in so few wordsThis is a MMO made by people who have no clue what a MMO is.
many balls were dropped
somehow, i'm still very addicted to this game and the fukkery that is PvP
in so few wordsThis is a MMO made by people who have no clue what a MMO is.
Once you get all legendaries and exotics, you're back to playing the RNG for shards. Unless you buy legendaries just to dismantle them, which considering how many you need and how many the game gives out, is just stupid.
All I know is my usual fireteam group has been making steady progress at leveling, and the Queen's Bounty legendaries helped all of us - but we haven't been rushing or farming - just playing strikes and the dailies and doing bounties - because dammit the game is still fun ;p
I'm not sure what Bungie intends as far as gathering materials though - so we've just made a point of picking up what we can whenever we run a strike - when we move between the landing zone and the start of the mission.
I'm really REALLY tempted to trade this game in. I'll wait another month and see where its at.
I dont like the way Bungie is stretching everything out. It's not our fault that it really is a small game trying to be big.
Man, you are so pessimistic about everything. You ok? You come in here to bitch and moan consistently and talk down about the game and Bungie. Hopefully it's making you feel better or something, but damn, quit bitching all the time. If you really feel as you say you do, stop coming here, stop playing the game, and sell it.
You want to be a productive contributor, talk solutions.
Save at least 13 of them for Xur this weekend.
You should be running missions on the easiest difficulty now. Since it's been confirmed that even a legendary engram can drop from a level 1 there is no point to running heroic missions. Also since the new hotfix today, if you die - your chances of getting an engram drop is lesser. More kills per minute and no deaths = more chance at loot.
This reminds me of a lot of the early PSO rage when Sega went in and cleaned out everyone's duped items.
Sega had implemented a check for duped weapons and people figured out if you stashed them away in storage you could take them out once you were in an instanced game and use duped weapons.
They hot-patched a fix and deleted all of them and the PSO community went nuts because everyone had these killer weapons and then didn't (Spread Needle was only a prize in a Japan only tournament IIRC, yet everyone was rocking one).
In the long run, it makes for a better game to clear these quick fix cheats. The game that is destiny is based on a long grind to get there, finding a way to exploit it to get stuff quicker isn't in any ones best interest. It might mean the game wasn't for you to begin with, but it's better for the health and economy of Destiny as a whole moving forward.
3 months from now no one would be playing a game where you shot at a cave for 5 hours straight.
I thought we were getting our level up to kick asses in Iron Banner.People that are complaining just don't understand how this game works. Bear with me. There is ABSOLUTELY no reason to go past level 28 unless you plan to do hard mode raid.
So everyone who was able to play Tuesday, Wednesday, and this morning, and was able to do the Queen's bounties twice, finish the orders, and shard the gear was able to get, what, 72 to 108 shards? Enough for level 29, maybe even 30?
And those of us who haven't had a chance have lost it and need to grind for fucking weeks to get the same result? That's shitty Bungie. Put some foresight into your work. What the hell did you think people were going to do 6 missions a day for if not for the shards? What is the point? Why did it take three days to figure that out?
I really don't feel like getting on tonight seeing as I missed the one thing I was really looking forward to doing. Playing with people who I was the same level with last weekend and am now weeks behind doesn't sound like fun.
So, just completely forgo legendary weapons? It takes a week and a half to buy a single weapon, and they're arguably just as important as gear. You're going to either do some SERIOUS rep grind and hope you don't get a duplicate weapon on rank-up, or not buy armor (and thus, not level up) in order to get a full set of weapons needed for endgame content (one of each elemental type for snipers and rockets is going to be the most miserable part of this).I'm saying if you are that far into progression you can buy 6 65 mark pieces to dismantle every 2 weeks on top of whatever you dismantle from drops. That's 12-18 shards every 2 weeks; upgrading each slot fully takes either 16 or 18 marks per slot. It's unlikely anyone would require "months" to cap out 3 pieces of raid gear already because their sources of loot will extend well beyond what you could buy with marks anyway.
