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Destiny |OT4| Get your ass to the Vault of Glass and help Timmins find better pants

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Anyone got any tips on getting over the level 24 hump? Been stuck on this level for a minute and I really want to get into the level 26+ raids.

Been playing multiplayer for several hours every other day and the highest level light on an armor I see is 15, no more.... should I be doing something else?

Buy legendary armour from the crucible quartermaster.
 
But the game is full of things which reward people for achievement...

Why shouldn't it be the same in Crucible?

(I would be quite happy with your suggestion though, for now. Shaders are one of my favourite things to get)

Actually the game is full of things that don't reward people for achievement. That's one of the problems with the game.
 
raise your rep with your respective faction/group, get as many marks as possible each week, then buy your legendary equipment. Don't depend on the game to give it to you.

This.

And once you do get to 25... the nightfall and weekly 28 heroic are available to you. Do those as the nightfall drops are great when you complete it and the 9 strange coins from the weekly heroic is almost enough to buy an exotic when Xur comes around.
 
Would anyone be intersted in helping beat the final raid boss before wipe to get the rewards? Through frustration and luck I have a checkpoint at the boss and most of the knowledge to beat him. I just need bodies.
 
Is it possible to buy gear for Hunter on Warlock's account and store it in Vault for Hunter that can pick it up?

Also, how does weapons work? Are they locked for other classes or you can move them freely between them?
 
Or you can play whichever mode you want at your own pace and reach the same point while having fun.

If there was more to do in the game this defense might fly, but there's really not much to do except hop between different grinds at high level.

The currency curve is far too high for a game of Destiny's size. It has the grind of a subscription MMO.
 
Is it possible to buy gear for Hunter on Warlock's account and store it in Vault for Hunter that can pick it up?

Also, how does weapons work? Are they locked for other classes or you can move them freely between them?

Weapons are never locked to a specific class. Only restriction is the level requirement.
 
Is it possible to buy gear for Hunter on Warlock's account and store it in Vault for Hunter that can pick it up?

Also, how does weapons work? Are they locked for other classes or you can move them freely between them?

you can only buy other classes armor from Xur, weapons can switch freely between characters and stay the same
 
i haven't gone somewhere like reddit to pool statistics like they did on legendary engrams. all i have are anecdotes, whether it's mine or from other forums. i chose to ignore the contradicting evidence therein, hence simplifying it as fact (which it isn't), as i felt it was neither substantial nor relevant to my main point, which i will repeat again: there is no incentive to do well in crucible. no matter what systems are in place - no matter how i arrive at this statement or conjure up supporting data, whether it's conclusive or bogus - that point still stands and is something i've mentioned several times prior to this discussion.

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This is exactly why I don't think I can play pvp anymore. Way too many insta-kills involved.

the instakill from the melee and super are flashy - sure, but every single one of those guys screwed up by rushing around that corner so tight. he didn't even need to melee. a super could've killed all 3

its not like titans can cloak. they did it to themselves. i'm sure they're extra mad and filing reports on bungie.net right now too but there's no reason to ever underestimate someone around a corner that you can't check. in any game.
 
Because you entered the vault without clipping through using the sparrow could you follow the others or did it stick you in your own instance? Did you run in to see if the first chest was loaded?

The weird part was that nobody was there. I stood in the ring for a second but didn't think the door would do anything.

Not sure if it opened randomly or something triggered it.
 
the instakill from the melee and super are flashy - sure, but every single one of those guys screwed up by rushing around that corner so tight. he didn't even need to melee. a super could've killed all 3

its not like titans can cloak. they did it to themselves. i'm sure they're extra mad and filing reports on bungie.net right now too but there's no reason to ever underestimate someone around a corner that you can't check. in any game.
not only that, but i only rushed them because i could see them on my radar. if i can see them they can see me and my flying knee coming at their face
 
Maybe they cryptard decrypts the legendaries into blues because Bungie only made like 10 legendary versions of each thing and like 10 exotics. I'd say that's my biggest disappointment with the game. It's all the same shit just painted different or has a random attachment to make it look "different". Gun models all look the same for the most part. All the legendaries and exotics everyone has are ones most people have already seen. Removes the "wow I wonder if anyone has seen this one" effect.
 
