are you referring to the blink jump? honestly, it seems pretty shit from playing around with it a bit in pve. really hard to navigate and it removes a lot of your combat options in mid air. the timing to initiate it and come out of it makes shooting or even throwing grenades in air almost useless. i could see it helping out with avoiding shots in pvp, but that seems definitely balanced out by its down sides.
Is that the snow one
How do I get to the strikes? I got a bounty for one and can't find it
You can activate a lot of supers before you find a use for them; each class has at least one. Bladedancer was modified before release as well it was even more powerful.When "the right place" is both midrange and short range, AND when blade dancers can move around and still get more kills before it's up, I don't think this is a legitimate critique. It can be activated out of sight and still be lethal in both those ranges.
> two exotics...I got lucky! Got an exotic helmet from a legendary engram. Feels good, but why can't we equip more exotics? Why Bungie, whhyyyy?
meh
i change my playstyle with lag. its not like other games like that - if you notice a bad connection at play, just join another match.
not sure what else you could mean by lack of feedback other than latency issues.
also, while damage is normalized, skills are not. so if a titan goes into his subclass and maxes his armor over recovery and speed you'll definitely notice it compared to shooting the hunter specced for speed over everything else. a lot of people don't know or notice this.
People complaining about bladedancer don't even know how OP their own fucking supers are. Titans complaining about being killed at close range can get fucked.
Also blink is a pain to get the hang of, but it is a great defensive move.
Not talking about pve, blink is insanely, insanely powerful in pvp.
I've only run into a few Warlocks and Hunters who know how to use it right, but they're one of the few targets I cannot expect to either consistently win or consistently have a fair shot at winning in a heads up firefight.
And like I said, that this is on top of the absurd power of cloak, which gives ridiculous flanking capability, stealth, and aim evasion is crazy.
Someone was saying earlier that cloak also deactivates melee auto lock, so you can straight whiff against a cloaked hunter in melee, though I haven't tested this enough to see it happen myself.
Got my second Exotic Weapon Bounty, this time I opted for the Pulse Rifle. The other two were Fusion Rifle (fuck off) and Heavy Machine Gun (already got this one). Gives me a decent weapon to use in PVE finally given my primary is the only bit of gear I've yet to find anything beyond a Rare.
Strikes are the blue mission icons on planets. And there is also strike playlist when your level is high enough
aw yis., legendary engram from chest
Man, 50+ matches in and the Crucible just still isn't really clicking with me at all. Ignoring the absurd amount of things that can one-shot you at any given time, I think my biggest gripe is just the general inconsistency and lack of feedback. The game seems to have general latency issues I don't experience with any other games (sniping doesn't feel right at all, I get a ridiculous amount of postmotem kills that make no sense etc), but my #1 issue is that with all things being equal in an lost encounter I can't tell if the other player edged me out because of gear or skill. The number of times I will absolute point blank shotgun someone twice and they don't die but they shoot me once at midrange and I die is crazy. Or I'll have a close AR battle with someone and just barely lose. And not knowing if the stats on their gear (which is almost always a legendary primary, which I have yet to get) was the deciding factor if I was just outplayed slightly drives me up the wall. And without that feedback I can't tell if I just need to "get good" etc or if I just got edged out because of the weapon. That lack of feedback has driven literally, to a man, every single person on my friends list to swear to never play Crucible again. This is my group of friends that I've played every Halo/CoD/etc with for years and years and I have never since this group vindictively hate something this much. I quite literally have zero people on my friends list who are still playing this game who will do it with me lol.
I'm still playing it partially because I need marks/rep, but also because some people here clearly enjoy it and I see brief moments where it all comes together and it's fantastic and i want to understand it. But 95% of the time it just makes me want to throw my controller out the window. Also I will say that I honestly think most of the maps are trash; some of them are waaaaaay too big and have way too much unused space.
Man, still getting disconnects.
You can activate a lot of supers before you find a use for them; each class has at least one. Bladedancer was modified before release as well it was even more powerful.
Not talking about pve, blink is insanely, insanely powerful in pvp.
I've only run into a few Warlocks and Hunters who know how to use it right, but they're one of the few targets I cannot expect to either consistently win or consistently have a fair shot at winning in a heads up firefight.
And like I said, that this is on top of the absurd power of cloak, which gives ridiculous flanking capability, stealth, and aim evasion is crazy.
Someone was saying earlier that cloak also deactivates melee auto lock, so you can straight whiff against a cloaked hunter in melee, though I haven't tested this enough to see it happen myself.
Man, still getting disconnects.
