he a human? Is he a not-quite-human Awoken like me? Is he a Guardian? Not a single goddamn clue.

I don't even know what is a Guardian. Do the Guardians have a command hierarchy or are we all independent agents? Do humans of the city who aren't Guardians ever fight? Is the entire military of The Last City comprised of Guardians? Is the Speaker a Guardian? Are Guardians at all concerned with civilians? Why would we be if we're immortal(?).

Can the bad guys kill Ghosts? How would they do that if Ghosts can turn invisible and also have access to some pocket dimension that's at least big enough to hold the head of that Gatekeeper thing.

The biggest question of all: why can't I match-make a party for Heroic Strikes?

He's the Titan Vanguard. Gina Torres is the Warlock Vanguard (she does a voiceover before a few missions also).
 
I posted this before but it feels relevant here. A scanning mechanic would enhance both gameplay and lore. I would love going on a collectible scanning adventure during patrols just to scope out what everything is. It would also help during missions to study the environment on the fly as you kill aliens. Metroid Prime showed beautifully how a relatively solitary adventure can be full of life when context is given to your surroundings. Destiny seems to love the idea environmental collectathons. Looking for things to scan would not only expand the lore in-game but also offer a new activity to break the monotony of patrols and killing. (And no, don't have me scan stuff only to get a prompt to visit bungie.net for the lore. Do it in-game like this:

sWohHJ4.jpg
 
Might as well use this to list my problems with the "story"

1. Who are we? We are woken in Old Russia by Dinklebot. Were we a guardian? A normal person "chosen" to be brought back? We must be a guardian to start in armour right? So if we are a guardian then where was our ghost? Why didn't he bring us back? Was Dinklebot our ghost and spent all this time looking for us? Is Dinklebot a new ghost? Did Dinklebot have a guardian who fell and he decided not to revive him/her? How long were we dead?

2. Darkness this, Light that. If we are to assume that in this case, Light and Dark aren't forces of good or evil but of matter of some kind (Ghosts are born of the light, guardians gain power from the light of the Traveller etc) then what exactly is The Darkness? Are all the enemy races the Darkness? Is it just the Vex? The Hive? The Fallen and Cabal seem like they'd be alright without us killing them. Like, the Fallen (due to their name) seem to have once been a great race now reduced to a shadow of their former selves, was this due to The Darkness? Was it because of us?

3. What exactly did we kill(?) at the end of the story? They say it was a thing draining the Travellers energy and now it'll be able to slowly heal or something. Why was it left there so long? Why did no one try and stop it if everyone knew where the Black Garden was? Why are we so special to be able to take it out single handedly?

4. Why is the Stranger from the future? The gun heavily implies this by saying something like it contains materials not made or discovered yet or something. If there is time travel and she is a time traveller (along with her radio buddy) why did they come back to help us? She says she isn't a guardian. Is she from a future where the Traveller dies and so she came back to save it by pointing us in the right direction to kill the black heart thing? Is that the thing she doesn't have time to explain? If so does that mean the Traveller isn't evil and is in fact the light and the shit is really as simple as kill the ugly aliens and ugly robots because they are bad because they just are shutup?

5. What are the exo? It's probably in a lore card but they had the potential of being cut apparently so why isn't there an explanation in game. Why am I an Exo long dead in Russia? Why do Exo come in male and female? If you're an awoken why were you in Russia? Were there Awoken back then?

6. Why is everything "centuries" old? Nothing is newer than that.

7. Why no more missions like that one sword one?

8. What's up with Rasputin? What is he planning?

9. Why was the Hive on Earth such a big deal when they are around on the surface in a bunch of place? How did one shutter keep back an army?

10. Why can no one else do the jobs you've been doing? They don't seem that impressive and haven't been attempted in "centuries" for some reason. Are the other Guardians lazy?

11. Why do none of the other "characters" seem to care when you do something impressive?

I can actually answer... most of these.

1. While we don't know precisely who we were, we do know that we probably weren't a Guardian; the armor we're wearing at the start was apparently fabricated by our Ghost right before he woke us up, according to the item descriptions.

