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Destiny |OT4| Get your ass to the Vault of Glass and help Timmins find better pants

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I got lucky! Got an exotic helmet from a legendary engram. Feels good, but why can't we equip more exotics? Why Bungie, whhyyyy?
 
are you referring to the blink jump? honestly, it seems pretty shit from playing around with it a bit in pve. really hard to navigate and it removes a lot of your combat options in mid air. the timing to initiate it and come out of it makes shooting or even throwing grenades in air almost useless. i could see it helping out with avoiding shots in pvp, but that seems definitely balanced out by its down sides.

Not talking about pve, blink is insanely, insanely powerful in pvp.

I've only run into a few Warlocks and Hunters who know how to use it right, but they're one of the few targets I cannot expect to either consistently win or consistently have a fair shot at winning in a heads up firefight.

And like I said, that this is on top of the absurd power of cloak, which gives ridiculous flanking capability, stealth, and aim evasion is crazy.

Someone was saying earlier that cloak also deactivates melee auto lock, so you can straight whiff against a cloaked hunter in melee, though I haven't tested this enough to see it happen myself.
 
What the fuck? I just got kicked from a Crucible match with error code Bee. Tried to rejoin my friend instantly but somehow the spot had already been filled in apparently instantly. No rep, no marks, no loot, nothing. I was doing great to... this stings...

Which is probably why the error code was Bee. ;-)
 
Man, still getting disconnects.
When "the right place" is both midrange and short range, AND when blade dancers can move around and still get more kills before it's up, I don't think this is a legitimate critique. It can be activated out of sight and still be lethal in both those ranges.
You can activate a lot of supers before you find a use for them; each class has at least one. Bladedancer was modified before release as well – it was even more powerful.
 
People complaining about bladedancer don't even know how OP their own fucking supers are. Titans complaining about being killed at close range can get fucked.

Also blink is a pain to get the hang of, but it is a great defensive move.
 
I've managed to buy or find 5 exotics. I've only for to use 4 of them extensively.

Universal Remote
- This was my first exotic. I saw a big gun in my primary slot and got a boner. Then I saw it was a shotty and went limp. I hate shot guns. No penetration, slow reload and poor range. This one was now taking a primary slot. It does a fuckton of damage, but you have to be close to the target. There is a perk to improve range and accuracy when LDS, but even doubling shitty range still leaves you with shitty range. I can only carry 25 shells for it, so that's 25 kills, at most. This is compounded by the juggler mod on many strikes. However, someone I play with a lot made a great suggestion, use dual-shotguns in the crucible, since shotties are OP. Well, I managed to find The Comedian yesterday. An exotic shotty as primary, and legendary shotty as secondary. I want a legendary rocket launcher now to give my pvp Hunter maximum stopping power.

Pocket Infinity
- Took until my 3rd exotic bounty until I finally completed one. This fusion rifle has a really cool reticule. It threw me off at first, but is easier to aim than others IMO. It packs a wallop, but only 3 rounds per mag. A slow charge time too. I haven't upgraded it yet, but this is actually the exotic weapon I'm giving my warlock. I'll give the remote to the hunter. Trying to pair this with a legendary scout and heavy. I mention it second here, because it was an extremely easy bounty. The hardest part might have been farming 200 fusion kills in a lvl28 weekly nightfall strike. I was averaging about 12-13 kills before getting sent to orbit. Otherwise, it's a cakewalk.

Truth
- Rocket launcher with a perk that causes the warhead to detonate early, based on proximity to the target, and also a perk that makes the rocket track its target aggressively. I haven't upgraded the second perk, but I think I've seen the first perk work. It makes it easier to take out a group. The blast radius is nearly maxxed, so when it detonates early, it can envelope more of the group in the blast. Pretty neat.

Sunbreaker
- These gauntlets are tits. I really like them. It's also why I'm using the fusion rifle, because it speeds the reload on secondary weapons. Something I have to test out is the effect on my Universal Remote. I kept telling people this weekend that it speeds up the reload on the Remote, eventhough it's in my primary slot. However, I don't know if I'm mistaken there. I'll have to run a before/after test to be sure. I really want it to.

Anyway, I want to get that Really Good Advice bounty. I already have 3 exotic weapons, but I think the remote is limited in its applications. Using it involves taking a lot of damage. I don't know if I quite like that. It will be a monster in pvp though. PEACE.
 
meh

i change my playstyle with lag. its not like other games like that - if you notice a bad connection at play, just join another match.

not sure what else you could mean by lack of feedback other than latency issues.

also, while damage is normalized, skills are not. so if a titan goes into his subclass and maxes his armor over recovery and speed you'll definitely notice it compared to shooting the hunter specced for speed over everything else. a lot of people don't know or notice this.

