For everyone suffering this affliction, here are some Skyrim PS3 captures:I really want to bang my head on something when I hear stuff like this. I'm guessing you've forgotten what PS3 games look like, my friend.![]()


FYI
For everyone suffering this affliction, here are some Skyrim PS3 captures:I really want to bang my head on something when I hear stuff like this. I'm guessing you've forgotten what PS3 games look like, my friend.![]()
What happened to the next-gen fur? W3 bomba confirmed.
That wolf screenshot looks like a PS3 game.
Those wolfs almost look WOW cartoony, the grass is blocky as hell, but at the same time the background looks pretty good.
It's like a bullshot, but the other way around
I really want to bang my head on something when I hear stuff like this. I'm guessing you've forgotten what PS3 games look like, my friend.![]()
This looks like the console version.
Downgrade.
Keeping in mind the massive scale of the game i think they look more than "okay"...
For everyone suffering this affliction, here are some Skyrim PS3 captures:
FYI
Downgrade.
Those wolves clearly don't use PhysX.
I'm sure we're all aware that these aren't screenshots of the pc version at the highest settings. Isn't the fur tech exclusive to pc anyway?Downgrade.
Downgrade.
Downgrade.
CDProjekt haven't confirmed it, perhaps the low preset could be used.I'm sure we're all aware that these aren't screenshots of the pc version at the highest settings. Isn't the fur tech exclusive to pc anyway?
Perhaps that has changed, I wish everyone to experience this impressive tech.The fur simulation is something that we are treating as a feature for the PC enthusiasts. There will be definitely a way to switch it off for those with lower spec machines
Read more at http://gamingbolt.com/the-witcher-3...x12-redengine-3-mods-more#o1P1pcsEJIpOw3Y2.99
Hairworks runs on AMD cards, at least in COD Ghosts the low preset can. The high one is CUDA exclusive.I'm going to nip the joke in the bud here and say that the realistic fur is Nvidia-exclusive, just in case people get the wrong idea.
Nah, those are just the console wolves.
Hairworks runs on AMD cards, at least in COD Ghosts the low preset can. The high one is CUDA exclusive.
No idea what will happen with TW3.
I'm going to nip the joke in the bud here and say that the realistic fur is PC/Nvidia-exclusive, just in case people get the wrong idea.
Nah, those are just the console wolves.
DD is completely optional, there is a chance we won't find him on any given playthru.While Metal Gear 5's DD is a central character and probably deserves more resource allocation, you can't help but notice the stark difference in texture resolution and polygon count.
Actually the Fur should run on AMD. Hairwaorks isn't based off CUDA.
BTW JaseC, I legitiamtely read your posts in that actress's voice.
Actually the Fur should run on AMD. Hairwaorks isn't based off CUDA.
BTW JaseC, I legitiamtely read your posts in that actress's voice.
No I don't think so, maybe a different platform. The shaders are different. Must be PS3.Maybe it's just that these locations didn't have as much love and attention? Looks like stuff we've never seen before. Though even Geralt's character model looks funky in that first shot.
Then they should have said "next ultra pc only gen wolf" instead of "next gen wolf".
You are correct. Hairworks uses DirectCompute, then why was the max fur setting locked to Nvidia in Ghosts ?
Purely artificial ?
Err... some of these don't look to hot. This one in particular:
Textures are all over the place. Look at the wolf's fur and Geralt's clothes.
hrm, this really don't look all that impressive
sure they're clean as shit
but, these look a lot worse than previous shots
While I don't agree that they are anywhere close to the cartoony stylized designs of WoW, they definitely aren't given enough resource priority to be so closely featured in screenshot promos.
While Metal Gear 5's DD is a central character and probably deserves more resource allocation, you can't help but notice the stark difference in texture resolution and polygon count. It's kind of hard to go back after seeing better, but I feel that way with a lot of games that try for a more realistic approach to their art direction.
![]()
Wii U version confirmed
It could be an older version of Hairworks perhaps? I would have no idea why it would be limited. Perhaps AMD cards just suck at it with higher densities?
TPP is open world.People comparing wolves from linear games (mgs4 n tpp examples) forgetting how huge this open world is meant to be
People comparing wolves from linear games (mgs4 n tpp examples) forgetting how huge this open world is meant to be
You are correct. Hairworks uses DirectCompute, then why was the max fur setting locked to Nvidia in Ghosts ?
Purely artificial ?
People comparing wolves from linear games (mgs4 n tpp examples) forgetting how huge this open world is meant to be
This is my most anticipated game of 2015, bar none.