What other supers can you activate and run around with? Thought all others were immediate use.
It's because the matchmaking largely ignores connection quality and just queues based on rank above all else.
So a lot of this is already known but I have the official advertising for Expansions 1 The Dark Below. Here's the official breakdown.
![]()
- All new Hive storyline
- New competitive Crucible maps
- New Co Op activities
- Wealth of new weapons, ships, armors, and gear. Including new Rares and Exotics
- New Grimoire Cards and Dead Ghosts
- New story and co op areas
- Exclusive Playstation content.
So a lot of this is already known but I have the official advertising for Expansions 1 The Dark Below. Here's the official breakdown.
![]()
- All new Hive storyline
- New competitive Crucible maps
- New Co Op activities
- Wealth of new weapons, ships, armors, and gear. Including new Rares and Exotics
- New Grimoire Cards and Dead Ghosts
- New story and co op areas
- Exclusive Playstation content.
just pointing out the blink jump has some massive negatives associated with it. i could see how some really skillful players could use its strengths, but even still, its use comes at a cost. they are definitely not going to be as effective in air combat (grenades and shooting) and may have difficulty navigating large jumps.
No raid?
Sounds amazing. Cant wait.So a lot of this is already known but I have the official advertising for Expansions 1 The Dark Below. Here's the official breakdown.
![]()
- All new Hive storyline
- New competitive Crucible maps
- New Co Op activities
- Wealth of new weapons, ships, armors, and gear. Including new Rares and Exotics
- New Grimoire Cards and Dead Ghosts
- New story and co op areas
- Exclusive Playstation content.
- December release
Golden gun, Titan's bubble, Warlock's sunsinger.
No extra raid?
So a lot of this is already known but I have the official advertising for Expansions 1 The Dark Below. Here's the official breakdown.
![]()
- All new Hive storyline
- New competitive Crucible maps
- New Co Op activities
- Wealth of new weapons, ships, armors, and gear. Including new Rares and Exotics
- New Grimoire Cards and Dead Ghosts
- New story and co op areas
- Exclusive Playstation content.
- December release
So a lot of this is already known but I have the official advertising for Expansions 1 The Dark Below. Here's the official breakdown.
![]()
- All new Hive storyline
- New competitive Crucible maps
- New Co Op activities
- Wealth of new weapons, ships, armors, and gear. Including new Rares and Exotics
- New Grimoire Cards and Dead Ghosts
- New story and co op areas
- Exclusive Playstation content.
- December release
So a lot of this is already known but I have the official advertising for Expansions 1 The Dark Below. Here's the official breakdown.
![]()
- All new Hive storyline
- New competitive Crucible maps
- New Co Op activities
- Wealth of new weapons, ships, armors, and gear. Including new Rares and Exotics
- New Grimoire Cards and Dead Ghosts
- New story and co op areas
- Exclusive Playstation content.
- December release
Just what we needed, more blues.
only advice i can really give outside of leaving bad matches is to simply blame yourself for everythingThe latency issue happens with me 100% of the time in every single match I have ever played. It's nothing on my end since my internet is fine, everything is open, and every other online game and service I use is completely fine, which is why I can't tell if it's latency or the game just feels off to me in a way I can't adapt to. Me point-blank shotgunning someone twice and having them not die or sniping feeling off could go either way, but the only reason I think it's latency and not just how the game feels is I get a ridiculous amount of post-mortem kills, and most of them make no sense otherwise. /shrug
Like I mentioned though, our biggest complaint is that in a 100% equal encounter it's often hard to tell if we got outplayed or outgunned. Like let's say me and another guy are both shooting each other with auto rifles, and I die first by 2 or 3 bullets. I feel I got the jump on him but I died first; did I get outplayed? Was I not getting as many headshots/hits as I thought I was? Or did his legendary auto rifle give him an edge over me? I have no way of knowing, so it's hard to make improvements. If it was a 100% level playing field and I had died I would know it's because he outplayed me, so I could consider what sort of adjustments I need to make gameplay-wise. It's ultimately not the end of the world either way, but it plants a seed of doubt in some lost encounters which drives me crazy.
Wonder if they'll be smart enough to code in the "new" guns and armor from different engrams that will drop from the new content or if they will just add it to the existing loot table and mean that we can hoard engrams now and just decrypt them when that comes out.
just pointing out the blink jump has some massive negatives associated with it. i could see how some really skillful players could use its strengths, but even still, its use comes at a cost. they are definitely not going to be as effective in air combat (grenades and shooting) and may have difficulty navigating large jumps.
I will haha if I'm still up at that point...
Edit: oh well...