Destiny |OT5| New patch out Tues., Master Rahool reportedly crying into his robes

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Once you get all legendaries and exotics, you're back to playing the RNG for shards. Unless you buy legendaries just to dismantle them, which considering how many you need and how many the game gives out, is just stupid.

No you aren't. Daily story mission gives ascended mats and can be done on each of your characters. Same for daily public event mail. Same for daily public event completions.

The amount of materials needed to reach level 28 isn't particularly large. Unless you're pushing all your gear to 29 (why?), you don't need a ton of shards.

On top of that, I'm not sure people have realized that higher attack does precisely fuckall for you against enemies of a lower level, it helps if you're fighting higher level enemies.

Or to put it another way, if you're blowing all your energy and shards upgrading all your weapons and armor, you're wasting them for no good reason.

Armor in particular should only be capped if it is either a) raid armor that goes to 30 light or b) you're pushing to hit 29 so you can do the hard mode raid.

Otherwise you can reach 28 reasonably easily (especially easily now that queen is giving you free chest/helm, that means you need a whopping 65 marks or 130 marks to cap out in armor depending on what xur has for you).

Once you're 28 you can do the weekly nightfall easily, and all other existing content outside the hard mode raid without trouble.

If you want to do the hard mode raid right now, then yeah, you're going to have to triple farm dailies and weeklies with three capped characters, but for literally any other content in the game, you do not need to do so (and frankly, doing daily and weekly events on three different classes sounds a hell of a lot more fun to me than farming engrams, ymmv).

The sheer amount of misinformation and FUD being talked in this thread is unreal, I think I'm going to take a hiatus for a few days until things calm down or we get a dedicated gameplay talk thread in community or something.

There's very little point in attempting to ask or answer gameplay questions in the OT when the majority of posts are throwaway rants that we've seen posted literally hundreds of times.

On top of that there's a ton of misunderstanding, confusion, or outright false complaints about the way loot and progression function in the game. A lot of that is on Bungie, they fucked up by not laying out progression clearly, but the information is out there, if you care to look for it.

Hell, a lot of the information is right here in linked posts in these threads, but again, it's drowned out by the noise.
 
I think it would be nice if there was a completely optional bar/cantina at the tower that had open mic chat if you walked in so you could assemble raid groups easier.
 
All I know is my usual fireteam group has been making steady progress at leveling, and the Queen's Bounty legendaries helped all of us - but we haven't been rushing or farming - just playing strikes and the dailies and doing bounties - because dammit the game is still fun ;p

I'm not sure what Bungie intends as far as gathering materials though - so we've just made a point of picking up what we can whenever we run a strike - when we move between the landing zone and the start of the mission.

26 is when things will start to slow down. That's the max level you can get with a set of un-upgraded purple gear, and the shards you need to upgrade purple gear are harder to acquire in significant numbers.
 
I'm really REALLY tempted to trade this game in. I'll wait another month and see where its at.

I dont like the way Bungie is stretching everything out. It's not our fault that it really is a small game trying to be big.

Easily the best way to describe this game.
 
Man, you are so pessimistic about everything. You ok? You come in here to bitch and moan consistently and talk down about the game and Bungie. Hopefully it's making you feel better or something, but damn, quit bitching all the time. If you really feel as you say you do, stop coming here, stop playing the game, and sell it.

You want to be a productive contributor, talk solutions.

This is a OT. He can talk about his feeling about the game good or bad. If you dont want to hear them then leave.
 
You should be running missions on the easiest difficulty now. Since it's been confirmed that even a legendary engram can drop from a level 1 there is no point to running heroic missions. Also since the new hotfix today, if you die - your chances of getting an engram drop is lesser. More kills per minute and no deaths = more chance at loot.

The question here is:

What is wrong with Bungie?
 
This reminds me of a lot of the early PSO rage when Sega went in and cleaned out everyone's duped items.

Sega had implemented a check for duped weapons and people figured out if you stashed them away in storage you could take them out once you were in an instanced game and use duped weapons.

They hot-patched a fix and deleted all of them and the PSO community went nuts because everyone had these killer weapons and then didn't (Spread Needle was only a prize in a Japan only tournament IIRC, yet everyone was rocking one).