2. The Darkness is one part conceptual force for evil, one part actual, physical force. There's a number of theories proposed in the Grimoire about the latter, but the former appears in the way they refer to the various alien races as being "servants of the Darkness," when clearly most of them are working at cross purposes. It's sort of a catch-all term for badguys.

3. This one's one part mystery, one part obnoxious. We didn't actually kill the thing in the Black Garden, just drove it off. Presumably it's the physical component of the Darkness, but there's no way to be sure. As to the rest, no clue. Presumably it's because we're the Chosen One, but the story is sort of schizophrenic about that.

4. Dunno. I didn't even notice the thing about the Stranger's gun, but she herself is not necessarily from the future; time travel does seem to be a thing in the 'verse, and there's some mention of a ship or... something, so maybe she's just affiliated with time travelers?

5. This one I'd actually file under "legitimate mystery." Nobody knows. It's not like a lot of the other stuff, where everybody in the setting knows but nobody is willing to tell you :P

6. Ever played/read any 40k stuff? Everything there is millennia old. Seems fair to me.

7. Because Bungie is apparently really, really bad at time management (see: the Halo 2 saga), so they ended up having to do a lot of copy/paste.

8. Rasputin is a Warmind, a super-AI that was tasked with defending the system before the Collapse that apparently managed to survive to the current day, and is beginning to reassert it's authority. It would've been the coolest mystery in the story, except they totally flopped the landing in The Last Array, so it's tough to care at this point.

9. Apparently, nobody had any idea that the Hive were on Earth before your Guardian stumbled on them. Seems Old Russia isn't exactly a popular tourist attraction ;P

10. Not a damn clue. They seem to be deemphasizing your "chosen one" status in the story, except you keep doing chosen one crap over and over.

11. Story seems to have been tacked on at the last possible minute.
 
Destiny's story is pretty much on par with Halo's stories. I'm surprised that people expected so much more from Bungie. I'm equally surprised that so many put Halo's story on a pedestal. I agree that Halo CE has a stronger opening and more varied missions, but the plot of each Halo very quickly turns into "go here, press this button, listen to exposition" with all the same cheesy dialogue that Destiny offers.

Halo's lore was only really fleshed out in novels and comics after the fact. Go back and play Halo 1 and 2 and forget that you know what the Covenant and the Forerunners are and it's all "what? do I shoot aliens now?" blabber.

Hell, you can search Gaf and very find similar threads to this one discussing the various plot holes and nonsensical technobabble from Halo CE through Halo 4.

Here's one: http://neogaf.com/forum/showthread.php?t=509154

I think that Bungie can turn this around, but they need to incorporate the Grimoire into the game and get some decent sci-fi writers to work on outside projects.
 
I posted this before but it feels relevant here. A scanning mechanic would enhance both gameplay and lore. I would love going on a collectible scanning adventure during patrols just to scope out what everything is. It would also help during missions to study the environment on the fly as you kill aliens. Metroid Prime showed beautifully how a relatively solitary adventure can be full of life when context is given to your surroundings. Destiny seems to love the idea environmental collectathons. Looking for things to scan would not only expand the lore in-game but also offer a new activity to break the monotony of patrols and killing. (And no, don't have me scan stuff only to get a prompt to visit bungie.net for the lore. Do it in-game like this:

sWohHJ4.jpg

Fuck me... I would kill for that feature. Popping the ghost would seem actually useful then. A bit OT, but not having the ghost useable as a light source while deployed was yet another seeming no-brainer that was implied in earlier gameplay trailers but never actually implemented :\
 
Pretty good, though I think it'd be better if it wasn't a play on the opening scene of the game. Flesh it out a bit more with a different opening, and then maybe lead into this scene. Otherwise, tone down the exposition a bit and you're golden.

Would it be better to open with something possibly un-releated? Maybe dealing with another Guardian being attacked or something along those lines?
 
Destiny's story is pretty much on par with Halo's stories. I'm surprised that people expected so much more from Bungie. I'm equally surprised that so many put Halo's story on a pedestal. I agree that Halo CE has a stronger opening and more varied missions, but the plot of each Halo very quickly turns into "go here, press this button, listen to exposition" with all the same cheesy dialogue that Destiny offers.