Shoulder tackle isn't even a super, what are you talking about

I know and I wasn't specifically talking about the shoulder tackle either (there's very little risk in activating the titan slam super as it it now and you can easily get a kill or two when you find yourself in a bad spot and get desperate, bear in mind it's not the only super that is a bit cheap). But yes, the titan shoulder bash feels a bit too good in PvP atm; you can activate it when you run (making it easy to just run around), it's a 1 hit kill attack, you can use it indefinitely (excluding the warm-up time).

All in all, I think supers in general aren't balanced for PvP and I wish the game had a playlist without them.
 
^its dumb because the game is gated by the RNG not performance. of course people are going to leave in droves or lose interest when you don't reward anything outside of participation

"pvp is its own reward" no it isn't. not in a loot game where progress is entirely determined by loot from level 20 on.

But you're still awarded with Reputation and Marks simply by participating in PvP or PvE. You progress faster by being successful but you progress either way.

People aren't actually not progressing. They're just getting angry because they're not progressing fast enough. This is exacerbated by jealousy when they see someone else get something when they've gotten nothing.
 
I know and I wasn't specifically talking about the shoulder tackle either (there's very little risk in activating the titan slam super as it it now and you can easily get a kill or two when you find yourself in a bad spot and get desperate, bear in mind it's not the only super that is a bit cheap). But yes, the titan shoulder bash feels a bit too good in PvP atm; you can activate it when you run (making it easy to just run around), it's a 1 hit kill attack, you can use it indefinitely (excluding the warm-up time).

All in all, I think supers in general aren't balanced for PvP and I wish the game had a playlist without them.
the supers are balanced better than a lot of what people have dealt with over the years in fps games though. i'd rather deal with a potential void bomb every few minutes than have to play around a guy with the magnum in halo 1

not only that, but every single super has a hard counter or glaring vulnerability

on top of THAT, if someone uses a super to kill you and just you - then you won. hard. that super isn't generating any orbs of light for their team and you're sitting pretty knowing that they won't have another one for a while.
 
Maybe they cryptard decrypts the legendaries into blues because Bungie only made like 10 legendary versions of each thing and like 10 exotics. I'd say that's my biggest disappointment with the game. It's all the same shit just painted different or has a random attachment to make it look "different". Gun models all look the same for the most part. All the legendaries and exotics everyone has are ones most people have already seen. Removes the "wow I wonder if anyone has seen this one" effect.
I'm sure there's loot that hasn't been seen yet if not surely that new content will contain some new gear. I can't believe the raid didn't give people some new stuf.
 
Weapons are never locked to a specific class. Only restriction is the level requirement.

you can only buy other classes armor from Xur, weapons can switch freely between characters and stay the same
Thanks, too bad about armor/gear. I have many Crucible/Vanguard marks on one account and I could basically buy armor for second class. Not sure what I can do with it now, since I already have most legendary/extoic gear and weapons on all slots.
 
Would anyone be intersted in helping beat the final raid boss before wipe to get the rewards? Through frustration and luck I have a checkpoint at the boss and most of the knowledge to beat him. I just need bodies.

I'm up for it, but later tonight (I'm in Australia). Let me know when you plan to raid, I have the final boss checkpoint too.

PSN - ruthlesbarbarian
 
The thing is, control in the game is not designed like control/domination/whatever in other games. In fact if you're running around solely capping flags, you're not playing it right.

It is essentially team death match, the control points are there solely as modifiers to make your kills worth more points. It should reward players for defending points which it does, as the strategy by design is to take two points, defend them, and get kills. I don't know why people go to another point when they have 2 already, it fucks up the spawns and spreads out the defense too thin. Only go for it if the other team is complete garbage.