In the long run, it makes for a better game to clear these quick fix cheats. The game that is destiny is based on a long grind to get there, finding a way to exploit it to get stuff quicker isn't in any ones best interest. It might mean the game wasn't for you to begin with, but it's better for the health and economy of Destiny as a whole moving forward.

3 months from now no one would be playing a game where you shot at a cave for 5 hours straight.

There were many false-positives during that deletion, though IIRC. That's not even accounting for people who didn't know they had duped items from trades. They handled it very poorly.
 
People that are complaining just don't understand how this game works. Bear with me. There is ABSOLUTELY no reason to go past level 28 unless you plan to do hard mode raid.
I thought we were getting our level up to kick asses in Iron Banner.

Get you level up because I don't want to beat low level guys :P
 
This queens bounty stuff is ridiculous. The only thing I have left to do is get shards for my gear. If they want me to replay the same missions again at least give me the loot I need.
 
So everyone who was able to play Tuesday, Wednesday, and this morning, and was able to do the Queen's bounties twice, finish the orders, and shard the gear was able to get, what, 72 to 108 shards? Enough for level 29, maybe even 30?

And those of us who haven't had a chance have lost it and need to grind for fucking weeks to get the same result? That's shitty Bungie. Put some foresight into your work. What the hell did you think people were going to do 6 missions a day for if not for the shards? What is the point? Why did it take three days to figure that out?

I really don't feel like getting on tonight seeing as I missed the one thing I was really looking forward to doing. Playing with people who I was the same level with last weekend and am now weeks behind doesn't sound like fun.

Yeah - I'm more upset that they REMOVED the feature. If it weren't possible from the onset, I wouldn't really care (IF they made it clear that dismantling would give nothing). But since it was available for a few days before they completely removed it, it's super shitty.
 
I'm saying if you are that far into progression you can buy 6 65 mark pieces to dismantle every 2 weeks on top of whatever you dismantle from drops. That's 12-18 shards every 2 weeks; upgrading each slot fully takes either 16 or 18 marks per slot. It's unlikely anyone would require "months" to cap out 3 pieces of raid gear already because their sources of loot will extend well beyond what you could buy with marks anyway.
So, just completely forgo legendary weapons? It takes a week and a half to buy a single weapon, and they're arguably just as important as gear. You're going to either do some SERIOUS rep grind and hope you don't get a duplicate weapon on rank-up, or not buy armor (and thus, not level up) in order to get a full set of weapons needed for endgame content (one of each elemental type for snipers and rockets is going to be the most miserable part of this).
 
Yeah, this game has done a lot for people who caught things before they are fixed. People bought a load of strange coins from Xur before they quickly removed it, and now people who either didn't/couldn't play much and were waiting for the weekend got massively screwed over on the Queen event.

maybe, but what were they going to do for shards before the queen event? sure, it sucks that they didn't get in on it and some others did, but at the same time, we're just back to how it was
 
I've read the notes in full, what's this about engram wipes?

If you wipe in a darkness zone and restart at the previous checkpoint, the drop rate for engrams goes down. This is to stop people from farming We've Awoken the Hive! or the Circle of Bones or Shrine of Oryx. The side effect is that noone is going to feel like challenging themselves and doing high level raids because the odds of wiping are higher and that now means your odds of getting loot are going to suffer. By stopping a few people from farming they've done a really good job of fucking things up, in my opinion.
 
They're trying to control the content drip. I guess if people are still going too quickly, slow down the drip even more.

Best way to slow the content drip is to add raid attunement. Imagine if entering the Vault of Glass required rank 3 Vanguard to buy the Glass Key, and everyone in your group had to have the key. Then, the next raid that they add requires everyone to have Shard of Glass, which you get from beating Vault of Glass on hard mode. That's not necessarily the best way to structure it, but you get the idea. You can even have multiple entry requirements well, none of which are necessarily easy to obtain. I would love to see one of the expansion packs up the raid game by introducing like 6-7 new raids wich a complex attunement system like that.
 
