Blizzcon 2008

Is it true that Diablo III is actually further along in development than SC II? I remember seeing that earlier in the topic (or in another Blizzcon related topic). Dunno if that info was gleaned from the event or just hearsay.
 
Teknoman said:
Is it true that Diablo III is actually further along in development than SC II? I remember seeing that earlier in the topic (or in another Blizzcon related topic). Dunno if that info was gleaned from the event or just hearsay.

Possibly. I get the feeling that the SC2 campaign was over designed and they got to it a bit too late in the dev cycle, since they had already shown the whole adventure game, interactive cutscene stuff and thus were faced with either drastically cutting down the campaign or going all the way and they simply found splitting the campaign would allow them to recoup the money and still release the MP to the ravenous Koreans and keep up with RA3 and DOW2.

Diablo is a bit harder to get into trouble with, and thus they likely had a far more defined goal to work towards. Wings of Liberty and Heart of the Swarm will likely beat Diablo 3, but I'm not sure about Legacy of the Void.
 
Teknoman said:
Is it true that Diablo III is actually further along in development than SC II? I remember seeing that earlier in the topic (or in another Blizzcon related topic). Dunno if that info was gleaned from the event or just hearsay.

No, and anyone who says otherwise is lying
 
GenericPseudonym said:
I might do that, it would be difficult because nothing even approaches SC2 in the "I absolutely want to own this" department. But really, am I not entitled to express my displeasure?

I want an answer to one of PC gaming's biggest cliffhangers that has existed for a decade. I was seven when I played SC, I'm now in University. You know I'm dissapointed that this happened to "that" game, the one I have pined for, for ten years and then the hope that one day it will come out and I can buy it, is cruelly snatched away and I am forced to buy it in thirds each spread some indeterminably long time apart.

And no, I don't need worldsmallestviolin.jpg I'll move on, but damn it I'm dissapointed.

"Fuck the Koreans" seems to go a little beyond expressing displeasure. I'm speculating you'll have the answer to the cliffhanger sooner with Blizzard adopting this release setup.

Realistically Blizzard is under no rush to release SC. There is absolutely nothing on the horizon that will challenge SC's competitive presence and I'm not saying that as a biased Blizzard fanatic (the only Blizzard product I enjoy these days is an occasional GOM match and whatever is on Jon747's channel.) I am saying that as someone really looking forward to RA3, DoW2, E:TW and whatever else may be coming (Homeworld 3 please God.)
 
Mindlog said:
"Fuck the Koreans" seems to go a little beyond expressing displeasure.

I'm sure a large part of the dev cycle was wasted catering to "gosu" SC professional players, who demanded that certain units, strategies and exploits work in such a way so that they would not need to start over again with a totally new paradigm.

It would be akin to Nintendo designing Brawl with Melee tournament players involved in hammering out the gameplay.
 
GenericPseudonym said:
I'm sure a large part of the dev cycle was wasted catering to "gosu" SC professional players, who demanded that certain units, strategies and exploits work in such a way so that they would not need to start over again with a totally new paradigm.

It would be akin to Nintendo designing Brawl with Melee tournament players involved in hammering out the gameplay.

And maybe they should have, considering Brawl is incredibly broken compared to Melee. :lol
 
GenericPseudonym said:
Possibly. I get the feeling that the SC2 campaign was over designed and they got to it a bit too late in the dev cycle, since they had already shown the whole adventure game, interactive cutscene stuff and thus were faced with either drastically cutting down the campaign or going all the way and they simply found splitting the campaign would allow them to recoup the money and still release the MP to the ravenous Koreans and keep up with RA3 and DOW2.

Diablo is a bit harder to get into trouble with, and thus they likely had a far more defined goal to work towards. Wings of Liberty and Heart of the Swarm will likely beat Diablo 3, but I'm not sure about Legacy of the Void.

GenericPseudonym said:
I'm sure a large part of the dev cycle was wasted catering to "gosu" SC professional players, who demanded that certain units, strategies and exploits work in such a way so that they would not need to start over again with a totally new paradigm.

It would be akin to Nintendo designing Brawl with Melee tournament players involved in hammering out the gameplay.

Speculation much? Let's stick to hating on things we know about.
 
For those that missed it.

IMG_3957.jpg
 
GenericPseudonym said:
It's better than the no item, final destination alternative.

Oh no I was talking about tourney Brawl. Item Brawl is even more broken than tourney Brawl. Melee stomps in both categories.

All hail King Meta Knight
 
Kipe said:
Speculation much? Let's stick to hating on things we know about.

Speculation, but reasonable speculation if you've followed the hardcore SC community at places like Blizzforums and the Bnet forums. Hell, Blizzard even admitted to consulting Korean SC pros, and it is in their best interest to preserve the gameplay they have mastered. Also Blizzard has stated that they backburnered campaign until MP got nailed down and that they were "victims of their own creativity" regarding their plans for the campaign that spiralled out of control.
 