Halo's lore was only really fleshed out in novels and comics after the fact. Go back and play Halo 1 and 2 and forget that you know what the Covenant and the Forerunners are and it's all "what? do I shoot aliens now?" blabber.

Hell, you can search Gaf and very find similar threads to this one discussing the various plot holes and nonsensical technobabble from Halo CE through Halo 4.

Here's one: http://neogaf.com/forum/showthread.php?t=509154

I think that Bungie can turn this around, but they need to incorporate the Grimoire into the game and get some decent sci-fi writers to work on outside projects.

I'm sorry, but no. Destiny's story is nowhere near to being on par with Halo's. Plot is not the same thing as story.
 
I know people like to compare Halo to this in terms of story quality but Cortana and Arbiter were 10000x more interesting than any of the characters in Destiny.
 
This is the biggest plot hole, that was super rad. Hot tips though: the Hunter's second specialization has "go into third-person and wreck shit with some swords" as the super. So if you want to dump a bunch of hours into leveling a new character to 15 and then losing all your class upgrades to bust back down to someone who can't double jump for a while in order to eventually be able to kind of do something almost as cool as that one mission you--ummm--can, I guess.

Just fyi, once you get one character/class to level 15 it opens up ALL subclasses for all of your characters. So you can get to level 15 as a Titan, then start a level 1 blade-dancing Hunter if you want.
 
Well... shit... I was going to type out a huge fucking "disappointment list" that I had in my head but it seems we're all mostly on the same page. Turns out the game is a boring mess, gameplay and story wise. I regret splashing out for the Ghost Edition.
 
I was watching a friend play through Destiny's story, and asked the following:

"So right now you're fighting hobgoblins, harpies and a minotaur? And before you were fighting knights and wizards? So this is 1st Edition Dungeons and Dragons with rocket launchers?"

My question wasn't dignified with a response.

Expedition to the Barrier Peaks, baby.
 
I posted this before but it feels relevant here. A scanning mechanic would enhance both gameplay and lore. I would love going on a collectible scanning adventure during patrols just to scope out what everything is. It would also help during missions to study the environment on the fly as you kill aliens. Metroid Prime showed beautifully how a relatively solitary adventure can be full of life when context is given to your surroundings. Destiny seems to love the idea environmental collectathons. Looking for things to scan would not only expand the lore in-game but also offer a new activity to break the monotony of patrols and killing. (And no, don't have me scan stuff only to get a prompt to visit bungie.net for the lore. Do it in-game like this:

sWohHJ4.jpg
That would be nice.
 
I posted this before but it feels relevant here. A scanning mechanic would enhance both gameplay and lore. I would love going on a collectible scanning adventure during patrols just to scope out what everything is. It would also help during missions to study the environment on the fly as you kill aliens. Metroid Prime showed beautifully how a relatively solitary adventure can be full of life when context is given to your surroundings. Destiny seems to love the idea environmental collectathons. Looking for things to scan would not only expand the lore in-game but also offer a new activity to break the monotony of patrols and killing. (And no, don't have me scan stuff only to get a prompt to visit bungie.net for the lore. Do it in-game like this:

sWohHJ4.jpg

Something like this would have given the world so much more life.
 
I posted this before but it feels relevant here. A scanning mechanic would enhance both gameplay and lore. I would love going on a collectible scanning adventure during patrols just to scope out what everything is. It would also help during missions to study the environment on the fly as you kill aliens. Metroid Prime showed beautifully how a relatively solitary adventure can be full of life when context is given to your surroundings. Destiny seems to love the idea environmental collectathons. Looking for things to scan would not only expand the lore in-game but also offer a new activity to break the monotony of patrols and killing. (And no, don't have me scan stuff only to get a prompt to visit bungie.net for the lore. Do it in-game like this:

sWohHJ4.jpg
That is a billion times better than reading up on shit on a separate website.

Having the grimoires on bungie.net is fucking stupid. Imagine if Dark Souls didn't use environmental storytelling and had kept all its lore and story bits hidden behind a website instead of putting it ingame. Do you think the game would have the same sort of active fan community that loves piecing its lore an world and story together?

Of course not. Whether this was done out of cost-cutting or because dev time ran out (it's certainly easier to text dump all this onto some website instead of integrating it into the experience), but it was one of the poorest decisions they could've made.
 