Yeah, this game has done a lot for people who caught things before they are fixed. People bought a load of strange coins from Xur before they quickly removed it, and now people who either didn't/couldn't play much and were waiting for the weekend got massively screwed over on the Queen event.
I've read the notes in full, what's this about engram wipes?
They're trying to control the content drip. I guess if people are still going too quickly, slow down the drip even more.
Wrong. Iron Banner.
The amount of materials needed to reach level 28 isn't particularly large. Unless you're pushing all your gear to 29 (why?), you don't need a ton of shards.
You get 2 Ascendants for completing daily heroic on level 28, right?
Am I misunderstanding?
26 is when things will start to slow down. That's the max level you can get with a set of un-upgraded purple gear, and the shards you need to upgrade purple gear are harder to acquire in significant numbers.
THIS. Oh god, why doesn't this piss more people off? Playing the same damn missions over and over for different "events" and such?! Fucking serious!? And they even include the same cut-scenes and dialog? Lazy lazy lazy.
My goodness. Just skimming over the amount of salt in this thread is raising my blood pressure.
To those that are 'quitting' because of the nerf to cave farming, don't let the door knob hit you. If you actually take the time to read the blog, they are on top of a good number of issues that have been raised about the game.
Is this not fixing the root issue of why some of you were farming that cave to begin with? Instead of shooting at a black circle for hours, why not run around areas where there is an abundance of:
Such as: https://www.youtube.com/watch?v=S7p9MLSRyTw
- Chests
- Patrols
- Public Events
- Materials
That way you have chances to get loot, get materials, special items to sell, and raise your reputation.
I promise I'll be better come back!
That would be all well and good if you didn't have a 50% chance to get Energy, which is completely useless for progression.
I have gotten Energy for three of the past four daily missions, which means that on average, a week, I'm getting around 4 Shards for dailies. It costs SEVEN for a two-light upgrade on the raid gear. Four light PER MONTH. That's one level EVERY THREE MONTHS.
That doesn't strike you as completely ridiculous?
There were many false-positives during that deletion, though IIRC. That's not even accounting for people who didn't know they had duped items from trades. They handled it very poorly.
If you wipe in a darkness zone and restart at the previous checkpoint, the drop rate for engrams goes down. This is to stop people from farming We've Awoken the Hive! or the Circle of Bones or Shrine of Oryx. The side effect is that noone is going to feel like challenging themselves and doing high level raids because the odds of wiping are higher and that now means your odds of getting loot are going to suffer. By stopping a few people from farming they've done a really good job of fucking things up, in my opinion.
No you aren't. Daily story mission gives ascended mats and can be done on each of your characters. Same for daily public event mail. Same for daily public event completions.
The amount of materials needed to reach level 28 isn't particularly large. Unless you're pushing all your gear to 29 (why?), you don't need a ton of shards.
On top of that, I'm not sure people have realized that higher attack does precisely fuckall for you against enemies of a lower level, it helps if you're fighting higher level enemies.
Or to put it another way, if you're blowing all your energy and shards upgrading all your weapons and armor, you're wasting them for no good reason.
Armor in particular should only be capped if it is either a) raid armor that goes to 30 light or b) you're pushing to hit 29 so you can do the hard mode raid.
Otherwise you can reach 28 reasonably easily (especially easily now that queen is giving you free chest/helm, that means you need a whopping 65 marks or 130 marks to cap out in armor depending on what xur has for you).
Once you're 28 you can do the weekly nightfall easily, and all other existing content outside the hard mode raid without trouble.
If you want to do the hard mode raid right now, then yeah, you're going to have to triple farm dailies and weeklies with three capped characters, but for literally any other content in the game, you do not need to do so (and frankly, doing daily and weekly events on three different classes sounds a hell of a lot more fun to me than farming engrams, ymmv).
The sheer amount of misinformation and FUD being talked in this thread is unreal, I think I'm going to take a hiatus for a few days until things calm down or we get a dedicated gameplay talk thread in community or something.
There's very little point in attempting to ask or answer gameplay questions in the OT when the majority of posts are throwaway rants that we've seen posted literally hundreds of times.
