Poodlestrike
Banned
Hey, does the PS4 Mars strike involve an area called The Cortex? 'Cause if not, I think I found another area they cut.
I missed my Titan so much. That armor rating of hers is far superior. I had to keep moving about with the Warlock, making missions last longer than I wanted. Both classes have their strengths and weakness but god, I missed my Titan so much when I was playing as my Warlock. I still haven't gotten used to the Glide. I much prefer the Titan's jetpack at the moment. I haven't unlocked Blink yet so I can't say much about it.
I've been playing strike playlists for the last couple of hours and I'm getting really tired of that crap... I don't think I've done one single strike today with 2 other people... We're always only 2 and then it either gets way to long to finish it or we die a couple of times and the other dude leaves.
at least i'm having moments like this before i get dropped. playing half a match almost still worth it
http://xboxclips.com/video.php?uid=...enle&vid=cc5748e2-2541-4c00-9d42-1e6b8021b23d
Dude that was sick.
First time I got a Mote of Light out of a Legendary Engram.
![]()
Got my 3rd Exotic bounty and its for the Thorn. Really hope I start seeing new ones now >_<
Level 27 Titan looking to clear daily and weekly heroic on level 26. Let me know if you have a spot, level 26's and up.
Level 27 Titan looking to clear daily and weekly heroic on level 26. Let me know if you have a spot, level 26's and up.
If ps4, im down to try anything, i need both. PSN Shaim13.
PS4 or....?
Jesus Christ between blink shotgun whore warlocks and blade fucking dancer hunters, control is pretty much unplayable.
Right now I don't understand how Blade Dancer could have possibly released as being so OP. The damage resistance is so unbelievably high, you're essentially invulnerable for a few seconds. With the speed too, it totally counteracts the idea that every super has a counter. Blade dancer does not, it gives you instagibs, super speed and invulnerability. I mean come the fuck on.
haha right, both the other classes have supers at long range that can kill any number of players in the blast area instantly. BD have to time it so we can get maximum results. The fact that titans have no windup time to the pound and can stop a BD is not op to you?
Right now I don't understand how Blade Dancer could have possibly released as being so OP. The damage resistance is so unbelievably high, you're essentially invulnerable for a few seconds. With the speed too, it totally counteracts the idea that every super has a counter. Blade dancer does not, it gives you instagibs, super speed and invulnerability. I mean come the fuck on.
Exactly. Dont know how many times I died blade dancing. I've gotten better though.Are you a titan by any chance?
The reason I hate bladedancer is because it's so easy to die while using it... So no, this is false.
Yes, PS4 - ID same as GAF
i would get tired of doing something for hours on end as well
Are you a titan by any chance?
The reason I hate bladedancer is because it's so easy to die while using it... So no, this is false.
to be honest the knife was for the guy i killed a split second before throwing, but yeah, thanks!
When "the right place" is both midrange and short range, AND when blade dancers can move around and still get more kills before it's up, I don't think this is a legitimate critique. It can be activated out of sight and still be lethal in both those ranges.I don't think Bladedancer is overpowered. You have to be in the right place to use it, otherwise you're wasting it.
Perhaps, but I think it's strong enough as is considering the absurd amount of damage you can rack up and how other supers leave you completely exposed with less flexibility in lethality.Any changes need to keep PVE in mind though, without the damage resistance you're just out in the open melee'ing dudes and die before your bar is half gone.
This is strange. I can't begin to tell you how many times I've point blank put a shell in a blade dancers face and they haven't dropped. The shotgun in general doesn't seem very effective in countering all short range super uses, which is odd because there's pretty much nothing as damaging.I pretty much always get shotgunned in the face when blade dancing. It's hard as shit to control, and most of the time I'm just running around trying to find someone since everyone without a shotgun scatters when they see it.
While this is true (at least speaking for Voidwalker), I think having supers as the only counters isn't good for game design. It promotes cool down management but discourages moment to moment gunplay.Voidwalker and Striker supers counter it. I've slashed both in mid-super, they survive, I don't. Golden Gun also still one shots them. I've also killed plenty of Bladedancers before they could reach me with an AR.
i havent spent much time with bladedancer in pvp, but i'd say gunslinger is better. the supers seem pretty well balanced against each other (aside from shields in control/salvage)
lol this has to be a joke. The other classes powers are much more brutal and you don't even have to be close to get kills. If you lost to a blade dance then deal with it and keep moving. Don't come in here crying that it's the most op.