Guilty Spark > Ghost

It's sad that's true. I kinda hated guilty spark.

That is a billion times better than reading up on shit on a separate website.

Having the grimoires on bungie.net is fucking stupid. Imagine if Dark Souls didn't use environmental storytelling and had kept all its lore and story bits hidden behind a website instead of putting it ingame. Do you think the game would have the same sort of active fan community that loves piecing its lore an world and story together?

Of course not. Whether this was done out of cost-cutting or because dev time ran out (it's certainly easier to text dump all this onto some website instead of integrating it into the experience), but it was one of the poorest decisions they could've made.

It wasn't really a decision so much as it was rushed:

Part-time lurker, second-time poster here. If you're disappointed in Destiny's story, you should give this DBO thread a read. Especially note this post by Bungie writer General Battuta:
I don't know anything about the technical or design reasons, but I do know that if we'd had to have the Grimoire written to go on the disc with the game proper, it likely would've been cut. The Grimoire as it stands was mostly written and edited in one crazy sprint very close to launch.


So Destiny's backstory lore was not only an afterthought from a functional POV -- the Grimoire interface is both entirely outside the game and highly confusing to navigate -- but it had to be, just to avoid being cut entirely. No wonder what we see in the game is so bland and devoid of context.
 
I posted this before but it feels relevant here. A scanning mechanic would enhance both gameplay and lore. I would love going on a collectible scanning adventure during patrols just to scope out what everything is. It would also help during missions to study the environment on the fly as you kill aliens. Metroid Prime showed beautifully how a relatively solitary adventure can be full of life when context is given to your surroundings. Destiny seems to love the idea environmental collectathons. Looking for things to scan would not only expand the lore in-game but also offer a new activity to break the monotony of patrols and killing. (And no, don't have me scan stuff only to get a prompt to visit bungie.net for the lore. Do it in-game like this:

sWohHJ4.jpg

Unfortunately, that would've required some effort.
 
I think the level of story currently in the game is adequate, it's clear that they have plans for future expansion. It's a loot game and I think the story is just as detailed as anything else in that genre. Diablo 3 would be equally "what the fuck are they talking about" story-wise if it hadn't had Diablo 1 and 2 to precede it.

I mean, Half Life has about as much or less story than Destiny and I love that franchise and, as far as I know, people generally accept the lack of plot details as "part of the weird sci-fi mystery."

I could be wrong, but regardless I like the story they have in Destiny so far. Even if I have to read it on a website during work hours instead of having it in-game. I do that with Wikis for tons of other games anyway.

I can't agree. I never played Diablo 1 or 2 and only played Diablo 3 and could follow the entire story right to the end. The opening cinematic sets up the entire story for you. There is no setup in this game, you are rezzed and then pushed along a series of orders on what to do, but not once does anyone stop to question why I even want a part in this, what my previous life entailed or why I'm trusting whoever the hell I'm talking to.

Also I haven't read a single grimoire because its ludicrous that I can't read them in the game. I have no issues with adding a codex type of online web interaction but please give me the same access within the menus of the game. I'm not going to remove myself from the game every couple minutes to go launch an app or get on a website to find a small amount of story I'm trying to cobble together into a coherent story that they should be providing me in the first place.
 
This entire thread was a good read. I'm on team we are the darkness now.

Same, especially knowing Bungie's track record (the Forerunners in the Halo 'verse who wiped out all sentient life in the galaxy were planned to be humans). Plus there's the Ark in Halo, built to survive the Flood. Man, Bungie love their pseudo-religious stuff.
 
I posted this before but it feels relevant here. A scanning mechanic would enhance both gameplay and lore. I would love going on a collectible scanning adventure during patrols just to scope out what everything is. It would also help during missions to study the environment on the fly as you kill aliens. Metroid Prime showed beautifully how a relatively solitary adventure can be full of life when context is given to your surroundings. Destiny seems to love the idea environmental collectathons. Looking for things to scan would not only expand the lore in-game but also offer a new activity to break the monotony of patrols and killing. (And no, don't have me scan stuff only to get a prompt to visit bungie.net for the lore. Do it in-game like this:

sWohHJ4.jpg


Holy shit! Quote of the thread? Quote of the thread! This would be an amazing feature! Bungie, seriously guys this needs to be added.
 
