Destiny - Review Thread

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Not really. They kill in one headshot. I don't consider that garbage. I do wish that you could no-scope with them though. I agree with the rest of your points though.

The sight lines and the ability for other weapons to hit you from so far away are why the snipers aren't very good. The maps just don't aupport sniping that much. They kill in a headshot yeah but even then they have the least aim assist out of every weapon class. Basically if you have a shotgun or a fusion rifle you'll do substantially better on average.

- Snipers are fantastic
- You can't AFK, because you will be kicked into orbit


If you want to point to an actual flaw, point to the not-so-ideal netcode so far.

You can AFK. Just rubber band the controller. And no they really aren't. If snipers are fantastic what are Shotguns?

I didn't list every problem with the PvP those are just the ones that I thought of in the moment.
 
The sight lines and the ability for other weapons to hit you from so far away are why the snipers aren't very good. The maps just don't aupport sniping that much. They kill in a headshot yeah but even then they have the least aim assist out of every weapon class. Basically if you have a shotgun or a fusion rifle you'll do substantially better on average.



You can AFK. Just rubber band the controller. And no they really aren't. If snipers are fantastic what are Shotguns?

I didn't list every problem with the PvP those are just the ones that I thought of in the moment.


I feel like this discussion has nowhere to go, since it comes down to how well someone does with a sniper versus a close range weapon. In my experience, I do significantly better when using snipers.
 
I actually just came off of a Metro 2033 Redux play-though.

None of Destiny's core enemies climb on walls or ceilings or fly higher than 6 feet or utilize the environment in any meaningful way other than to obscure line of sight. Some of them jump about a bit and teleport a bit. Unless I'm missing something.

EDIT: BTW I think it's probably part of Bungie's game-plan to keep the combat as horizontally focused as possible (even more so than Halo) and make everyone feel like headshot rockstars. It's about appealing to the lowest common denominator. It seems to have payed off.

But Destiny is not Metro 2033, Call of Duty, Bioshock Infinite, ... If you look at it like that, I can sort of understand where the 'no variety' complaints are coming from, but I do not think that way of thinking is justified.

Personally I get bored out of my mind with 'set pieces' in my FPS games, scripted events, etc. Destiny is open enough that the encounters feel much more dynamic. (Not boss encounters per se.)

EDIT: BTW I think it's probably part of Bungie's game-plan to keep the combat as horizontally focused as possible (even more so than Halo) and make everyone feel like headshot rockstars. It's about appealing to the lowest common denominator. It seems to have payed off.

There is plenty of verticality in the levels and encounters, and enemies do utilize the space surprisingly well.

And that part about appealing to the lowest common denominator? Yeah.. that's why strikes exist, right? If it wanted to appeal to the lowest common denominator it wouldn't be the type of game it is.
 
But Destiny is not Metro 2033, Call of Duty, Bioshock Infinite, ... If you look at it like that, I can sort of understand where the 'no variety' complaints are coming from, but I do not think that way of thinking is justified.

You've mentioned quite a few times now that the way people are looking at Destiny is the problem. Whether that be based on their own expectations, or against other games or whatever... you keep stating that if we simply were to accept Destiny for what it is, we'd appreciate it more. I don't really think that's reasonable however. You're essentially asking us to look at Destiny in complete isolation from any other game that's preceeded it, so it won't be harmed by any progress these sorts of games have made over the years, which Destiny has failed to measure up to.

If we were to look at pretty much any game from that viewpoint, basically everything would be seen as good/great. It doesn't work that way though because we have been playing other games that have done things similar to what Destiny attempts... and have often done them better. Destiny's simply trying (and only partially succeeding) to do more of them at one time.
 
Destiny is open enough that the encounters feel much more dynamic.
If you think Destiny's encounters feel dynamic, you should play the Halo games. Your mind would be blown.

Seriously though, how could Bungie take such a step back when it comes to something as important in an FPS as the encounter design? And that's something they used to be amazing at, too. Many encounters in the Halo series (in Halo 3 especially) are way better designed, and have more variety than the entirety of Destiny.
 
Kinda sad the bar for good is this low nowadays then. With new consoles, the massive hype and all that, was really expecting something more interesting than a poorly done loot treadmill.

"Kinda sad the bar is so low" is what you said about the PS4 being more powerful and better tech isn't it? How about some new material?

So Destiny is not even "good"? You think it's just a poorly done loot treadmill? Ok. Sure. I guess you just find doing negativity runs and grinding on Gaf Destiny topics far more fun.

Oh well, at least Titanfall is "well worth the money" so you'll always have that to fall back on. Sheesh, Destiny is a way more complete package than Titanfall.
 
