ProvenDeadly
Member
I would like to try this someday. I don't really enjoy racing games like this however. It looks incredible though.
I don't know much about this game, is it PS4 version of Forza 5 (1080p 60fps)? What differentiates them?
Dude, why go there?
Dude, why go there?
Shit...stares at preload clock.Played this yesterday at EGX, trust me when I say this video DOES NOT do the games lighting, textures and framerate justice...I was (and this does not happen often) stunned when i saw it running!!
Going by the size of the tracks and the surrounding scenery in DC, the game could easily be an open world game.
Back to topic.
*moping up saliva.
Gonna quote this post out of context a lot
Holy shit at dem graphics!
Wow, it feels like you are playing the initial target render.
I hope they allow the us to play without the HUD because, damn, that is beautiful.
Going by the size of the tracks and the surrounding scenery in DC, the game could easily be an open world game.
Back to topic.
*moping up saliva.
But any time you go off course you get a warning message to go back right? Every course is designated, the tracks are huge, but you can't really go off course.
Omfg. This is the best looking racer I've ever seen...and I tempted to say best looking game I've ever seen. Just incredible.
Very helpful thanks! It looks very good!Forza Motorsport 5 = sim-based racer
Focus on convincing physics, real world racing circuits, 16 car fields 1080p60
Driveclub = arcade racer
Forgiving handling, road courses based (but not recreations of) real world locations, 1080p30
Very different games. Focus of each is rather different leading to different aims for the graphics, handling models etc.
FM5 is excellent, but unforgiving and aimed at folks who want that real depth in the handling partly thanks to 60fps and less bothered about flashy effects. Driveclub hopefully will be great fun too - fingers crossed for the release.
Driveclub |OT| Absolutely fucking incredible
This game looks damn near photo-realistic but one question, how does he pass that car when he's driving the exact same car since there is no tuning?
This game looks damn near photo-realistic but one question, how does he pass that car when he's driving the exact same car since there is no tuning?
This game looks damn near photo-realistic but one question, how does he pass that car when he's driving the exact same car since there is no tuning?
It looks better but ones an open world racer and one is not. But I don't know if you are talking about graphics or actual gameplay.
Yup there is a reset timer, but that's because they didn't want every part of the track to be closed off by a wall/tyres. So you can go off trackBut any time you go off course you get a warning message to go back right? Every course is designated, the tracks are huge, but you can't really go off course.
REALER THAN REAL
the snowy track is beautiful
This game looks damn near photo-realistic but one question, how does he pass that car when he's driving the exact same car since there is no tuning?
Dude, why go there?
This game looks damn near photo-realistic but one question, how does he pass that car when he's driving the exact same car since there is no tuning?
This game looks damn near photo-realistic but one question, how does he pass that car when he's driving the exact same car since there is no tuning?
Jesus fuck the lighting is unreal.
I wasn`t trying to cause war. Forza Horizon 2 is IMO the best looking game on Xbox One, and it looks pretty damn good.
Jesus fuck the lighting is unreal.
Despite DC is racer from A to B, but environment is huge and draw distance is sick.
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Looks decent for a corridor racer.
If we all had the exact same car, would all of us finish first?
Yup there is a reset timer, but that's because they didn't want every part of the track to be closed off by a wall/tyres. So you can go off track
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Also, somewhere here on NeoGAF there is a guy who says that the tech isnt that different from open-world racers, so similar graphics could be possible in an open-world.(dont ask me I have no tech-knowlage)