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Destiny |OT4| Get your ass to the Vault of Glass and help Timmins find better pants

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Imho his wasn't the case at first. I think - but have no evidence - bungie countered the cave to some degree with this massive attack from all sides. There are even yellow enemies coming in those mass fight waves.

I really like this aspect and the possibility of the game to change such variables on the fly without patching.

I don't think this was a counter to the loot cave as I actually encountered the exact same thing in a different area in the beta, doing a farm route picking up chests. After about an hour suddenly things got crazy. I think it might be a rare recurring thing in any area where two factions are always fighting.
 
Yeah, and ANY level "elite" enemy also has a chance to drop those exact same items. Really makes it feel special when you get the same item off a lvl 22 strike boss as you did when you beat the first elite you faced in the game at level 2.

It's like a loot pinata filled with nothing but little boxes of raisins.
 
This baffles me.

"oh man that boss was tough, let me go collect my Black Wax Idol that I NEVER USE."

It would be so much better if 3-5 engrams popped at the end.

If you could at least exchange it for items or rep, it wouldn't be so bad. I never use it either, completely useless especially since I find myself maxed out on glimmer all the time and I end up just buying crap from the cryptarch to get rid of it and increase my rep with him.
 
This baffles me.

"oh man that boss was tough, let me go collect my Black Wax Idol that I NEVER USE."

It would be so much better if 3-5 engrams popped at the end.

Bungie really needs to bring in some people who have actually worked on a heavy-loot based game to fix a lot of this shit. Sadly, suggestions like yours are all that needs to be done and doesn't take an expert to come up with it, but oh well, Bungie gonna be Bungie.
 
If you could at least exchange it for items or rep, it wouldn't be so bad. I never use it either, completely useless especially since I find myself maxed out on glimmer all the time and just buying crap from the cryptarch just to get rid of it and increase my rep with him.
buy special/heavy ammo synthesis
 
And is it just my luck or do story missions provide zero rewards? Since hitting 20 we've taken to mixing the strike playlist and story missions on harder difficulties just for some variety, but none us has seen a single reward in the end-of-mission activity rewards screen.
Figured I'd try this question one more time.

I agree with everyone that fucking bosses and majors and ultras should drop engrams.
Whatever happened to the chests spitting out a stream of engrams? Pretty sure they showed exactly that in one of the game's pre-release videos - where they talked about loot specifically.
 
I'm not the one not understanding. The game is the game. How is PvP fun? How are Strikes fun? Do you question and criticize those aspects of the game? Different people find different things fun. Some people find more than one thing fun. Some people even like a variety of things! Shocking, I know. You are fine with the things you personally enjoy, and apparently NOT fine with things you don't. I understand that very well. You don't seem to.

I spent way more than $60 on the game, by the way. I have a Ghost Edition.

Do you really not see the difference between shooting into a cave and doing a strike or mission or PvP? Yikes. You can do better than that and you can do better than pushing some sophomoric "everyone has an opinion and that's super awesome" ideology.
 
looking at all this rage about the cave grind really brings me memories from the inferno difficult of Diablo 3 in vanilla ... and i am not a fan of this era at all!
 
Bungie really needs to bring in some people who have actually worked on a heavy-loot based game to fix a lot of this shit. Sadly, suggestions like yours are all that needs to be done and doesn't take an expert to come up with it, but oh well, Bungie gonna be Bungie.

Everybody was saying this during alpha and beta. Bungie straight up dont give a flying fuck as I see it. All those videos they made are almost all filled with lies and deceit.

Nullpointer, missions on higher difficulties dont yield any rewards no.
 
That cave has never given me anything useful. I managed to get a Legendary Pulse Rifle while farming for helium filaments in the moon.
 
