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Destiny |OT4| Get your ass to the Vault of Glass and help Timmins find better pants

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Devil's Lair is really easy. Did it 5 times in a row for that bounty. Just don't do something stupid during the devil walker bit.

Yeah its easy but the devil walker bit can get you if you aren't paying attention. Otherwise its fine. Cerberus Vae III is also one I'd avoid for that bounty. Its easy to get blasted with rockets and die quickly.
 
I am really bad at Crucible. I have fun being bad though. Makes the few kills I get that much more exciting to me.
Apologies to anyone unfortunate enough to be teamed w me.

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Hey man, I'm about a .62, I think. I still have fun. At least in Control, I tend to get a lot of point captures to make up for it.
 
Why can't we trade stuff ? Makes so much sense when we get random class drops.

Probably to prevent black market trading. Altho if that's the case, I dunno why we get stuff for other classes in the first place if we're not
interested in playing other classes.
 
Question I keep forgetting to ask: Is the final boss fight of Vault of Glass buggy?
I can't tell if it's a bug or a mechanic, but when the portal folks are exiting, sometimes you'll end up on the other side of the exit gate facing away from other teammates. This sucks especially when you're about to go dark.

This happened endlessly when I did it. I'm not sure if it'd buggy or intentional but to avoid any issues this is what my group did:
Have the relic holder exit the portal as the last oracle is about to come up (after cleansing). The two oracle killers then exit once their job is done one at a time to avoid issues. Relic holder cleanses again back on the other side and begins attacking boss alongside other fireteam members. Remember grendade spam. With a few seconds left on the timer, oracle team return to the back of the room and repeat.

Oh one other tip for the oracle team,
move through the area as you go, killing the oracles, making use of the various cover. At first our group would stand still at the start and either kill adds or make a sprint once the job was done.
 
An Iron Banner even that allows multiple exotics to be equipped without benefit stacking would be bananas. Me wants.

Also, how about a playlist with parameters out of the norm for additional mayhem and fun? For example, a heavy weapon round on Control, radar off on Rumble, etc.
 
Anybody have the Doctor Nope legendary AR? I just got it from a blue engram and I'm wondering if it's worth upgrading for use in the Crucible.

It has a crazy large magazine (72 rounds) and its RoF is maxed but its impact is minuscule. It's stability is subpar as well until halfway through the upgrade tree and then it gets a huge boost. Has anyone used it in PvP and can tell me whether it's worth it or not? It's my first legendary primary weapon.

Edit: Also has a really cool upgrade call "Glass Half Full" that gives bonus damage to the second half of the clip. Maybe that makes up for the low impact?
 
Why can't we trade stuff ? Makes so much sense when we get random class drops.

So anything that you have is earned yourself through playing the game. Normally I prefer this method, but it's crazy the way it is at the moment since you can get items that are specific to other classes.

They either need to open up trading (i hope not) or make it so you only get items that can be used by the class you are currently playing (I hope it's this). Either of these would be better than what we have now though.
 
im saving up for a legendary hand cannon. I'm wondering which faction's HC is the best out there?

The Devil You Know seems the best to me solely due to its 12 rounds mag, any suggestions?
 
im saving up for a legendary hand cannon. I'm wondering which faction's HC is the best out there?

The Devil You Know seems the best to me solely due to its 12 rounds mag, any suggestions?

Lord High Fixer. The crucible quartermaster sells it. The stats look god-tier and I've heard nothing but good things about it. It's what I'm going to buy once I get the marks.
 
There was a level 2 doing it when I was running some patrol bounties.

I did it on a alt just to see. It’s ridiculous how quickly it can level you, and it’s funny as hell walking into the cave to collect literally every white item imaginable.

Like it is actually viable to get item upgrades for yourself if you are sub-20.
 
All of the missions, even the 10 rep ones on patrol, have some connection to the narrative. Sure, you might not be interested in it, but it's certainly based in the story of the game.

The "story" missions are even more driven by (obviously) the story in the game.