GenericPseudonym said:
I'm sure a large part of the dev cycle was wasted catering to "gosu" SC professional players, who demanded that certain units, strategies and exploits work in such a way so that they would not need to start over again with a totally new paradigm.

It would be akin to Nintendo designing Brawl with Melee tournament players involved in hammering out the gameplay.


A large competitive community has been playing and evolving the game for 10 years. The same 10 years you have been waiting to hear the next part of the story.

Is it that hard to understand their disappointment if the entire industry built around this game is serviced with a sub-par sequel?


The 'new paradigm' argument again. I'm sorry if I'm going to sound dismissive of it but it gets so tiring hearing that same line with every single sequel ever released. If a new 'paradigm' were to be introduced it would still be dominated by the same group of skilled players. I haven't seen a single sequel ever buck that pattern. I simply wonder why some people feel it's necessary to throw away the system that works because they want 'innovation.' The RTS genre has many different sub-genres that everybody can enjoy. I play CoH more than any other RTS atm, but I don't want every game to be CoH.


We can probably agree on one thing. I definitely don't want Blizzard to 'innovate' with Starcraft like they did with Warcraft.
 
Mindlog said:
A large competitive community has been playing and evolving the game for 10 years. The same 10 years you have been waiting to hear the next part of the story.

Is it that hard to understand their disappointment if the entire industry built around this game is serviced with a sub-par sequel?


The 'new paradigm' argument again. I'm sorry if I'm going to sound dismissive of it but it gets so tiring hearing that same line with every single sequel ever released. If a new 'paradigm' were to be introduced it would still be dominated by the same group of skilled players. I haven't seen a single sequel ever buck that pattern. I simply wonder why some people feel it's necessary to throw away the system that works because they want 'innovation.' The RTS genre has many different sub-genres that everybody can enjoy. I play CoH more than any other RTS atm, but I don't want every game to be CoH.


We can probably agree on one thing. I definitely don't want Blizzard to 'innovate' with Starcraft like they did with Warcraft.

i would like them to expand on the WC III model in the next game though. I havent played an RTS RPG like that before
 
Loxley said:
I'd heard about that and thought it sounded funny, now that I see it, I find it hysterical.

Bravo Blizzard.

Ha! Petition that! :lol

I expect this to be a running joke. Probably will be somewhere in game as well. Maybe a sarcastic NPC line.
 
Teknoman said:
Ha! Petition that! :lol

I expect this to be a running joke. Probably will be somewhere in game as well. Maybe a sarcastic NPC line.

Hope there is a random room in the final dungeon like that.
 
Mindlog said:
A large competitive community has been playing and evolving the game for 10 years. The same 10 years you have been waiting to hear the next part of the story.

Is it that hard to understand their disappointment if the entire industry built around this game is serviced with a sub-par sequel?


The 'new paradigm' argument again. I'm sorry if I'm going to sound dismissive of it but it gets so tiring hearing that same line with every single sequel ever released. If a new 'paradigm' were to be introduced it would still be dominated by the same group of skilled players. I haven't seen a single sequel ever buck that pattern. I simply wonder why some people feel it's necessary to throw away the system that works because they want 'innovation.' The RTS genre has many different sub-genres that everybody can enjoy. I play CoH more than any other RTS atm, but I don't want every game to be CoH.


We can probably agree on one thing. I definitely don't want Blizzard to 'innovate' with Starcraft like they did with Warcraft.

I agree. I don't want the core philosophy of the series to be changed. However, we have seen in the SC2 trilogy thread how some professionals whined about not being able to "properly" exploit mutalisk stacking. Who cares about mutalisk stacking, it was an exploit for a 2D game released ten years ago, and yet it is demanded that it return. Dealing with this kind of stuff is a distraction and a waste of time. SC had no community to cater to before release yet they managed to make a very balanced and tight game, I have faith for that to happen with SC2 even without pro-gaming whining.

My beef is not with SC2, every campaign change looks amazing, and I whole heartedly support Blizzard in their development efforts. It is the release that is my issue.
 
Unless you're going to design a big consequence system to it, ala UO or devote the entire game around it I like PvP kept to PvP specific zones too.

Doesn't stop Lake Wintergrasp from being the best MMO PvP I've taken part in since those old UO test servers. We had pushed the second event in Murmur to about 500ish actively fighting people before the server started to lag. Still want to know when they're re-activating the Aerial vehicles, though.
 