I'm at a loss as to what whoever is responsible for the main core of what Destiny is was doing since before Halo Reach, and that they more than likely still draw a salary.

While the gun combat is fine Halo sandbox stuff (at times, depending on enemies), the rest feels like its been cobbled together by an intern force gone insane with hubris. There is less plot in this game than contained within 5-10 minutes of most other games prologues.

Then they have the gall to create VidDoc's bigging up the rich and intricate lore and how theyre shooting for something on the level of Star Wars or LOTR. How much company KoolAid would you need to contain in your intestine to even remotely think they're 1% close to those properties?!
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I'm sure this has been suggested, but the grimoires should've been hidden around the planets and unlocked by scanning them Metroid Prime style.

Edit: yup, just looked a few posts above mine. I agree that it would've immensely improved the story aspect of the game.
 
As suggested, a scanning mechanic would really help, and the Grimoire cards need to viewable in the game. Take all that amazing development art and put it on the cards ala Witcher/Magic the Gathering.

There is still a lot of potential in the backstory of this game, I really hope they use it.
 
At least with Halo CE even all these years later I can tell you what the story was... And that's fine... But with Destiny I don't even know what the story was. There are not enough cutscenes... Way less than any Halo game... I had no idea why I was fighting the final boss in Destiny... And I still don't.... I never said that in a Halo game...

.. It is hard to believe with all this developed lore and backstory and grimore cards that they couldn't bother to put a few more cutscenes into the missions to explain a bit more...
 
As much as I wish the Grimoire cards were actually in game, they do have a lot of info and half stories in them - very interesting.

I quite like the story/lore - its a beginning
 
Kotaku just posted a summary article detailing some of the interesting story rumors floating around...

http://kotaku.com/a-wild-theory-about-destinys-story-1635090330

Good thing Kotaku is here to compile the internet's dumbshit Ash is in a coma/Squall is dead theories.

I wouldn't be surprised if Destiny eventually pulled some kind of "no John, you are the Darkness" twist out of its ass eventually, but you'd be hard pressed to find a video game fanbase that didn't have somebody ready to totally blow your mind dude about it with the flimsiest evidence they can find.
 
Can anyone write down a coherent explanation of what was the story they were attempting to tell in the story mode missions?

The Traveler was pretty much knocked into a coma during its last fight with the Darkness. By liberating the Traveler's shard on the moon, and then dispersing the piece of the Darkness in the Black Garden, the Traveler can now finally heal/awaken.
 
The Traveler was pretty much knocked into a coma during its last fight with the Darkness. By liberating the Traveler's shard on the moon, and then dispersing the piece of the Darkness in the Black Garden, the Traveler can now finally heal/awaken.

Can you figure that out just by listening to your ghost?
 
I posted this before but it feels relevant here. A scanning mechanic would enhance both gameplay and lore. I would love going on a collectible scanning adventure during patrols just to scope out what everything is. It would also help during missions to study the environment on the fly as you kill aliens. Metroid Prime showed beautifully how a relatively solitary adventure can be full of life when context is given to your surroundings. Destiny seems to love the idea environmental collectathons. Looking for things to scan would not only expand the lore in-game but also offer a new activity to break the monotony of patrols and killing. (And no, don't have me scan stuff only to get a prompt to visit bungie.net for the lore. Do it in-game like this:

sWohHJ4.jpg
That would be amazing! This needs to be added in Destiny 2!
 
I posted this before but it feels relevant here. A scanning mechanic would enhance both gameplay and lore. I would love going on a collectible scanning adventure during patrols just to scope out what everything is. It would also help during missions to study the environment on the fly as you kill aliens. Metroid Prime showed beautifully how a relatively solitary adventure can be full of life when context is given to your surroundings. Destiny seems to love the idea environmental collectathons. Looking for things to scan would not only expand the lore in-game but also offer a new activity to break the monotony of patrols and killing. (And no, don't have me scan stuff only to get a prompt to visit bungie.net for the lore. Do it in-game like this:

sWohHJ4.jpg

Yes that would be good thing.

