Blizzcon 2008

HK-47 said:
What did he say?
4:18PM Q: "51 point fire. How 'bout that? Slightly dissapoitned. 51 point arcane. That too. It fundamentally doesn't add anything new. It's just one more button to hit."
Chilton: "Mechanics of the spell have the potential to be fun... but any ability in the game that does a lot of damage suddenly becomes fun. We [don't want that]."

4:17PM Q: "At the moment mages are currently a food table and teleport at the end. Now that cooks can do food, takes out one of the things that mages can do solo. Mirror image doesn't really increase DPS. How are you going to make Mages a viable spec to play?"
Chilton (joke): "They'll be able to bring a respec table."
GC: "Fire and frost are good. We're seeing 4500 numbers in naxx. We think that's good."
Chilton: "We made changes to improve their mana situation."

EDIT:
4:21PM Q: "Are feral druids going to be different from rogues?"
Chilton: "Feral druids have been a B-spec in arenas and PvP. I don't know if it's a raw damage output problem. [Might be] something with loosing mana. We don't have a clear idea of how it's going to play out. Unfortunately we haven't seen a lot of feral druids in the beta arenas."
Someone in the crowed then yelled out "Bullshit." Draw your own conclusions here.
 
Q&A is just completely embarassing. It always angers me that these people have a chance to ask questions to the world's most talented game designers, but every question is just some thinly veiled whining about some aspect of their class that they don't like.

"My class sucks -- boo hoo -- what are you going to do about it?"

Oh wait, here's a new one:

"Please don't nerf my ret pally!"
 
border said:
Q&A is just completely embarassing. It always angers me that these people have a chance to ask questions to the world's most talented game designers, but every question is just some thinly veiled whining about some aspect of their class that they don't like.

"My class sucks -- boo hoo -- what are you going to do about it?"

Oh wait, here's a new one:

"Please don't nerf my ret pally!"

Its a Q&A about class changes etc So i would expect people to say what do you plan to do to fix our classes
 
border said:
Q&A is just completely embarassing. It always angers me that these people have a chance to ask questions to the world's most talented game designers, but every question is just some thinly veiled whining about some aspect of their class that they don't like.

"My class sucks -- boo hoo -- what are you going to do about it?"

Oh wait, here's a new one:

"Please don't nerf my ret pally!"


lol So fucking true.
 
Quote from Blizzard staff
-There were plans to make the backpack bigger, but the currency and pet changes in WotLK freed enough space and there isn't any plan to do it anymore. Still possible for the future though.

-There is going to be a dual-spec interface introduced in a content patch after the expansion. The talent spec process will be revisited at the same time. (Confirmation boxes to prevent misplaced talents, etc ...)

-The compatibility of TBC addons in WotLK shouldn't be too bad at the beginning. There wasn't any huge LUA change or anything like that.

-There isn't any plan to add class-specific elements like PallyPower in the default UI. Sometimes very popular addons might be integrated to the base UI but only when they fit general needs.

-There are no current plans to change the bag UI and make it just one large bag.
A /castrandom command for the new Mounts/Minipets UI might be added to the game.
Itemrack and ingame boss mods are still planned, but there is no ETA on them.

-The current implementation of the threat UI (% of threat of the main tank) in the beta is the final one. The point of the default UI is to be simple and very visual, for more detailed stats you'll have to rely on specific mods like Omen.
source: mmo-champion
 
Xabora said:
4:21PM Q: "Are feral druids going to be different from rogues?"
Chilton: "Feral druids have been a B-spec in arenas and PvP. I don't know if it's a raw damage output problem. [Might be] something with loosing mana. We don't have a clear idea of how it's going to play out. Unfortunately we haven't seen a lot of feral druids in the beta arenas."
Someone in the crowed then yelled out "Bullshit." Draw your own conclusions here.

