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Tekken 7 - Offscreen videos

Here are some customization items

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more at link

This isn't my type of thing.
 
Coming to PC still seems like speculations only, nothing official. But it being on UE4, it's probably running on PCs inside those loc-test machines right now.

this was my question from before. I think it's totally possible that there's a standard high end PC running T7, but all the other Tekkens ran on the playstation hardware of that time/gen. I'm wondering if T7 is running on a Ps4 spec'd PC
 
Please let there be an option to disable character models showing their customizations online.

I do not care to see other people's 10 foot Paul hair do.
 
Customization was the reason I didn't buy any costume packs in VF5FS, since that way you couldn't see them on your opponent as well.

Find them to be very distracting and annoying, especially the silly stuff you see in JP tournaments.
 

No. Not exactly. As I said earlier, that had nothing to do with my point. You asked why even buy these new games. I'm saying because people like new shit. Whether it's a minor iteration like the SF4 expansions (although I would argue that Ultra was a lot more of a gamechanger than the other ones), or it's something major like adding supers, armor moves, and a completely redesigned bound system, it's new shit that the people that have been playing the game (instead of complaining about stuff like juggles and animations even though they probably don't even play the games) wanna see.
 
The customization system isnt the problem, I love it. its people's inability to make anything cool looking or interesting thats the problem.
 
I hate customization in fighters. I don't want to be subjected to everybody else's abominations.

I'd be fine with if I could turn it off, but as it stands there are lots of items that become distracting during a fight and/or are just plain ugly to look at and I'd rather not see them.

Tekken's customization is so terrible.
 
Was that a mid move being crushed?

That was the thing that I've hated the most about Tekken for the past decade. Hurtboxes for moves that go so low to the ground that most mids go over them. They're not officially crush moves, but they're incredibly obnoxious because they added a bunch of launchers that do shit like that.
 
No. Not exactly. As I said earlier, that had nothing to do with my point. You asked why even buy these new games. I'm saying because people like new shit. Whether it's a minor iteration like the SF4 expansions (although I would argue that Ultra was a lot more of a gamechanger than the other ones), or it's something major like adding supers, armor moves, and a completely redesigned bound system, it's new shit that the people that have been playing the game (instead of complaining about stuff like juggles and animations even though they probably don't even play the games) wanna see.
And the point that other people were making was that T7 doesn't offer as much new shit as say going from SF3 to SF4. To many people T7 feels like a prettier expansion, sort of like if they updated the graphics for SF4 and put out USF4 as SFV (which added new characters, new mechanics and balance changes).

Yeah people like new shit but not $60 more for a very similar game play experience. People can tolerate cheaper expansions for similar game play experiences but for a new full retail price they expect more. This is exactly the reason why Tekken is on a decline sales wise and I am not sure that T7 will be able to curb the trend. Of course this all depends on the modes featured in the console version of the game where enough modes could allow people to approach Tekken in a new light and that could be enough to sway people.

This doesn't really apply to many people in this thread though... most people here including myself will buy T7 no matter what. I am talking about your average consumer/casual gamer.
 
And the point that other people were making was that T7 doesn't offer as much new shit as say going from SF3 to SF4. To many people T7 feels like a prettier expansion, sort of like if they updated the graphics for SF4 and put out USF4 as SFV (which added new characters, new mechanics and balance changes).

Yeah people like new shit but not $60 more for a very similar game play experience. People can tolerate cheaper expansions for similar game play experiences but for a new full retail price they expect more. This is exactly the reason why Tekken is on a decline sales wise and I am not sure that T7 will be able to curb the trend. Of course this all depends on the modes featured in the console version of the game where enough modes could allow people to approach Tekken in a new light and that could be enough to sway people.

This doesn't really apply to many people in this thread though... most people here including myself will buy T7 no matter what. I am talking about your average consumer/casual gamer.

That's the thing though. From a gameplay perspective, this looks like a completely different game even in the eyes of your average person that doesn't know a thing about how competitive play goes. You guys are seriously underrating how much the visual flares like the freeze frame supers, slow motion on KOs, crazy hit sparks, and dynamic camera angles on power moves change everything in the eyes of your typical casual fan.


On another note, I don't know if anyone else has noticed the effect that King's d/b2 has on a juggle after the flop. It forces people into the old KO animation where they hold their back and appears to give him a free ground hit or ground throw attempt. Check it out here.

http://youtu.be/6csZcnzeuZU?t=10m43s
 
This doesn't really apply to many people in this thread though... most people here including myself will buy T7 no matter what. I am talking about your average consumer/casual gamer.


I believe it is safe to say, when more people see that this is a 1v1 Tekken game, the casual will come back. In fact, imo T7 will come off being more successful than TTT2 on the console market. IF they can get this game out by next year, people are going to come hungry.
 
That's the thing though, from a gameplay perspective, this looks like a completely different game even in the eyes of your average person that doesn't know a thing about how competitive play goes. You guys are seriously underrating how much the visual flares like the freeze frame supers, slow motion on KOs, crazy hit sparks, and dynamic camera angles on power moves change everything in the eyes of your typical casual fan.

Pretty much this.

The changes are drastic enough.

I mean, look at this King combo. Previous Tekken's didn't have this to my knowledge.

I already said this but going from TTT2 to Tekken 7 is nowhere near equivalent like going from vanilla SFIV to Ultra. That's actually an insult to the devs that took the time and effort to make this game. You got new wakeup, changed movement, new mechanics (rageart, power moves), complete removal of bound with new flop mechanic, etc. That's more than enough to make this game stand out from previous entries.

The only thing that's stayed the same is the art style.