GenericPseudonym said:
Speculation, but reasonable speculation if you've followed the hardcore SC community at places like Blizzforums and the Bnet forums. Hell, Blizzard even admitted to consulting Korean SC pros, and it is in their best interest to preserve the gameplay they have mastered. Also Blizzard has stated that they backburnered campaign until MP got nailed down and that they were "victims of their own creativity" regarding their plans for the campaign that spiralled out of control.

blizzcon_schwag0011.jpg


But seriously, I understand what you mean. Blizzard isn't trying to replicate everything in Broodwar, but they want to put back in the potential for interesting micro which will be lost with the modern engine and unit pathing AI, which is understandable. The cute micro is fun to watch, but not many of the new units have any interesting micro potential beyond the basics.

Also a lot of the concerns of the competitive community have more to do with things like team colours not being easy enough to distinguish, zerglings being hard to see on creep, and units looking too much alike, making it hard to tell what you're looking at in youtube quality VODs.
 
GenericPseudonym said:
Sorry, I don't play WoW. What?

It's not a WoW specific terminology, and I don't play WoW either.

It is tissue paper included in the Blizzcon 2008 goodie bag, for all the noobs to wipe their tears with.
 
GenericPseudonym said:
Speculation, but reasonable speculation if you've followed the hardcore SC community at places like Blizzforums and the Bnet forums. Hell, Blizzard even admitted to consulting Korean SC pros, and it is in their best interest to preserve the gameplay they have mastered. Also Blizzard has stated that they backburnered campaign until MP got nailed down and that they were "victims of their own creativity" regarding their plans for the campaign that spiralled out of control.

There are several videos of Koreans testing SC, but blaming them saying they're making demands and Blizzard is remaking SC and holding back the release because of them is a ridiculous unsubstantiated statement. There have been a lot of complaints about SC from the hardcore communities, but I haven't seen Blizzard make any noticeable changes to appease them.
 
GenericPseudonym said:
I agree. I don't want the core philosophy of the series to be changed. However, we have seen in the SC2 trilogy thread how some professionals whined about not being able to "properly" exploit mutalisk stacking. Who cares about mutalisk stacking, it was an exploit for a 2D game released ten years ago, and yet it is demanded that it return. Dealing with this kind of stuff is a distraction and a waste of time. SC had no community to cater to before release yet they managed to make a very balanced and tight game, I have faith for that to happen with SC2 even without pro-gaming whining.

My beef is not with SC2, every campaign change looks amazing, and I whole heartedly support Blizzard in their development efforts. It is the release that is my issue.


Muta-Micro really made mutas useful. I imagine it would be harder to balance mutas without it. Again my own speculation and there is a lot more to it than that. It's very similar to strafe-jumping in quake and it'd be a shame to not take advantage of that player driven innovation.

I can understand where you are coming from, but we are on complete opposite sides of the issue :] I also bought SC the day it came out (same with Brood War) and enjoyed the single player campaign enough. If I had really wanted to follow the story I guess I could have purchased the books. However, I spent much more time just occasionally following the tournaments and watching the broadcasts grow more and more elaborate. The game has its own dedicated arenas. My desire to see that niche properly nourished far exceeds my desire to get the rest of the story ASAP.


but I believe™ I understand what you are saying now
I feel the same way about Mass Effect and I haven't even waited a year for the sequel yet. If there had been a group of gamers forcing a multi-player issue it'd annoy me as well. If Bioware overshot their means and had to reset development for several years that would etc... etc...
 
The only thing I really disliked about the SCII Blizzcon 2008 build vs the SCII Blizzcon 2007 build is that they made the worker unit AI stupid again. Back in the Blizzcon 2007 build, I was pleasantly surprised to see all the worker units automatically split themselves up and each mine an individual crystal cluster when I right clicked on a single crystal cluster with all the initial worker units selected. I was stunned when I logged on to the Blizzforums and read complaints about it from forum users complaining that Blizzard was "dumbing down" game and that "the game plays itself for you". Sadly, it looks like Blizzard buckled to complaints and dumbed down the worker AI because they pretty much behaved like they did in the original StarCraft in the Blizzcon 2008 build except there was less of a delay for the worker unit to realize that a particular mine cluster was being mined by another unit.
 
Mindlog said:
but I believe™ I understand what you are saying now
I feel the same way about Mass Effect and I haven't even waited a year for the sequel yet. If there had been a group of gamers forcing a multi-player issue it'd annoy me as well. If Bioware overshot their means and had to reset development for several years that would etc... etc...

The difference is, I wait the indeterminable length of time for the part of SC2 that matters for me. The MP fanbase is guaranteed to get everything they want in 2009. Atleast ME2 will likely come out to ease the wait for Heart of the Swarm.
 
GenericPseudonym said:
The difference is, I wait the indeterminable length of time for the part of SC2 that matters for me. The MP fanbase is guaranteed to get everything they want in 2009. Atleast ME2 will likely come out to ease the wait for Heart of the Swarm.

