Now this pisses me off.
I live and die by the AR (for the most part)
If it's nerfed. I'm pretty sure it will change the balance of PvP as well.
it looks like they are lessening the effective range of ARs, Scout Rifles here I come
Now this pisses me off.
I live and die by the AR (for the most part)
If it's nerfed. I'm pretty sure it will change the balance of PvP as well.
"Should be this year" is unacceptable.So, like in the next five minutes? What works for you.
Auto Rifle and Shotgun range getting nerfed thank god.
STOP THE OUTRAGE AND READ THIS:
http://www.bungie.net/en/News/News?aid=12188
mentions changes to engrams, voice chat and more coming soon
Read that dev post guys. Some really solid updates are coming.
At least the queen's wrath missions are really fun and thought out. I'm sure no one is doing it just for the shards. Right? Right??
Can someone copy/paste for those of us at work
On September 9th the Bungie team traded late nights building Destiny for late nights playing Destiny with all of you. We'd looked forward to that day for years, knowing that it would bring millions of fresh eyes into our world and quickly change many of our plans and priorities. We were not disappointed.
In the last two weeks there have been many surprises, bugs, exploits, world firsts, and a whole lot of fun. It's been an amazing time. We think now is a great time to step back and let you all know how we think the game is holding up and to talk about some changes we are contemplating going forward.
We will be patching some of these issues as early as today. Others may not be addressed for a month or two. Stay tuned for updates and thank you for all your feedback online.
Loot
He Who Shall Not Be Named
Long ago during development, the Cryptarch decoded engrams of a given color into gear of that same color. Early in 2014 we added randomness, both for better and worse, to the decrypting process. The result was that end-of-session engram decoding got a lot more exciting and the Cryptarch himself suddenly acquired a personality. Both of these experiences were positive additions to the game.
But we didn't adequately communicate the potential random outcomes of decryption. Players see what looks like the familiar metaphor of item identification, while the Cryptarch thinks he's opening a grab bag of loot. Rage sharding of blues ensues. Expect to see changes to address this soon.
Destiny: The Cave
The social experience of a cave farming run is amazing: the herding to get a team of Guardians all behind the line and firing in the right direction, the rush to grab the loot, the scramble when the panic wave starts, the beckoning glow from inside the cave. The speed at which the community organized around this activity was inspiring and humbling to us.
But shooting at a black hole for hours on end isn't our dream for how Destiny is played. Our hope is that social engagement in public spaces is only one part of the Destiny experience. Expect changes soon which decrease the efficiency of cave farming and correspondingly increase engram drops from completing activities.
Reward Celebration
Growing more powerful by acquiring new upgrades, gear or progression is central to Destiny's player experience. Our goal is to always celebrate when this occurs, both as a reward in and of itself and to communicate to players what is going on.
During development we sometimes prioritized making a system functional over celebrating its rewards, for example:
The Vault of Glass contains highly coveted loot but the actual moment of reward happens without fanfare and can be easily missed.
The lowest level of the Daily Heroic gives great XP and Reputation rewards, but neither of these progressions appears on the postgame screen.
We will slowly be addressing these and other issues going forward.
Social
Voice Communication
Our vision for Destiny is that all players, even matchmade players in the Crucible, Strikes, the Tower or public spaces, be able to communicate with one another in a way that promotes positive socialization. Voice communication is the easy answer, but existing voice paradigms, including those in our own Halo games, have not done enough to protect players from abusive griefing from a minority of players.
Destiny's near-term solution will be to allow players to opt-in to voice communication during matchmade activities. Work on this feature was underway at launch and should be rolled out this year in Strikes and the Crucible.
Activities
Strikes
Strikes are intended to be a fun, combat-filled romp and stomp with a big boss and cool rewards at the end. Better with cooperation, but doable in a pick up group.
Since launch we've tracked down an issue which has made Strikes more challenging than originally designed by both increasing damage taken by players and decreasing the damage inflicted by players on the boss. Expect to see this addressed soon, and for Strikes to become a little less grindy as a result (sorry, Raiders - incoming damage is working as intended in the Vault of Glass).
Balance
Our goal when balancing Destiny is to never have one player choice-- for example a choice of class or weapon-- either be so much better than the alternatives that it is the only valid choice or to be so much worse that it would always be a mistake to choose. When we are successful with this kind of balance the result is a wide set of equally compelling player builds, some of which may be preferred by one player or another but none of which is an absolute right or wrong choice.
Exotic Weapons
Exotic Weapons are designed to look, feel and sound overpowered, but to not actually break the game. We hope these weapons challenge the way players think about their loadouts and expect their idiosyncrasies to sometimes be a little frustrating. We find ourselves wanting to collect them all and hope players feel the same way.