The latency issue happens with me 100% of the time in every single match I have ever played. It's nothing on my end since my internet is fine, everything is open, and every other online game and service I use is completely fine, which is why I can't tell if it's latency or the game just feels off to me in a way I can't adapt to. Me point-blank shotgunning someone twice and having them not die or sniping feeling off could go either way, but the only reason I think it's latency and not just how the game feels is I get a ridiculous amount of post-mortem kills, and most of them make no sense otherwise. /shrug

Like I mentioned though, our biggest complaint is that in a 100% equal encounter it's often hard to tell if we got outplayed or outgunned. Like let's say me and another guy are both shooting each other with auto rifles, and I die first by 2 or 3 bullets. I feel I got the jump on him but I died first; did I get outplayed? Was I not getting as many headshots/hits as I thought I was? Or did his legendary auto rifle give him an edge over me? I have no way of knowing, so it's hard to make improvements. If it was a 100% level playing field and I had died I would know it's because he outplayed me, so I could consider what sort of adjustments I need to make gameplay-wise. It's ultimately not the end of the world either way, but it plants a seed of doubt in some lost encounters which drives me crazy.
 
People complaining about bladedancer don't even know how OP their own fucking supers are. Titans complaining about being killed at close range can get fucked.

Also blink is a pain to get the hang of, but it is a great defensive move.

Only issue I have is the bladedancer super lasts too long for how small some of the maps are.
 
Got my second Exotic Weapon Bounty, this time I opted for the Pulse Rifle. The other two were Fusion Rifle (fuck off) and Heavy Machine Gun (already got this one). Gives me a decent weapon to use in PVE finally given my primary is the only bit of gear I've yet to find anything beyond a Rare.
 
Not talking about pve, blink is insanely, insanely powerful in pvp.

I've only run into a few Warlocks and Hunters who know how to use it right, but they're one of the few targets I cannot expect to either consistently win or consistently have a fair shot at winning in a heads up firefight.

And like I said, that this is on top of the absurd power of cloak, which gives ridiculous flanking capability, stealth, and aim evasion is crazy.

Someone was saying earlier that cloak also deactivates melee auto lock, so you can straight whiff against a cloaked hunter in melee, though I haven't tested this enough to see it happen myself.

just pointing out the blink jump has some massive negatives associated with it. i could see how some really skillful players could use its strengths, but even still, its use comes at a cost. they are definitely not going to be as effective in air combat (grenades and shooting) and may have difficulty navigating large jumps.
 
Got my second Exotic Weapon Bounty, this time I opted for the Pulse Rifle. The other two were Fusion Rifle (fuck off) and Heavy Machine Gun (already got this one). Gives me a decent weapon to use in PVE finally given my primary is the only bit of gear I've yet to find anything beyond a Rare.

I'd suck anything for an Exotic Fusion Rifle. Best weapon in the game, PVE or PVP. :3
 
Just go done raiding with some fellow GAFfers. We didn't finish it yet, at the final encounter before the final boss, but we got damn close to him. The growth in teamwork was pretty cool to see throughout the raid. Shoutouts to Mr-Stephen, Darth_Gandhi, Samme195, Stonebeard and RagonSter.

Sorry you had to miss out ComputerMkII, we'll try next week!
 
i got the 77 wizard legendary fusion rifle this morning. havent really used the fusion rifles much, guess i'll have to start. this one has a pretty long charge time though
 
Man, 50+ matches in and the Crucible just still isn't really clicking with me at all. Ignoring the absurd amount of things that can one-shot you at any given time, I think my biggest gripe is just the general inconsistency and lack of feedback. The game seems to have general latency issues I don't experience with any other games (sniping doesn't feel right at all, I get a ridiculous amount of postmotem kills that make no sense etc), but my #1 issue is that with all things being equal in an lost encounter I can't tell if the other player edged me out because of gear or skill. The number of times I will absolute point blank shotgun someone twice and they don't die but they shoot me once at midrange and I die is crazy. Or I'll have a close AR battle with someone and just barely lose. And not knowing if the stats on their gear (which is almost always a legendary primary, which I have yet to get) was the deciding factor if I was just outplayed slightly drives me up the wall. And without that feedback I can't tell if I just need to "get good" etc or if I just got edged out because of the weapon. That lack of feedback has driven literally, to a man, every single person on my friends list to swear to never play Crucible again. This is my group of friends that I've played every Halo/CoD/etc with for years and years and I have never since this group vindictively hate something this much. I quite literally have zero people on my friends list who are still playing this game who will do it with me lol.