:lol
 
There is going to be a dual-spec interface introduced in a content patch after the expansion

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laserbeam said:
Its a Q&A about class changes etc So i would expect people to say what do you plan to do to fix our classes
I'd hope to hear people ask about more general things about class design or new types of mechanics they're introducing. Instead you just get people complaining about dumb little things with the assumption that it's some sort of mistake that their class has any weaknesses.

Oh, and the people screaming random obscenities and heckling doesn't add much class to the event.
 
autotranslated via babelfish:
Blizzard joint founder Mike Morhaime took himself evenly a good half hour time for a press conference. A detailed Transkript follows still, as much in front: Morhaime confirmed on our inquiring that a small team works MMO not announced yet by experienced Blizzard coworkers on a new. Whether it handet itself thereby as assumed around a brand-new play world or an on-line play based on a well-known Blizzard series, it did not want to say however. Blizzard begins not to be published repeatedly times plays, then nevertheless (StarCraft Ghost, Warcraft Adventures). Today Morhaime revealed that one had worked after the publication of Starcraft on a new project with the work title „Nomad “. Special characteristic: A new, postapokalyptische play world à la fall out. But this title was put on ice, when one had to place oneself the question: We put our resources into Nomad or an on-line conversion of the Warcraft universe… one rather decided for the latter and WoW ward born. For Wrath OF the Lich King expects Morhaime a still larger success than with Burning Crusade (at that time: 2,4 million sold copies in the first 24 hours; 3,5 million in the first month). And Wrath OF the Lich King guaranteed because of being hammer on-line one (the Morhaime did not play personally yet) to be preferred. A MMO too early publishes, is so rather the worst, which a Publisher could make. Still one discusses with Blizzard internally, how it is to continue with BlizzCons in the future. European BlizzCons could give it thus a daily, but it was still too early, in order to speculate upon details.
Mike Morhaime confirmed that they are working on a new mmo game but he refused to say if its a realy new brand or based on a blizzard ip
 
Apparently Idra 2:0 Yellow :D :D :D

Idra is finally showing the results of his move from the USA to Korea to join CJ Entus, and is the only non-Korean to advance to the quarter-finals.
 
Vustadumas said:
star 2 panel starting soon! Show is kick ass so far!! Can't wait for everyone to see new cinematic!!!!!! Hope you guys like it!!

DAMNIT!

So there's no stream on this??

Holy shit!!

Zeratulprerendered.jpg


Kerriganprerendered.jpg


singleplayer_Screenshots05.jpg
 
God I want to play Starcraft II and Diablo III so. fucking. BAD. Having these games in the preview circuit simultaneously is proof that the Blizzard folks are gleeful sadists. :P
 
They've made it easier to recognize different units which is nice. Still a bit hard separating the hydras and lings though.
 
Xyphie said:
They've made it easier to recognize different units which is nice. Still a bit hard separating the hydras and lings though.
Don't worry, it was surprisingly clear and crisp when I played it at the WWI in Paris.

SHIT HOT.
 
As much as I love Blizzard for being honest, but damnit apply some AA and AF for the media shots!

Some nice terrain shots.

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Jimmy and Zeratul in the cages!

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InsertCredit said:
Don't worry, it was surprisingly clear and crisp when I played it at the WWI in Paris.

SHIT HOT.

Well it has to be super recognizable because it has to work in low resolutions like 640x480 or even 320x240 for VODs, live streams and so on. Just putting my concern out there. ;)
 
Xyphie said:
Well it has to be super recognizable because it has to work in low resolutions like 640x480 or even 320x240 for VODs, live streams and so on. Just putting my concern out there. ;)
Then I fear vod's / streams need to step up their resolution, because it's not gonna be as recognizable as sc1.

Guess I'll resort to watching reps / audio comments ;)
 
SC2 Trilogy

Terran camp : wings of liberty. First game will be released. I guess the other 2 camps come later.

HOLY SHIT
 
evlcookie said:
SC2 Trilogy

Terran camp : wings of liberty. First game will be released. I guess the other 2 camps come later.