Nah, I have my doubts that SC2 will be MP ready on release. It took SC multi a little while to really get going and it didn't have the impossible expectations to meet. I will be interested to see how patient the multiplayer community will actually be if the initial product doesn't deliver.

...and we may have Heart of the Swarm before we get Mass Effect 3! The Terran campaign will undoubtedly have a lot of information about the Swarm, but we'll see just how many questions they get to.
 
mYm|17| said:
wow was just checking out what was in teh Blizzcon goodie bag and man are they selling for alot on Ebay
They are pretty much worthless without the Polar Bear Mount and the Beta key though. And the value of the polar bear mount is going to tank once all the DirectTV subscribers get their mount codes.

That said, if you sold your goodie bag you could at least cover the costs of your Blizzcon ticket and your airfare.
 
border said:
They are pretty much worthless without the Polar Bear Mount and the Beta key though. And the value of the polar bear mount is going to tank once all the DirectTV subscribers get their mount codes.

That said, if you sold your goodie bag you could at least cover the costs of your Blizzcon ticket and your airfare.

How much were the tickets anyways? A friend of mine got to go and he got me a shirt at least

What's this Polar Bear mount u speak of?
 
Teknoman said:
Is it true that Diablo III is actually further along in development than SC II? I remember seeing that earlier in the topic (or in another Blizzcon related topic). Dunno if that info was gleaned from the event or just hearsay.

In my head yes.

They said a lot was complete regarding DIII and they have finished Act 1 and are working on Act 2.

SC II is still in Alpha and still will need a lot of time for unit balancing.

mYm|17| said:
How much were the tickets anyways? A friend of mine got to go and he got me a shirt at least

What's this Polar Bear mount u speak of?

$100 iirc
 
anaron said:
Holy shit AWESOME! :O Are we gonna see that as a real cutscene?

Yes. Rob Pardo said it's one of the cutscenes they were able to go back and add as a result of the game being split up into a trilogy.
 
Gribbix said:
Yes. Rob Pardo said it's one of the cutscenes they were able to go back and add as a result of the game being split up into a trilogy.
Sweet jesus! I've always wanted to see what was happening to Kerrigan during that scene and now we will?! :D

I can't wait to see a 2008/2009 blizzard CG human Kerrigan. :O
 
I went to blizzcon and like others have said, Diablo 3 fucking rocks. I was even able to play it back to back because my gf was unable to complete her quest after her party members ended their game prematurely. I played as the witch doctor during my first play-through they are crazy awesome, I love how your swarm affects your summoned dogs and makes them stronger. It will definitely be a very strong class and fun to play. Second time around I messed around with a barbarian to try out a melee class. Unfortunately, you don't start off with any cool moves, or at least I didn't figure out how to select them if they were in the demo to begin with. The graphics are fantastic, I couldn't believe how good it looks in person, I wish I could play that demo over and over again, it was that fun.
 
One thing that bugs me about the storyboard video is that they've replaced Jim's original voice with the guy doing SC2. Was that really necessary? >:(
 
On Battle.net "monetization":

http://www.*******.com/2008/10/13/blizzcon-2008-rob-pardo-talks-battle-net-monetizing/

So Julian Wilson told us that you guys are looking monetize Battle.Net in some way. Is that right?

Rob Pardo: Wow, that's an evil way of putting it. Julian's turning into a business guy on me. Here's the way I would put it. We're definitely not looking at turning Diablo into a subscription based game. It's clearly not an MMO, so it's not appropriate to do a business model like that. The way we approach all of our games now, is we come up with what we think is a great game, and then we wrap the appropriate business model around it. If that's just a box price, then that's that.

With Battle.Net we're definitely looking at possible different features that we might be able to do for additional money. We're not talking about Hellgate or anything like that. We're not going to tack things on. I think World of Warcraft is a great example to look at. We charge people if they want to switch servers or if they want name changes, things that aren't core to the game experience, they're really just optional things that some people want. It takes us some development work to do it, so it makes sense to charge for it. We would never do something like say to get the full game experience, you'll have to pay extra.
We're not talking about Hellgate or anything like that.
:lol

Roper :suicide
Blizzard haters :suicide
Blizzard faithful rewarded once again.
 
We're not talking about Hellgate or anything like that.

That's fucking cold :lol but "We're definitely not looking at turning Diablo into a subscription based game. It's clearly not an MMO, so it's not appropriate to do a business model like that." is fucking A.
 
anaron said:
One thing that bugs me about the storyboard video is that they've replaced Jim's original voice with the guy doing SC2. Was that really necessary? >:(

For continuity? Is it really that bad to you? I think he sounds all right
 
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