Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

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Some of you guys are hilarious. Allowing yourself to miss out on something that might be fun because of the lack of a resolution difference between some consoles.

Has anyone considered that maybe they don't feel it is worth their time to (read: ROI) to optimize the game to run better on PS4? For every forum poster that isn't picking up the game because of parity there are 1000 that have already pre-ordered.
People aren't mad at the resolution difference so much as they're mad at the reasoning for the resolution difference. The vast majority of the people in this thread aren't threatening to cancel their preorder for the game just because it's not 1080p.

It's a shitty business move by Ubisoft that pretty much says "We are going to downgrade a PS4 game just so the people who own a One don't feel bad." If people keep buying into shit like that then it's going to start a trend of laziness in Ubisoft's games where they only put enough effort in to make it run on the less powerful of the two systems.

It's not that hard to understand. I think the Assassin's Creed games are awful and even I think this is a shitty thing to do.
 
And it would have been 90% full of "No shit, what else did you expect?" and "I don't really care, it's a small difference and I want to play co-op with my friends on Xbox"

Oh no! The debates!

Exactly.

You and a lot of people are missing the point.
It's not that the resolutions are the same. It that they pretty much admitted that they purposely gimped the PS4 version so that it would be the same as XB1.

I think you missed my point. It's ironic that they wanted to prevent the "debate," and yet ended up with more debate than they ever would have had they not done and said this.
 
Some of you guys are hilarious. Allowing yourself to miss out on something that might be fun because of the lack of a resolution difference between some consoles.

Has anyone considered that maybe they don't feel it is worth their time to (read: ROI) to optimize the game to run better on PS4? For every forum poster that isn't picking up the game because of parity there are 1000 that have already pre-ordered.

If you think people boycotting and complaining doesn't matter then you have no idea what you are talking about


Do we know this for sure though? Couldn't the game have followed the "792p vs. 900p" trend like other AAA Ubisoft games?


They're marketing the AC Unity with the Xbox one so it makes sense to have parity for this game
 
so I only read page 1 then pressed reply..
but the way I read it, they say "WE ARE CPU BOUND, NOT GPU",
and they decide to lock down to same specs.
but xbone has a faster clock on the cpu, doesnt it?

"Technically we're CPU-bound," he said. "The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel.

"We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard. It's not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we're still limited to 30 frames per second."
 
Some of you guys are hilarious. Allowing yourself to miss out on something that might be fun because of the lack of a resolution difference between some consoles.

Has anyone considered that maybe they don't feel it is worth their time to (read: ROI) to optimize the game to run better on PS4? For every forum poster that isn't picking up the game because of parity there are 1000 that have already pre-ordered.

Yeah, no. It's well within their scope, budget and means to make a game run at 1080p. Considering the fact that the majority of games on PS4 run at 1080p, it is absolutely no stretch of the imagination that it is not only feasible, but practical to deliver at this spec. Their previous game hit this specification on the platform, after launch because it was shipped at "parity" with the Xbox One version. Ubisoft is deciding whats best for PS4 gamers not based on hardware capability, but politics. They said themselves "to avoid debates", nothing to do with ROI or any other excuse someone can think up.
 

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I just said I don't support parity. The PS4 is stronger than the XB1, thus it should get a port that plays to that strength.

900p for a PS4 game doesn't sound right unless there are actual REASONS for it. The Xbox One version of ACU sounds very rough, so we'll see how the PS4 version performs.

If performance on the PS4 version is lacking as well, then it will confirm what I said about this being more about engine/coding issues, and less about dastardly co-marketing and evil plots.

The quote in the OP states that the framerate is limited by the CPU. Assuming that's true, then changing the resolution shouldn't have an impact on the performance. The 'raw' difference between the two is about such that whatever the Xbone can run at 900p, the PS4 can run at 1080p.

And I was clipped in my reply, but what I meant is that although MS 'lose out' in each of those scenarios, they are only 'losing out' because they made stupid decisions in the first place. But if they start enforcing parity by making developers lock the PS4 to the Xbone version, then PS4 owners are losing out too. So, given that whatever happens MS is taking flak, why should PS4 owners also lose out?

MS's business tactics are appalling. I really have absolutely no respect for the company and I hope that this is their last generation in the business.
 
The funny thing is, if they had announced the game was 1080p on PS4 and 900p on XB1, this thread would be a fraction of the size.

