Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

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This happened with FF13 as well smh...

Higher-res CG would have been nice but hardly noticeable, but man, if I could have played FF13 with the original Japanese voice acting and sub-titles, I might have actually enjoyed the story! What else was cut because of some B/S parity clause I don't even know.

I'm buying an X1 and any amazing games I miss out on (So far seem to be very few) when it's like $100 right around the corner from the new gen. MS can absolutely shove it this gen, ridiculous parity stuff is nonsense.

And the hypocrisy of not doing a WiiU version is just an added insult. Would it really be so hard to just be honest with fans?

Fans: "Why isn't there a AC for WiiU?"
Ubisoft: "The Installed user base doesn't justify a port, or our game don't sell well on the platform"

The truth is always better than spin.
 
How is it not the same? Watch Dogs PS4 was 900p, AC:U PS4 is 900p. Two similar games with a 6 month period and they run at the same resolution and frame rate.

The problem is that with Watch Dogs, there was no resolution parity (XB1 was at 792p). The only resolution parity (outside of 1080p) was the UFC game AFAIK. It's unusual, it's outside the norm, and it implies that either the PS4 version did not get the same amount of optimizing, or the PS4 version was intentionally left at that resolution for parity. Either way, I can see how PS4 gamers could feel that they aren't getting the best version of the game possible for their system.
 
What if forced parity in this case is only in regards to the resolution and it actually allows the ps4 version to have better effects, textures and maybe even a more stable frame rate? Basically more in line with the pc version's high setting. I think I would take that as a positive as long as the AA solution is good enough to hide the imperfections of a non native resolution.
 
Absolutely pathetic. Where was this mentality when 360 was spanking the PS3 in multiplatform games last generation?

THIS so much. Many games ran better and looked better on 360 then PS3 but their was never any talk about pushing the 360 versions back to be on "parity" with playstation.
 
Only if the scenario is GPU limited but it seems here the CPU is the culprit for most of the times.

Which has me thinking that maybe they should have cut down on the NPC count a bit. But on the other side of the coin, it will be pretty cool seeing the massive crowds. Especially with some of the emergent stuff that they are supposed to have going on. Here is one of the more positive previews that makes this sound so exciting:

https://www.youtube.com/watch?v=Dpxo2z1VLd0
 
Interesting, someone should dig further at that point.

http://www.gamespot.com/articles/re...1080p-60fps-on-ps4-and-xbox-one/1100-6420580/

Ubisoft's upcoming stealth-action game Assassin's Creed Unity is targeting 1080p/60fps for both the PlayStation 4 and Xbox One versions, level designer Bruno St-André revealed

That quote was made 3½ month ago. Either he's the world's biggest fibber, or something has gone spectacularly wrong with making this game. Gimping the PS4 version is only half of it if they were until very recently targeting 1080p/60 for the Xbone version.
 
In WD they did 900p because it was the best PS4 could do.
In ACU they did 900p because it was the best XB1 could do.

Pure conjecture.

We know there have been improvements on the XB1 side of development, we don't know if there have been any changes on the PS4 side. 900p may be what UBI is able to get out of that engine on that hardware.

Also, we don't know what other differences there could be between the two versions. My bet is that the PS4 version will have fewer frame rate drops and a better AA solution (or just any AA).
 
Well last year and early this year they were. There were many reports of ICE going and helping devs get acclimated but not so much anymore.

I can understand why they wouldn't want their game to take part in "resolutiongate." I've said it before. Many of the multiplayer this gens come out and all the discussion has mainly been about their differences and not as much about the quality of the game itself. Time and Time again actually. It's what grabs clicks so sites posts as many article's they can about it. Frankly if I was working on a game for 3+ years, I'd be pissed if the only recognition it got was about how many polygons and pixels there are

That said this isn't the best way to go about it.
 
This piece of art is now more relevant than ever.

YP389se.jpg
 
"We decided to lock them at the same specs to avoid all the debates and stuff"

That basically means we just gimped the PS4 version since obviously it wasn't going to be that the Xbox One grew magical CUs in it's GPU and matched the PS4 version. Why even say something like that?
 
I find it absolutely outrageous what is happening regarding ''parity'' between consoles.

Why should a technically more competent console have to be gimped in order to appease the ego of another less powerful console.