26 is when things will start to slow down. That's the max level you can get with a set of un-upgraded purple gear, and the shards you need to upgrade purple gear are harder to acquire in significant numbers.

I think with Xur showing up every week it is not hard to have one exotic armor piece. You only need shards for the final upgrades on armor; you should be just into 27 I think with 1 exotic and 3 purples using the non-shard upgrades (or close enough that you will need very little to push into 27).
 
THIS. Oh god, why doesn't this piss more people off? Playing the same damn missions over and over for different "events" and such?! Fucking serious!? And they even include the same cut-scenes and dialog? Lazy lazy lazy.

It's ridiculous. Leveling being tied to a RNG is dumb enough to begin with but, on top of that, forcing repetition of already repetitive content is idiotic.

I pretty much only play Crucible now, I don't even have any motivation to do PVE content.
 
My goodness. Just skimming over the amount of salt in this thread is raising my blood pressure.

To those that are 'quitting' because of the nerf to cave farming, don't let the door knob hit you. If you actually take the time to read the blog, they are on top of a good number of issues that have been raised about the game.



Is this not fixing the root issue of why some of you were farming that cave to begin with? Instead of shooting at a black circle for hours, why not run around areas where there is an abundance of:

  • Chests
  • Patrols
  • Public Events
  • Materials
Such as: https://www.youtube.com/watch?v=S7p9MLSRyTw

That way you have chances to get loot, get materials, special items to sell, and raise your reputation.

While I agree with you and that is where I am at, you might get the same number of greens (well you don't but what do they matter anyways) you get significantly less blues and even less purples. The cave was nice for when you hit 20 and needed to outfit in blues after that it was just to waste time and some bounties were easy. They need to reward with purples in some fashion or at the very least make purples become purples and not mostly blues.

Still reping to get purples is easy.
 
That would be all well and good if you didn't have a 50% chance to get Energy, which is completely useless for progression.

I have gotten Energy for three of the past four daily missions, which means that on average, a week, I'm getting around 4 Shards for dailies. It costs SEVEN for a two-light upgrade on the raid gear. Four light PER MONTH. That's one level EVERY THREE MONTHS.

That doesn't strike you as completely ridiculous?

Oh it's definitely ridiculous, but if you want to speed things up you can always level a alt to speed the process up some, it's a minimal time investment compared to the long term benefits. The intended design seems to be log in everyday and make a little progress toward your goals in the game, not play for a bazillion hours in one stretch and be maxed out. I don't agree with it, just saying.
 
If you wipe in a darkness zone and restart at the previous checkpoint, the drop rate for engrams goes down. This is to stop people from farming We've Awoken the Hive! or the Circle of Bones or Shrine of Oryx. The side effect is that noone is going to feel like challenging themselves and doing high level raids because the odds of wiping are higher and that now means your odds of getting loot are going to suffer. By stopping a few people from farming they've done a really good job of fucking things up, in my opinion.

You think people doing high level raids are doing it for the random engram drops? Pretty definetively nope.
 
I'm throwing in the towel on this one. Going back to Warframe and Diablo. I don't care what anyone says, Warframe is superior in every way to do this game. I'll take my F2P game with actual progression that makes sense, unique arsenal of weapons, several unique classes, and best of all, skippable cut-scenes.

I don't even care they fixed the loot cave because I hardly ever used it, and have no reason to use at my current level, anyway, but by now they could have fixed some of the glaring issues plaguing this game that caused the loot cave to even be a thing in the first place. I'm convinced Bungie is a studio I should avoid now, they clearly don't know what to do, and they are deceitful.
 
No you aren't. Daily story mission gives ascended mats and can be done on each of your characters. Same for daily public event mail. Same for daily public event completions.

The amount of materials needed to reach level 28 isn't particularly large. Unless you're pushing all your gear to 29 (why?), you don't need a ton of shards.

On top of that, I'm not sure people have realized that higher attack does precisely fuckall for you against enemies of a lower level, it helps if you're fighting higher level enemies.

Or to put it another way, if you're blowing all your energy and shards upgrading all your weapons and armor, you're wasting them for no good reason.

Armor in particular should only be capped if it is either a) raid armor that goes to 30 light or b) you're pushing to hit 29 so you can do the hard mode raid.

