Bayonetta 2 off to a slow start in Japan [Update: Week 2 sales]

It's kind of funny how Bayo 2 outsold most predictions in the sales thread but still managed to bomb. Money down the toilet for Nintendo all to fill a niche.
 
Another indication that 2 days doesn't really matter is Bayonetta 2's low sell-through rate. In the first two days, Bayonetta 2 only sold through ~50% (40-60%) of its shipment to retailers.

(In comparison, Super Smash Bros. for 3DS sold through ~93% of its shipment in its first two days).

This indicates there was an initial opening day boom of Nintendo fans purchasing the product...but that after that boom, sales will drop off a cliff because the title is heavily demand-constrained.


So in this particular case, 2-day Bayonetta 2 tracking vs. 4-day Bayonetta tracking is quite irrelevant.
 
Yea this doesn't come unexpected sadly, I was hoping for the game to perform better but I knew the chances were slim.

I can't wait to play it myself, it will take all of my gaming time for weeks and months to come, gotta get all those pure platinums!
 
Saddest thing is that this thread is on the top of the first page and the review thread is lost somewhere in page 2.
Proof that 'gamers' today don't care about good games and supporting them, but only care of sales and the resulting dick measuring in the internet. Good going guys.
And just to stay on topic, because some talked about front loaded sales, W101 proved that they are not and actually they have legs.
W101 started as a game sold only to enough people to fill a bus and now has sold to enough to fill a stadium. It still bombed but it had a huge increase over time, and Bayo 2 has sold 8 times this already.

burning through the initial shipment via clearance sales=/=having legs

edit:

Wasn't the first shipment small because of retailers not having any faith in the product.

W101 opening week (Famitsu, because they give sell-through %s):
10./00. [WIU] The Wonderful 101 <ACT> (Nintendo) {2013.08.24} (¥6.830) - 6.663 / NEW <20-40%>
 
Saddest thing is that this thread is on the top of the first page and the review thread is lost somewhere in page 2.
Proof that 'gamers' today don't care about good games and supporting them, but only care of sales and the resulting dick measuring in the internet. Good going guys.
And just to stay on topic, because some talked about front loaded sales, W101 proved that they are not and actually they have legs.
W101 started as a game sold only to enough people to fill a bus and now has sold to enough to fill a stadium. It still bombed but it had a huge increase over time, and Bayo 2 has sold 8 times this already.

When you look at it that way W101 was a massive success.
 
So we're back to the way things were after Bayo 1 released?

that's where it was before anyway

only now we have two games instead of one

So you're thinking a couple years ago when no one wanted to fund Bayonetta 2, not Sony, not Microsoft, not Sega, and the franchise was dead, before Nintendo resurrected it via a deal with Platinum to fund development of Bayo 2 as well as Wonderful 101.

Bayo 2 is such a bomb that it makes Bayo 1, a bomb, look like fucking COD in comparison. Think about that =(

Breh, this was ALREADY "RIP in peace Bayonetta franchise" This game was not supposed to happen. Just enjoy the amazingness we're about to get.

Oh, for sure. Between this, Smash 3DS and Evil Within, October is going to be incredible.

I don't let sales get in the way of my enjoyment of the game, but it's disheartening to see B-tier franchises continue to bomb worse and worse as time goes on, further proving that anything between AAAA blockbusters and f2p iphone games are going to keep struggling in this current games market.
 
Why is sales talk more important on the internet than the quality of the games themselves?

Don't get me wrong - as a business major, this stuff is very interesting to me and it deserves to be discussed.

But as a gamer first and foremost, it's odd that business talk is more exciting for so many than the actual games.

Maybe it's because many on GAF have actually outgrown their love for gaming but still like to cling onto it as something they enjoyed earlier in life and sales and business talk is one way of doing that.

As for me, I thank Nintendo for funding this game and I am very excited to pick it up on release day next month in America.

I'm also buying an Xbox One for Scalebound, because you know, I like games and I go where the games that interest me are located.
 
It was never going to impress on sales charts. This is why Platinum needs to find a stable publisher that will put their games out on as many systems as possible. The fanbase exists, but releasing random games here and there just divides their already niche consumer base leaving them with scraps for sales.
 