It is incredibly insulting to fans who want the PS4 version. It's literally a slap in the face from Ubisoft. I thought Sony & Ubisoft were in league like EA & Microsoft, but it seems any publisher is willing to stoop lower than the gutter for a bit of cash.

Short term gains over long-term damage to franchises and company image.
 
THIS so much. Many games ran better and looked better on 360 then PS3 but their was never any talk about pushing the 360 versions back to be on "parity" with playstation.

MS buying up parity, pretty obvious at this point.

Expect this to become a trend with MS co-marketed games as this gen progresses.
 
The only resolution parity (outside of 1080p) was the UFC game AFAIK.

Even then there wasn't IQ parity, or sample parity.
PS4 had more MSAA.
 
THIS so much. Many games ran better and looked better on 360 then PS3 but their was never any talk about pushing the 360 versions back to be on "parity" with playstation.
what?

360 games ran better because devs liked the hardware more? WTF are you talking about? First party games on PS3 DID show off it's hardware.

and there were people pissed about certain titles held back because of Blu-ray/DVD issues etc...it was simply more 360 only owners for a while than PS3, so who would really care all the much if a game didn't push PS3 to keep it on par with 360, everyone had 360's.
 
Never cared about Assassin's Creed.

Ok.....


Will still buy the game.

But didn't you just say...



This news doesn't upset me.

Do you have a batsignal in your home that lights up every time the Xbox one might slightly need defending? Are you even awake? This post is drivel, even by your standards.

You are going to buy a game you have never been interested in, because its been downgraded on a platform you dont even own and have a clear preference against.



..
 
The problem is that with Watch Dogs, there was no resolution parity (XB1 was at 792p). The only resolution parity (outside of 1080p) was the UFC game AFAIK. It's unusual, it's outside the norm, and it implies that either the PS4 version did not get the same amount of optimizing, or the PS4 version was intentionally left at that resolution for parity. Either way, I can see how PS4 gamers could feel that they aren't getting the best version of the game possible for their system.

But they are. There isn't more than one version coming for each platform. And that aside, PC is where you'd get the best possible version. People fighting over a few lines of resolution aren't getting the best version either.
 
THIS so much. Many games ran better and looked better on 360 then PS3 but their was never any talk about pushing the 360 versions back to be on "parity" with playstation.

Just one other reason why I believe Microsoft has some hand or influence in these decisions. Forced parity really only benefits Microsoft, at the behest of Playstation gamers.
 
So an issue shouldn't be an issue worth discussing if it wasn't criticized before? Such strange logic.
You read my post right? I never even said this isn't worthy of discussion sue to prior circumstances. Again, where was this stupid reasoning for parity last generation?


It was absent, is the answer.
 
Pure conjecture.

We know there have been improvements on the XB1 side of development, we don't know if there have been any changes on the PS4 side. 900p may be what UBI is able to get out of that engine on that hardware.

Also, we don't know what other differences there could be between the two versions. My bet is that the PS4 version will have fewer frame rate drops and a better AA solution (or just any AA).

So why don't we wait for Farcry 4 before jumping to conclusions? If there is a resolution difference in this game, then what?

Who do we blame?
 
While this is a shitty situation filled with horribly handled statements, I am saving my outrage for the final product. The fact is that there's a lot more to visuals than resolution. I'm perfectly fine with the resolution being equal if it means higher quality AA, AF, Shadows, draw distances, and so on. Resolution and framerate are the most tangible settings to put into parity, but they shouldn't be the end of the discussion. Personally I would be more than happy with 900p if it also meant getting some decent AF coverage. Looking at something like Watchdogs, it is affected by the severe lack of AF more than the drop in resolution from 1080p IMO.

Time will tell. If it is indeed parity across the board, then outrage will ensue.
 
Absolutely pathetic. Where was this mentality when 360 was spanking the PS3 in multiplatform games last generation?

Exactly, though it's because that the PS3 was certainly very hard for 3rd party developers to develop games for because of the cell processor, & that they had to meet deadlines, etc.

Most of them didn't have the time & money to delay the PS3 versions of multiplat games just to get those versions of games up to snuff with the Xbox 360 versions of games (or to surpass the 360 versions of games, even).

PS4, however, is both more powerful and easier to develop games for this time around. There should be no excuse of why games like this are very similar to the Xbox One versions of multiplats, especially when PS4 has the highest install base.
 
Pure conjecture.