HOLY SHIT

Wait what? Three games or something? Explain this
 
HK-47 said:
Wait what? Three games or something? Explain this

I dont know :lol .

Listening to the live stream now. He said SC2 trilogy. Epic campaigns for each race, which is what they want to do. So each one feels like its own product. Multiplayer will not get screwed over by this decission.

He is also refering to them as "each product".

Each camp gets 26 - 30 missions. So they are making sure they are stand alone products. This allows them to add more movies, and other features, such as the bar scene people have seen in previous showings of the game.

Each camp should get the same ending cinematic though.
 
class panel overview:
Quote from Blizzard staff

Dual-Spec system

The dual-spec system will be introduced in a content patch. The goal is to let you switch specs very easily in raid, even between fights ! However it won't be possible to switch specs in the middle of an arena match.
With dual-spec introduced in the game, there are also discussions about an Itemrack-like mod being introduced to the default UI

Group Flexibility

There are 30 specs but only 25 spots in a raid. The class choice should be very flexible and the buff/debuff system overhaul was done to help with that. Cancelling a buff because a class wasn't available (like Shamans for Bloodlust) was not desirable.
Most buffs now affect the whole raid and multiple classes can give them, however none of them will stack. You should get more types of buffs by bringing a fewer number of players and will be able to optimize them by bringing the right spec but it definitely won't be as necessary as it was in TBC. (Note : See Raidcomp !)

Tanking

All the tanking classes are now suitable as a main tank and their threat has been greatly increased to make fights more fun, fights are now more about skills than dying because of a random aggro.

Death Knight (Skills List / Talent Calc. (9061))

The original idea behind the rune system was a totally customizable rune pool (like, 6 Unholy runes) but "it sucked". They changed it to what is it today (2 Runes of each type)
Death Knights shouldn't be played like a metronome and is intended to be an interactive and reactive class.
As a death knight, your talent trees are a good way to define "your style, but not your role". Devs want to bring this philosophy to other classes.

Druid (Skills List / Talent Calc. (9061))

Balance druids have been greatly improved and you shouldn't see a lot of OOMkins anymore. Their DPS is now on par with other DPS classes.
Balance DPS looks pretty good now but developpers are keeping an eye on the survavibility
Entangling roots was allowed indoor to give druids more crowd control ability in instances.
Restoration were stuck in the HoT niche and were very limited in 5-mans or raids. Nourish is new flash heal-like spell added to solve this problem on single targets and Wild Growth was added to give them an AOE Heal.
Druids were also given an OOC resurrection spell.
Feral druids were decent at tanking and DPSing, but couldn't master any of these fields. In WotLK you can take all the bear talents to become a very good main tank, or all the cat talents to have a very high DPS.
Feral mana is a known issue, and developpers don't want intellect on feral gear. This is being looked at

Hunter (Skills List / Talent Calc. (9061))

The hunter pet system was overhauled because it was "clumsy for new players".
The shot rataion has been cleaned to make things easier for hunters and make them less reliant on mods or macros.
Freezing shot was introduced to make pulls faster without having to deploy your traps on the ground each time.

Mage (Skills List / Talent Calc. (9061))

Frostfire Bolt is a way to achieve an elemental tree with mages, they should be able to deal both fire and frost damage
Mage DPS looks pretty good now, there are still a few mana issues getting fixed very soon
Living Bomb base damage will most likely be increased and the spell mechanics might be modified slightly. Overall, the 51-points talent weren't meant to be spammed and developpers want them to be situational
Frost and Fire looks pretty balanced now, but Arcane needs a few more tweaks. Arcane needs to be more "mobile"

Paladin (Skills List / Talent Calc. (9061))

Paladins were decent off-tanks but not great main tanks, this is fixed in WotLK. Paladins should focus on protection gear instead of spell power.
Holy Paladins were good healers but couldn't do much in encounters where players are required to move a lot, however they definitely don't want them as a HoT class.
Retribution paladins are supposed to deal a decent amount of DPS without running out of mana.
Retributions paladins have to be in control of their damage and shouldn't have to rely on lucky critical strikes to deal most of their damage