The lack of an acces to the Lore ingame is a disaster in my opinion.Destiny throws you in an universe you dont know, without telling you anything about it.

I want to explore the universe in-game and not read about it in an app.


The Story fails to build up a relationship to the universe and a lack of a codex don't help either.
 
I actually really like the grimoire on the site, and don't think there's anything wrong with it. The site is very informative and full of stuff to keep track of the game with. That said, I think the site should have acted as a way to continue browsing it when not in game. It would have been ideal for there to be at least a shorthand version of it in the game. (But I just read about that business with the entire thing happening at the last minute.)

Story wise, and relating to "We are the Darkness", I do have one suspicion. If they're really going to go down that rabbit hole, it almost seems as if the true mindfuck being set up is this: the player is seeing the Covenant from the inside. The guardians are the Elites - the champions and heavy shock troops. You have a quasi-religious crusade to serve a "god", the Traveler. You've got the Speaker, a charismatic priestly leader who speaks "for" the dead god. And you hear nothing but stories about how you have to destroy evil.

In Halo, the Covenent did have mutual enemies with humanity - the Flood. Here, that role is obviously taken by the Hive. But otherwise it could be:

The Fallen = scavengers who are really neutral and just living off the spoils of fallen empires

Vex = something fully alien, add odds with others but having their own purpose

The Cabal = almost like humanity from Halo, a military organization spreading through space, establishing colonies, all practical and pragmatic. The Guardians fight them because they're told everyone not with the Traveler is against them. From the Cabal's perspective the Guardians could be a bunch of fanatics on a crusade to serve their "dead god".
 
Can anyone write down a coherent explanation of what was the story they were attempting to tell in the story mode missions?

Wrote this up for the review thread:

-You are awoken by a Ghost, a fragment of the Traveler given sentience and tasked with supporting the Guardians, those capable of wielding the Traveler's light against those that would threaten the solar system (sorta).
-As you travel through Old Russia, you become aware that a Warmind (a powerful AI that coordinated the Solar System's military forces during the Golden Age) survived, and apparently the Hive have a) set up shop on Earth and b) are trying to kill it.
-Looking to understand the new Hive presence on Earth, you go to the moon, where you discover that they're massing an invasion.
-You successfully defuse the upcoming invasion by destroying a Shrine of Oryx, which the Hive use to communicate with their god/king/godking. At some point (memory's a bit cloudy), you also receive a message warning you of a much worse threat brewing on Venus, so you head there to check it out.
-When you reach Venus, you begin clashing with a mysterious race of robots known as the Vex. A mysterious Exo Hunter (who isn't a Guardian, interestingly enough) tells you that these Vex are the absolute worst of the worst out there, and you should really put some effort into stopping them. Apparently they're headquarted in something called the Black Garden, and the Queen of the Reef can help you get there. So you set out for the Reef.
-The Reef is a very strange place. The Queen and her Brother seem to rule there, and they're not terribly fond of outsiders (especially the brother). Still, she thinks it might be useful to have a Guardian owe her a favor, so she tells you that to get into the Black Garden you need to get her the head of a Vex Gate Lord. Having done so, she makes her brother give you the component you need. Unfortunately, it's dead. In the further interest of a) stopping the Vex and b) making absolutely certain both you and the rest of the Guardians would owe her, she makes you aware that you need to go to Mars to recharge the thing. So you do.
-On Mars, you successfully recharge the Gate Lord thingy, though you have to kick the ass of quite a few members of the Cabal (a race of interstellar conquerers using Roman legionare tactics, more or less) to do it. After that, you raid the Black Garden. Once there, you discover something peculiar: the Vex do inded exist in the past, present, and future, and they coordinate across all three. They have begun worshipping an entity they discovered... somewhere, and are conquering reality for it. Apparently, it's vulnerable to something the Guardians are able to bring to the table, so after a quick boss fight it flees. Queue self-congratulatory "this is only the beginning" cutscene.
 
*shrug* If you want to get really cynical you can tear apart any story ever told.

Personally, I really like the world they've built here. The execution is certainly lacking a lot. But the potential for future stories is massive imo. I''m already interested in books taking place in this world to dive deeper into the lore.