On top of that there's a ton of misunderstanding, confusion, or outright false complaints about the way loot and progression function in the game. A lot of that is on Bungie, they fucked up by not laying out progression clearly, but the information is out there, if you care to look for it.
Hell, a lot of the information is right here in linked posts in these threads, but again, it's drowned out by the noise.
There were many false-positives during that deletion, though IIRC. That's not even accounting for people who didn't know they had duped items from trades. They handled it very poorly.
If you wipe in a darkness zone and restart at the previous checkpoint, the drop rate for engrams goes down. This is to stop people from farming We've Awoken the Hive! or the Circle of Bones or Shrine of Oryx. The side effect is that noone is going to feel like challenging themselves and doing high level raids because the odds of wiping are higher and that now means your odds of getting loot are going to suffer. By stopping a few people from farming they've done a really good job of fucking things up, in my opinion.
I'd 100% agree with you if Iron Banner didn't exist. It does, though, so the levels matter..
You should not just throw this one to the dogs, let a few weeks/months pass and see if they iron out the many wrinkles they have nowI'm throwing in the towel on this one. Going back to Warframe and Diablo. I don't care what anyone says, Warframe is superior in every way to do this game. I'll take my F2P game with actual progression that makes sense, unique arsenal of weapons, several unique classes, and best of all, skippable cut-scenes.
I don't even care they fixed the loot cave because I hardly ever used it, and have no reason to use at my current level, anyway, but by now they could have fixed some of the glaring issues plaguing this game that caused the loot cave to even be a thing in the first place. I'm convinced Bungie is a studio I should avoid now, they clearly don't know what to do, and they are deceitful.
26 is when things will start to slow down. That's the max level you can get with a set of un-upgraded purple gear, and the shards you need to upgrade purple gear are harder to acquire in significant numbers.
in so few words
many balls were dropped
somehow, i'm still very addicted to this game and the fukkery that is PvP
Why am I singled out in a thread full of people bitching again? Oh, right. You have an axe to grind with me. Go yell at someone else with your petty garbage.
After all matchmaking I've seen in the game so far, I'm fairly certain there is a level range. If Iron Banner is different then I retract my statement but if I recall it was not like that in the beta.Why? Iron Banner is matchmaking. If you're 27, you'll fight 27s, no?
Got it. Just bounties then I suppose. The ones that require you to beat a bad guy in story missions with heroic modifier active.I don't mean just the daily, but increasing the difficulty in any story mission. What is the point? There is no point.
They're trying to control the content drip. I guess if people are still going too quickly, slow down the drip even more.
If they're harmless, why do they matter that they're getting patched out again?
I think the main issue with loot is the fact that you can play for hours and hours and hours and not get anywhere in terms of progression. And considering a hell of a lot of the game is based around getting better weapons, cooler armour, higher levels, it becomes a problem. The game itself is incredibly fun, which is why most people who have a serious issue with the progression issues still play anyway.
The problem is the fact that 'fixing' the way drops work would likely make everyone max level and best gear in a week, which isn't a good thing for a game intended to keep you coming back. So at the minute, it's either piss people off who get tired of the RNG loot, or make people bored quickly with everything getting maxed out.
I think what they need to do to make it a heck of a lot more fun is to first add a lot more variety to the catalogue: more weapons, more armour that people want. If anything, I think skins (but not through microtransactions) would be cool. At some point, you get the highest stats you can, but your gear might look lackluster. Having skins would allow people to keep working for gear for their appearance. But you would indeed need a lot more variety.
On top of that, I think they would also then need to make things a little less RNG and add more avenues to work for stuff. I don't mean the Queen thing, where you do a quick bounty and you get a guaranteed drop but.. give high level strike bosses some reasonable loot tables. Let me know that if I work my ass off to kill the boss, I have a chance at the super cool new drop. That way, people can grind with a decent goal. And maybe add more things along the lines of exotic bounties, where people have to complete various challenges to earn stuff. Then people do actually have a story to tell on their items. "Where did I get this awesome wolf-esque helmet for my Hunter? I had to complete the nightfall strike without dying solo." "Woah!"
Idk.