Nvidia GTX 980/970 3DMark Scores Leaked- from Videocardz.com

Dirty bomb is the shit, so good.

OT: idk if I can watch another conference (so curious about the pricing and details though...)
If I hear one more wooting whistling audience plant or one more applause begging I'm going to snap:p
I wonder if it'll be that boring NVIDIA ceo again or if it'll be those 2 guys who did such a good job one one of the conferences last year (the one where they showed the gameworks stuff for the first time I believe) . Idk if you know who or what I'm talking about.

If only Assassin's Creed games didn't run like butt

and play like butt
 
Dirty bomb is the shit, so good.

OT: idk if I can watch another conference (so curious about the pricing and details though...)
If I hear one more wooting whistling audience plant or one more applause begging I'm going to snap:p
I wonder if it'll be that boring NVIDIA ceo again or if it'll be those 2 guys who did such a good job one one of the conferences last year (the one where they showed the gameworks stuff for the first time I believe) . Idk if you know who or what I'm talking about.



and play like butt

This was my CPU usage while playing dirty bomb )99% on every core/thread): Anything similar for you?
dirtybombefficienyb6jzr.png
 
Dirty bomb is the shit, so good.

OT: idk if I can watch another conference (so curious about the pricing and details though...)
If I hear one more wooting whistling audience plant or one more applause begging I'm going to snap:p
I wonder if it'll be that boring NVIDIA ceo again or if it'll be those 2 guys who did such a good job one one of the conferences last year (the one where they showed the gameworks stuff for the first time I believe) . Idk if you know who or what I'm talking about.



and play like butt[/QUOTE

1285316269jen_hsun_huang_ceo_nvidia.jpg


Hopefully he's ripped and thirsty again. Only reason to watch a stream with him is to see the chat's reactions to him.
 
I don't care what UBI says or what Nvidia features they tout. After the Watch Dogs debacle on PC, I'm never purchasing another one of their PC products.

Rather suffer on consoles.
 
This was my CPU usage while playing dirty bomb )99% on every core/thread): Anything similar for you?

My little phenom II weeped
30-40 fps when the map filled up with players. (which is not really playable for a game like this)

They definitely have a lot of work to do with making it run well last time I played. But hey it's an actual alpha not a beta/demo version like most alphas:p

They nailed the core mechanics(except movement still needs work), the maps are great, the gunplay is great, the netcode is surprisingly good for an ue3 game, the sound works surprisingly well for an ue3 game (positional audio in stero) and the mouse controls work surprisingly well for an ue3 game. So I'm not too worried about how it'll turn out.
Nin90 said it runs well enough for him (60+fps) but he has a decent cpu...

Did you have low fps or stutter? I assume you have an i7

I get anywhere from 60-190 fps depending upon what seems to be happening. The FPS is extremely erratic.
It was for me too, but for me those drops meant dropping to like 30 fps sometimes even below, and inconsistent fps is not fun.
The average fps also simply halved when the server fills up with players, so it's obvious that something is wrong there...
If this somehow turns out to be another bioshock infinite frametime wise at launch I will cry, I've wanted RTCW2 for 10 years and we are finally getting it, if UE3 ruins it I will hold a grudge against epic and that engine forever.
 
My little phenom II weeped
30-40 fps when the map filled up with players. (which is not really playable for a game like this)

They definitely have a lot of work to do with making it run well last time I played. But hey it's an actual alpha not a beta/demo version like most alphas:p

They nailed the core mechanics(except movement still needs work), the maps are great, the gunplay is great, the netcode is surprisingly good for an ue3 game, the sound works surprisingly well for an ue3 game (positional audio in stero) and the mouse controls work surprisingly well for an ue3 game. So I'm not too worried about how it'll turn out.
Nin90 said it runs well enough for him (60+fps) but he has a decent cpu...

Did you have low fps or stutter? I assume you have an i7
I get anywhere from 60-190 fps depending upon what seems to be happening. The FPS is extremely erratic. And yeah I have an i7. What on earth is the game doing that it is throttling every core so hard?
 