Otherwise you can reach 28 reasonably easily (especially easily now that queen is giving you free chest/helm, that means you need a whopping 65 marks or 130 marks to cap out in armor depending on what xur has for you).

Once you're 28 you can do the weekly nightfall easily, and all other existing content outside the hard mode raid without trouble.

If you want to do the hard mode raid right now, then yeah, you're going to have to triple farm dailies and weeklies with three capped characters, but for literally any other content in the game, you do not need to do so (and frankly, doing daily and weekly events on three different classes sounds a hell of a lot more fun to me than farming engrams, ymmv).

The sheer amount of misinformation and FUD being talked in this thread is unreal, I think I'm going to take a hiatus for a few days until things calm down or we get a dedicated gameplay talk thread in community or something.

There's very little point in attempting to ask or answer gameplay questions in the OT when the majority of posts are throwaway rants that we've seen posted literally hundreds of times.

On top of that there's a ton of misunderstanding, confusion, or outright false complaints about the way loot and progression function in the game. A lot of that is on Bungie, they fucked up by not laying out progression clearly, but the information is out there, if you care to look for it.

Hell, a lot of the information is right here in linked posts in these threads, but again, it's drowned out by the noise.

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There were many false-positives during that deletion, though IIRC. That's not even accounting for people who didn't know they had duped items from trades. They handled it very poorly.

Yeah, but almost everyone knew what they were getting was a hot good when they traded for it.

I had a spread needle. I traded some claw that I had and couldn't equip for it.

But I knew what was up.

I think most of the 'false positives' in that wipe were just grousers or people who traded for hot goods.

Either way, it was the right call by Sega because a loot grind game where everyone has access to all the best loot way too easily isn't much of a game.
 
If you wipe in a darkness zone and restart at the previous checkpoint, the drop rate for engrams goes down. This is to stop people from farming We've Awoken the Hive! or the Circle of Bones or Shrine of Oryx. The side effect is that noone is going to feel like challenging themselves and doing high level raids because the odds of wiping are higher and that now means your odds of getting loot are going to suffer. By stopping a few people from farming they've done a really good job of fucking things up, in my opinion.

doing raids in hopes of legendary engram drops is pointless. is it nice if you happen to get one? sure, but that's never the objective that people go into it with.
 
I'd 100% agree with you if Iron Banner didn't exist. It does, though, so the levels matter..

More confusion and misunderstanding.

You aren't going to get one shot in iron banner if you're lower level. The scaling won't be anywhere near as harsh as it is in pve.

And given that you can get within 2 levels of cap with minimal pain, yeah. Not much reason to panic.
 
Every time I try to talk myself out of playing the game I get to feeling lucky about the cave and boot my PS4 up, sometimes immediately right after work. It's disgusting how many hours I've sinked into it. Brainless activity with the beat of the music carrying the shots of my scout rifle with my dried, itchy eyes. But it was like Christmas morning in the cave for me, except with shitty presents that I didn't ask for most of the time. Something about it was alluring to me, but now I won't be playing the game nearly as much so I'm sad and happy they closed it.
 
I'm throwing in the towel on this one. Going back to Warframe and Diablo. I don't care what anyone says, Warframe is superior in every way to do this game. I'll take my F2P game with actual progression that makes sense, unique arsenal of weapons, several unique classes, and best of all, skippable cut-scenes.

I don't even care they fixed the loot cave because I hardly ever used it, and have no reason to use at my current level, anyway, but by now they could have fixed some of the glaring issues plaguing this game that caused the loot cave to even be a thing in the first place. I'm convinced Bungie is a studio I should avoid now, they clearly don't know what to do, and they are deceitful.
You should not just throw this one to the dogs, let a few weeks/months pass and see if they iron out the many wrinkles they have now
Warframe is top thou
 
26 is when things will start to slow down. That's the max level you can get with a set of un-upgraded purple gear, and the shards you need to upgrade purple gear are harder to acquire in significant numbers.