I think people take this idea "there might as well be no story in the game" because they find the story bad to mean there is literally no story. Which is wrong.
There's a story, but I wouldn't say it has a strong narrative. The story missions really feel fragmented from one another. In an early mission, we discover the Hive on Earth. Dinklebot makes a big issue of this - The Hive is on Earth! We gotta tell the Speaker! Then the mission ends and more missions open up and we never tell the Speaker, learn who/what the Hive is, or why it's a big deal they are on Earth. I still have no idea about any of those things or what the mission has to do with the game. Around 2/3 of the missions in the game play out that way, so far. There's a near total disconnect from the events in the game, to the lore of the world.

Unrelated, I did the raid on the moon over the weekend and thought it was very fun. The end boss went on a wee long, but it was far more interesting than the other levels I've played. I had a good two pack of other Guardians to fight with, and we coordinated well despite not speaking. I had several "Last Guardian Standing" moments and had major flashbacks to the good times I had with Firefight in ODST and Reach. At its best, when everything is clicking, the game is just fun as all hell. The problem I'm having is, around 80% of the time things are just too easy.

I'm still disappointed by the Patrols, which got boring after about 15 minutes. The missions are highly repetitive and since enemies remain low level, there is no challenge at all. The lack of vehicles and patrolling enemies really takes the whole experience down a few notches as well. The game world is fun to explore, but the lack of challenge or interesting encounters turns Patrols into a chore. I don't think I'll do any more of them until they get revamped.

The near total lack of challenge is making it harder to keep going for any kind of duration. (I can complete around 90% of missions on Hard mode, but then can't beat the very last enemy of the very last set of waves. I set it to Normal and then basically stand in the open and mow dudes down. I need something in between.)

At any rate, I'm level 14 now (woo) and am taking a break for a few days to focus on home projects. Until some things get changed, I'll come back to Destiny in short bursts, but the lack of story or good difficulty settings will keep me from playing it as regularly as I'd hoped, for now at least.
 
This happened endlessly when I did it. I'm not sure if it'd buggy or intentional but to avoid any issues this is what my group did:
Have the relic holder exit the portal as the last oracle is about to come up (after cleansing). The two oracle killers then exit once their job is done one at a time to avoid issues. Relic holder cleanses again back on the other side and begins attacking boss alongside other fireteam members. Remember grendade spam. With a few seconds left on the timer, oracle team return to the back of the room and repeat.

Oh one other tip for the oracle team,
move through the area as you go, killing the oracles, making use of the various cover. At first our group would stand still at the start and either kill adds or make a sprint once the job was done.

Those are good suggestions, however
are you saying you killed the oracles and didn't clear the portals of trash? I imagine that being hard to do since you have to deal with one-shotting snipers and that stupid minotaur.
 
Assists also count if that helps.

I actually noticed that, and that's the only reason I'm going to try again. I guess I can just play Control and camp at the spawn point, and shoot people from a distance when they run by, and let someone else get the kill. Pretty shitty thing to do, but they shouldn't have tied PvE rewards to PvP skill. I'm doing the Pulse Rifle bounty as well, and while they still make you do PvP to complete it, you can get it even with low PvP skill because the number is never going down, always up. So it's just a matter fo time.
 
Is there any evidence that they're really getting it sooner? I'm genuinely curious if these cave farmers are actually out-gearing me in the same amount of time.

I'm at light 27 and I've bought all my gear save one piece. It didn't take me that long either.

There's a reddit thread on the whole thing and it's awful. People in all caps shouting, "STOP MOVING WHEN YOU SHOOT AT THE CAVE" or "You don't even have to shoot to get loot." Or "I only do this because patrols and story missions are boring."

So let me get this straight, the rest of the game is too boring, so you've chosen a method of playing that involves standing still and pulling the right trigger? Does not compute.

Farm marks & rep, people, not engrams. You get a legendary weapon from factions every time you level them past 3. You can buy 2 legendaries a week minimum from the factions. You can buy exotics from Xur. For reasonable prices. These kind of options are not available in game like Diablo, so stop treating this game like Diablo where you care about drops.

If you want to farm the treasure cave, that's fine, but don't complain about a system that's not intended to be the primary way to gear.

Preaching to the choir, bud. It's completely ridiculous and borderline hilarious. Scratch the word "borderline" from the preceding sentence.

Also, I should have put the word "potentially" in front of my gearing up faster comment. You're right. I am almost at 26 and I have spent very little time shooting into the cave (I do it when I'm dicking around waiting for a PE). As you said, costs in this game are more than reasonable. I'd be up around a 27 as well if I wasn't working on a second character (level 8 Titan now). It's really not that difficult.
 