How can it not be cut content though? It was there in the alfa/beta, it was in the early trailers (the one's that had a cutsene with the queen's brother on earth). ;)

If it's simply part of their plan to tease out more content for the base experience in chunks rather than all of it at launch-- for example the Vault of Glass Raid wasn't available Day 1-- then it's not exactly cut from the game. If it turns out that some of those named locations will only unlock with the purchase of something additional e.g. DLC, then that would be some bullshit. Again, I don't believe that's the case, I just think that Bungie is phasing in a lot of that stuff gradually to lengthen the life of the title. If each week they keep bringing in one new thing (Vault of Glass last week, Queen's Wrath this week), then I'm down.

Also, I was asking if ppl knew the specifics - the story missions titles and content, the strikes, the raid etc ;)

We've all seen the same DB (database) content you're looking at :) Some of those story mission names changed in the final version, but it's interesting to see what's in the cards for Destiny over the next few months. The Reef raid mention is probably the most interesting to me since it's an entirely new location. If you are super curious about locked areas in Old Russia (The Seraphim Vault, Jovian Complex, and King's Watch) I'd recommend finding videos on YT on how to glitch into them and take a look around.

Another thing that is curious is that the DB doesn't overtly make mention of the King's Watch (that I could see, though I wasn't paying close attention) but that place is packed with Lvl 20 Fallen from
the House of Kings
. Anyways, cool stuff to check out if you get tired of farming or getting rolled into First Light for the 50th time :)
 
You only get rewards the first time you complete a story mission, if its description states there is a reward.
Crazy - especially since they specifically set them to replay them on higher difficulties with modifiers. I never expected the guaranteed upgrades you get with the first runs of the story missions, but I did expect some random lootstuffs when finishing the activity, like everything else. But OK, just another bit of weirdness to add to the list.

Is this true with the daily too?
 
Everybody was saying this during alpha and beta. Bungie straight up dont give a flying fuck as I see it. All those videos they made are almost all filled with lies and deceit.

Jesus, sounds about right though.

Side note: do you have a group you're doing Raiding with? I'm almost 27 (Defender Titan) with full legendary+ armor and am looking for a group.
 
So the exotic bounty to get the hand cannon that requires you to get kills with void damage in the crucible and not die alot is ridiculous and far more difficult then the one for the shotgun I did. They should at least tell you before you choose which exotic bounty you do if you need to be good at PvP. Basically have to post a consistent 1.25 k/d for 10-15 games without using a primary weapon.
 
So....

I was doing the 9000xp and 20 super bounty by farming the earth cave. After about an hour and half or so, I got 4 legendary engrams. Not even joking.

What's happening? Is this RNGesus trying to bribe me after my vocal complaining?

I haven't actually opened them yet. Greens here I come

Edit: 3 more from cryptarch for levelling up...

Edit 2: didn't get much from them :(
 
What's good about the Shingen-E?

Decent impact, high rate of fire, low recoil, decent clip, decent reload speed, range is good enough for most maps. Basically, it has no weakness, and you can get headshots left and right no problem. The same plusses can be said for the Cydonia, but trade clip for higher impact with a bit lower rate of fire and faster reload. There are also purple and orange guns with almost the same exact base stats as these two guns with different names.
 
Figured I'd try this question one more time.
I have never received a thing from replaying story missions. I do them daily for the Vanguard stuff but nothing. I only play as high as Level 24 though so maybe there is something if you play at a much higher level. For me, 28 is the highest I see.

Edit- also, none of this blather about leveling up quickly would have been an issue if they hadn't released the Level 26 raid two weeks after the game came out. Because of that we have people who have an actual goal and cutoff for upgrades, and the failings (or simple randomness) of the loot system is under a microscope. When I realized that I wasn't going to be among the first groups to do the raid because of my level, I relaxed a lot about loot drops.

That being said, I'm not a huge fan of how it works. I'd rather have a guaranteed blue or purple item after beating tedious bosses (not just an engram with the chance for one). Especially after the higher level strikes and story missions. Make the blue and purple items random but make them guaranteed. I've played for 2 days and 14 hours and I bought most of my legendary gear. But, I was given 3 separate exotic bounties that were mostly a bitch to complete so I'm really not complaining too much.
 