Yes, you aren't supposed to go after the points at all times and you get most points for getting kills. I'm just so tired of playing games were my team falls apart because they're seemingly oblivious that points should be capped when they ignore that the other team got all three of them (it's not that often it happens, but does happen...)
 
But you're still awarded with Reputation and Marks simply by participating in PvP or PvE. You progress faster by being successful but you progress either way.

People aren't actually not progressing. They're just getting angry because they're not progressing fast enough. This is exacerbated by jealousy when they see someone else get something when they've gotten nothing.

Here's my thing about rep and marks vs RNG

When you can get drops that shortcut an entire week or more of building rep and marks then something is wrong. So yes, they aren't progressing fast enough. A guy can luck into a exotic helm and be solid weeks up on everyone else who didn't.

That's the issue. Combined with the fact that progression is what opens up gameplay and content - its a bigger deal than people just being jealous.
 

It doesn't matter. Bungie obviously know sense which is why the system is how it is.

Hopefully they'll add some kind of cosmetic reward for good players so they can get their chance to feel rewarded if they need it.


Here's my thing about rep and marks vs RNG

When you can get drops that shortcut an entire week or more of building rep and marks then something is wrong. So yes, they aren't progressing fast enough. A guy can luck into a exotic helm and be solid weeks up on everyone else who didn't.

That's the issue. Combined with the fact that progression is what opens up gameplay and content - its a bigger deal than people just being jealous.

I guess you've never played a game with random drops before...

Everyone has access to Xur and Factions, btw.
 
the supers are balanced better than a lot of what people have dealt with over the years in fps games though. i'd rather deal with a potential void bomb every few minutes than have to play around a guy with the magnum in halo 1.

Haha, that's one if the most ridiculous things I've read. Halo 1 is the most balanced, skill-based console Fps ever. Destiny PvP and Halo PvP are like MacDonalds against a fillet mignon.
 
the supers are balanced better than a lot of what people have dealt with over the years in fps games though. i'd rather deal with a potential void bomb every few minutes than have to play around a guy with the magnum in halo 1

not only that, but every single super has a hard counter or glaring vulnerability

on top of THAT, if someone uses a super to kill you and just you - then you won. hard. that super isn't generating any orbs of light for their team and you're sitting pretty knowing that they won't have another one for a while.

the nova bomb is more balanced than the CE pistol?
 
^exactly. 3 shot kill combined with range trumped everything short of a rocket at all times. you never have to deal with something on that level in destiny.
Haha, that's one if the most ridiculous things I've read. Halo 1 is the most balanced, skill-based console Fps ever. Destiny PvP and Halo PvP are like MacDonalds against a fillet mignon.

disagree. that's not the point i was making though.
the nova bomb is more balanced than the CE pistol?

nova bomb is once every 3 minutes

pistol isn't going anywhere and its going to outright dominate matchups all over the place. i'm talking about things that you can actually play around - not overall balance.
 
You'd think so, but if you come at someone straight on you'll just get shotgunned in the face. It's only really useful if you surprise someone or get them from a blindspot, though a shotgun has the same utility.

Nah, it's cheap, with the way lag works at best the person on the receiving end would get a post-mortem.


Or maybe I'm just jelly that all of my Warlock's melees are shit. Or rather, don't kill in one hit. :P
 
Halo CE pvp was wonderful, but the existence of the pistol made everything else redundant (aside form a few situations: sniper at long range on maps like BG, for example).

I played competitively on PC. Aside form a few maps that were races to heavy weapon spawns, The majority were just pistol battles over, and over, and over... And it was glorious, but it wasn't balanced at all.
 
How are you guys getting your vanguard rank up? I've done all the vanguard bounties for the day and made it to rank 1. It seems like it's gonna take forever for me to reach rank 2.
 
the supers are balanced better than a lot of what people have dealt with over the years in fps games though. i'd rather deal with a potential void bomb every few minutes than have to play around a guy with the magnum in halo 1

not only that, but every single super has a hard counter or glaring vulnerability

on top of THAT, if someone uses a super to kill you and just you - then you won. hard. that super isn't generating any orbs of light for their team and you're sitting pretty knowing that they won't have another one for a while.