If you want a Tekken 4-style renewal, then wait till Tekken 8. This is the final Mishima game. They're not going to drastically alter everything and risk making a terrible game. It's the final one in the saga and I'm sure they want it to be good.

Edit: Damn, manny beat me to the punch with the King combo.
 
I hate customization in fighters. I don't want to be subjected to everybody else's abominations.

I'd be fine with if I could turn it off, but as it stands there are lots of items that become distracting during a fight and/or are just plain ugly to look at and I'd rather not see them.

Tekken's customization is so terrible.
T5's customization was pretty good, imo
Probably because those are traditionally 2d fighter mechanics.

but tekken's always been a 2D fighter... well 2.5D, except for times like SCmode in T6
 
Not this argument again, the game is fully 3d since Tekken 3 or Tekken 4 depending on how you look at it.
i'm new here so you're gonna have to explain what you mean with that one.

it's not really an argument to me but
Not it hasn't. Not since Tekken 2 at least.
what about tekken 2 made the gameplay 3D?
Tekken gains a lot of inspiration from 2D fighters but it's not a 2D or 2.5D fighter.

how is it not? I don't understand.

you jump, crouch, walk forward/backward but on the screen it's left/right. you sidestep into the foreground and background, which it was adds the extra .5D.

in order for this game to be 3D, the fights would have to be in the same setup as scenario campaign in T6, where the camera is behind you and you move freely on a 3D plane.
 
i'm new here so you're gonna have to explain what you mean with that one.

it's not really an argument to me but

what about tekken 2 made the gameplay 3D?


how is it not? I don't understand.

you jump, crouch, walk forward/backward but on the screen it's left/right. you sidestep into the foreground and background, which it was adds the extra .5D.

in order for this game to be 3D, the fights would have to be in the same setup as scenario campaign in T6, where the camera is behind you and you move freely on a 3D plane.

In Tekken 3 they added universal sidestep. That is what makes it a three dimensional plane. Not sure how you are not realizing this.
 
There are enough gameplay changes in T7 to please the hardcore fans of Tekken. There will (probably) be enough single player content to please the casual fans of Tekken, given their statement of a stronger focus on the Mishima plotline. For the middle class? Who the heck knows.

in order for this game to be 3D, the fights would have to be in the same setup as scenario campaign in T6, where the camera is behind you and you move freely on a 3D plane.

3D fighters have never been defined in the manner you are describing. Typically, a 2D fighter meant it was literally a 2D game with sprites, and 3D fighter literally a 3D game with polygons. 2.5D came into prominence with Street Fighter 4, the first of the prominent 2D fighting game IP's to go 3D but retain 2D gameplay. Early versions of Tekken were considered 2.5D because they didn't have sidestepping, but that changed and here we are.
 
There are enough gameplay changes in T7 to please the hardcore fans of Tekken. There will (probably) be enough single player content to please the casual fans of Tekken, given their statement of a stronger focus on the Mishima plotline. For the middle class? Who the heck knows.



3D fighters have never been defined in the manner you are describing. Typically, a 2D fighter meant it was literally a 2D game with sprites, and 3D fighter literally a 3D game with polygons. 2.5D came into prominence with Street Fighter 4, the first of the prominent 2D fighting game IP's to go 3D but retain 2D gameplay. Early versions of Tekken were considered 2.5D because they didn't have sidestepping, but that changed and here we are.

Street Fighter EX series..?
 
in order for this game to be 3D, the fights would have to be in the same setup as scenario campaign in T6, where the camera is behind you and you move freely on a 3D plane.
Wow, this is a new one. >_<
So because the camera isn't behind you, it's not 3D?! Ignore that you can still move in a 3D plane during normal Tekken gameplay, 3D games are decided by the camera now!
 
Pleased by the gifs so far, the particle effects and effects in general are so high rez in comparison to last gen, that alone is mighty impressive. I know that tekken will have good animation and 60fps just please give me great IQ. 8xmsaa or something close, no jaggies in my fighters please
 
you sidestep into the foreground and background, which it was adds the extra .5D.

Doing the side stepping IS you entering the third dimension. There is no such thing as .5 dimension, people only use that to describe 3D rendered games that plays like a normal 2D like New Super Mario Bros.
 
Exaggerated CH effects and slow mo during clutch situations are the best things they added in T7.
Yeah I'm definitely warming up to it. Tekken is never gonna be VF levels of realism in terms of martial arts accuracy, so it might as well embrace the craziness and turn the flash up to 13. I'm definitely glad they're finally replacing the old hitsparks with something nicer.

The customization system isnt the problem, I love it. its people's inability to make anything cool looking or interesting thats the problem.
I wouldn't mind if they left out the more ridiculous stuff like the cartoonishly huge mallets and fish that just sort of float on your back. It's bad enough seeing that stuff online, but in 6 and TT2 it was also forced upon you in nearly all the offline modes. Hi there WonderMother!

you jump, crouch, walk forward/backward but on the screen it's left/right. you sidestep into the foreground and background, which it was adds the extra .5D.
That's not how dimensions work.
 
I guess I can understand tekken being considered 3D because of sidestepping but what then is considered 2.5D? yes sidestepping does add another dimension but most of the gameplay doesn't involve the sidestepping. it's for combos and for evading.

another example is LBP. it's a 2D sidescroller with sidestepping which makes it 2.5D. in no fucking way is it 3D besides the graphics.

sayad, with the SC mode when the camera is behind you move more fluidly in the 3 dimensions of space you have. eid mubarek btw... your names sounds brown. I apologize if you don't celebrate that though
 
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