So, I got the Invective Shotgun and the Super Good Advice chain. Both are exotic, but they seem to be considerably worse than their rare counterparts in PvP. Do I just need to level them up? Here's a comparison of the two chain guns.

http://imgur.com/PyxerPs
 
It's like a loot pinata filled with nothing but little boxes of raisins.

Not really. I *like* raisins. This is more like a loot piñata filled with what looks like candy, but you open the wrappers and it's actually notes from you dentist.

Unless it's a legendary engram, in which case you open the wrapper and fist flies out and punches you in the nads.
 
I just want to make sure I'm not being dense here, you're talking about dice rolls, right You don't KNOW one of those four, or one out of 8, or whatever, is an upgrade for you, right? Or is there something different about the cave (haven't done it but have sampled other engram farms)? If you have bad luck, can you still get nothing, or is there a variable I am missing?


This is how farming should really be viewed, in total you are getting plenty of useful stuff outside of the wheel spins.

You're not being dense, I'm probably not explaining it right, and I'm sure it doesn't help that I'm trying to expand my quicky sessions to a two hour farming session. Let me try again.

.5 hours - 1 purple and ~10 blues (1 purple cryptarch gift)
2 hours - 4 purple and ~40 blues (4 purple cryptarch gifts)

If one gift = 3 rolls, that's about 1 purple per gift for a total of 4 more purples.

SO - 2 hours nets roughly 8 purples. Out of 8 purples, the odds are pretty good that you'll get something you can use if you don't have any legendary equipment yet. Plus, don't forget that you're decrypting almost 50 blues, which also have a chance of being legendary equipment.

On top of that, yeah, the misses are motes of light, ascendant shards, and legendary equipment that can be dismantled into legendary upgrade materials.

Also, stack that with rep and mark building activities and I just don't see any reason not to pop in every once and a while. The other day there were 4 cosmodrome bounties that could easily be swept up while farming The Cave. Two public events per hour. The patrols in that area.
 
Crazy - especially since they specifically set them to replay them on higher difficulties with modifiers. I never expected the guaranteed upgrades you get with the first runs of the story missions, but I did expect some random lootstuffs when finishing the activity, like everything else. But OK, just another bit of weirdness to add to the list.

Is this true with the daily too?
No- the daily at higher difficulties gives you guaranteed ascendant materials.
You're not being dense, I'm probably not explaining it right, and I'm sure it doesn't help that I'm trying to expand my quicky sessions to a two hour farming session. Let me try again.

.5 hours - 1 purple and ~10 blues (1 purple cryptarch gift)
2 hours - 4 purple and ~40 blues (4 purple cryptarch gifts)

If one gift = 3 rolls, that's about 1 purple per gift for a total of 4 more purples.

SO - 2 hours nets roughly 8 purples. Out of 8 purples, the odds are pretty good that you'll get something you can use if you don't have any legendary equipment yet. Plus, don't forget that you're decrypting almost 50 blues, which also have a chance of being legendary equipment.

On top of that, yeah, the misses are motes of light, ascendant shards, and legendary equipment that can be dismantled into legendary upgrade materials.

Also, stack that with rep and mark building activities and I just don't see any reason not to pop in every once and a while. The other day there were 4 cosmodrome bounties that could easily be swept up while farming The Cave. Two public events per hour. The patrols in that area.
Okay, I get you. dice rolls are really never in my favor, so for me the value would be in all the stuff you're describing as the secondary benefits- decrypted blues into Motes, ascendant materials, rep, etc. rather than the expectation of any useful gear (well, especially now anyway, I'm getting pretty high up :P)

I do, but even so I hardly need to use it.
use it even when you don't need to ;) It's not just for moments where you are all out of ammo and desperate. a full second immediate barrage of heavy weapons fire will cut down on kill times for lots of bosses and/or large defense waves.
 
If it's simply part of their plan to tease out more content for the base experience in chunks rather than all of it at launch-- for example the Vault of Glass Raid wasn't available Day 1-- then it's not exactly cut from the game. If it turns out that some of those named locations will only unlock with the purchase of something additional e.g. DLC, then that would be some bullshit. Again, I don't believe that's the case, I just think that Bungie is phasing in a lot of that stuff gradually to lengthen the life of the title. If each week they keep bringing in one new thing (Vault of Glass last week, Queen's Wrath this week), then I'm down.