I just think their omission would be better as it is. The way orbs of light spawns etc is pretty balanced but I do think the main problem for is that when I get killed by these supers in general I don't feel like it was deserved or fair like when I get killed by other means. I really do think there's room for a superless playlist, but I guess Bungie don't want that because 'the supers is part of the game's identity' or something like that.
 
CE pistol overwrote every single weapon in the game. Three shot kill. No serious player ever left it behind.

serious players didn't even land 3 shot kills every time. it was difficult to use.

nova bomb is an easy, guaranteed kill that you can spawn with and earn even if you stood completely still.
 
I know and I wasn't specifically talking about the shoulder tackle either (there's very little risk in activating the titan slam super as it it now and you can easily get a kill or two when you find yourself in a bad spot and get desperate, bear in mind it's not the only super that is a bit cheap). But yes, the titan shoulder bash feels a bit too good in PvP atm; you can activate it when you run (making it easy to just run around), it's a 1 hit kill attack, you can use it indefinitely (excluding the warm-up time).

All in all, I think supers in general aren't balanced for PvP and I wish the game had a playlist without them.

I agree about a non-super playlist. However, I disagree about shoulder tackle. The time frame for its activation and its range are slim enough that its not something you can abuse, especially in a game where you show up as a giant red blip on someone's radar.
 
I know and I wasn't specifically talking about the shoulder tackle either (there's very little risk in activating the titan slam super as it it now and you can easily get a kill or two when you find yourself in a bad spot and get desperate, bear in mind it's not the only super that is a bit cheap). But yes, the titan shoulder bash feels a bit too good in PvP atm; you can activate it when you run (making it easy to just run around), it's a 1 hit kill attack, you can use it indefinitely (excluding the warm-up time).

All in all, I think supers in general aren't balanced for PvP and I wish the game had a playlist without them.

That would be awesome.
 
serious players didn't land 3 shot kills every time. it was difficult to use.

Yes they did. As I said, I played comp on PC and we all landed our 3 shot kills consistently. If you couldn't, you weren't picked for the team.

It was literally the one weapon I needed in pub games to go 100-10 while the public players ran around trying to kill with all the other weapons. Christ, you could shoot down banshees with it, snipe people in warthogs, take out players from half the map away on BG.

Thing was an absolute monster.

The sniper, melee, rockets, grenades and shotgun all slayed faster than the pistol. The pistol was universal, not overpowered.

It was far too versatile and was used as the primary weapon in 95% of competitive games.
 
How are you guys getting your vanguard rank up? I've done all the vanguard bounties for the day and made it to rank 1. It seems like it's gonna take forever for me to reach rank 2.

If you have already done your bounties for the day, your only real option is doing patrols, but it's no where near as fast as bounties.
 
Here's my thing about rep and marks vs RNG

When you can get drops that shortcut an entire week or more of building rep and marks then something is wrong. So yes, they aren't progressing fast enough. A guy can luck into a exotic helm and be solid weeks up on everyone else who didn't.

That's the issue. Combined with the fact that progression is what opens up gameplay and content - its a bigger deal than people just being jealous.

You and others, are free to dislike it. However the system isn't a 'problem'. MMO's use this exact same system. You run a dungeon hoping for a specific drop and most of the time you don't get it. At the same time, running the dungeon gives you a currency that, when enough are earned, allow you to progress your characters gear.

This isn't a straight loot game. It has the RNG element of it but it's systems are much more aligned with MMORPGs. The sooner everyone realizes this and either accepts it or moves on, the better.
 
49.5 hours in (in a week. I have problems) and I finally score my first legendary engram drop which turned into a legendary fusion rifle.

RNGesus gives on Sundays? Right on man.
 
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