OMFG YES!!!!! Thank Nvidia for making the PC version superior to its console counterparts like it should be.

How does everyone constantly forget that ubisoft PC games are usually garbage? I can't even run Assassins Creed IV on a 780ti without it being choppy as shit. Have to use d3d overrider and even then it can't hold a constant 60 without turning several things down.
 
I get anywhere from 60-190 fps depending upon what seems to be happening. The FPS is extremely erratic. And yeah I have an i7. What on earth is the game doing that it is throttling every core so hard?

Well it is an actual alpha (menus are barely implemented, movement system not properly implemented, only a few maps etc), not some promotional beta demo like most "alphas" these days, so I assume they haven't worked on performance and performance destroying bugs yet. If it is still like this in 6 months or w/e when it's almost ready for release then I will become (really) worried.

ue3 is the engine that has the highest "fuck it up" to" make a solid game on a technical level" ratio imo so we'll see

I think if they weren't so eager to gather player data to design and polish their maps with there wouldn't be any kind of closed alpha at all yet. You can't even find a single video of gameplay from the alpha on youtube, they really don't want people to see it yet.
It has everything it needs to be the worth rtcw successor we all wanted to fingers crossed ^^
 
Well it is an actual alpha (menus are barely implemented, movement system not properly implemented, only a few maps etc), not some promotional beta demo like most "alphas" these days, so I assume they haven't worked on performance and performance destroying bugs yet. If it is still like this in 6 months or w/e when it's almost ready for release then I will become (really) worried.

ue3 is the engine that has the highest "fuck it up" to" make a solid game on a technical level" ratio imo so we'll see

I think if they weren't so eager to gather player data to design and polish their maps with there wouldn't be any kind of closed alpha at all yet.
What's strange is that UE3 is only dual threaded.

@Dictator - you're overclocked, right?

Damn we're getting off topic. Everyone's all hyped and just wants to talk about PC stuff.
 
What's strange is that UE3 is only dual threaded.

@Dictator - you're overclocked, right?

Damn we're getting off topic. Everyone's all hyped and just wants to talk about PC stuff.

Well it doesn't particularly look like an ue3 game, the only clue I had were textures loading in for weapons on the weapon preview screen, once in game I couldn't tell. I had no idea it was ue3 till nin told me. Who knows what they've changed about the engine.

First time I played it I thought it used some proprietary engine since my mouse input was working as it should in a pc game and the netcode seemed really solid

my ue3 radar has never failed me before.
 
What's strange is that UE3 is only dual threaded.

@Dictator - you're overclocked, right?

Damn we're getting off topic. Everyone's all hyped and just wants to talk about PC stuff.

@YOU

Running at 4.2 Ghz. You think that would be enough :P

What gave away the UE3 nature of it were the menu options. Motionblur skinning and motionblur pause are in BaseEngine.ini for all UE3 games since like 2011. Beyond that some of the textures and stuff looked UE3...
 
How does everyone constantly forget that ubisoft PC games are usually garbage? I can't even run Assassins Creed IV on a 780ti without it being choppy as shit. Have to use d3d overrider and even then it can't hold a constant 60 without turning several things down.

Exactly

Fuck em. Never
full price
again
 
How does everyone constantly forget that ubisoft PC games are usually garbage? I can't even run Assassins Creed IV on a 780ti without it being choppy as shit. Have to use d3d overrider and even then it can't hold a constant 60 without turning several things down.

Exactly. PhysX was broken/extremely poorly implemented in ACIV, and my Titan Black simply couldn't keep up with it at all. I'd be surprised, rather pleasantly surprised, if AC: Unity turns out to be any different.

On topic, that inno3D "ichill" GTX 980 with its 1329Mhz boost clock sounds pretty interesting. I wonder what the power consumption is like at those speeds.
 
First time I played it I thought it used some proprietary engine since my mouse input was working as it should in a pc game and the netcode seemed really solid

my ue3 radar has never failed me before.
Employee just looked back at me funny for audibly chuckling at my monitor. :P
@YOU

Running at 4.2 Ghz. You think that would be enough :P
Should be, but also know that UE3 has capped FPS.

