Oblivion Remastered patch 1.2 is out...and it still sucks

As if they give a shit.
Second best selling game of the year
The Little Mermaid Dancing GIF
People mocked EA about bullshots, UE5 allowed for the best bullshots ever and the video recorded online tend not to show a lot of the issues… people are wowed, but then fucked over once they try the game.

Then again way too many people are loud about their thousands pounds HW and promise of "mods" fixing it and some pretende not to see any visual issue (or maybe standards are much lower for some reason).

Bethesda got away with this and I do not think we will see any remake or remaster of Oblivion for like another decade or something… I would have rather them not making this at all, very disappointing release :(. All the worst UE5 issues (temporal instability, disocclusion artefacts, noise and ghosting, etc…) and also memory leak major bugs… groan 😩
 
Unreal Engine 5 comes with a host of features to help developers cut development time, which in turn cuts development costs. That's why everyone's shifting to use it - and that also means you can farm out work to UE contractors, because the engine has reached a point where you can specialize in it, keeping costs down further. For example, it's virtualised geometry means you don't have to create LODs for large parts of the world, it's real-time lighting engine means you don't need bake lights, and it has several time-saving features like auto-LOD for models and kit-bashing.
Matching UE's feature set in an in-house engine means you now need to employ a full team of engine programmers working full time. If you're a publisher like EA, maintaining the Frostbite engine for all of your stuidos, that cost works out. If you're just a developer, it's harder and harder to justify that cost. There's only a few developers left who can keep up.

The real problem is these time-saving features are basically a generation too early, and optimising them for a specific game still requires immense technical know-how. And if the developers had that level of knowledge on staff, they wouldn't be leveraging a third party engine whose biggest selling point is huge time and cost savings on the basis of NOT hiring staff with that level of technical expertise. I suspect the next version of UE6 will focus on performance, mostly because UE5 has ruined an entire generation of games at this point. No one's going back to upgrade them to latter versions of the engine once it's foundational issues are fixed - they be stuck with stutter, performance, and pacing issues forever.
I think that bean counters and CTOs will latch on anything that looks like cost saving / not strictly necessary work that you could avoid doing and yes you make a really good point about outsourcing and cheaper labour. Plus people are wowed by the graphical shiny things and by the time they see problems the game has been bought already and the very first quick impression is not horrible.

I would debate that custom engine and tools in AAA modern production is a small fraction of overall cost especially for an established studio (UE5 does have a good content pipeline and tools for designers though, that I will admit).

I doubt UE6 will fix anything for the next generation and current generation of consoles. It will be easier to use for creatives and designers and it will have even shinier and expensive effects (and I/O will still be about the same it ever was) covered by another coat of temporal accumulation / "stochastic" sampling and accumulation. Let's see, but the outlook is not changing for me.

I have seen NO UE5 based game free from those artefacts that you see in most UE5 based games noise / ghosting and disocclusion artefacts and I am talking about even the Matrix demo.

Epic did find a visual artefact YouTube compression seems to hide in many cases unless the video really focuses on it but that you can see yourself easily when you pick up the game.
 
I was waiting for patch to improve things on ps5/pro but looks like ill finish it as it is. Its genuienly insane they dropped patch for xbox that improved performance by 30% on release weekend, but they havent done shit for ps5/pc in last 3 months
 
I didn't have any issues with Expedition 33 or Avowed.
Exp33 is bunch of linear corridors separated by overworld map with zero NPC simulation or realtime streaming.
Avowed is a bit bigger but also has zero NPC simulation and is separated into four separate maps (and it still stutters on consoles and PC alike).

UE's problems manifest mostly in open worlds where streaming is necessary.

CDP's main work for the past few years have been fixing Epic's shit so that Witcher 4 can run smoothly.
 
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Exp33 is bunch of linear corridors separated by overworld map with zero NPC simulation or realtime streaming.
Avowed is a bit bigger but also has zero NPC simulation and is separated into four separate maps.

UE's problems manifest mostly in open worlds where streaming is necessary.
That makes sense then.

At this point, I want less open world games and more curated paths. I used the knock games like Uncharted, but at this point in my life, I'd rather have 100% scripted campaign than an open world.

I think the exception being some like the latest DK on the Switch 2 where it's a mix of the two. I just think I'm done with the open world games that aren't Rockstar.
 
When I see that a game's been "remastered," I just have this basic expectation that serious known issues present in the original release will have been addressed and corrected. Not just... literally ignored. Like, people were saying "oh, thank god they left in the line flubs," and I'm just sitting here laughing my ass off.

I was marginally interested in this, following it for what feels like a long, long time. A younger me would have dropped the full price on the very moment of release. The bitter, old, cynical me looks at this with nothing with disdain, and will not be buying this, or anything else released by Virtuos.
 
I was waiting for patch to improve things on ps5/pro but looks like ill finish it as it is. Its genuienly insane they dropped patch for xbox that improved performance by 30% on release weekend, but they havent done shit for ps5/pc in last 3 months



I feel for the PS5 bros but I guess I can't complain, cause my time with the game was pretty decent, thanks to that patch mostly.
 
People mocked EA about bullshots, UE5 allowed for the best bullshots ever and the video recorded online tend not to show a lot of the issues… people are wowed, but then fucked over once they try the game.