"Kinda sad the bar is so low" is what you said about the PS4 being more powerful and better tech isn't it? How about some new material?

So Destiny is not even "good"? You think it's just a poorly done loot treadmill? Ok. Sure. I guess you just find doing negativity runs and grinding on Gaf Destiny topics far more fun.

Oh well, at least Titanfall is "well worth the money" so you'll always have that to fall back on. Sheesh, Destiny is a way more complete package than Titanfall.

This post came across terribly.
 
How so? Somebody was comparing Uncharted to Destiny and said he/she preferred the former over the later. I quoted him/her and said I find myself in the opposite camp (though I don't know why we were comparing Uncharted to Destiny in the first place...), and explained my reasoning.

Where does the "defense" come in? I just gave my opinion on a comparison.
I thought it was funny because most of that stuff can be lobbed in Destiny's corner. Sounded like a defense against the games mentioned, when it's just as guilty.

But opinions, yeah.
 
"Kinda sad the bar is so low" is what you said about the PS4 being more powerful and better tech isn't it? How about some new material?

So Destiny is not even "good"? You think it's just a poorly done loot treadmill? Ok. Sure. I guess you just find doing negativity runs and grinding on Gaf Destiny topics far more fun.

Oh well, at least Titanfall is "well worth the money" so you'll always have that to fall back on. Sheesh, Destiny is a way more complete package than Titanfall.
What are you even going on about here?
 
What are you even going on about here?
He's equating people constantly going on about Destiny's bad qualitys in these threads, primarily the repetitiveness of the game, to that of the repetitiveness of Destiny itself and trying to point out some kind of irony (I think it's irony or maybe hypocrisy, I'm not sure?) there.

I guess, I mean, I have to point out that I didnt spend $60 to repeat stuff on GAF.
 
There is plenty of verticality in the levels and encounters, and enemies do utilize the space surprisingly well..

There really isn't any meaningful gameplay vertically above two story stacks (upstairs, downstairs) that I can think of. It's all illusory.

BTW I am NOT trying to be to down on the game. I have a love/hate relationship with Destiny.

I love playing it and hate myself that I like it so much!
 
I agree. I shoot the Fallen in the head until I'm damaged then I run and hide till I get my health back.

OR.... I shoot the Vex in the glowy red spot until I'm damaged then I run and hide till I get my health back.

I'm starting to sound like I don't like the game. I do. But its many flaws are glaring, obvious and indefensible.

This is pretty much the same thing I went through in the story missions. I figured it wouldn't be such a huge problem for me since I play Dynasty Warriors games and I can do an MMO grind. The combat itself though is just not dynamic enough for me. I can appreciate that its not super twitch based, but it just needs something more in the way of job abilities or more things to contribute that are class based, and don't revolve around shooting like buffs/debuffs etc.

If it isn't an amazing game by the end of spring, after a few expansion packs and hopefully some tweaking, you can probably call it a day on this. I said it before and I'll say it again, this game really needed to release mid to late 2015. It's just not ready yet. The whole game really needs more refinement.
 
I'm still enjoying it 20 hours in, yes there isn't a massive variety in what you do but I've found it pretty decent, it's no worse in repetition than games like "Tin Can Alley" Call of Duty.
 
This is pretty much the same thing I went through in the story missions. I figured it wouldn't be such a huge problem for me since I play Dynasty Warriors games and I can do an MMO grind. The combat itself though is just not dynamic enough for me. I can appreciate that its not super twitch based, but it just needs something more in the way of job abilities or more things to contribute that are class based, and don't revolve around shooting like buffs/debuffs etc.

If it isn't an amazing game by the end of spring, after a few expansion packs and hopefully some tweaking, you can probably call it a day on this. I said it before and I'll say it again, this game really needed to release mid to late 2015. It's just not ready yet. The whole game really needs more refinement.
I agree with all of this. All of this repetitiveness in missions and gunfights feels like a very rushed game that could have been amazing with more time and variety.

Every other mission is you telling your ghost to scan something while you defend him, which isn't even actually defending him because none of the enemies give a shit about the guy. It all feels bad.
 
I agree with all of this. All of this repetitiveness in missions and gunfights feels like a very rushed game that could have been amazing with more time and variety.

Every other mission is you telling your ghost to scan something while you defend him, which isn't even actually defending him because none of the enemies give a shit about the guy. It all feels bad.

I don't know what happened in the last 5 years, but the game as it shipped was definitely rushed.

I see QA issues every day.
 
I don't know what happened in the last 5 years, but the game as it shipped was definitely rushed.

I see QA issues every day.

I'm betting on infighting between creative heads, with at bare minimum too many hands in the pot. When they finally finalized their vision it was put up or shut up time with no more time to build content. I'm sure Activision probably put their foot down at a really bad time for Bungie. That's my theorycraft at least.