Exactly. Dont know how many times I died blade dancing. I've gotten better though.
Man, 50+ matches in and the Crucible just still isn't really clicking with me at all. Ignoring the absurd amount of things that can one-shot you at any given time, I think my biggest gripe is just the general inconsistency and lack of feedback. The game seems to have general latency issues I don't experience with any other games (sniping doesn't feel right at all, I get a ridiculous amount of postmotem kills that make no sense etc), but my #1 issue is that with all things being equal in an lost encounter I can't tell if the other player edged me out because of gear or skill. The number of times I will absolute point blank shotgun someone twice and they don't die but they shoot me once at midrange and I die is crazy. Or I'll have a close AR battle with someone and just barely lose. And not knowing if the stats on their gear (which is almost always a legendary primary, which I have yet to get) was the deciding factor if I was just outplayed slightly drives me up the wall. And without that feedback I can't tell if I just need to "get good" etc or if I just got edged out because of the weapon. That lack of feedback has driven literally, to a man, every single person on my friends list to swear to never play Crucible again. This is my group of friends that I've played every Halo/CoD/etc with for years and years and I have never since this group vindictively hate something this much. I quite literally have zero people on my friends list who are still playing this game who will do it with me lol.
I'm still playing it partially because I need marks/rep, but also because some people here clearly enjoy it and I see brief moments where it all comes together and it's fantastic and i want to understand it. But 95% of the time it just makes me want to throw my controller out the window. Also I will say that I honestly think most of the maps are trash; some of them are waaaaaay too big and have way too much unused space.
If I land every Fusion rifle shot on a blade dancer, they should not be alive. I've unloaded whole shotgun amounts into them only to have them still kill me. It's broken.
haha right, both the other classes have supers at long range that can kill any number of players in the blast area instantly. BD have to time it so we can get maximum results. The fact that titans have no windup time to the pound and can stop a BD is not op to you?
Gunslinger is hands down better. You get to sit back and insta-kill people from across the map lol
exactly. blade dancers actually have to plan - and unlike sunsingers they don't get to rise from their own grave, spit one shot grenades, and buff there entire team. hunters have to plan out their supers more than any other class. they can't just derp it out when things get spooky.Blade Dancer is OP when you can plan it pre-emptively around corners; in order to counter it you generally either need a shotgun or super 100% at the ready, and if you're even halfway decent with it you can dash into a room from around a corner and just kill everyone before they react. I think it's OP, but not by much more than everyone else's super. And let's face it, most of the kills in Crucible tend to be one or two shot deaths from super/rockets/shotgun etc, so it's just slightly more bullshit than all of the rest of the bullshit. It could arugably use tweaking, but it's not like that's really going to slow crucible matches down or make them more balanced in any way.
Bladedancers are BS not because of Arc Blade, but because of Blink and (especially) Cloak.
Cloak is way, way too powerful right now. It's effects on targeting and the motion tracker are flat busted, and Blink just exaggerates the Hunters insane mobility and evasion.
edit: nvm
Couple questions:
Is it possible to see your hours played?
and
Where can I see what my vanguard / crucible rep is at?
When "the right place" is both midrange and short range, AND when blade dancers can move around and still get more kills before it's up, I don't think this is a legitimate critique. It can be activated out of sight and still be lethal in both those ranges.
I think it's clearly the most overpowered thing in the game, especially considering much of the multiplayer maps and especially their interiors are a playground for Blade dancer but not so much for other supers.
Perhaps, but I think it's strong enough as is considering the absurd amount of damage you can rack up and how other supers leave you completely exposed with less flexibility in lethality.
This is strange. I can't begin to tell you how many times I've point blank put a shell in a blade dancers face and they haven't dropped. The shotgun in general doesn't seem very effective in countering all short range super uses, which is odd because there's pretty much nothing as damaging.
While this is true (at least spVoidwalker), I think having supers as the only counters isn't good for game design. It promotes cool down management but discourages moment toeaking for moment gunplay.
Couple questions:
Is it possible to see your hours played?
?
Is that the snow oneFuck Control in general, unless playing on Venus of course then it is amazing.