Nintendo's funding of Bayonetta 2 is precisely the kind of pro-consumer move we need to encourage with our wallets. In our current-gen climate of AAA oneupmanship, greedy cash grabs through overpriced season passes and day one DLC and retailer exclusive pre-order bonuses, not to mention content-starved microtransaction-dependent releases, Bayonetta 2 is one of the rare titles that shames these money driven practices by representing everything games should be.

Just listen to how devoted the developers are to the important things: creating exceptional gameplay, improving on the original Bayonetta's already genre-defining design, and going the extra mile to include enough bonus content for years of DLC support (all on-disk and free of charge). There's a mountain of substance beneath all that style, because Platinum actually cares about making great games, and Nintendo was willing to help them achieve that.

If you don't support this game because you think it's a "bad business decision," I can't imagine what would qualify as a good one. The issue at stake here is how the market rewards or punishes game companies for putting players first instead of exploiting us for a better bottom line. How do you want to be treated as a player and a consumer? If you love skeletal AAA behemoths like Destiny that overpromise and underdeliver, you can say so by watching Bayonetta 2 bomb. Or you can do your part to support companies full of people who would love to bring you more content rich titles that focus on great gameplay above all, if only they could afford it.
I'll give this another quote. Sad to see people rejoicing the bomb instead of buying the game that they are supposedly the audience for.
 
Why is sales talk more important on the internet than the quality of the games themselves?

Don't get me wrong - as a business major, this stuff is very interesting to me and it deserves to be discussed.

I think enough people are interested in it for them to be relevant but I think a lot are interested in them just as ammunition and to laugh at a game.

Personally, while I care about a game's future and the system it's on, sales threads are the least exciting for me because they don't directly involve me.

Maybe I take it for granted but I don't expect Nintendo to go away that fast because based on their earnings, they can afford a stumble or two.

I think the Wii U will force them to do something other than coast next time around.

As far as the actual games are themselves, this for me is a very strong Nintendo platform and I like the hardware a good deal too.

But yeah, this thread will see many more pages than the official one about the game and the saddest part is that no one expected this game to light up the sales charts yet it still gets a lot of attention.

It's fine though, par for the course, I just hope the actual thread for the game doesn't have irrelevant sales comments.
 
I was going to compare this to the Resident Evil remake being Gamecube exclusive, which is supposedly why RE4 turned out the way it did. It ended up selling under a million worldwide that year I think, which Capcom wasn't too happy with. I don't know what Platinum expects with these sells but I guess it's not a console seller.

The streamer Maximilian says it's his game of the year, even though I haven't watched him play it due to spoilers. It sucks that great games aren't getting support.
 
Nintendo's funding of Bayonetta 2 is precisely the kind of pro-consumer move we need to encourage with our wallets. In our current-gen climate of AAA oneupmanship, greedy cash grabs through overpriced season passes and day one DLC and retailer exclusive pre-order bonuses, not to mention content-starved microtransaction-dependent releases, Bayonetta 2 is one of the rare titles that shames these money driven practices by representing everything games should be.

Just listen to how devoted the developers are to the important things: creating exceptional gameplay, improving on the original Bayonetta's already genre-defining design, and going the extra mile to include enough bonus content for years of DLC support (all on-disk and free of charge). There's a mountain of substance beneath all that style, because Platinum actually cares about making great games, and Nintendo was willing to help them achieve that.

If you don't support this game because you think it's a "bad business decision," I can't imagine what would qualify as a good one. The issue at stake here is how the market rewards or punishes game companies for putting players first instead of exploiting us for a better bottom line. How do you want to be treated as a player and a consumer? If you love skeletal AAA behemoths like Destiny that overpromise and underdeliver, you can say so by watching Bayonetta 2 bomb. Or you can do your part to support companies full of people who would love to bring you more content rich titles that focus on great gameplay above all, if only they could afford it.

While your post is well meaning and comes from a good place it won't change a thing. One of the drums I keep hearing beat on about Nintendo vs. Third Parties is people don't buy those games on Nintendo systems because they lack polish, they aren't developed exclusively for the system to take advantage of it, etc etc basically alot of what you are saying. This game here is everything those people say they would buy if but only given the opportunity.

Let's see what happens.
 
I was going to compare this to the Resident Evil remake being Gamecube exclusive, which is supposedly why RE4 turned out the way it did. It ended up selling under a million worldwide that year I think, which Capcom wasn't too happy with. I don't know what Platinum expects with these sells but I guess it's not a console seller.