All of the missions, even the 10 rep ones on patrol, have some connection to the narrative. Sure, you might not be interested in it, but it's certainly based in the story of the game.

The "story" missions are even more driven by (obviously) the story in the game.

I think people take this idea "there might as well be no story in the game" because they find the story bad to mean there is literally no story. Which is wrong.

I honestly feel like most of the storytelling is being done by the environments, and pretty expertly so. It's impossible to separate the environments from the action in the game so to say that there's no story in the game because of clunky dialogue or disconnected missions and ignoring all the ways that this solar system that's been left to rot is slowly revealed over the course of the game is kind of off base to me.

Yes, it is a badly written set of scenes, but the story of this created universe is quite compelling.

For example, I was pretty lukewarm on Mars when I started but when I hit The Buried City I was so much more into it. And actually the dialogue does a really good job of setting up the backstory of the place and why the bad guys were interested in it. But really 80% of it is in the visual design. Classic logos on the walls, expert color choices, all under varying layers of dust and sand, all this human innovation left to die on a rock in space, picked at by alien vultures.

The storytelling is bad in the game. The literal story is told poorly (as in the writing/dialog), and the use of gameplay to help tell story is quite literally non-existent. The lore and idea of the story is fascinating, sure. I enjoy the environments, and like being in the world, but they don't tell story. Looking up and seeing an old space shuttle rusting in Old Russia and inferring that humanity has abandoned much of its civilization isn't really telling a story, it's providing a setting. An interesting setting even, but a setting where a crappy, under-baked story is told through uninspired and lazy mission design.

Half Life 2 tells a story through its environments when you get off the train and walk through City 17 for the first time. Portal and its sequel tell a story through their environments as you progress and slowly see the pristine testing chambers peeled away to the decay underneath. Even going back to the WoW comparison, what modern WoW is doing with phasing to alter the geography or state of a zone as you progress through a quest-line to see a clear progression of story.

There's no way to sugar coat it. The story told in the video game Destiny is piss poor.
 
I'm Warlock level 27 (just a Legendary helmet to get lvl 28) and just needs to beat Atheon.

So I can help (and you help me :D).

PSN ID: ethomaz
 
I think I'll get more Coins so I can get a weapon from Xur.

Something I noticed about the Phalanx(?) on Mars. Their shield has an invisible edge. I have definately sniped them at range but still shows as immune (hits the shied). Either that or the auto-aim in the game makes it miss. Annoying.
 
im saving up for a legendary hand cannon. I'm wondering which faction's HC is the best out there?

The Devil You Know seems the best to me solely due to its 12 rounds mag, any suggestions?

I have that gun. I don't use it. Wish I could trade you for it. I run AR in MP and Scout in pve.
 
Those are good suggestions, however
are you saying you killed the oracles and didn't clear the portals of trash? I imagine that being hard to do since you have to deal with one-shotting snipers and that stupid minotaur.

I'm not saying it is the right/best way but yes that's the way we eventually succeeded with it.
The relic holder would be back through the portal a few seconds after the portal was opened with the oracle killers out as soon as the last oracle popped and died. Sometimes the relic holder would bash mobs that got too close but otherwise I think we just left them. It requires a good use of the cover though.
 
Anybody have the Doctor Nope legendary AR? I just got it from a blue engram and I'm wondering if it's worth upgrading for use in the Crucible.

It has a crazy large magazine (72 rounds) and its RoF is maxed but its impact is minuscule. It's stability is subpar as well until halfway through the upgrade tree and then it gets a huge boost. Has anyone used it in PvP and can tell me whether it's worth it or not? It's my first legendary primary weapon.

Edit: Also has a really cool upgrade call "Glass Half Full" that gives bonus damage to the second half of the clip. Maybe that makes up for the low impact?
I like Doctor Nope. It does work in PvE, and while people say the recoil makes it unusable in PvP, I'm doing fine with it. Haven't fully upgraded it yet, though. Still have a few more damage upgrades left, but I'm saving my ascendent energies for weapons I know without a doubt I'll keep to the end
 
Why can't we trade stuff ? Makes so much sense when we get random class drops.