I'm still playing it partially because I need marks/rep, but also because some people here clearly enjoy it and I see brief moments where it all comes together and it's fantastic and i want to understand it. But 95% of the time it just makes me want to throw my controller out the window. Also I will say that I honestly think most of the maps are trash; some of them are waaaaaay too big and have way too much unused space.

It's because the matchmaking largely ignores connection quality and just queues based on rank above all else.
 
Man, still getting disconnects.

You can activate a lot of supers before you find a use for them; each class has at least one. Bladedancer was modified before release as well – it was even more powerful.

What other supers can you activate and run around with? Thought all others were immediate use.
 
Not talking about pve, blink is insanely, insanely powerful in pvp.

I've only run into a few Warlocks and Hunters who know how to use it right, but they're one of the few targets I cannot expect to either consistently win or consistently have a fair shot at winning in a heads up firefight.

And like I said, that this is on top of the absurd power of cloak, which gives ridiculous flanking capability, stealth, and aim evasion is crazy.

Someone was saying earlier that cloak also deactivates melee auto lock, so you can straight whiff against a cloaked hunter in melee, though I haven't tested this enough to see it happen myself.

i think the only time its been effective for me is when they're at a different elevation than me and the teleport lands me behind them, turn around and shotty, but i think i've only done this a handful of times, most of the time in pvp it disorients me more than them especially when i'm using it to try not to get shot
 
So a lot of this is already known but I have the official advertising for Expansions 1 The Dark Below. Here's the official breakdown.

20140921_131157_zpsde8445f0.jpg


- All new Hive storyline
- New competitive Crucible maps
- New Co Op activities
- Wealth of new weapons, ships, armors, and gear. Including new Rares and Exotics
- New Grimoire Cards and Dead Ghosts
- New story and co op areas
- Exclusive Playstation content.
- December release
 
It's because the matchmaking largely ignores connection quality and just queues based on rank above all else.

I'd be amazed if it queues based on rank. It does not seem that way with some of the party members I get. Also while in pve simple emots are cool, wish in crucible they changed to be A, B and C cause too often I get other players that go out of their way to get the worst control point and then it hurts the team. All the maps have 2 close proximity control points that are easy to defend and one that just fucks you over if you have it.
 
I've had Arc Blade shut down by PUNCHES. Yes. Punches. Because Warlocks and Titans pack enough power to do that with their melees. Also by ARs while trying to close distance. Also people managing to simply outrun it until it ended. And also other supers.

Arc Blade is devastating when it works, yes, but it's very much counter-able. I've never stopped a Fist of Havoc. I've managed to narrowly escape it a couple times, but never stop it. And then there's that stupid lingering effect. I've turned corners into that shit before x.x Nova Bomb I've managed to stop, but only because I'd already removed their shield before the animation started.

Arc Blade and Golden Gun are good supers, but neither is OP, and both are far easier to escape death from than Fist of Havoc or Nova Bomb.
 
So a lot of this is already known but I have the official advertising for Expansions 1 The Dark Below. Here's the official breakdown.

20140921_131157_zpsde8445f0.jpg


- All new Hive storyline
- New competitive Crucible maps
- New Co Op activities
- Wealth of new weapons, ships, armors, and gear. Including new Rares and Exotics
- New Grimoire Cards and Dead Ghosts
- New story and co op areas
- Exclusive Playstation content.

No extra raid?
 
So a lot of this is already known but I have the official advertising for Expansions 1 The Dark Below. Here's the official breakdown.

20140921_131157_zpsde8445f0.jpg


- All new Hive storyline
- New competitive Crucible maps
- New Co Op activities
- Wealth of new weapons, ships, armors, and gear. Including new Rares and Exotics
- New Grimoire Cards and Dead Ghosts
- New story and co op areas
- Exclusive Playstation content.

No raid?
 
just pointing out the blink jump has some massive negatives associated with it. i could see how some really skillful players could use its strengths, but even still, its use comes at a cost. they are definitely not going to be as effective in air combat (grenades and shooting) and may have difficulty navigating large jumps.

Blink is nothing like double jump so if you expect the same things from it, then you're going to be disappointed. Blink is a movement modifier that's more like slide than anything else. For example, if you're simply coming down a hill and hit the jump button, then you'll get all of the space and distance that blink gives on top of maintaining you're direction.

If you're consistently using blink ONLY at the top of your jump, then you're doing it wrong. Use blink when backing up, jumping over people, strafing, jumping between pillars in the air, etc. - it can't even be planned around really. Its the FPS equivalent of techblocking. You give up little things like being able to jump up to certain locations but its more than a solid trade off.
 