The streamer Maximilian says it's his game of the year, even though I haven't watched him play it due to spoilers. It sucks that great games aren't getting support.

The Capcom thing is different. They actually sabotaged/undercut the GameCube version of RE4 by announcing the PS2 version (to come out a year later) before the Cube version even released. That took the wind right out of the sales of that game. So if they were upset by how the GameCube version sold they only have themselves to blame.
 
Nintendo's funding of Bayonetta 2 is precisely the kind of pro-consumer move we need to encourage with our wallets. In our current-gen climate of AAA oneupmanship, greedy cash grabs through overpriced season passes and day one DLC and retailer exclusive pre-order bonuses, not to mention content-starved microtransaction-dependent releases, Bayonetta 2 is one of the rare titles that shames these money driven practices by representing everything games should be.

Just listen to how devoted the developers are to the important things: creating exceptional gameplay, improving on the original Bayonetta's already genre-defining design, and going the extra mile to include enough bonus content for years of DLC support (all on-disk and free of charge). There's a mountain of substance beneath all that style, because Platinum actually cares about making great games, and Nintendo was willing to help them achieve that.

If you don't support this game because you think it's a "bad business decision," I can't imagine what would qualify as a good one. The issue at stake here is how the market rewards or punishes game companies for putting players first instead of exploiting us for a better bottom line. How do you want to be treated as a player and a consumer? If you love skeletal AAA behemoths like Destiny that overpromise and underdeliver, you can say so by watching Bayonetta 2 bomb. Or you can do your part to support companies full of people who would love to bring you more content rich titles that focus on great gameplay above all, if only they could afford it.

This post deserves to be quoted on every page.
Great attitude, I wish more people saw it this way!
 
Well Nintendo had to know what they were potentially in for with this game. I mean, the first game shouldn't have set very high expectations. Still sad to see it not perform well, but that seems like the story for a lot of Japanese games nowadays. I don't have a Wii U and don't know when I will get one, but this would definitely be on my buy list if I did.
 
As you said, 'supposedly'.
And Monocle is one of the best posters here anyway. That comment should be at the top of each page.

Not sure what's up with this. These sales numbers fall on the shoulders of the Wii U user base, no one else. Being a Platinum fan doesn't mean we should be expected to pay hundreds to play on hardware we don't have, especially when this game and their upcoming game are on two completely different platforms. I have every Platinum game that has reached me by being multiplatform, I see nothing wrong with that kind of support.
 
Bayonetta 2's failure at retail was an inevitability even before the Wii U's situation got as bad as it has. Anybody with half a brain knew this. I'm sure Nintendo themselves knew this too, going into it. Whatever reasons they had to do it, I'm still happy as hell they did. The only number of units moved that matters to me is the one I'll be buying when it comes out here next month.

Not sure what's up with this. These sales numbers fall on the shoulders of the Wii U user base, no one else. Being a Platinum fan doesn't mean we should be expected to pay hundreds to play on hardware we don't have, especially when this game and their upcoming game are on two completely different platforms. I have every Platinum game that has reached me by being multiplatform, I see nothing wrong with that kind of support.

Nobody "expects" you to do anything here. If you want to play a game you buy the system that plays it.
 
Although these numbers don't affect me directly as a gamer they do make me sad. Sad that a game such as Bayo 2 is going to bomb. If it's anything like Bayo 1 it deserves so much more.
 
A kind of funny thing to me is we often hear laments about the death of the mid-tier game and the "misguided" need for every game that's not an indie title to sell 10 million. Resulting in watered down content that avoids offending the lowest common denominator of game player.

Games like Bayonetta are the mid tier game of yore that's vanished. These games never had "mass appeal" as mass appeal is defined today. Bayonetta 1, with the advantage of a large mutliplatform userbase, sold a bit over 1 million. By historical standards (such as the PS2 era) that's not a flop for its genre. Such games were rarely multi-million titles. Only huge brands like Devil May Cry and God of War could do it.

Sometimes it does feel as if the average game watcher has been swept away by the grandiose, contemporary salesmanship of the industry itself, where games that do not become global cultural phenomenons (or are at least marketed as such) are seen as failures wasting everyone's time.
 