Then again way too many people are loud about their thousands pounds HW and promise of "mods" fixing it and some pretende not to see any visual issue (or maybe standards are much lower for some reason).

Bethesda got away with this and I do not think we will see any remake or remaster of Oblivion for like another decade or something… I would have rather them not making this at all, very disappointing release :(. All the worst UE5 issues (temporal instability, disocclusion artefacts, noise and ghosting, etc…) and also memory leak major bugs… groan 😩
My purchase allowed me to experience the joys of Oblivion without being saddled by its dated gameplay and presentation. It was well worth the purchase price. Every single Elder Scrolls and Fallout release on console has had performance issues in addition to downgrades while PC releases have offered exceptional experiences. With some tweaking on PC Oblivion Remastered runs relatively smoothly and is the best game I have played from this studio. There is no substitute and even if there was it could not match the scale of this title.
 
People saying Clair Obscur didn't have its own issues must not have played the game past one playthrough. Once you unlock nearly every picto for every character, battles become a laggy mess. So much so that QTE inputs become impossible for how often the game will hitch, stutter, and micro-freeze.
 
People saying Clair Obscur didn't have its own issues must not have played the game past one playthrough.

Expedition 33 has all the problems typical of UE5 games and more: shader compilation stutter, traversal stutter, frame pacing problems during cutscenes and uneven camera smoothness.

And that is one of the best UE5 releases apprently. The standard we set for ourselves is really low.
 
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At least personally, I stopped playing this because the performance was just so poor on PS5. Was waiting for a patch. Guess I'll be waiting some more.

Oh I know and no doubt I'm sure some more here had legit issues, but everyone acted like it was unplayable for the masses while the majority of us really didn't have any problems.
 
What an odd release. Relaunching Oblivion damn near bug free should've been a priority for MS. Similar to how they made sure Starfield was polished to a sheen when they intended their version of "exclusivity". They've got the money (supposedly) and didn't need to rush for the shadow drop.
 
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Absolutely no difference. Same crashes that are likely memory-leak-related (on a console no less), same stutters, and same low performance. They basically do nothing and claim something was changed. The likelihood of this ever being fixed is close to 0.

This is wild to me. I buy quite a lot of games and love supporting talent and vision, but these types of stutters (and crashes) are just a no go to me.

I played TotK at 30fps and I loved the heck out of that game, same with Bloodborne back in the day. So as someone who has mainly played on PC for the past decades, I can tolerate certain performance hits. But stuttering in games is so insanely annoying, not to mention a choppy framerate and occasional crashes. Ugh.

Do better Bethesda, ffs.
 
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Played some today. 45h save. Old TV without VRR, nothing to hide dips.

I saw what I assume was the traversal load/deload issues DF talked about when running in the woods outside Skingrad. One spike felt like it went to zero. Major hiccup.

Still, overall it ran surprisingly smoothly. Butter smooth 95% of the time. I don't doubt DF on this but I think most dips are still above 60fps so I can't see it on my 60hz TV.
 
Sometimes I feel like I'm the only person who doesn;t have serious issues with UE5. The games I play that use UE5 feel the most 'Next Gen' out of all the games I've played so far, graphics-wise and I haven't experienced too many more isues than I have with other games in the past.

Maybe it;s because I don;t have a crazy PC rig so I can't identify when games are just poorly opitmised.
 
I don't think performance is fixable at this point. The issues are practically part of the design itself. They'd have to remaster the remaster to fix them, ain't no patch saving this.
 
Honestly it's not great but the GAME IS SO FUN! I kind of just sink into it and forget the stutters after a few hours because I'm thinking about what I'm doing etc.
 
I honestly didn't realize people were having such huge issues with the game. I definitely came across some stuff during my playthrough. But nothing experience breaking, and this was on PC.
This. Only issue I had was a duplicated ureil septum. Patrick Stewart died and his twin was still giving me canned lines about my destiny.

Other than that it works fine, on PC. I even have some mods to adjust scaling /difficultly as there isn't enough options on the slider.

Is the issue people trying to play in 4k? I play in 1080p so maybe that's why I never have these stutters people on here talk about.
 
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Some real brand damage happening to UE due to UE5 and all of these high profile dumpster fire releases.
Meh not really, UE has always been known as a shit engine for as long as I can remember.

Hell, I remember Vanguard: Saga of Heroes the MMO being a laggy, stuttering mess, and that ran on UE2. UE has never been fit for big open world games.
 
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Some real brand damage happening to UE due to UE5 and all of these high profile dumpster fire releases.

I don't think that's the case at all. Hell, you have studios like CDPR adopting UE5 instead of their own Red Engine now.

The brand awareness, as far as UE5 goes, is probably higher than ever.
 
Some real brand damage happening to UE due to UE5 and all of these high profile dumpster fire releases.
Maybe on niche dedicated message boards, but in general there is no brand damage whatsoever:
  1. Reviewers at large don't care about performance, they never dock points because a game is performing poorly (unless it's a blatant shitshow). This means studios don't feel accountable for providing a game with subpar performance.
  2. Most users are fine with subpar performance, as seen here with subpar performance being described as 'fine'.
Devs will keep adopting UE5 because it's one of the most convinient engines to create games on, the rest is pretty much irrelevant.
 
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