I just can't understand why Activision would want to push it out in its current state outside of not wanting a large budget spent on the final product.

I feel had by the beta because I thought the game was solid and ready. I didn't think "the whole full game is the exact same" was a possible bug.

I was about the same, but I had a bad feeling the whole way through the beta. I haven't played many betas that have had drastic changes from the final product. Most of them today seem to be nothing more than glorified demos to boost preorders. I didn't realize, or rather didn't want to accept, the 10 hours I spent on the beta was basically playing the entire final product :/
 
Level 9, went to the moon. Still kind of "meh", the shooting is good but it is getting really stale. I did the level 8 strike and that was okay. The lack of voice chat or any kind of chat in the hub is still baffling. I don't get how they get away with calling the city a "social" zone, it's anything but.
 
I feel like this discussion has nowhere to go, since it comes down to how well someone does with a sniper versus a close range weapon. In my experience, I do significantly better when using snipers.

That's great but on average it is overwhelmingly obvious that sniper rifles are at a disadvantage. Just look at sight line chart for any of the maps.


PS I've been sniping in FPS since I could pick up a controller and I do fine in Destiny with one. But if I pick up a shotgun I do substantially better. Just like everyone else.
 
I think the reviews have been pretty spot on. I'd give the game around a 7.5.

My main issues with the game

1. Campaign/strike is all the same. I mean, literally there is ZERO variety.

2. Story sucks. I never like video game stories anyway, i think they all are kinda mediocre, but this is extraordinarily bad. With Halo i at least payed attention to what was happening, with this i don't even listen.

3. Loot/ social aspects all suck. There really is no social aspect and the loot system is bonkers.

and finally

4. PVP has potential. It really does but man if only Sage went full fledge ShadowRun (360) influence. They could've done something really special with the combat. As it is, i feel it's a missed opportunity.
 
"Kinda sad the bar is so low" is what you said about the PS4 being more powerful and better tech isn't it? How about some new material?

So Destiny is not even "good"? You think it's just a poorly done loot treadmill? Ok. Sure. I guess you just find doing negativity runs and grinding on Gaf Destiny topics far more fun.

Oh well, at least Titanfall is "well worth the money" so you'll always have that to fall back on. Sheesh, Destiny is a way more complete package than Titanfall.

Not even sure why you trying to achieve with this post... but if you are trying to derail into console warz (lulz fanboyz) territory, I may disappoint you. I actually own a PS4, think its a great system, I'm talking about the GAMES not the BRANDS. Also considering Destiny is a multi platform game... like why would you even... like i don't even know..

I'm not saying Titanfall was perfect, just saying I personally had more fun with it, just my personal opinion.

BTW I have around 100 days played in WOW, been playing since vanilla mostly nonstop, I have +500 hours on Diablo 3 PC, I've play a lot of MMOs in my time. I'm not saying I'm authority in loot based games, just saying I have plenty of experience with them. In my personal opinion Destiny is a poorly done one, I have stated the REASONS many times by now, but feel free to derail into whatever scape goat excuse you want.
 
BTW I have around 100 days played in WOW, been playing since vanilla mostly nonstop, I have +500 hours on Diablo 3 PC, I've play a lot of MMOs in my time. I'm not saying I'm authority in loot based games, just saying I have plenty of experience with them. In my personal opinion Destiny is a poorly done one, I have stated the REASONS many times by now, but feel free to derail into whatever scape goat excuse you want.

It sounds like the only thing Destiny really gets right with this mechanic is that chests, ammo drops, etc. are instanced to each specific player, rather than having players squabble over loot a la Borderlands chests, is that about right?

Also seems like the whole "everyone gets random loot drops at the end of missions and crucible matches" is kinda wonky. I mean, the whole loot/gear collecting mechanic seems better implemented even in a game like Mass Effect 3's multiplayer for Christ's sake...
 
I have to admit this game has really grown on me. I think it's pretty terrible single player however, so good job my best mate is there with me the majority of the time playing. Also I don't really care about the unbalanced nature of PvP, so I am really enjoying that. I originally would of given destiny a 6 when I was hanging around level 8-9, I'm 20 now and would give it a high 7, maybe even an 8.

The potential of it is amazing so hopefully without last-gen holding bungie back Destiny 2 can be a fully realised experience.
 
EDIT: BTW I think it's probably part of Bungie's game-plan to keep the combat as horizontally focused as possible (even more so than Halo) and make everyone feel like headshot rockstars. It's about appealing to the lowest common denominator. It seems to have payed off.
And this is someone that likes the game.

Destiny is probably a game better left enjoying with your brain turned off, rather than critically thinking about, because perceiving its flaws can only make you appreciate the game less.