Saddest thing is that this thread is on the top of the first page and the review thread is lost somewhere in page 2.
Proof that 'gamers' today don't care about good games and supporting them, but only care of sales and the resulting dick measuring in the internet. Good going guys.
And just to stay on topic, because some talked about front loaded sales, W101 proved that they are not and actually they have legs.
W101 started as a game sold only to enough people to fill a bus and now has sold to enough to fill a stadium. It still bombed but it had a huge increase over time, and Bayo 2 has sold 8 times this already.

Gotta watch that blood pressure.
 
Nintendo's funding of Bayonetta 2 is precisely the kind of pro-consumer move we need to encourage with our wallets. In our current-gen climate of AAA oneupmanship, greedy cash grabs through overpriced season passes and day one DLC and retailer exclusive pre-order bonuses, not to mention content-starved microtransaction-dependent releases, Bayonetta 2 is one of the rare titles that shames these money driven practices by representing everything games should be.

Just listen to how devoted the developers are to the important things: creating exceptional gameplay, improving on the original Bayonetta's already genre-defining design, and going the extra mile to include enough bonus content for years of DLC support (all on-disk and free of charge). There's a mountain of substance beneath all that style, because Platinum actually cares about making great games, and Nintendo was willing to help them achieve that.

If you don't support this game because you think it's a "bad business decision," I can't imagine what would qualify as a good one. The issue at stake here is how the market rewards or punishes game companies for putting players first instead of exploiting us for a better bottom line. How do you want to be treated as a player and a consumer? If you love skeletal AAA behemoths like Destiny that overpromise and underdeliver, you can say so by watching Bayonetta 2 bomb. Or you can do your part to support companies full of people who would love to bring you more content rich titles that focus on great gameplay above all, if only they could afford it.

Yeah, exactly, can't word it any better than this.

Vote with your wallets, guys, I'm sure B2 is worth it. Can't wait for next month! D:
 
While your post is well meaning and comes from a good place it won't change a thing. One of the drums I keep hearing beat on about Nintendo vs. Third Parties is people don't buy those games on Nintendo systems because they lack polish, they aren't developed exclusively for the system to take advantage of it, etc etc basically alot of what you are saying. This game here is everything those people say they would buy if but only given the opportunity.

Let's see what happens.

yep.

I wonder what the excuse will be now.

Nintendo "fans" who want them to "step outside their comfort zone" or make more than just Mario and Zelda.

Need to put up or shut up and support this...otherwise they cannot bitch and moan when Nintendo puts out more Mario. W101 had the shitty reviews "excuse" and IMO the demo probably hurt more than it helped.

This will probably score pretty highly (by all accounts it is a step above the first and lacks the issues the Ps3 version had..plus it includes said first one. It is mature and not "kiddy" and it isn't a Nintendo legacy franchise. A there is quality behind it that gives off that "Nintendo" feel.

No excuses, Nintendo fans. If
When
this bombs super hard ( note: super hard is worse than maybe 300k..idk), I don't want to hear ANY more complaints about how Nintendo doesn't try to do "new things" as this will be proof as to why they don't.
 
Why is sales talk more important on the internet than the quality of the games themselves?

Don't get me wrong - as a business major, this stuff is very interesting to me and it deserves to be discussed.

But as a gamer first and foremost, it's odd that business talk is more exciting for so many than the actual games.

Maybe it's because many on GAF have actually outgrown their love for gaming but still like to cling onto it as something they enjoyed earlier in life and sales and business talk is one way of doing that.

As for me, I thank Nintendo for funding this game and I am very excited to pick it up on release day next month in America.

I'm also buying an Xbox One for Scalebound, because you know, I like games and I go where the games that interest me are located.

Nothing wrong with discussing sales. They matter.
 
Nothing wrong with discussing sales. They matter.

To shareholders, maybe. Knowing that Mario Kart Wii sold 36 million units did nothing to increase or diminish my enjoyment of it, curiously enough.

If people want to play armchair analyst that's fine. It's just funny how much discussion is devoted to it.
 
Did Bayo1 on PS3/Xbox360 also release on Saturday? Sales are awful either way but it would be nice to have some perspective
 
Nintendo's funding of Bayonetta 2 is precisely the kind of pro-consumer move we need to encourage with our wallets. In our current-gen climate of AAA oneupmanship, greedy cash grabs through overpriced season passes and day one DLC and retailer exclusive pre-order bonuses, not to mention content-starved microtransaction-dependent releases, Bayonetta 2 is one of the rare titles that shames these money driven practices by representing everything games should be.