You need to edit the BaseEngine.ini file with the following:

bSmoothFrameRate=TRUE
MinSmoothedFrameRate=0
MaxSmoothedFrameRate=XXX

Where XXX is the max frame rate you want. Only way to get above 90. This is true with any UE3 game.
 
Employee just looked back at me funny for audibly chuckling at my monitor. :P

Should be, but also know that UE3 has capped FPS.

You need to edit the BaseEngine.ini file with the following:

bSmoothFrameRate=TRUE
MinSmoothedFrameRate=0
MaxSmoothedFrameRate=XXX

Where XXX is the max frame rate you want. Only way to get above 90. This is true with any UE3 game.
Already did that :D

But thanks for the info of course
 
PhysX was broken/extremely poorly implemented in ACIV, and my Titan Black simply couldn't keep up with it at all. I'd be surprised, rather pleasantly surprised, if AC: Unity turns out to be any different.

There is no Turbulence this time around. AC4 was too CPU bound but my experience with the game has been very, very positive. On my 780 I get 50-60fps even in the heaviest scenes with Physx off and everything elsed maxed.

I hope Unity will be more taxing.
 
Chiv is amazing. Don't be disheartened by difficulty at first. The game has an insane skill ceiling that allows some pretty amazing things in the game.

For instance, the weapon you are swinging physically takes up the space it's modeled in game. So if you are swinging a 90 degree arc, if you mouse whip while it's swinging, you can actually make it swing however much you whip by as long as it's still animated during the swing.

It's honestly one of the most complex first person competitive games I've ever played. I think only Quake and Tribes come close in terms of manipulating movement as an essential aspect of combat.

Enough OT for me though, I swears it.
 
970 sli is getting me kind of excited. I'm probably dreaming thinking that could I put two under a 1+ year old Seasonic m12II 650w, but it is a nice dream to think about.
 
Should be, but also know that UE3 has capped FPS.

You need to edit the BaseEngine.ini file with the following:

bSmoothFrameRate=TRUE
MinSmoothedFrameRate=0
MaxSmoothedFrameRate=XXX

Where XXX is the max frame rate you want. Only way to get above 90. This is true with any UE3 game.

well that is one way to get the ue3 mouse feel...

edit: actually maybe I'm thinking of the wrong setting

Yeah, that's mouse smoothing you're thinking of.
no that's not it

does the smoothedframerate actually work like a half life/source engine fps_max framerate cap (properly, not fucking anything up)?
 
I don't care what UBI says or what Nvidia features they tout. After the Watch Dogs debacle on PC, I'm never purchasing another one of their PC products.

Rather suffer on consoles.

I would purchase Ubisoft's PC stuff if they would stop putting uPlay into their Steam releases. Just give customers a damn option and offer discounts for uPlay.

I bought at launch South Park on PC, loved it and, took note of how much the community interacted with it on Steam thanks to no uPlay (Feargus from Obsidian even said the studio was nervous about the possibility, that should say something). You'd think Ubi would take notice.
 
Chiv is amazing. Don't be disheartened by difficulty at first. The game has an insane skill ceiling that allows some pretty amazing things in the game.

For instance, the weapon you are swinging physically takes up the space it's modeled in game. So if you are swinging a 90 degree arc, if you mouse whip while it's swinging, you can actually make it swing however much you whip by as long as it's still animated during the swing.

It's honestly one of the most complex first person competitive games I've ever played. I think only Quake and Tribes come close in terms of manipulating movement as an essential aspect of combat.

Enough OT for me though, I swears it.
Yeah I've seen a few gameplay vids of the game, and it does look like it requires a lot of skill. Don't worry though, I'll expect to suck at just about every game I play in the beginning. Lol
 
Dirty Bomb is great guys.

How does everyone constantly forget that ubisoft PC games are usually garbage? I can't even run Assassins Creed IV on a 780ti without it being choppy as shit. Have to use d3d overrider and even then it can't hold a constant 60 without turning several things down.