Spend too much time talking about it on forums and you might convince yourself you actually don't like it as much as you thought you did, like me.
 
This game is solid, but not great in any single area. I need at least one of the following to be improved:

1. Story. The delivery method is weak, and I have no clue why I'm doing most of these copy paste missions.

2. Loot. It needs to drop more frequently, or when it drops it needs to be interesting. Games like Diablo and Borderlands get this right.
 
This game is solid, but not great in any single area. I need at least one of the following to be improved:

1. Story. The delivery method is weak, and I have no clue why I'm doing most of these copy paste missions.

2. Loot. It needs to drop more frequently, or when it drops it needs to be interesting. Games like Diablo and Borderlands get this right.

It always cracks me up when people say Diablo gets loot right. Diablo at launch got loot horribly wrong. Way worse than Destiny.
 
It always cracks me up when people say Diablo gets loot right. Diablo at launch got loot horribly wrong. Way worse than Destiny.

I'm talking about the series as a whole, and I didn't play D3 until the PS4 release. Not sure why you assume I'm talking only about launch PC D3.
 
It always cracks me up when people say Diablo gets loot right. Diablo at launch got loot horribly wrong. Way worse than Destiny.

You would think after seeing Diablo 3 at launch that Bungie would do their best to not do that to their game. And to excuse Bungie in this case just because Diablo launched wrong, I don't know what to say to that. There's no excuse for copying a other developer's failures, learning nothing in the process. Diablo had fixed their loot system many, many months ago, far enough in advance of Destiny launch for Bungie to take some notes.
 
It sounds like the only thing Destiny really gets right with this mechanic is that chests, ammo drops, etc. are instanced to each specific player, rather than having players squabble over loot a la Borderlands chests, is that about right?

I'd prefer the one instance of chests personally if Destiny had the density of chests that Borderlands does, and if you could trade. Whenever I came across a chest with friends we'd talk over the loot inside to see if anybody wanted it, and we generally knew what type of guns we were all looking for. We used different classes and all had different types of guns we'd go for too.
 
I have to admit this game has really grown on me. I think it's pretty terrible single player however, so good job my best mate is there with me the majority of the time playing. Also I don't really care about the unbalanced nature of PvP, so I am really enjoying that. I originally would of given destiny a 6 when I was hanging around level 8-9, I'm 20 now and would give it a high 7, maybe even an 8.

The potential of it is amazing so hopefully without last-gen holding bungie back Destiny 2 can be a fully realised experience.

It's a solid 7.5, maybe with time a 7.8. There's just too many obnoxious elements to the game. For me PVP is exactly what Halo was. It's better than Halo 4 but it's essentially halo with ADS and some super abilities. It has all the hallmarks of the frustrating Halo experience:

-movement that's sluggish and unintuitive. everything is on a delay from controller to screen
-netcode that's terrible and consistently terrible
-balance issues with some cheap aspects of the game like melee and super abilities that have no counter
-barely enough ammo to fight more than 1 person at a time
-overpowered snipers
-terrible maps with awful sight lines that don't make sense for a FPS

It can still be rewarding when it works well, but when it doesn't it's the worst.
 
-movement that's sluggish and unintuitive. everything is on a delay from controller to screen
-netcode that's terrible and consistently terrible
-balance issues with some cheap aspects of the game like melee and super abilities that have no counter
-barely enough ammo to fight more than 1 person at a time
-overpowered snipers
-terrible maps with awful sight lines that don't make sense for a FPS

It can still be rewarding when it works well, but when it doesn't it's the worst.

Not sure if serious?

-movement is fast and accurate
-netcode is ace for me (aside from when lizard squad does it's thing)
-more than enough ammo to put down 5 people. Unless you mean magazines, which I can't really take as a serious negetive
-overpowered snipers? really?
-AMAZING maps that make everyone fight for everything and gives you several paths of approach.

Seriously, I don't know what some people play these days...
 
Just finished watching Joe's review. Damn, he seems to somewhat hate the game.

I'm wondering if those of us who are still at the fence would be better off just waiting for the complete edition or just for Destiny 2.
 
Angry Joe summarizes exactly my opinion of the game, although he thinks most of the game's faults are due to them moving content to expansions pack to milk more money from the title. I disagree. Never attribute to malice that which is adequately explained by incompetence.
 
Destiny is my perfect example of a game where if you love it or hate it, I'm definitely not going to fight you on that because I know exactly why both sides feel that way as I've experienced both ends of the pendulum myself.

The only thing that bothers me is people saying they can't follow the story... I mean, if you can follow the Souls series, this is like a walk in the park in terms of narrative comprehension- you don't really have to do any work.
 
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