Why would you nor include matchmaking for the daily or weekly stuff? It's such a pain that I have to always find people to that stuff with. It's not even hard content that eally requires that much coordination.
 
So a lot of this is already known but I have the official advertising for Expansions 1 The Dark Below. Here's the official breakdown.

20140921_131157_zpsde8445f0.jpg


- All new Hive storyline
- New competitive Crucible maps
- New Co Op activities
- Wealth of new weapons, ships, armors, and gear. Including new Rares and Exotics
- New Grimoire Cards and Dead Ghosts
- New story and co op areas
- Exclusive Playstation content.
- December release
Sounds amazing. Cant wait.
 
So a lot of this is already known but I have the official advertising for Expansions 1 The Dark Below. Here's the official breakdown.

20140921_131157_zpsde8445f0.jpg


- All new Hive storyline
- New competitive Crucible maps
- New Co Op activities
- Wealth of new weapons, ships, armors, and gear. Including new Rares and Exotics
- New Grimoire Cards and Dead Ghosts
- New story and co op areas
- Exclusive Playstation content.
- December release

I take it Co Op activities mean more strikes..
please
 
So a lot of this is already known but I have the official advertising for Expansions 1 The Dark Below. Here's the official breakdown.

20140921_131157_zpsde8445f0.jpg


- All new Hive storyline
- New competitive Crucible maps
- New Co Op activities
- Wealth of new weapons, ships, armors, and gear. Including new Rares and Exotics
- New Grimoire Cards and Dead Ghosts
- New story and co op areas
- Exclusive Playstation content.
- December release

Just what we needed, more blues.
 
So a lot of this is already known but I have the official advertising for Expansions 1 The Dark Below. Here's the official breakdown.

20140921_131157_zpsde8445f0.jpg


- All new Hive storyline
- New competitive Crucible maps
- New Co Op activities
- Wealth of new weapons, ships, armors, and gear. Including new Rares and Exotics
- New Grimoire Cards and Dead Ghosts
- New story and co op areas
- Exclusive Playstation content.
- December release


Wonder if they'll be smart enough to code in the "new" guns and armor from different engrams that will drop from the new content or if they will just add it to the existing loot table and mean that we can hoard engrams now and just decrypt them when that comes out.
 
The latency issue happens with me 100% of the time in every single match I have ever played. It's nothing on my end since my internet is fine, everything is open, and every other online game and service I use is completely fine, which is why I can't tell if it's latency or the game just feels off to me in a way I can't adapt to. Me point-blank shotgunning someone twice and having them not die or sniping feeling off could go either way, but the only reason I think it's latency and not just how the game feels is I get a ridiculous amount of post-mortem kills, and most of them make no sense otherwise. /shrug

Like I mentioned though, our biggest complaint is that in a 100% equal encounter it's often hard to tell if we got outplayed or outgunned. Like let's say me and another guy are both shooting each other with auto rifles, and I die first by 2 or 3 bullets. I feel I got the jump on him but I died first; did I get outplayed? Was I not getting as many headshots/hits as I thought I was? Or did his legendary auto rifle give him an edge over me? I have no way of knowing, so it's hard to make improvements. If it was a 100% level playing field and I had died I would know it's because he outplayed me, so I could consider what sort of adjustments I need to make gameplay-wise. It's ultimately not the end of the world either way, but it plants a seed of doubt in some lost encounters which drives me crazy.
only advice i can really give outside of leaving bad matches is to simply blame yourself for everything

not even joking. if you find yourself losing in certain situations, do what you can do better - stop treating sightlines like CoD hallways. stop expecting halo-isms to hold true. even if he were flatout mopping you with a gear advantage, how would tackle it? how would avoid a repeat of the situation?

i mean, destiny has a lot in common with those other games but the things that you'd do in those don't work the same way in destiny.
 
Wonder if they'll be smart enough to code in the "new" guns and armor from different engrams that will drop from the new content or if they will just add it to the existing loot table and mean that we can hoard engrams now and just decrypt them when that comes out.

I have a feeling it's going to be more stuff I trash on the regular until I cap at 25k glimmer again.
 
just pointing out the blink jump has some massive negatives associated with it. i could see how some really skillful players could use its strengths, but even still, its use comes at a cost. they are definitely not going to be as effective in air combat (grenades and shooting) and may have difficulty navigating large jumps.

There has been a countless number of times I've jumped off a cliff or couldn't make a jump because it's hard to judge sometimes. Especially with someone shooting at you. Also you can only use it 2-3 times before the game forces a cooldown which takes a second of two. No double jump for us then.
 
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