I'm guessing they want you to play the game as all three characters at one point or another. It's very similar to the challenges in Titanfall to prestige to the next level. I kind of like it. I have my other character(Warlock) l level up and mess around with when I'm not playing with my lvl 25 Titan.
 
Anybody have the Doctor Nope legendary AR? I just got it from a blue engram and I'm wondering if it's worth upgrading for use in the Crucible.

It has a crazy large magazine (72 rounds) and its RoF is maxed but its impact is minuscule. It's stability is subpar as well until halfway through the upgrade tree and then it gets a huge boost. Has anyone used it in PvP and can tell me whether it's worth it or not? It's my first legendary primary weapon.

Edit: Also has a really cool upgrade call "Glass Half Full" that gives bonus damage to the second half of the clip. Maybe that makes up for the low impact?

I got Doctor Nope. My modifier is gains more stability the longer it is fired and does bonus damage after reloading when you get a kill. It’s sort of meh because it has no range, it’s a buzzsaw for sure, but I favor high impact ARs a lot more. In high level PvE, such as on Nightfall, it’s absolutely worthless since it does not do enough damage to tear off shields or even kill Thralls fast enough.

Still, it’s fun for trash mobs and can tear up enemies with big hitboxes rather easily. You just have to get sort of close, and I don’t favor that.

I don’t believe I’d use it in PvP mainly because of its bad stability, poor range, and abysmal impact. You’re better using the assault rifle you start the game with because it has great stats (level of gun and damage stat doesn’t matter in the Crucible, only impact and the other stats).
 
So, I might have an addiction to this game, a sick one. I bought a second copy of the game for XB1 so I can play it while I'm sitting on the couch in my living room (my PS4 is hooked up in my home office to a big monitor).

One thing I noticed was that the sensitivity, regardless of what the settings are, seem "different." Not better or worse one way or the other. For me, and it's probably because I'm used to the PS4 controller and sensitivity, I feel that the XB1 mechanics are a little more "jerk." I was having a serious time rocking headshots on the XB1 character last night.
 
The storytelling is bad in the game. The literal story is told poorly (as in the writing/dialog), and the use of gameplay to help tell story is quite literally non-existent. The lore and idea of the story is fascinating, sure. I enjoy the environments, and like being in the world, but they don't tell story. Looking up and seeing an old space shuttle rusting in Old Russia and inferring that humanity has abandoned much of its civilization isn't really telling a story, it's providing a setting. An interesting setting even, but a setting where a crappy, under-baked story is told through uninspired and lazy mission design.

Half Life 2 tells a story through its environments when you get off the train and walk through City 17 for the first time. Portal and its sequel tell a story through their environments as you progress and slowly see the pristine testing chambers peeled away to the decay underneath. Even going back to the WoW comparison, what modern WoW is doing with phasing to alter the geography or state of a zone as you progress through a quest-line to see a clear progression of story.

There's no way to sugar coat it. The story told in the video game Destiny is piss poor.

Agreed. Doesn't really bother me though as it's what I expected coming out of the beta, plus Bungie isn't very good as storytelling to begin with imo. But yeah, it's garbage.

The grimore cards have all the story, but most of them I've read aren't very engaging and aren't well written.
 
How does match making in the crucible work? I keep getting thrown into matches with players way above my level. Then when I lose or don't do well, I don't get rewarded.

Also, how come match making takes place again after every match? Finding it hard to believe that 11 other players are quitting the matchmaking lobby to sit in queue again.
 
I agree, it can be fun. Especially because Bungie put in these bullshit artificial barriers to leveling and buying Legendary gear. Why is there a cap on bounties and Vanguard Marks, etc.? It's simply an artificial way to get people coming back the next day/week. So, the alternative is to hang out at the cave and get tons of loot.

I can see why they did it. Prolong the life of the game and all.
BUT caps should be put at 120, so if after a week of collecting marks I should be able to buy that helmet from the vendor which costs 120 fucking marks.

But one thing I don't understand is why limit weekly heroic strikes to 3, 6, 9 strange coins per week. Those should be reset every 24 hours or maybe 48 hrs.
Shit, it's hard enough to put a fireteam together, don't limit me to 3 fucking coins because I'm level 24 (I'm lvl 25 now, but still...) and can only play level 22 weekly heroic strike. After that I have no real incentive to touch these again, which is a shame because it's pretty fucking sweet.
 
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