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Destiny |OT4| Get your ass to the Vault of Glass and help Timmins find better pants

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soooo: What's the best way of getting a k/D spread of 2.5 in crucible?
If I'm assuming correctly and you're trying to do an Exotic bounty, it's not actually that hard - just gotta make your Kills + Assists in PvP = 25+. The mission is worded poorly and it's not actually a K/D spread.
 
Riksis is the guy you kill in the first mission on earth. You can do it on any difficulty. Think it was Restoration.

Draksis is the A King Winter Kell mission on Venus.


Thanks! I was looking through mission descriptions to no avail.


No, those are story mission bosses. One of them is at the end of the Restoration mission on Earth, while the other is the boss of Scourge of Winter on Venus.

Good info, thanks.
 
Here's a novel idea: Instead of complaining about how OP Bladedancer is, save a rocket for the next time a Hunter comes after you with it active. Even suicide it with him right in front of you if you have to. No rockets? Two shotgun blasts at close range.

Problem solved.

So... what you're telling me is that if I consider Bladedancers to be in the same weight class as a tank, they're not really that OP by comparison?
 
Awesome. Grats dude.

That said, I think it's about time we figure out how to get a list of folks to shoot invites toward for the harder content in the game (nightfalls/level 28 weeklies/the raid).

Would a spreadsheet work? I was thinking of making a tiny website for us to use. Would give me some practice on php.

That would be nice. I'm itching to try the level 30 version. Very curious about the potential rewards (I'm sure it'll disappoint though).
 
Here's a novel idea: Instead of complaining about how OP Bladedancer is, save a rocket for the next time a Hunter comes after you with it active. Even suicide it with him right in front of you if you have to. No rockets? Two shotgun blasts at close range.

Problem solved.

As a Bladedancer, good luck to those attempting at getting that second shotgun round off.

But you're right, I'm sure no one has thought of any of those.
 
this game neds proximity chat. 3 public events and the bulk of my interaction with the other players has been a dance off. it was amusing at first but now it just feels so hollow.

it'd be easier to have an option to mute all players and mute one individual than it currently is to invite someone to a fireteam to talk to them, which wont even happen if your fireteam is already full.
 
Here's a novel idea: Instead of complaining about how OP Bladedancer is, save a rocket for the next time a Hunter comes after you with it active. Even suicide it with him right in front of you if you have to. No rockets? Two shotgun blasts at close range.

Problem solved.
No. Problem not solved.
 
As a Bladedancer, good luck to those attempting at getting that second shotgun round off.

But you're right, I'm sure no one has thought of any of those.

I still think Gunslinger is better than Bladedancer. Bladedancer is only superior if you can get 4 or more kills off it, since 3 kills with Golden Gun is pretty much guaranteed.
 
Here's a novel idea: Instead of complaining about how OP Bladedancer is, save a rocket for the next time a Hunter comes after you with it active. Even suicide it with him right in front of you if you have to. No rockets? Two shotgun blasts at close range.

Problem solved.

Hell just counter super. Oh but wait people like to use their supers to get easy kills that are not OP. More people need to look at their own supers and how they use them before they complain.
 
Just done the Nightfall (and weekly). Now I need to choose between a fully upgraded Lucky Raspberry chestpiece, or this

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#FirstWorldProblems

I've also got rank 3 in Crucible and Vanguard, so have to decide which purple weapons to use. And I also have to choose between the Invective or the Gjallahorn.

My Guardian has a hard life. :(
 
Here's a novel idea: Instead of complaining about how OP Bladedancer is, save a rocket for the next time a Hunter comes after you with it active. Even suicide it with him right in front of you if you have to. No rockets? Two shotgun blasts at close range.

Problem solved.

Uhh, you mean save a rocket that only spawns on the map a few times each round and you can only pick up if you happen to be in the vicinity and you lose it if you die? Save those rockets on the off chance the bladedancer just coincidentally happens to activate during the 10% of the round that you would possibly have a rocket?

LoL, at the shotgun suggestion, you'll be dead before the second shot is even chambered.
 
Uhh, you mean save a rocket that only spawns on the map a few times each round and you can only pick up if you happen to be in the vicinity and you lose it if you die? Save those rockets on the off chance the bladedancer just coincidentally happens to activate during the 10% of the round that you would possibly have a rocket?