Just listen to how devoted the developers are to the important things: creating exceptional gameplay, improving on the original Bayonetta's already genre-defining design, and going the extra mile to include enough bonus content for years of DLC support (all on-disk and free of charge). There's a mountain of substance beneath all that style, because Platinum actually cares about making great games, and Nintendo was willing to help them achieve that.

If you don't support this game because you think it's a "bad business decision," I can't imagine what would qualify as a good one. The issue at stake here is how the market rewards or punishes game companies for putting players first instead of exploiting us for a better bottom line. How do you want to be treated as a player and a consumer? If you love skeletal AAA behemoths like Destiny that overpromise and underdeliver, you can say so by watching Bayonetta 2 bomb. Or you can do your part to support companies full of people who would love to bring you more content rich titles that focus on great gameplay above all, if only they could afford it.

Pretty much exactly how I feel and why I bought Bayo 2 months ago.
 
I agree....



What I'm having a hard time understanding is why sales-talk matters more for many on a hardcore gaming message board than the games themselves.
Good game + good sales = more good game

Good game + bad sales = no more game

If gamers want games in a franchise they love to still be made, that game has to sell.
 
To shareholders, maybe. Knowing that Mario Kart Wii sold 36 million units did nothing to increase or diminish my enjoyment of it, curiously enough.

If people want to play armchair analyst that's fine. It's just funny how much discussion is devoted to it.

Sales do matter for people that love the franchise, the first game was considered a bomb but sold much better then this, yet the only way the sequel was made cause Nintendo funded it, with this one bombing, there is a great chance we will never see a sequel.
 
Take out the Metal Gear on the title and it will bomb too.
Well, MGR is a Metal Gear game through and through, so it wouldn't make much sense to think about how it would sell if you took away the setting, story, characters, voice talent, subweapons, stealth elements, UI, mission design, sound design, art design, etc.

It's kind of funny how Bayo 2 outsold most predictions in the sales thread but still managed to bomb. Money down the toilet for Nintendo all to fill a niche.
I guess the fact that Platinum made the (probable) action game of the generation, a game that anyone can play if they care to, just doesn't matter. Players don't fit into your equation at all, huh?

Curse you Nintendo for funding an excellent game that looks unimpressive on sales charts! Curse you to heck!
 
what weekly charts, when we combine US+Japan sales XB1 is been ahead every month except May

don't tell me you're using that joke of a site to fill out the rest of the world

Until folks come up with a better method of estimation for the other areas, yeah. They make a ton of mistakes (and ultimately correct most of them eventually), but until someone else comes up with a better method...

Anyways, this point misses my main point of sales not really being an indicator of if a console is "dead" or not. If you do happen to know of a better site or method of estimating those countries, let me know. I've been looking everywhere I can for it.

Agreed. People who call a two year old console which is just moving into its most saturated game release period 'dead' because of sales are the kind of people who make their gaming purchases based on what they think will 'win' culturally. Too bad people have to stoop so low as to pretend that Bayonetta 2 isn't an amazing game, and that a Wii U isn't and never will be worth buying so that they can feel better about their own choices. Pretty sad.

Which is really what I was getting at. Bayonetta 2, at least according to early reviews, is a really good game. Like, really good. I hate that folks come up with excuses to not get the console or proclaim that it is dead. The "it doesn't have games" mantra has been hilarious - it has tons of games now, just not tons of third party games. It also has a lot of high quality games - both as claimed by the fans and critics - metacritic scores for Wii U games have a higher average when it comes to the Nintendo crafted games.

I own a PS3, Xbox One, Wii U, 3DS, and two gaming capable computers (Desktop and Laptop). I play games I want and like to play on the platform I prefer them on. Who cares about what is cool and popular or trendy? Who is going to "win". Wheher the Wii won or lost last generation didnt; change the fun I had with the games I played on it, nor the games I played on the 360 and PS3.

I game for fun, the hardware and who wins is irrelevant to that point.
 
Until folks come up with a better method of estimation for the other areas, yeah. They make a ton of mistakes (and ultimately correct most of them eventually), but until someone else comes up with a better method...

Anybody can make up numbers if you wanna continue posting here its best you don't bring them up.
 