Not all our Exotic Weapons currently live up to this promise. In particular those weapons received from completing exotic bounties including Thorn and Bad Juju have disappointed many of us who have gone through the great effort to obtain them because, despite looking and sounding amazing, they feel underpowered. We're here to offer some advice: don't shard those guns. Their time will come.
Auto Rifles
The Auto Rifle archetype is designed to appeal to players who like to throw up a wall of bullets and not worry if a few miss their target. It is intended to inflict sustained damage at close to medium range, but to lose effectiveness at longer ranges.
Today the Auto Rifle is too effective at long range, even beating Scout and Pulse Rifles in some circumstances. Expect stability and/or damage adjustments to the Auto Rifle to address this in the weeks ahead.
Scout Rifles
Scout Rifles are for players who like to keep their enemies at medium range and hate to miss. They are intended to be an awkward weapon to use at close range but to be dominant-- as long as you land your shots-- at medium and longer ranges.
Scouts just aren't hitting hard enough today when compared to other precision weapons. We'll be addressing this soon.
Shotguns
Shotguns are for those situations where you need to deliver a massive spike of damage, right now, to the thing standing next to you about to do you harm.
Today shotguns are effective beyond their intended range, especially when upgraded with that intention. Expect changes soon to address shotguns which push the envelope of what it means to be close quarters.
Thank you for helping us drive these changes. Keep sharing. Keep talking. Were watching and listening.
--Bungie
http://www.bungie.net/en/News/News?aid=12188
This list. This list. So much missing. So much broken. So much will be fixed.
This is Diablo 3 all over again. Come back in a year after release to play the real game. Game was released unfinished it seems from this list.
Fixes with no timeframe and no actual new content until December. How exciting.
There really isn't much point in going higher than 28 unless you really want to do the hard mode raid.
For the exotic bounty that wants a kill spread of 25 it carries from game to game right?
lol bungie is literally making it up as they go
what on earth did they think was going to happen? why does queens wrath even exist?
I'm on the final part of weekly heroic, who wants to help me finish this? 27+ on xbone
i mean, there's plenty of places that are good to farm other than the cave. it's just that the cave is the easiest, most brain dead and most leechable. you could spend the same amount of time elsewhere and get similar drops, you just have to put in slightly more work than just standing still holding the trigger
Our vision for Destiny is that all players, even matchmade players in the Crucible, Strikes, the Tower or public spaces, be able to communicate with one another in a way that promotes positive socialization.
These developer notes, just glorious. Give me so much hope.
![]()
Cryptarch adjustments, cave is gone, voice chat, less bullet spongy bosses, bad juju being buffed, balance changes.
Keep doing dev notes, Bungie. This is great.
But shooting at a black hole for hours on end isn't our dream for how Destiny is played.
Can someone copy/paste for those of us at work
Destiny Dev Notes
by DeeJ
On September 9th the Bungie team traded late nights building Destiny for late nights playing Destiny with all of you. We'd looked forward to that day for years, knowing that it would bring millions of fresh eyes into our world and quickly change many of our plans and priorities. We were not disappointed.
In the last two weeks there have been many surprises, bugs, exploits, world firsts, and a whole lot of fun. It's been an amazing time. We think now is a great time to step back and let you all know how we think the game is holding up and to talk about some changes we are contemplating going forward.
We will be patching some of these issues as early as today. Others may not be addressed for a month or two. Stay tuned for updates and thank you for all your feedback online.
Loot
He Who Shall Not Be Named
Long ago during development, the Cryptarch decoded engrams of a given color into gear of that same color. Early in 2014 we added randomness, both for better and worse, to the decrypting process. The result was that end-of-session engram decoding got a lot more exciting and the Cryptarch himself suddenly acquired a personality. Both of these experiences were positive additions to the game.
But we didn't adequately communicate the potential random outcomes of decryption. Players see what looks like the familiar metaphor of item identification, while the Cryptarch thinks he's opening a grab bag of loot. Rage sharding of blues ensues. Expect to see changes to address this soon.
Destiny: The Cave
The social experience of a cave farming run is amazing: the herding to get a team of Guardians all behind the line and firing in the right direction, the rush to grab the loot, the scramble when the panic wave starts, the beckoning glow from inside the cave. The speed at which the community organized around this activity was inspiring and humbling to us.
But shooting at a black hole for hours on end isn't our dream for how Destiny is played. Our hope is that social engagement in public spaces is only one part of the Destiny experience. Expect changes soon which decrease the efficiency of cave farming and correspondingly increase engram drops from completing activities.
Reward Celebration
Growing more powerful by acquiring new upgrades, gear or progression is central to Destiny's player experience. Our goal is to always celebrate when this occurs, both as a reward in and of itself and to communicate to players what is going on.