I really want to believe this.
 
uhm, how does pvp work? You have the same gear as you use in the 'story mode'? If that's the case, I guess that the matchmaking puts you with people near your level?
 
So the exotic bounty to get the hand cannon that requires you to get kills with void damage in the crucible and not die alot is ridiculous and far more difficult then the one for the shotgun I did. They should at least tell you before you choose which exotic bounty you do if you need to be good at PvP. Basically have to post a consistent 1.25 k/d for 10-15 games without using a primary weapon.

seriously, its not that hard with a shotgun of a fusion rifle in a close quarter map, or a sniper in the mars or moon map ... took like 10 matches with a bad ratio like mine, cuz its 5 points for a kill and 2 points loss for a death

wait until the last part, where you need to do a strike level 26 without matchmaking to kill a special mob to complain ... that was the annoying part
 
So, I got the Invective Shotgun and the Super Good Advice chain. Both are exotic, but they seem to be considerably worse than their rare counterparts in PvP. Do I just need to level them up? Here's a comparison of the two chain guns.

http://imgur.com/PyxerPs

With Orange weapons, it's generally the perks that make them better, however you're comparing two different types of machine guns here. That would be like comparing a sahara auto-rifle to a shingen. However, there are some truly unusable Orange weapons, like Bad JuJu

uhm, how does pvp work? You have the same gear as you use in the 'story mode'? If that's the case, I guess that the matchmaking puts you with people near your level?

No. It doesn't. Gear stats like armor and attack are normalized, but your opponents will have gear perks and abilities according to their level.
 
So the exotic bounty to get the hand cannon that requires you to get kills with void damage in the crucible and not die alot is ridiculous and far more difficult then the one for the shotgun I did. They should at least tell you before you choose which exotic bounty you do if you need to be good at PvP. Basically have to post a consistent 1.25 k/d for 10-15 games without using a primary weapon.

It was a pain in the ass for me, but I finished it in about 2 hours. I did Rumble and played as a shotgunning Bladedancer (yeah, I'm that guy). It helps if you go in with a fire team who is willing to let you kill them and never kill you, since Rumble will become 1v3 at that point.
 
Crazy - especially since they specifically set them to replay them on higher difficulties with modifiers. I never expected the guaranteed upgrades you get with the first runs of the story missions, but I did expect some random lootstuffs when finishing the activity, like everything else. But OK, just another bit of weirdness to add to the list.

Is this true with the daily too?

The daily gives you a reward the first time you beat it on higher difficulties.
 
So, I got the Invective Shotgun and the Super Good Advice chain. Both are exotic, but they seem to be considerably worse than their rare counterparts in PvP. Do I just need to level them up? Here's a comparison of the two chain guns.

http://imgur.com/PyxerPs

I think all weapons are pretty equal in PVP, even upgraded. Biggest differences would be scopes, magazine size, reload speed etc. But in terms of power and damage I don't think they change much, if at all.
 
So the exotic bounty to get the hand cannon that requires you to get kills with void damage in the crucible and not die alot is ridiculous and far more difficult then the one for the shotgun I did. They should at least tell you before you choose which exotic bounty you do if you need to be good at PvP. Basically have to post a consistent 1.25 k/d for 10-15 games without using a primary weapon.
I say this a lot, but I've had good feedback from others. Try doing it with a void sniper rifle and just play as sneakily as possible. You might get less kills playing slower, but you'll have a higher kdr. Also a good sniper can help a team out a lot.
 
So, I got the Invective Shotgun and the Super Good Advice chain. Both are exotic, but they seem to be considerably worse than their rare counterparts in PvP. Do I just need to level them up? Here's a comparison of the two chain guns.

http://imgur.com/PyxerPs

Super Good Advice gives you free ammo if you miss, which is nice for PVP since you don't have to wait for heavy ammo to drop all the time.
 
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