LoL, at the shotgun suggestion, you'll be dead before the second shot is even chambered.

Alright, how do I stop the Nova Bomb or First of Havoc then? Not be there? At least Bladedancer gives you a chance.
 
While I agree that Blade Dancer is OP, it'd be useless in PvE without that damage resistance. An annoying case where the right decision for PvE is bad for PvP and vice versa.

There's no reason the damage resistance should be equal for both. Blade Dancer is straight up bullshit. Either the character needs to move slower or it needs to be a two stab melee.
 
With the guaranteed world of events like Devil Tank in The Divide.
Why even bother playing Strikes?

The spider tank spawns like clockwork, and the rewards (at least today) have been steady. Only once it didn't drop a ascendant energy for me (7 out of 8 over the last few hours). Not only that, but the Vanguard marks are equal or better than Strikes, in 1/5 of the time. The Divide is also great for farming Spinmetal (which also turn into Vanguard marks).
 
Blade dancer feels OP cuz you see it coming and can do nothing. But Warlock nuke bomb and Titan insta kill button aren't exactly super balanced either. they are all designed to kill easy when they are up and there aren't ways to really counter any of them. Golden gun is the only one with a bit of balance to me cuz at least you have to aim it and the shot is evade able.
 
Awesome. Grats dude.

That said, I think it's about time we figure out how to get a list of folks to shoot invites toward for the harder content in the game (nightfalls/level 28 weeklies/the raid).

Would a spreadsheet work? I was thinking of making a tiny website for us to use. Would give me some practice on php.

I'd like to be on this...
 
So if we do all the Queen's bounties every day until the final day of this event, and dismantle every piece of armor, that is going to be enough shards to fully level up 3 characters.
 
Alright, how do I stop the Nova Bomb or First of Havoc then? Not be there? At least Bladedancer gives you a chance.

I never said other classes didn't also have cheap abilities, but I'm not out there throwing suggestions on how to stop them that don't really work. My suggestion for all would be to pray you're not near them when they do activate and shoot from very far away. There really isn't a good method for them that I've found yet.
 
Has anyone seen anything besides helmets and chest plates from the queen's missions?

Curious if it will change each day. If not, will still be worth it for the materials.

I was wondering that too and I looked around and it seems only helmets, chest pieces, a Legendary Sniper and a Ship are all the rewards.
 
With the guaranteed world of events like Devil Tank in The Divide.
Why even bother playing Strikes?

The spider tank spawns like clockwork, and the rewards (at least today) have been steady. Only once it didn't drop a ascendant energy for me (7 out of 8 over the last few hours). Not only that, but the Vanguard marks are equal or better than Strikes, in 1/5 of the time. The Divide is also great for farming Spinmetal (which also turn into Vanguard marks).

What is the spawn timer for that? I need 6 more energy for my weapon upgrade.
 
Alright, how do I stop the Nova Bomb or First of Havoc then? Not be there? At least Bladedancer gives you a chance.

You can absolutely kill a Warlock or Titan before they finish the move, under the right circumstances. Also, the Bladedancer has a much larger effective radius than those two.
 
Alright, how do I stop the Nova Bomb or First of Havoc then? Not be there? At least Bladedancer gives you a chance.

Pretty much, those two are almost impossible to avoid unless the other player triggered it with poor timing. Each super has it's own use at certain times and if I were to choose any that I though were overpowered it would be the bubble shield in control games personally. I can actually kill a bladedancer using their super at least.
 
I never said other classes didn't also have cheap abilities, but I'm not out there throwing suggestions on how to stop them that don't really work. My suggestion for all would be to pray you're not near them when they do activate and shoot from very far away.

I just think the Bladedancer complaining is excessive. It's already pretty useless in PvE outside of invis revives, doesn't need to be nerfed further. Bungie should start balancing PvE and PvP separately, but I don't see it happening.
 
I never said other classes didn't also have cheap abilities, but I'm not out there throwing suggestions on how to stop them that don't really work. My suggestion for all would be to pray you're not near them when they do activate and shoot from very far away. There really isn't a good method for them that I've found yet.

pretty much. whenever i hear the sound of the super activate i back the fuck up
 
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