Teknoman said:Is it true that Diablo III is actually further along in development than SC II? I remember seeing that earlier in the topic (or in another Blizzcon related topic). Dunno if that info was gleaned from the event or just hearsay.
Teknoman said:Is it true that Diablo III is actually further along in development than SC II? I remember seeing that earlier in the topic (or in another Blizzcon related topic). Dunno if that info was gleaned from the event or just hearsay.
GenericPseudonym said:I might do that, it would be difficult because nothing even approaches SC2 in the "I absolutely want to own this" department. But really, am I not entitled to express my displeasure?
I want an answer to one of PC gaming's biggest cliffhangers that has existed for a decade. I was seven when I played SC, I'm now in University. You know I'm dissapointed that this happened to "that" game, the one I have pined for, for ten years and then the hope that one day it will come out and I can buy it, is cruelly snatched away and I am forced to buy it in thirds each spread some indeterminably long time apart.
And no, I don't need worldsmallestviolin.jpg I'll move on, but damn it I'm dissapointed.
Mindlog said:"Fuck the Koreans" seems to go a little beyond expressing displeasure.
GenericPseudonym said:I'm sure a large part of the dev cycle was wasted catering to "gosu" SC professional players, who demanded that certain units, strategies and exploits work in such a way so that they would not need to start over again with a totally new paradigm.
It would be akin to Nintendo designing Brawl with Melee tournament players involved in hammering out the gameplay.
HK-47 said:And maybe they should have, considering Brawl is incredibly broken compared to Melee. :lol
GenericPseudonym said:Possibly. I get the feeling that the SC2 campaign was over designed and they got to it a bit too late in the dev cycle, since they had already shown the whole adventure game, interactive cutscene stuff and thus were faced with either drastically cutting down the campaign or going all the way and they simply found splitting the campaign would allow them to recoup the money and still release the MP to the ravenous Koreans and keep up with RA3 and DOW2.
Diablo is a bit harder to get into trouble with, and thus they likely had a far more defined goal to work towards. Wings of Liberty and Heart of the Swarm will likely beat Diablo 3, but I'm not sure about Legacy of the Void.
GenericPseudonym said:I'm sure a large part of the dev cycle was wasted catering to "gosu" SC professional players, who demanded that certain units, strategies and exploits work in such a way so that they would not need to start over again with a totally new paradigm.
It would be akin to Nintendo designing Brawl with Melee tournament players involved in hammering out the gameplay.
GenericPseudonym said:It's better than the no item, final destination alternative.
Kipe said:Speculation much? Let's stick to hating on things we know about.
GenericPseudonym said:I'm sure a large part of the dev cycle was wasted catering to "gosu" SC professional players, who demanded that certain units, strategies and exploits work in such a way so that they would not need to start over again with a totally new paradigm.
It would be akin to Nintendo designing Brawl with Melee tournament players involved in hammering out the gameplay.
Mindlog said:A large competitive community has been playing and evolving the game for 10 years. The same 10 years you have been waiting to hear the next part of the story.
Is it that hard to understand their disappointment if the entire industry built around this game is serviced with a sub-par sequel?
The 'new paradigm' argument again. I'm sorry if I'm going to sound dismissive of it but it gets so tiring hearing that same line with every single sequel ever released. If a new 'paradigm' were to be introduced it would still be dominated by the same group of skilled players. I haven't seen a single sequel ever buck that pattern. I simply wonder why some people feel it's necessary to throw away the system that works because they want 'innovation.' The RTS genre has many different sub-genres that everybody can enjoy. I play CoH more than any other RTS atm, but I don't want every game to be CoH.
We can probably agree on one thing. I definitely don't want Blizzard to 'innovate' with Starcraft like they did with Warcraft.
Spire said:For those that missed it.
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Loxley said:I'd heard about that and thought it sounded funny, now that I see it, I find it hysterical.
Bravo Blizzard.
Teknoman said:Ha! Petition that! :lol
I expect this to be a running joke. Probably will be somewhere in game as well. Maybe a sarcastic NPC line.
Mindlog said:A large competitive community has been playing and evolving the game for 10 years. The same 10 years you have been waiting to hear the next part of the story.
Is it that hard to understand their disappointment if the entire industry built around this game is serviced with a sub-par sequel?
The 'new paradigm' argument again. I'm sorry if I'm going to sound dismissive of it but it gets so tiring hearing that same line with every single sequel ever released. If a new 'paradigm' were to be introduced it would still be dominated by the same group of skilled players. I haven't seen a single sequel ever buck that pattern. I simply wonder why some people feel it's necessary to throw away the system that works because they want 'innovation.' The RTS genre has many different sub-genres that everybody can enjoy. I play CoH more than any other RTS atm, but I don't want every game to be CoH.
We can probably agree on one thing. I definitely don't want Blizzard to 'innovate' with Starcraft like they did with Warcraft.