There has to be some kind of anti-PC conspiracy with Ubisoft. Based on their actions and prior comments it's not really a stretch.

I'll be able to crossfire either new card with this, right? Corsair CMPSU-750TX 750W RT .

It handled cfx 5870s with no problems. System includes a 2500k and 8gb ram.

Yes.
 
There is no Turbulence this time around. AC4 was too CPU bound but my experience with the game has been very, very positive. On my 780 I get 50-60fps even in the heaviest scenes with Physx off and everything elsed maxed.

I hope Unity will be more taxing.

I see. Yes, with PhysX disabled it did alright I suppose.

AC: Unity will be more taxing for sure. The sheer number of NPCs on screen all at one once will take care of that. Hopefully it will be demanding for all the right reasons, you know? :-)
 
There has to be some kind of anti-PC conspiracy with Ubisoft. Based on their actions and prior comments it's not really a stretch.
Come on now. If Ubisoft really had malicious intentions they would simply discard the PC platform, plain and simple. They could allocate more ressources to their PC versions that's for sure but I think they are very good for the most part. Even lowly regarded PC works such as Watch Dogs run well on my system (very mild stuttering with ultra textures) and they are usually features packed and have quality AA options.
It could be better I won't deny that but as it stands this is good enough for me to continue supporting them.

I see. Yes, with PhysX disabled it did alright I suppose.
AC: Unity will be more taxing for sure. The sheer number of NPCs on screen all at one once will take care of that. Hopefully it will be demanding for all the right reasons, you know? :-)
I can't guarantee that of course. It will be a CPU bound game, we can be adamant about that. It's also totally possible the DX11 API is a bigger bottleneck than anticipated.
Unless I'm mistaken the API does not allow for efficient submission to the GPU so one core can slow everything down (draw calls). When overlooking a large crowd of NPC the framerate will inevitably drop.
I'm not defending Ubisoft for everything, there is clearly performance left on the table even taking into account the PC environment but there could be cases where the DX API will be the limiting factor.
http://www.dsogaming.com/interviews/ubisoft-talks-acu-tech-multi-core-cpus-lighting-system-mouse-acceleration-next-gen-development/
Globally, our engine scales very well to multiple cores. Unfortunately, we hit different bottlenecks on different platforms. Traditionally, on higher-end PCs, we would be graphic driver bound, negating the benefits of having more cores. On ACU we completely changed the renderer architecture to drastically reduce the number of draw-calls we make to the driver. You should see much more scalability on ACU.
 
Really liking the pricing of the 970. Really good value for money. The 980 isn't really as interesting unless you're just buying to get the best possible GPU. Either way, I have a 780, so there isn't much of a reason for me to buy either right now.
 
Need me to order one for you?

Well, who knows if they go up on websites tonight or tomorrow.
My 290 was melting my legs but the weather is cooling off and I gotta take care of some other stuff so I don't wanna unmount my 290 and water cooler. Don't think the adapter will fit the 970 we will see.
Are you going to woot and whistle whenever they announce anything?:p
Please have more dignity than those guys at the 285 tonga conference:p
If it is $299 I might cheer. $330 gets a nod. $350 a head tilt. $399 smh
 
My 290 was melting my legs but the weather is cooling off and I gotta take care of some other stuff so I don't wanna unmount my 290 and water cooler. Don't think the adapter will fit the 970 we will see.
If it is $299 I might cheer. $330 gets a nod. $350 a head tilt. $399 smh

I've always wanted to hear someone boo during one of these conferences when they announce something at some stupid price and expect people to cheer or clap.

It would be glorious, watch hazaro get dragged off live, kicking and screaming , take the power back by rage against the machine playing in the background.
 
Considering my experience with french IT specialists in work I'd say it's miracle those game start when you press icon on desktop...

...
Yeah not like Ubisoft is made up of multitudes of nationalities and it's just the dumb french not getting their shit right, right?
 
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