Priest (Skills List / Talent Calc. (9061))

The goal with Shadowpriest is to make them a DPS class, not just a mana battery.
Discipline priests should be viable raid healer.
Mind sear was introduced to give priests another viable DPS ability.
Class-specific racial abilities were cool, but the idea became got "old" with time. That's why racials have been revamped

Rogue (Skills List / Talent Calc. (9061))

AoE DPS was really needed and Fan of Knives was added to the game.
Purchasable poisons and the buff of the dagger spec should help "reintroducing" them to the game.
The goal is to have end-boss less immune to poisons and rogues less dependant of Windfury

Shaman (Skills List / Talent Calc. (9061))

Totems are now physical and harder to dispell, have more life and last longer.
Hex was added to give Shamans more crowd control ability, Riptide to improve their healing, and Lava Burst their spell DPS.

Warlock (Skills List / Talent Calc. (9061))

Warlocks pets have been made more useful.
The warlock rotation shouldn't be restricted to a shadowbolt spam, that's why Chaos Bolt was added.
Affliction Tree is still too complicated and developpers are working on it. Developers definitely want it back as a raiding spec
Pets should be easier to summon/switch and use.

Warrior (Skills List / Talent Calc. (9061))

Protection spec has been revamped to make it cooler to play, mitigation talents now take a lot less points and will let you invest in a few other nice tools.
In TBC, Arms was PvP and Fury the PvE spec, this will change in WotLK : Battle Stance, Overpower, and Rend have been improved. New fun abilities have been introduced like Bladestorm and Sudden Death, Fury obviously have Titan's Grip.
 
Wait what? SC2 trilogy?

Is this some kind of episodic distribution?

aznpxdd said:
As much as I love Blizzard for being honest, but damnit apply some AA and AF for the media shots!
True, especially since it's a PC game so having AA would still be "honest".
 
evlcookie said:
I dont know :lol .

Listening to the live stream now. He said SC2 trilogy. Epic campaigns for each race, which is what they want to do. So each one feels like its own product. Multiplayer will not get screwed over by this decission.

He is also refering to them as "each product".

Each camp gets 26 - 30 missions. So they are making sure they are stand alone products. This allows them to add more movies, and other features, such as the bar scene people have seen in previous showings of the game.

Each camp should get the same ending cinematic though.

Well I hope they are all worth the full price in terms of content if each race is indeed getting their own game. I'm always wary these days of split content and "DLC" and "expansions"
 
Im not too sure what else to tell you, it sort of freaked me out so i didnt catch it all :lol .

He told the crowd that they had to make a decission about what they wanted to do with the SC2 campaign.

Option a) was to take the same linear approach as WC3
Option b) was to give you a big fucking epic campaign with each race that would blow your minds (i guess)
Option c) was to compromise and delay the game by a fuckton of time.

The crowd went silent on A, went nuts on B and went silent on C. He said thats good, he is proud to introduce today SC2 trilogy.
 
"pre-rendered cutscene that has never been introduced to the world" makes it 100x more a tease to the ones who can only listen to the feed.
 
So they are seperate products. You could see the other 2 as expansion packs, but they want them to feel like stand alone products.
 
HK-47 said:
Well I hope they are all worth the full price in terms of content if each race is indeed getting their own game. I'm always wary these days of split content and "DLC" and "expansions"

I wouldn't be worried. Starcraft came with ~30 missions, and Broodwar came with ~25 missions.

If Starcraft 2 ships with ~30 missions as is being reported, even if it's just Terran campaign, that's as much as Starcraft had, so that's good. Each of the other campaigns would likely be standalone expansion packs, since they'll all have the full engine/units so could theoretically allow multiplayer, and it makes it possible to draw in new customers.
 
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