I guess slowing down is one way to look at it. Personally, 26 and up is a different kind of game from 24-25, 20-24, and leveling from 1-20. At 26, you're given a ton of freedom to do whatever, such as do VoG with a dedicated team. Or you could stick with getting rep, which is now easier due to the nightfall giving 500 a week which is a significant boost coupled with the amount of bounties you get a day.

As someone who's 27-28 (depends on my gear) and who's able to find good people to play with, the game still kinda shows promise. I'm not digging how loot works in general in this game, but at least the Raid is the best PvE content and I made it.
 
Hopefully the changes will be better for the long haul. I never really farmed those areas all that much other than to help me get the daily bounties done quicker.

I just wish that they would have addressed the strikes and the cryptarch at the same time they nerfed everything. I still have fun running the strikes with friends, but it is getting old considering the rewards.
 
in so few words

many balls were dropped

somehow, i'm still very addicted to this game and the fukkery that is PvP

My feelings exactly.

Though finding a raid isn't as easy as I though it would be, but will have a chance this weekend I think. Though it is a little jarring seeing the "XP REQUIRED" for raiding I'm seeing on these forums already for a raid that has only been out a week...
 
Why am I singled out in a thread full of people bitching again? Oh, right. You have an axe to grind with me. Go yell at someone else with your petty garbage.

Because you do it consistently and it's obnoxious.

I'm sorry, did you say axe to grind with you? Please, that's laughable at best. I come here because this is a hobby for me. I don't hold weird grudges or, in your case, show up to bitch about something because this is the only place where Bungie is the doormat and not me.

That all said, you still just continue to bitch and toss sophomoric insults around. You, like Bungie, have failed to see the root of the problem.
 
Why? Iron Banner is matchmaking. If you're 27, you'll fight 27s, no?
After all matchmaking I've seen in the game so far, I'm fairly certain there is a level range. If Iron Banner is different then I retract my statement but if I recall it was not like that in the beta.

I don't mean just the daily, but increasing the difficulty in any story mission. What is the point? There is no point.
Got it. Just bounties then I suppose. The ones that require you to beat a bad guy in story missions with heroic modifier active.
 
They're trying to control the content drip. I guess if people are still going too quickly, slow down the drip even more.

You hit the nail on the head. The Queen event was obviously intended to gear up players and toss us a bone towards getting past 24. But the loot cave circumvented their intent. As much as I want sweet loot to rain down upon my Titan with every kill I score, I understand why they are trying to control our progress.

I'm still frustrated, but I understand.
 
Hosting weekly strike right now, either lvl 26 or 28, depending on lvl of players. I'm lvl 28. Send a pm here or psn invite to join.

Psn: rogo
 
Damn the thread moves fast. Anyone got thoughts on this? :3

I think the main issue with loot is the fact that you can play for hours and hours and hours and not get anywhere in terms of progression. And considering a hell of a lot of the game is based around getting better weapons, cooler armour, higher levels, it becomes a problem. The game itself is incredibly fun, which is why most people who have a serious issue with the progression issues still play anyway.

The problem is the fact that 'fixing' the way drops work would likely make everyone max level and best gear in a week, which isn't a good thing for a game intended to keep you coming back. So at the minute, it's either piss people off who get tired of the RNG loot, or make people bored quickly with everything getting maxed out.

I think what they need to do to make it a heck of a lot more fun is to first add a lot more variety to the catalogue: more weapons, more armour that people want. If anything, I think skins (but not through microtransactions) would be cool. At some point, you get the highest stats you can, but your gear might look lackluster. Having skins would allow people to keep working for gear for their appearance. But you would indeed need a lot more variety.

On top of that, I think they would also then need to make things a little less RNG and add more avenues to work for stuff. I don't mean the Queen thing, where you do a quick bounty and you get a guaranteed drop but.. give high level strike bosses some reasonable loot tables. Let me know that if I work my ass off to kill the boss, I have a chance at the super cool new drop. That way, people can grind with a decent goal. And maybe add more things along the lines of exotic bounties, where people have to complete various challenges to earn stuff. Then people do actually have a story to tell on their items. "Where did I get this awesome wolf-esque helmet for my Hunter? I had to complete the nightfall strike without dying solo." "Woah!"

Idk.
 
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