I wasn't really talking about those individual wolves and whether or not they can look better. Probably they could.
I was making a fundamental statement about graphics comparisons, and one which I feel needs reiterating in every single thread about this topic. Comparing graphical output across genres with vastly different technical requirements just doesn't work. You don't see things like the fact that a scene takes place in an open world, or that the developer can't say beforehand exactly how many enemies, NPCs and effects of which type will be involved, or even whether there is dynamic time of day (which makes an absolutely massive difference in computational effort for good lighting) from a screenshot. And all these things result in vastly -- and I mean vastly -- different degrees of complexity compared to a game with more predictable scenarios.
Of all "mainstream" genres which exist, the open world RPG might be one of the most fundamentally challenging to implement.