King super....I'm cryin
Edit - Whoa King did AK f2,1
King super....I'm cryin
Edit - Whoa King did AK f2,1
Kazuya Super
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Please turn down the sparks....
Don't get too excited about the sparks, they are everywhere and over used. Much like the special effects of revolution and the tacky flashines of it all.
Please turn down the sparks....
Thank you Abstract Alien for the gifs.
I like the freeze/slow-mo K.O hit addition
Hm... not a fan of cinematic, super-type moves. Messes up the flow of the match.
At least there's no meter management, and Kazuya's looks to be not much longer than your average grapple. Hopefully they're all that tight.
What merch are you talking about? That chibi sticker sheet?a lot of non-playable characters showed up in the T7 merchandise:
Jin
Devil Jin
Armor King
Christie (but not Eddy?)
Nina
Anna
Ganryu
Jack(-7?)
Yoshimitsu
Mokujin
Kuma
Panda
Raven
Roger Jr.
Lee
I'm loving the sparks, c'mon look at this shit
that shit HURTS, you can feel it
From the cabinet off to the side...
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I'm laughing my ass off at everyone that was in pure denial about Tekken Revolution influencing the mechanics of future Tekken games.
I'm really digging the lowered overall damage, the sparks, the camera being panned back like in the pre-Tekken 6 days, and the loss of backroll floats.
Shiiii....that looks like Hwoarang style.
I'm laughing my ass off at everyone that was in pure denial about Tekken Revolution influencing the mechanics of future Tekken games.
I'm really digging the lowered overall damage, the slow down effect on KOs, the sparks, the camera being panned back like in the pre-Tekken 6 days, and the loss of backroll floats.
They're adding supers? Ugh, please no. That just feels completely against the non-stop flow of a Tekken match :/
They're adding supers? Ugh, please no. That just feels completely against the non-stop flow of a Tekken match :/
They're adding supers? Ugh, please no. That just feels completely against the non-stop flow of a Tekken match :/
They're adding supers? Ugh, please no. That just feels completely against the non-stop flow of a Tekken match :/
They're adding supers? Ugh, please no. That just feels completely against the non-stop flow of a Tekken match :/
Looks like an Alisa attack and then a Hworang attack
Judging by the animations, input for that combo was
uf4,4 !B ; 4444
Basically only one direction input needed and then press circle button 6 times lol
Katarina definitely seems to be the multiple string attack character on one button like Namco said lol
That is still flow. A player dominating with a barrage of attacks is still in the flow. Doing a single input command for both players to sit and watch a long sequence breaks the flow. I like how Tekken coresponds each attack to an input. Even long King throws require a ton of inputs to complete.Nonstop flow? I dunno, man. Those long ass juggles in Tekken 6 and Tag 2 were very much flow stopping in my opinion.
I don't think it'll really affect the flow since you can only do it in rage and you only get rage at the very end of the match when you're about to die.
I want to strangle each every person talking about toning down the sparks. After a time, you won't even realize they're there.
Harada, don't listen to them!
Honestly looked the same to me.Any changes to throw escapes? That's what I was most looking for.
Technically Bound doesn't exist anymore.
That is still flow. A player dominating with a barrage of attacks is still in the flow. Doing a single input command for both players to sit and watch a long sequence breaks the flow. I like how Tekken coresponds each attack to an input. Even long King throws require a ton of inputs to complete.
I don't want some super input to turn into some "ATATATATATATATATA!!!!" finisher.