That's the reason this thread is so large. Everyone now has accepted that the PS4 is more powerful, and so to hear that Ubi has locked both specs to math each other when we know that the PS4 can be pushed farther is disconcerting to some. Honestly if they would have just said the same about Unity as they did for Watchdogs, I would have been fine. I dont care if it's 900p if that is the best the developer can do.
 
Did you not read the article? Once again. You might be potentially right, but that's not what Ubisoft said. They said they are making both versions the same to avoid "debates and stuff". :)

Has any game studio ever actually said it didn't make financial sense to do something? Seems like they go out of their way to avoid talking about how they actually go about making a profit on something.
 
I just don't get it though:

A minority of people have both consoles, so the two versions of the game aren't really competing.
ACU does have to compete with other games in the same genre, some of which will be making full use of the available hardware. For example, if they decided to gimp The Crew (not saying they would!) it would suffer in comparison to DriveClub and they'll lose sales. How does this strategy work long term?
If MS succeed in pressuring all third parties in to delivering graphics parity, then it will only be the PS4 exclusives which make full use of the console. Writing off the superior performance of the PlayStation "because exclusive" worked pretty well with the PS3, so it would probably work with the PS4 too.

Of course, now the PS4 is decidedly more powerful than its competitor, and it's easier to work with from both a tools and hardware perspective, so now "because exclusive" is a little harder to swallow than it was with PS3, especially since we've already seen games that clearly demonstrate otherwise.

Ironically, you're right; this isn't the best strategy for Ubi long term. By artificially propping up sales of XBone hardware, they're actually just insuring increased development costs for themselves for the remainder of the generation. From Ubi's perspective, if everyone got on the PlayStation bandwagon as quickly as possible, it would just lower all of their development costs going forward, and leave them with a single, powerful, easy-to-develop-for platform to support. So not only would they be spending less money to make their games, they'd have greater possibilities in making them.
 
Who doesn't buy a game because of a slightly lower resolution? Are graphics all you people care about anymore? The irrationality and overreactions in this thread are ridiculous.
 
As an Xbone owner I find it fucking hilarious.

And you felt the need to state this in a topic like this why now?

Edit: ahhh you just having fun. lol :P


I swear it would be hilarious if my theory is right. I wonder if we will ever truly find out. Is it Microsoft being shady, or just huge development issues due to a new engine? Only time will tell lol
 
why is this a 30 page thread on 100ppp?

They purposely made the PC version of Watch Dogs look worse by turning off the E3 settings that they left in the game from the start.

Oh right, who cares about PC. Dumb down a Sony game? This is war motherfucker
 
I think people make too big of a deal over resolution rather than just enjoying the game as it is.

I think you should re-read what is going on here and then try and decide if that comment is actually pertinent to this discussion.

Since I don't think you'll actually do that I'll give you a hint. This isn't about resolution, it's about parity (like the title of the thread states). Hope this helps.
 
I'm surprised that so many people were expecting the PS4 version to be 1080p. After Watch Dogs, I was fully expecting 1600 x 900 from the get go. And I think the producer misspoke. He probably meant that they were targeting the same spec, ala Assassin's Creed 2 and 3 on the PS3 and 360. In those cases, they targeted the same spec, but they sure as hell weren't locked there. And I fully expect this to be a similar case where one version (PS4) has a more stable performance.
 
why is this a 30 page thread on 100ppp?

They purposely made the PC version of Watch Dogs look worse by turning off the E3 settings that they left in the game from the start.

Oh right, who cares about PC. Dumb down a Sony game? This is war motherfucker
Wasn't that thread pretty huge too?
 
Has any game studio ever actually said it didn't make financial sense to do something? Seems like they go out of their way to avoid talking about how they actually go about making a profit on something.
Ubisoft won't be releasing M-Rated games on WiiU anymore (after Watch Dogs) because nobody buys them.
 
why is this a 30 page thread on 100ppp?

They purposely made the PC version of Watch Dogs look worse by turning off the E3 settings that they left in the game from the start.

Oh right, who cares about PC. Dumb down a Sony game? This is war motherfucker

I think you missed the thread about that, because there was an uproar indeed.
 
so I only read page 1 then pressed reply..
but the way I read it, they say "WE ARE CPU BOUND, NOT GPU",
and they decide to lock down to same specs.
but xbone has a faster clock on the cpu, doesnt it?

That little bit faster clock speed amounts to nothing. You can supposedly still get more out the PS4's CPU i think. And it has GPU compute.
 
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