Bummer for Platinum, although I'm sure they're pleased just to have made it. From a business standpoint I can't fathom why Nintendo thought funding and publishing this game was a good idea, but when the game comes out I guess they'll be the only ones complaining.
 
While your post is well meaning and comes from a good place it won't change a thing. One of the drums I keep hearing beat on about Nintendo vs. Third Parties is people don't buy those games on Nintendo systems because they lack polish, they aren't developed exclusively for the system to take advantage of it, etc etc basically alot of what you are saying. This game here is everything those people say they would buy if but only given the opportunity.

Let's see what happens.

To be fair, there are a few things working against it.

- Game has a pre-established fanbase on paltforms that are not Nintendo
- Game doesn't fit into the Nintendo stereotype product of games
- The Platinum Touch: Outside of MGR, platinum games haven't sold extremely well. The fact 2 mil in sales for Bayonetta 1 wasn't good enough for Sega to renew for the 2nd says a lot.

I believe in what the guy you quoted was saying: It is basically everything that everyone seems to agree they want from the AAA industry, but it's going to get 100% ignored once it hits the main markets and the games that perpetuate everything we can agree we don;t like will continue to sell like crazy. Because most consumers aren't as aware as we are, and they just buy what they know.
 
Perhaps Nintendo should have invested more money in games that you know...actually move systems and not on games that appeal to a small minority. If they had better third party support, they'd perhaps had sold more systems which would bring more opportunities for further third party support thereby enlarging the userbase even more. Instead they release these games that appeal to tiny subsets of fans and that don't move hardware. It's like they haven't learned anything.



Honestly though, excluding Nintendo games, what games truly move Nintendo systems? Seems like even Nintendo themselves cannot even figure it out after all of these years. I have feeling even if Nintendo procured MGS5 and Resident Evil 7 exclusively, that still would not produce noteworthy results. The Nintendo contingent is nearly impossible to read imo. I wasn't expecting decent or even below decent sales for Bayonetta 2 on the Wii U, but when Bayonetta on the dead X360 in Japan sells nearly double, you have to wonder. A game such as Bayonetta 2 selling numbers like this is definitely a bad thing for the industry.
 
Anybody can make up numbers if you wanna continue posting here its best you don't bring them up.

I didn't, the person I quoted did. I was just was admitting to it. I guess I could lie if that is what this place prefers. I know the site is banned for good reason. But we do get charts for individual countries in Europe at times.
 
Until folks come up with a better method of estimation for the other areas, yeah. They make a ton of mistakes (and ultimately correct most of them eventually), but until someone else comes up with a better method...

Anyways, this point misses my main point of sales not really being an indicator of if a console is "dead" or not. If you do happen to know of a better site or method of estimating those countries, let me know. I've been looking everywhere I can for it.



Which is really what I was getting at. Bayonetta 2, at least according to early reviews, is a really good game. Like, really good. I hate that folks come up with excuses to not get the console or proclaim that it is dead. The "it doesn't have games" mantra has been hilarious - it has tons of games now, just not tons of third party games. It also has a lot of high quality games - both as claimed by the fans and critics - metacritic scores for Wii U games have a higher average when it comes to the Nintendo crafted games.

I own a PS3, Xbox One, Wii U, 3DS, and two gaming capable computers (Desktop and Laptop). I play games I want and like to play on the platform I prefer them on. Who cares about what is cool and popular or trendy? Who is going to "win". Wheher the Wii won or lost last generation didnt; change the fun I had with the games I played on it, nor the games I played on the 360 and PS3.

I game for fun, the hardware and who wins is irrelevant to that point.

TBF...not everyone has the money to afford all of that to play games that they want and thus tend to justify their unintentional port begging because of that.

Look if I didn't buy a Wii U for the Marios and Smash bros and I was a giant Bayonetta fan. I'd be a little peeved and despite what I'd want to say (I'd just go buy the system yo) I can't say with full confidence that I would. Shit is expensive and not everyone has it like that. (that doesn't give you a right to be a big baby about it tho.....which many did during the reveal)

So I'm not going to shit down the throats of those who won't buy a Wii U just to play one game. I'd probably would buy an XBone for Dragons Dogma 2 if it was exclusive but I have it like that so I can justify that purchase.

now those with Wii Us......I am less soft on. Wii U owners need to start supporting some non Nintendo games dammit. Bayonetta doesn't have any of the typical excuses this time. just do it.
 
Top Bottom