During development we sometimes prioritized making a system functional over celebrating its rewards, for example:
The Vault of Glass contains highly coveted loot but the actual moment of reward happens without fanfare and can be easily missed.
The lowest level of the Daily Heroic gives great XP and Reputation rewards, but neither of these progressions appears on the postgame screen.
We will slowly be addressing these and other issues going forward.
Social
Voice Communication
Our vision for Destiny is that all players, even matchmade players in the Crucible, Strikes, the Tower or public spaces, be able to communicate with one another in a way that promotes positive socialization. Voice communication is the easy answer, but existing voice paradigms, including those in our own Halo games, have not done enough to protect players from abusive griefing from a minority of players.
Destiny's near-term solution will be to allow players to opt-in to voice communication during matchmade activities. Work on this feature was underway at launch and should be rolled out this year in Strikes and the Crucible.
Activities
Strikes
Strikes are intended to be a fun, combat-filled romp and stomp with a big boss and cool rewards at the end. Better with cooperation, but doable in a pick up group.
Since launch we've tracked down an issue which has made Strikes more challenging than originally designed by both increasing damage taken by players and decreasing the damage inflicted by players on the boss. Expect to see this addressed soon, and for Strikes to become a little less grindy as a result (sorry, Raiders - incoming damage is working as intended in the Vault of Glass).
Balance
Our goal when balancing Destiny is to never have one player choice-- for example a choice of class or weapon-- either be so much better than the alternatives that it is the only valid choice or to be so much worse that it would always be a mistake to choose. When we are successful with this kind of balance the result is a wide set of equally compelling player builds, some of which may be preferred by one player or another but none of which is an absolute right or wrong choice.
Exotic Weapons
Exotic Weapons are designed to look, feel and sound overpowered, but to not actually break the game. We hope these weapons challenge the way players think about their loadouts and expect their idiosyncrasies to sometimes be a little frustrating. We find ourselves wanting to collect them all and hope players feel the same way.
Not all our Exotic Weapons currently live up to this promise. In particular those weapons received from completing exotic bounties including Thorn and Bad Juju have disappointed many of us who have gone through the great effort to obtain them because, despite looking and sounding amazing, they feel underpowered. We're here to offer some advice: don't shard those guns. Their time will come.
Auto Rifles
The Auto Rifle archetype is designed to appeal to players who like to throw up a wall of bullets and not worry if a few miss their target. It is intended to inflict sustained damage at close to medium range, but to lose effectiveness at longer ranges.
Today the Auto Rifle is too effective at long range, even beating Scout and Pulse Rifles in some circumstances. Expect stability and/or damage adjustments to the Auto Rifle to address this in the weeks ahead.
Scout Rifles
Scout Rifles are for players who like to keep their enemies at medium range and hate to miss. They are intended to be an awkward weapon to use at close range but to be dominant-- as long as you land your shots-- at medium and longer ranges.
Scouts just aren't hitting hard enough today when compared to other precision weapons. We'll be addressing this soon.
Shotguns
Shotguns are for those situations where you need to deliver a massive spike of damage, right now, to the thing standing next to you about to do you harm.
Today shotguns are effective beyond their intended range, especially when upgraded with that intention. Expect changes soon to address shotguns which push the envelope of what it means to be close quarters.
Thank you for helping us drive these changes. Keep sharing. Keep talking. Were watching and listening.
--Bungie
I still had 7 missions saved up that i was about to doThank god I hit the Queens Wrath early. I got 32 ascendant shards from it.
Wait if loot is based on deaths now....holy shit goodbye raid lol
Material rewards for dismantling Queen's Wrath gear will no longer provide ascendant materials, but missions will continue to drop Legendary items
Anyone who was spending hours at the cave is playing the game wrong.
Farm your marks and get geared out, no need for farming that at all.
So the dev blog summarized:
adding voice chat to crucible and match-made teams
Changing engram system
nerfing auto rifles for PvP
nerfing Shotguns for PvP
buffing Scout riflesfor PvP
All good changes. cant wait.
The cave was an exploit. I get that.
The ascendant shards from Queen legondaries was not an exploit. It was a decent reason to actually replay story missions.
All motivation to play is now gone.
This quote in particular is troublesome to me. Why should we play the game that Bungie wants us to play? Isn't it up to the players to play how they want to play?
For real. Almost hilarious how excited folks can get over updates that don't even have a real rollout date set.
Nuuuuuu
They gonna nerf Fusion?
no no no
instead of making strike bosses drop more than the occasional silken codex or loot consumable, #1 priority is to go directly at the cave - which is nothing more than a symptom of the bigger problem at hand. someone will find a new loot cave and have it broadcast wordlwide by the end of the day