Its not much different then Mass Effect really. Amazing setting, but the story they told in it ultimately failed to grasp its potential, and by the end fell to complete shit. That doesn't diminish how interesting the setting is though.
 
Wrote this up for the review thread:

-You are awoken by a Ghost, a fragment of the Traveler given sentience and tasked with supporting the Guardians, those capable of wielding the Traveler's light against those that would threaten the solar system (sorta).
-As you travel through Old Russia, you become aware that a Warmind (a powerful AI that coordinated the Solar System's military forces during the Golden Age) survived, and apparently the Hive have a) set up shop on Earth and b) are trying to kill it.
-Looking to understand the new Hive presence on Earth, you go to the moon, where you discover that they're massing an invasion.
-You successfully defuse the upcoming invasion by destroying a Shrine of Oryx, which the Hive use to communicate with their god/king/godking. At some point (memory's a bit cloudy), you also receive a message warning you of a much worse threat brewing on Venus, so you head there to check it out.
-When you reach Venus, you begin clashing with a mysterious race of robots known as the Vex. A mysterious Exo Hunter (who isn't a Guardian, interestingly enough) tells you that these Vex are the absolute worst of the worst out there, and you should really put some effort into stopping them. Apparently they're headquarted in something called the Black Garden, and the Queen of the Reef can help you get there. So you set out for the Reef.
-The Reef is a very strange place. The Queen and her Brother seem to rule there, and they're not terribly fond of outsiders (especially the brother). Still, she thinks it might be useful to have a Guardian owe her a favor, so she tells you that to get into the Black Garden you need to get her the head of a Vex Gate Lord. Having done so, she makes her brother give you the component you need. Unfortunately, it's dead. In the further interest of a) stopping the Vex and b) making absolutely certain both you and the rest of the Guardians would owe her, she makes you aware that you need to go to Mars to recharge the thing. So you do.
-On Mars, you successfully recharge the Gate Lord thingy, though you have to kick the ass of quite a few members of the Cabal (a race of interstellar conquerers using Roman legionare tactics, more or less) to do it. After that, you raid the Black Garden. Once there, you discover something peculiar: the Vex do inded exist in the past, present, and future, and they coordinate across all three. They have begun worshipping an entity they discovered... somewhere, and are conquering reality for it. Apparently, it's vulnerable to something the Guardians are able to bring to the table, so after a quick boss fight it flees. Queue self-congratulatory "this is only the beginning" cutscene.

You pay close attention. That's pretty good. This is a spoiler thread though so you don't need spoiler tags. It says spoilers in the title of the thread.
 
You pay close attention. That's pretty good.

Lol, yeah. It's what I do :P

I think that part of the problem is that even a few missions in, most people have started tuning out Dinklebot. It's an interesting plot (for a videogame), but it's told in such a miserable fashion, it's hard to summon the willpower to stay with it.
 
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This guy does a voice in Destiny. Having beaten the game, I have not even one single clue what his character's role/position are within the city, nor why I should be obeying his orders, nor why is he giving me orders, nor even what does his character look like. Is he a robo? Is he a human? Is he a not-quite-human Awoken like me? Is he a Guardian? Not a single goddamn clue.

I don't even know what is a Guardian. Do the Guardians have a command hierarchy or are we all independent agents? Do humans of the city who aren't Guardians ever fight? Is the entire military of The Last City comprised of Guardians? Is the Speaker a Guardian? Are Guardians at all concerned with civilians? Why would we be if we're immortal(?).

Can the bad guys kill Ghosts? How would they do that if Ghosts can turn invisible and also have access to some pocket dimension that's at least big enough to hold the head of that Gatekeeper thing.

The biggest question of all: why can't I match-make a party for Heroic Strikes?

It's criminal the amount of voice talent wasted in this game. You get what? Fillion giving you the intro to a strike? Why is he a robot? Why does he sound NOTHING like a robot? They kinda put a filter on you if you're an Exo, why not Fillion? His character seems bad ass from the idle dialouge of the postmaster and crucible robot. Why do we not see that? The vanguard masters should do stuff rather than sit around a table forever playing space D&D.
 
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