GenericPseudonym said:Speculation, but reasonable speculation if you've followed the hardcore SC community at places like Blizzforums and the Bnet forums. Hell, Blizzard even admitted to consulting Korean SC pros, and it is in their best interest to preserve the gameplay they have mastered. Also Blizzard has stated that they backburnered campaign until MP got nailed down and that they were "victims of their own creativity" regarding their plans for the campaign that spiralled out of control.
Zzoram said:*pink haired gnome*
Zzoram said:bearded guy with card
GenericPseudonym said:Sorry, I don't play WoW. What?
GenericPseudonym said:Speculation, but reasonable speculation if you've followed the hardcore SC community at places like Blizzforums and the Bnet forums. Hell, Blizzard even admitted to consulting Korean SC pros, and it is in their best interest to preserve the gameplay they have mastered. Also Blizzard has stated that they backburnered campaign until MP got nailed down and that they were "victims of their own creativity" regarding their plans for the campaign that spiralled out of control.
GenericPseudonym said:Sorry, I don't play WoW. What?
GenericPseudonym said:I agree. I don't want the core philosophy of the series to be changed. However, we have seen in the SC2 trilogy thread how some professionals whined about not being able to "properly" exploit mutalisk stacking. Who cares about mutalisk stacking, it was an exploit for a 2D game released ten years ago, and yet it is demanded that it return. Dealing with this kind of stuff is a distraction and a waste of time. SC had no community to cater to before release yet they managed to make a very balanced and tight game, I have faith for that to happen with SC2 even without pro-gaming whining.
My beef is not with SC2, every campaign change looks amazing, and I whole heartedly support Blizzard in their development efforts. It is the release that is my issue.
Mindlog said:but I believe I understand what you are saying now
I feel the same way about Mass Effect and I haven't even waited a year for the sequel yet. If there had been a group of gamers forcing a multi-player issue it'd annoy me as well. If Bioware overshot their means and had to reset development for several years that would etc... etc...
GenericPseudonym said:The difference is, I wait the indeterminable length of time for the part of SC2 that matters for me. The MP fanbase is guaranteed to get everything they want in 2009. Atleast ME2 will likely come out to ease the wait for Heart of the Swarm.
They are pretty much worthless without the Polar Bear Mount and the Beta key though. And the value of the polar bear mount is going to tank once all the DirectTV subscribers get their mount codes.mYm|17| said:wow was just checking out what was in teh Blizzcon goodie bag and man are they selling for alot on Ebay
border said:They are pretty much worthless without the Polar Bear Mount and the Beta key though. And the value of the polar bear mount is going to tank once all the DirectTV subscribers get their mount codes.
That said, if you sold your goodie bag you could at least cover the costs of your Blizzcon ticket and your airfare.
Teknoman said:Is it true that Diablo III is actually further along in development than SC II? I remember seeing that earlier in the topic (or in another Blizzcon related topic). Dunno if that info was gleaned from the event or just hearsay.
mYm|17| said:How much were the tickets anyways? A friend of mine got to go and he got me a shirt at least
What's this Polar Bear mount u speak of?
Teknoman said:Anyone read this interview at Gamespot?
http://www.gamespot.com/news/6199206.html
Adventure system and enemies that actually require strategy to take down sound nice.
Gribbix said:Here's that animatic that I was talking about earlier of Kerrigan being abandoned to the Zerg at New Gettysburg:
http://www.youtube.com/watch?v=WkmhxQ0SRXw
Holy shit AWESOME! :O Are we gonna see that as a real cutscene?Gribbix said:Here's that animatic that I was talking about earlier of Kerrigan being abandoned to the Zerg at New Gettysburg:
http://www.youtube.com/watch?v=WkmhxQ0SRXw
anaron said:Holy shit AWESOME! :O Are we gonna see that as a real cutscene?
Sweet jesus! I've always wanted to see what was happening to Kerrigan during that scene and now we will?!Gribbix said:Yes. Rob Pardo said it's one of the cutscenes they were able to go back and add as a result of the game being split up into a trilogy.
So Julian Wilson told us that you guys are looking monetize Battle.Net in some way. Is that right?
Rob Pardo: Wow, that's an evil way of putting it. Julian's turning into a business guy on me. Here's the way I would put it. We're definitely not looking at turning Diablo into a subscription based game. It's clearly not an MMO, so it's not appropriate to do a business model like that. The way we approach all of our games now, is we come up with what we think is a great game, and then we wrap the appropriate business model around it. If that's just a box price, then that's that.
With Battle.Net we're definitely looking at possible different features that we might be able to do for additional money. We're not talking about Hellgate or anything like that. We're not going to tack things on. I think World of Warcraft is a great example to look at. We charge people if they want to switch servers or if they want name changes, things that aren't core to the game experience, they're really just optional things that some people want. It takes us some development work to do it, so it makes sense to charge for it. We would never do something like say to get the full game experience, you'll have to pay extra.
:lolWe're not talking about Hellgate or anything like that.
We're not talking about Hellgate or anything like that.
anaron said:One thing that bugs me about the storyboard video is that they've replaced Jim's original voice with the guy doing SC2. Was that really necessary?![]()