We know there have been improvements on the XB1 side of development, we don't know if there have been any changes on the PS4 side. 900p may be what UBI is able to get out of that engine on that hardware.

Also, we don't know what other differences there could be between the two versions. My bet is that the PS4 version will have fewer frame rate drops and a better AA solution (or just any AA).
You say pure conjecture to the other guy, but forget that ICE team was tweeting about improvements on PS4 tools just months ago...
 
You know what really fucks me off?

The absolute cavalier attitude the article has to this news. Look at what they write:

'Assassin's Creed Unity will run at 900p/30fps on both PlayStation 4 and Xbox One, Ubisoft has confirmed, with the publisher opting to aim for platform parity to avoid discussion over the differences in performance.'

They actually present Ubisoft's argument as if its true. Jesus christ. Who the fuck writes this shit? This is quite clearly a MASSIVE FUCKING STORY that the journalist has stumbled on, but he doesn't even fucking realise it. He doesn't even fucking realise it. It takes the community to have to explain what a fucking massive story this is. Can you imagine the same thing happening in any other industry? What in Christ's name is wrong with video games journalists?

Well...
 
Sod you read my post right? I never even said this isn't worthy of discussion sue to prior circumstances. Againz where was this stupid reasoning for parity last generation?

Your post wasn't very clear. Read like you were saying that people were being pathetic for caring about this issue now when they supposedly didn't care about it last gen.
 
Pure conjecture.

We know there have been improvements on the XB1 side of development, we don't know if there have been any changes on the PS4 side. 900p may be what UBI is able to get out of that engine on that hardware.

Also, we don't know what other differences there could be between the two versions. My bet is that the PS4 version will have fewer frame rate drops and a better AA solution (or just any AA).

Are you saying some software updates to the X1 development environment are enough to overcome a gap of 30 - 40% in power? To overcome a more powerful GPU and faster RAM?

Because there is no real explanation how the game could be 900p 30fps on both systems. Unless the PS4 version is getting TONS of assets and effects the Xbox One version isnt getting, which Ubi has convienantly forgotten to mention. All while having a marketing deal with Xbox.

The answer tends to be what is most obvious. Ubi held the resolution back. That is all. Hell the guy even admitted it.
 
In WD they did 900p because it was the best PS4 could do.
In ACU they're doing 900p because it was the best XB1 could do.

ACU from the videos i've seen posted today is WAY more graphically intensive than WD.
Almost every person who's had a chance to play it says that they're blown away at the amount of NPC's on screen.

Here's the Rev3games video from today:
https://www.youtube.com/watch?v=Dpxo2z1VLd0

When you look at the video it's obvious that it's pushing the hardware pretty hard and even at 900p it apparently is choppy in some area's.

Here's a quote from the Nick dude at Rev3 who had a chance to play it for a few hours:

I kinda hesitate to talk too extensively about that stuff in preview builds, as the games aren't finished and framerate optimization is one of the final things that happen in game development. That said: the framerate was kiiiind of all over the place. Here's hoping they tighten it up before release! -Nick
 
Looking at your post history, it's not strange at all. In fact MS's tactic (assuming they're behind this) is working if its making you feel better about your purchase.

Can't argue with that, makes me feel good anyways. Sony should step up their game to reward me as a PS4 owner then if that is true.
 
Shouldn't people be pissed at Ubi?

Yes. You can and should be pissed at them both. Like I said, that's assuming M$ threw a bunch of money their way, which is completely unsubstantiated: just a theory based on the fact that M$ has been throwing a ton of money around lately, to the general detriment of gamers, to make the Xbone more appealing.

First it was Tombraider time exclusivity. Then Minecraft being bought up. Now, mysteriously, Ubisoft is forcing parity. It's not a huge leap in logic to postulate Microsoft was behind this, and assuming that is the case, I'm really starting to hate Microsoft being in second place for this gen. A console maker who is desperate and has a ton of money to throw around is proving to not be great for gamers (who don't have an Xbox One anyway).
 
What if forced parity in this case is only in regards to the resolution and it actually allows the ps4 version to have better effects, textures and maybe even a more stable frame rate? Basically more in line with the pc version's high setting. I think I would take that as a positive as long as the AA solution is good enough to hide the imperfections of a non native resolution.

Stop making sense. It is going to make the drive-by posters look bad!
 
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